Codie Rin wrote:
You might as well just make highsec the same as low sec then, because its so cheap to get round the mechanics of it all its not really a deterrant when its so easy to just wardec someone.
you have 3 options
1) So either make highsec actually safe and remove wardecs altogether
2) Make highsec the same as low sec so that people can shoot others but with stricter criminal hit
3) or make people think about wardecs and make them meaningful by charging at least 500mill as a starter not 50 mill and ramp up, instead of allowing wardecs to be a cheat way to pad your killboard with no risk.
Or, 4) Leave wars as a risk for player corporations to balance the increased rewards player corporations provide.
Wars are fully intended to make highsec more dangerous for player corps. They are indeed designed to make highsec more like lowsec, but the fact you get a warning of a war, and a list of the players who can shoot still makes it significantly safer than lowsec.
Highsec is not suppose to be safe and never has been. I don't see why you think now, with so many years into the experiment that is Eve, that CCP should throw out a key aspect of the game design.
Highsec, even with wars, is much safer than lowsec. Further, wars and corporations are completely optional for players and they can leave the corporation at any time. Eve could use some more social tools for players who want to be part of a group, but not deal with the increased risk (and reward) of a true player corp, but otherwise, it seems like everything is working as intended. More risk, for more reward.
The new structures are about to give more meaning to wars, and additional reasons to fight for groups that may not use the mechanic now, so I expect even more wars in the future.