Kenneth Feld wrote:
No such thing, fuel and stront will be part of the materials for reactions, the longer the reaction the more fuel, so it will be proportional to your reaction, not to the structure
The existing reactions will be converted to new blueprints that enable the reaction process in the new system, and new reactions will include small amounts of ice products in each run to compensate for the lower number of starbase towers needed for advanced industry.
Number, not length, but I knew what you were trying to say at least. However, that's part of the problem, even idle towers still consumed fuel if they weren't being actively used/reacting (an idiot forgets to fill/online the silos - I've never done this ever ever). This new plan by CCP is basically just consuming fuel only when needed, which would be akin to offlining a stick each time your reaction finished then onlining as soon as you've filled and onlined the silos. Basically lowering waste thus reducing fuel usage.
I digress, the problem is we don't know what these are likely to actually include nor amounts, we are all just making assumptions until data is released. All we can do is base our assumptions off what we have seen to date. Which is that they have been lowering the rate at which these consume fuel compared to their predecessors. So while we know they are adding ice products, we can predict it will likely be under the current consumption rate. All this still overlooks the fact that fuel blocks also take PI. Different PI than what is actually used in the manufacturing of these structures (which is a one off for each structures, not a consumed commodity).
After all is said and done we will very likely have excess materials after these changes are pushed through when what we need is more consumables and isk dumps. Adding a low fuel usage to tethering will not be the end of the world, but it will work towards adding to material consumption as well as bring some amount of balance to a very powerful mechanic.