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  • Date of Birth: 2008-08-26 01:40
  • First Forum Visit: 2011-04-07 22:56
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KaarBaak

Security Status 5.0
  • Squirrel Team Member since

Last 20 Posts

  • eve online game in EVE Communication Center

    Cypherous wrote:

    The drop in active players isn't really that massive, there are still enough players here to keep the game going strong for a long while yet, yes there is a decline but there have been far worse declines in the last 5 years than there are now so i doubt very much that the "EVE is dying" argument is any more valid than it has been since EVE launched all those many years ago :P



    Point to the part on the graph where the decline was "far worse" in the last 5 years?

    KB

  • I AM SICK OF LOSING SHIPS in EVE Communication Center

    Without PvP, who do you think purchases the products of your industrial output?

    KB

  • How much of the game can I play for free? in EVE Communication Center

    Skarltar wrote:
    Sonya Corvinus wrote:
    Mr Epeen wrote:
    Good grief!

    Just once, I'd like to get through at least the first page before someone comes in to try and shame a curious new player into quitting before he even gets his foot in the door.

    Plus, it's a lie. What the player with no class above is suggesting is that you pay for a yearly sub. That's actually $130.00.

    OP, ignore him and any more like him that will pile on shortly. There are actually good people here that would love to give you advice and see you succeed. The status quo tards are few, but loud. They hate the idea of competition for their PVE playstyle.

    Mr Epeen Cool


    What's $130/12?

    I spent years working 90 hour weeks for crap pay to prove I deserved a better job. Video games are a luxury. Again, if you can't afford $130 per year, stop playing games and work on getting a better job. I know how you troll, but honestly, are you saying someone who can't afford $130/year should be wasting time on video games?

    Edit: why am I arguing with a forum alt troll in the first place?


    Although this can sound a bit harsh, I have to agree. If the cost of a sub is more then you can spare in a month then perhaps you should consider other activities with your time.

    I think the Alpha clone state gives you everything you need to have fun. You will never be flying the big stuff but at least you can pretty much do most things in the game. If/when you want to explore further into the games depth then there are multiple avenues to become an Omega clone.


    The point he is making in this (and other threads) is that in order to get the game at that price, you must have $130 of expendable money in your bank account today. That kind of one-time expense can be costly, if you're living on a budget.

    That said, I don't think the monthly rate is that much more expensive. Again, $20/mo for 10hrs/wk or 40/hrs of entertainment is a pretty good return on investment.

    But quoting the annual rate as a monthly price is a bit of a marketing ploy and it's surprising that so many EvE players use that marketing as forum fodder.

    KB

  • French Fleet in EVE Communication Center

    Je pense que vous vouliez dire la flotte "Liberté".

  • Forgotten features? in EVE Communication Center

    Jenn aSide wrote:
    If you think then thing you are participating in voluntarily is doomed, why hang around? I wouldn't be the guy playing music on the Titanic, I'd be the guy jacking some fool for his lifeboat.

    I'm raiding the bar.

  • Increasing demand results in increased price in EVE Communication Center

    Jenn aSide wrote:
    KaarBaak wrote:
    Jenn aSide wrote:

    That's because nothing has changed since then.


    10 years from now I'll be able to say the same thing, just like I was 10 years ago.

    That's the point lol. Rejoice, only 59 more days to the 14th annual EVE IS DYING day.

    Your quoted link wasn't from 10 years ago. It was from 2 years ago. EvE was in decline 2 years ago.

    Your second link was, as far as I can tell very near EvE's peak. That was akin to someone singing the praises of universal home ownership in 2007.

    10 years ago? EvE was growing. 10 years from now? EvE will be an interesting Wikipedia entry.

    You're welcome to say whatever you like whenever you like. Doesn't make it true.

    It's just math.

  • Forgotten features? in EVE Communication Center

    Jenn aSide wrote:
    Nana Skalski wrote:


    When you see when EVE was growing you can see it was all leading to Incarna.


    This is not true at all. Incarna launched (and failed) in 2011. EVE's record number of people on at the same time at that point occurred on May 5, 2013 and in January 2014 the average was something like 40k characters on line.

    You were waiting for Incarna and I'm sure a few others want WiS too but the idea that the failure of WiS has anything to do with the general game is untrue. The numbers of characters on line AFTER CCP ditched the WiS idea and refocused on spaceships proves this.

    I'd argue this actually exactly on mark. With [the promise of] Incarna, Dust (and it's marketing promise of cross-platform play) and even atmospheric flight, came the highest sub numbers EvE Online has seen to date (as you say.)

    Those were the peak days of podcasts and 3rd party app development. A lot of that meta-gaming has likewise declined.

    Since those failures, and with no obvious backup plan the sub numbers began this long gradual decline. Since those failures you outlined, CCP has been rather rudderless. There doesn't seem to be any 'next big thing' for anyone to look forward to. There is no goal for EvE Online other than keeping the lights on.

    But you're welcome to continue playing "Wallace Hartley" and be applauded for it.

    KB

  • Increasing demand results in increased price in EVE Communication Center

    Jenn aSide wrote:

    That's because nothing has changed since then.

  • Increasing demand results in increased price in EVE Communication Center

    Jenn aSide wrote:
    People say this every time, the PLEX market is at risk. I could link "omg plex prices" posts here all day from 2013 on up. And not just from this forum.


    Very simply question then. WHY hasn't it happened yet? People claim that terrible things are going to happen because PLEX is too expensive. So when is the big fall going to happen?

    Why didn't EVE just explode on November 19, 2014?

    Donima wrote:
    Plex on the marker in eve has just reached 1 billion isk. The increase in price if this commodity is outrageous. Especially when you consider that just 2 years ago it was only 500mil. And back in 2009 it was just under 200mil. That means it grew 300 mil over 3 years and then 500 mil in just under 2yrs with nearly 200mil of that being just in the last month or 2.

    Now some may say this is due to inflation or increasing avenue for income stream. But nowhere of those explain why Plex prices have skyrocketed so drastically while every other commodity has practically stayed stagnant.

    Many players rely on the ability to pay isk to play because they can't afford to pay with real money such as broke college students or others affected by a down turned economy. But these prices are making it extremely difficult for these people to afford the time to be able to afford to Plex their account.

    My concern is that if CCP doesn't do something about this soon, they will be losing a lot of their more consistent player basis and we as capsuleers might be losing a lot of our industrial friends.

    I ask CCP to consider this market commodity as an exploited market item right now and look for a way to fix it as soon as possible.


    Any day now, PLEX prices are gonna kill EVE!!!!!!


    Edit: I like how that post tried to make it sound like it wasn't that the poster was mad about plex prices for herself but rather the poster's concern for "broke college students and folks hurt by the economic downturn" lol.

    It's great that we have now evolved to being concerned that some people now live in countries where the minimum wage is $1.50 U.S. per hour.... It's like history repeats itself over and over and over again.


    PLEX isn't going to kill EvE online. It's like saying bad driving is going to kill an old person.

    There can be no doubt that EvE is "fading." See link

    If the concurrent user count is nearly the same as it was pre-F2P, and you have to assume that some of those users are now F2P users, then the number of paid accounts is at or below the F2P bump.

    What the actual numbers are? Only the folks in the boardroom know. The big mystery is where is the point of no return? Similar to Dust, when is someone going to say the numbers no longer justify...development...maintenance...keeping the lights on?

    But, much like your aging grandmother, players need to prepare themselves. Could be tomorrow...could be two years from now. But the trend is obvious. EvE has been in a slow population decline since 2013.

    KB

  • Forgotten features? in EVE Communication Center

    Matthias Ancaladron wrote:
    Gimme Sake wrote:
    Matthias Ancaladron wrote:
    Skorpynekomimi wrote:
    Whatever happened to dust, anyway?

    It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.

    It failed because ccp never devoted any real resources to it.


    Not really.

    It got closed because ps3 became history.

    No they started working on it before the ps3s height, the first trailer was 09-10 back when I was playing on my first account during apocrypha. The only reason I even knew dust existed.

    The problem was ccp shanghai in the free trade zone in china. It was right around the time that the console ban had been lifted in China. Before that time there were no gaming consoles allowed in China. So no one in China had experience with the cellprocessor in the ps3 there like western devs had for a few years. They had issues with the leads on the project and that position changed a few times and the game just need up being a buggy alpha equivalent to buggy 2006 ps3 launch games. When you compare it to early ps3 games it actually quite similar, had sort of a quake wars vibe actually.
    Some of the Chinese programmers just didn't have experience with it and they could have hired and produced it in the us CCP branch (Atlanta I believe) instead of that canceled world of darkness game that also went nowhere. And there were issues with carbon running on ps3 so everything had to be done in unreal engine 3. Most of the progress and large updates were when some of the rekjyavik guys would fly there and help out every now and then usually around the time of the big updates.

    If they had really buckled down and gotten a real alpha/beta out and launched a finished game in 2012 instead of a second alpha I feel they could have had something. A hybrid fps with aspects from Eve made it unique fps apart from the bits that copied from MAG.
    They explained bits and pieces about what happened occasionally on the old dust forums and devblogs about the lead changes before ratatti took over. Something like 3-4 changes and they never ironed out a real direction for the game.
    He was the last lead and he had never even played Eve before which he admittedly publicaly to me in a thread.

    It was just really a culmination of things that went wrong but ultimately go back to CCP trying to do it cheap in a startup branch instead of in-house along side the main Eve game.

    I wish there were some true post-mortems for games like that. Think of the lessons that could be learned.

    And who was the person that finally stood up at a meeting and said "We need to shutdown Dust. It's no longer viable."

  • My Total Net Worth Jumped From 700mil to 4.5 BILLION - But Why? in EVE Communication Center

    Cuthbert Giliad wrote:
    Its been over a week and still I have 4 Billion in unaccounted assets. I recently sold a lot of my blue prints and BPCs in a contract sale and it didnt change, apart from the terms of the contract (about 30 million isk)

    Any ideas of how I can get my hands on this mystery isk?


    You're thinking of this place all wrong. As if CCP had the ISK back in a safe. The ISK's not here. Your ISK is in Joe's Armageddon...right next to yours. And in the Cuthbert's Rattler, and Mrs. VonBrenner's Orca, and a hundred others.

    Why, you're lending them the ISK to build, and then, they're going to pay it back to you as best they can. Now what are you going to do? Foreclose on them?...Now wait...now listen...now listen to me. I beg of you not to do this thing.

    If CCP gets hold of this Building and Loan there'll never be another decent ship built in this town. He's already got charge of the game. He's got the network. He's got the market. And now he's after us. Why? Well, it's very simple. Because we're cutting in on his business, that's why. And because he wants to keep you living in his slums and paying the kind of rent he decides.

    Joe, you lived in one of his stations, didn't you? Well, have you forgotten? Have you forgotten what he charged you for that broken-down shack? Here, Ed. You know, you remember last year when things weren't going so well, and you couldn't make your payments. You didn't lose your ship, did you? Do you think CCP would have let you keep it?

    Can't you understand what's happening here? Don't you see what's happening? CCP isn't selling. CCP's buying! And why? Because we're panicky and he's not. That's why. He's picking up some bargains. Now, we can get through this thing all right. We've got to stick together, though. We've got to have faith in each other.

  • PLEX after change: in EVE Communication Center

    As the F2P bubble finally subsides and we move back into the lower (steadily declining) concurrent player population, it will be interesting to see the net effect of both changes on prices and gameplay.

    I believe the math dictates that the net effect on CCPs bottom-line has to be "not good." If the number of concurrent players is the same as it was prior to F2P being introduced, and a portion of those current players are just on Alphas, the total paying population has to have taken a significant hit.

    The microtransactions/PLEX purchasing is being used to shore-up that loss, but for how long?

    KB

  • Spying in station. in EVE Communication Center

    oiukhp Muvila wrote:
    Jahar Makanen wrote:
    LOL LOL LOL LOL


    Station pvp shooter?




    Heh, Incarna ftw!




    This is actually a stealth "resuscitate Incarna" thread??

    Well-played.

    KB

  • PLEX after change: in EVE Communication Center

    Vortexo VonBrenner wrote:
    Erotic massages at the Zoo what? I maybe should train reading comp past 1.



    This thread just took an interesting turn...

  • ccp plz read in EVE Communication Center

    Mr Epeen wrote:
    Making a movie/TV show based on a video game has traditionally been the milieu of stupidly rich people that like to throw away their money.

    Has there ever been a successful film adaptation of a video game franchise? Not that I can recall.

    Mr Epeen Cool


    I suppose it depends on your definition of "successful." I'd say the "Resident Evil" movies have been pretty profitable. And they're not too shabby, for what they are.

    KB

  • 3 Worst Features to EVE Since You Started Playing? in EVE Communication Center

    Bjorn Tyrson wrote:
    Soel Reit wrote:
    Bjorn Tyrson wrote:
    Soel Reit wrote:
    Alasdan Helminthauge wrote:


    but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again.

    EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year Bear.



    you're patient to LEARN but not TO WAIT for the skills.....
    smh

    why don't both???
    old players all started at 0 SP.
    you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^


    old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days"

    and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone.


    cuz a man need to learn how to walk before actually start running.
    each step of the game let you experience difference things.

    flying a ceptor for your fleet is thing..
    flying a dictor another one.
    cruisers with all their utility another one again.
    BC and BS
    way up to capitals and supers!

    each step is a conquest and that's how it should be.
    have you ever seen a kid flying a plane with 300 people on board?
    me neither Cool


    so because you had to do it one way, everyone after you needs to do it the same way or they are spoiled?

    do they also need to walk uphill both ways to school through knee deep snow? I mean I can see the benefit of being chased by wolves the whole time, but lets not bring back the pickle in the belt... let that fad die already man.

    Do it like the other games do it:

    You can inject up to 80% of the SP of the highest trained pilot on the account.

    50M SP pilot? Alt can inject up to 40M

  • Can we get rid of CSM after the recent PLEX insider trading fiasco? in EVE Communication Center

    Teckos Pech wrote:
    Professor Push wrote:
    “People of the same trade seldom meet together, even for merriment and diversion, but the conversation ends in a conspiracy against the public, or in some contrivance to raise prices.”

    ― Adam Smith, The Wealth of Nations


    Execellent, bringing up Adam Smith, but.....

    Who loses on this? People buying PLEX for RL money and selling them for ISK? No.

    People who are holding PLEX? No.

    People who have lots and lots of ISK and are looking to buy a PLEX to extend their account? Yes.

    So you are butthurt over rich, long term players with a large pile of ISK.

    Wow....people upset over the mega rich in game. WITF?


    You missed a very important group. Some might say the KEY group: People selling ISK/PLEX for RL money. aka RMTers.

    It's not like that has ever been a problem before, right? And certainly not involving the CSM. Roll

  • EULA questions. in EVE Communication Center

    Quote:
    ...in accordance with it's rules


    As long as you're following the other rules, this rule does not apply.

    KB

  • Is there a skill training multiplier? in EVE Communication Center

    Donnachadh wrote:
    Major Trant wrote:
    This is so confusing. A higher tier skill simply requires more SP to reach each level, thus takes longer to train it. Memphis' explanation is correct.

    As I stated in my last post from a practical perspective Memphis and you are correct, higher tier skills require more SP so they take longer to train. How much longer they take to train is determined by a training time multiplier. Ignoring the character side of the equation since this topic is about training time multipliers and move on to the skills themselves.

    At the core level all skills in EvE require the same amount of SP to advance from level 0 to level 1, the same amount of SP to advance from level 1 to level 2 etc until we get to level 5. As we move on I want to use the remote armor repair systems and the capitol remote armor repair systems skills as the examples.

    If they both have the same basic SP requirements why does it take longer to train the capitol skill? The answer is that training time multiplier that both you and Memphis insist does not exist, you know that training time multiplier listed in the show info dialog of every skill in the game so some math.
    If BSP = base SP needed for advancement from one level to the next we get these.
    Remote skill is BSP x 2 = SP needed to advance because remote armor rep has a 2x training time multiplier.
    Capitol remote is BSP x 10 = SP needed to advance because the cap skill has a 10x training time multiplier.

    This system is elegant, extremely flexible and yet it requires an absolute minimum of database space to make it all work.
    Instead of storing values for each of the 5 levels and for every skill in the game each skill only needs to store the training time multiplier. If they want to slow down or speed up training game wide and for all skills instead of having to change thousands of entries they only have to change one.

    I think you misread the question:
    Quote:
    Like a character with 80m will take longer to learn say gunnery 5 than a 500k sp character?


    The OP was asking about different characters learning the same skill/skill level. "ignoring the character side of the equation" is ignoring the question.

    While your response is the correct response to a question, it's not the question that was asked. Memphis's response was spot-on.

    KB

  • Why does every character get to see everyone else's resume for free in EVE Communication Center

    Why should anything be visible without API/permission?

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