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  • Date of Birth: 2006-08-16 18:37
  • First Forum Visit: 2011-04-07 18:19
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Gypsio III

Security Status -2.0
  • Questionable Ethics. Member since
  • Ministry of Inappropriate Footwork Member since

Last 20 Posts

  • Dev blog: Industry & Teams - The Removal of Teams in EVE Information Center

    Teams are absolutely essential for large-scale production. Which, presumably, is the problem.

    The bidding/sniping mechanism was painfully stupid though.

  • [Phoebe] Lowsec Doomsdays in EVE Technology and Research Center

    DSTs, the Venture and, er, supercapitals.

    Two are industrial ships with no significant offensive capacity. The other is the most powerful ships in the game. But all have built-in, penalty-free WCS. The main difference is that the one that isn't an industrial has an infinite number of them instead of just two. Lol

    Remove the WCS from supercapitals.

  • Offgrid Boosting - yes another , but a bit different thread in EVE Technology and Research Center

    Anthar Thebess wrote:
    Why it is so overpowered ?



    Because the magnitudes of the bonuses are often vastly in excess of what can be obtained using even officer modules.

  • Pre-CSM Summit Nullsec and Sov Thread in EVE Technology and Research Center

    Carniflex wrote:
    About power projection.

    You can already currently tele-port around EVE with 2 minute timer (or faster if you find some friendly local willing to penetrate your pod). So even outright removing all jump capable combat ships will not change the fact that well organized entity can be more or less anywhere in EVE within 10-15 minutes with a little preparation. In the case of pod express the preparation would involve having the good stockpile of doctrine ships available in predetermined locations with corporation offices present. for your average ~40..50 mil SP pilot the cost is what .. about 10 mil isk per hop? Hell, even at 200 mil SP you can still hop around at 45 mil / per jump.

    Within the current meta of EVE you can not avoid power projection advantage of well organized established entities over the starting lower SP entities or over lesser organizational competence. If it will not be pod express it will be jump clones or if it will not be jump clones it will be alts, etc.

    So any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of the same ship.


    This is an argument that power projection cannot be eliminated, and it's not without merit.

    However, it is not an argument that power projection cannot be reduced, nor that it would be undesirable or not worthwhile to attempt such a reduction.

  • Market turmoil. Someone in null is rearming. in EVE Gameplay Center

    I'm pretty sure this is Cetus ECM Bursts for the resurgence of the ECM-bursting smartbombing RHML-FOF-Scorp doctrine.

  • Small POS in Crius :) in EVE Gameplay Center

    Chuk Ormand wrote:
    I've had a small POS pre-Crius and had 3 research labs in it. Post Crius I made some changes to it and am VERY pleased!!

    8 - Cruise Missile Batteries

    Everything is online and fully operational. Before I had to offline 3 missile batteries to use all three labs. Now two labs provide unlimited slots and i can manufacture ammo and drones. I have 2 main accounts and all 4 alts are finally trained for research, invention and advanced mass production. I'm in a system without indy installations so install costs are minimal. I am determined to make Crius work for me!!! -chuk


    Your eight cruise batteries do 192 DPS (I think). Good luck. Blink

  • Dev blog: EVE Industry - All you want to know in EVE Information Center

    Frankly I don't really have much sympathy for people with ME 1000 blueprints. If researching them to that level was useful, then you've already benefited from doing it and don't deserve additional freebies. And if it wasn't worth researching them, then you shouldn't be compensated for making bad decisions.

  • [IDEA] System-Wide Decloaking Pulse in EVE Technology and Research Center

    How would this help against highsec suicide gankers? Why would they be cloaked?

  • [Crius] Manufacturing and general UI feedback in EVE Technology and Research Center

    Dinsdale Pirannha wrote:
    Shiloh Templeton wrote:
    Dinsdale Pirannha wrote:
    So when some guy who does not read this blog suddenly finds he has a hangar full of now utterly uncompetitive BPC's, I am sure he will react with "wow, this is cool,


    If the pre-crius invented T2 BPC's that are converted have the same stats as the post crius invented T2 BPC's, then how will they be utterly uncompetitive?




    Because they don't.
    I am talking about T2 BPC's that were made with no decryptors, which quite a number of "low cost" items have been made with in the past.

    Have a look at one of the T2 BPC's in your hangar today on TQ, then compare that same BPC in your hangar as it is today on Singularity. You will not be happy if it is a -4 -4 on TQ.

    I am building out as many of my BPC's as I can manage before next Tuesday.


    Yeah I think everyone else did this a month ago.

  • Material Efficiency skill changed to Advanced Industry in EVE Technology and Research Center

    I support reimbursement - but only for people who can prove that they have never benefited from training the Material Efficiency skill. P

  • Outlaw the Usage of Pirate Ships From High-Sec in EVE Technology and Research Center

    Debora Tsung wrote:
    Lady Spank wrote:
    Great idea! They have already proven they can add system specific anomalies in wormholes. There is no reason why they cannot extend this to known space.

    Limiting all damage output in high-sec to safe levels will also solve peoples issues with suicide ganking.

    I suspect you are guilty of the use of humor in that post of yours, but i still gotto ask: You do know that Gypsio III made a joke, right?


    Who said I was joking? P

    Yeah, it was a joke... mostly. I think it's also an interesting idea that would provide a useful up side to be an outlaw. I wouldn't apply it to the existing pirate ships because of ~RAGE~, but it'd be fun to see sec status-related bonuses on a future ship class.

  • Outlaw the Usage of Pirate Ships From High-Sec in EVE Technology and Research Center

    Make all the bonuses of pirate faction ships dependent on the sec status of the pilot. Full bonus at -10 sec, no bonus at -5 sec.

















    Big smile

  • Proposal: Do away with turret signature resolution stat in EVE Technology and Research Center

    Phaade wrote:
    arguably one of the worst idea's I've ever heard.

    How does the OP not understand that signature resolution is an entirely seperate mechanic from tracking speed.


    Please explain further.

  • Proposal: Do away with turret signature resolution stat in EVE Technology and Research Center

    Velicitia wrote:
    The turret's sig res is essentially the same thing as the missile's explosion diameter (i.e. Sig Res <= Sig Rad, then 100% damage, barring other factors .... OR ... Sig Res > Sig Rad, then proportional decrease in applied damage) .


    Rab See wrote:
    What, when you have removed signature, will target painters do? They are crap as it is.


    And yet, the fail continues. Straight

  • Proposal: Do away with turret signature resolution stat in EVE Technology and Research Center

    Gorn Arming wrote:
    This thread has been a goldmine of posts by people who don't understand math.


    Yep. Threads about tracking are always like this. And the sig resolution issue is a pretty bit part of people's misunderstanding, a distressing number of people think it's a to-hit chance separate to tracking, as if turrets were missiles.

    The counter-argument of the current system making it easier to relate your turrets' tracking speed to the angular velocity of a same-size opponent has some merit though. Although, since the sigs of different ships are so variable, it's not sure it's really that valuable.

  • [Kronos] Deep Space Transport Rebalance in EVE Technology and Research Center

    Arctic Estidal wrote:
    Gypsio III wrote:
    Two solo transport options are neither needed nor desirable, as one would inevitably supplant the other. The niche of "escorted, high-capacity hauler" is better.

    A DST has twice the cargo of a T1 hauler. When scouting fails, the extra tank of a DST has value.



    You must not fly transport haulers. There is usually no scout for this type of transport and if you get caught with a scout you deserve to lose the ship. The tank is pointless you will just sit there until your tank melts.


    I do. When I moving stuff through WHs unscouted, I fly the one designed for unscouted hauling - the blockade runner. If I want to move bigger cargos, I get an escort/ scout and use the DST. Or an Orca, or whatever.

    What's the point of wanting to make the DST into a bad kind of blockade runner?

  • [Kronos] Deep Space Transport Rebalance in EVE Technology and Research Center

    Two solo transport options are neither needed nor desirable, as one would inevitably supplant the other. The niche of "escorted, high-capacity hauler" is better.

    A DST has twice the cargo of a T1 hauler. When scouting fails, the extra tank of a DST has value.

  • Which dread to pick? (post Phoenix buff) in EVE Gameplay Center

    Lloyd Roses wrote:
    Gypsio III wrote:
    Don't use a singular damage type on a Phoenix then, that's easy.


    Actually, yes. Loading three damage types in three launchers would save some people a lot of embarassment.


    Yeah. It's easy to get stuck in a "must link all weapons" mindset.

  • Which dread to pick? (post Phoenix buff) in EVE Gameplay Center

    Don't use a singular damage type on a Phoenix then, that's easy.

  • Which dread to pick? (post Phoenix buff) in EVE Gameplay Center

    Moros: best at PVE
    Naglfar: best all-round
    Phoenix: easily best small-scale capital killer
    Revelation: best at being reprocessed?