These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Forums

 
Capture Portrait
  • Date of Birth: 2015-12-16 23:53
  • First Forum Visit: 2015-12-17 02:02
  • Number of Posts: 24
  • Bounty: 0 ISK
  • Likes Received: 8

Codie Rin

Security Status 0.0
  • Comply Or Die Member since

Last 20 Posts

  • So when did the ship change timer come back in EVE Communication Center

    Cade Windstalker wrote:
    Codie Rin wrote:
    dude you talking 5 years ago!
    it was removed, because it was no longer a problem and that was before the new hardware came in, so why was it reintroduced. It hasnt been back a while, its only happened since the last patch!!

    given i have played everyday for the past 13 years -- trust me i notice, and yes its a pain in the ass


    It was never removed, just significantly reduced. It was removed completely something like six months or a year ago and then reintroduced shortly afterwards because every so often someone would do a few things too quickly when switching ships and leaving stations or Citadels and their ship would leave without them... LolLol

    Hilarious to watch, but not a lot of fun when you then have to chase down a fleeing Carrier before some opportunistic player declares Finder's Keepers.



    read the quote above smart ass, also im talking about the STATION TIMER nothing else!

  • So when did the ship change timer come back in EVE Communication Center

    Sir BloodArgon Aulmais wrote:
    https://support.eveonline.com/hc/en-us/articles/205294121-Session-Change-

    https://www.youtube.com/watch?v=JP_6vFLihlQ

    https://community.eveonline.com/news/dev-blogs/death-to-the-session-change-timer/ : Even 2011 news says it wasnt fully removed, but reduced.

    You may have been logging in every day for 13 years, but you're still an idiot.


    your language isnt acceptable - if you dont agree fine, but being abusive isnt on....reported

    also let me also tell you until the last patch i NEVER had a session change timer, so perhaps my lag is better than your lag.. Just because you may have got it, thats your problem... no i do have it, therefore something changed recently

    and perhaps you should read the bit about station timer too

    "The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done.

    This might have gone largely unnoticed but is one of the largest usability improvements that we have had to the game in recent months for a specific play style. I for one love it to no end and would like to give a big shout-out to CCP Tuxford for implementing this fantastic change as a part of some technical foundation work needed for Incarna."

    did you see that REMOVED COMPLETELY!!! Smart ass

  • So when did the ship change timer come back in EVE Communication Center

    Bjorn Tyrson wrote:
    It's been back for a while.
    Why, to make ship changes work smoother server side and to prevent the rare but ocassionally issues where switching ships and undocking too quickly would have some weird effects happen.
    It's a minor inconvenience but it makes things work better having it in place. And before long you do stop noticing it.


    dude you talking 5 years ago!
    it was removed, because it was no longer a problem and that was before the new hardware came in, so why was it reintroduced. It hasnt been back a while, its only happened since the last patch!!

    given i have played everyday for the past 13 years -- trust me i notice, and yes its a pain in the ass

  • So when did the ship change timer come back in EVE Communication Center

    actually why did it, wasnt there before last patch

  • M-O on Sat 10th Dec in EVE Communication Center

    Grymmstorm wrote:
    Codie Rin wrote:
    Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!

    Im tired of people prentending tidi is OK its not, so what you can sill send commands to server thats completely useless when you are waiting 30 mins for it to happen and the realise actually youre already dead. Its terrible and unplayable and CCP did it to quiet people down when there was a massive player revolt about it. In truth it solved nothing because large fleet battles are utterley impossible! These should be epic battles but they are the most painful unfun things in eve



    I'll take Ti-Di over the permanent black screen while your ships is killed while you try to jump into a fight.


    What opposed to what? A space background do that doesn't move!! It's NO different to lag full stop. Jesus. And yes I did witness pretty tidi a lot and it's just a ls terrible.

  • so what happened to sentries in low sec in EVE Communication Center

    Tipa Riot wrote:
    Codie Rin wrote:
    Honestly its atupid. Im seeing frigates just camp gates without dying to sentries!

    Unlikely without support, it only works shooting the same target. New target, new "crime", sentries shoot at you.

    But for gate camps in frigs you bring logi to keep them alive under sentry fire, nothing special.

    It's a nice very EvE-like mechanic as it separates the smart people from the rest.


    Nothing smart about logi. Its ridiculous. There is no point in having sentries when they can be by passed so easily. And yea its possible i was chased.off the gate by frigs on a gate and none died to sentries

  • so what happened to sentries in low sec in EVE Communication Center

    Honestly its atupid. Im seeing frigates just camp gates without dying to sentries!

  • M-O on Sat 10th Dec in EVE Communication Center

    Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!

    Im tired of people prentending tidi is OK its not, so what you can sill send commands to server thats completely useless when you are waiting 30 mins for it to happen and the realise actually youre already dead. Its terrible and unplayable and CCP did it to quiet people down when there was a massive player revolt about it. In truth it solved nothing because large fleet battles are utterley impossible! These should be epic battles but they are the most painful unfun things in eve

  • so what happened to sentries in low sec in EVE Communication Center

    i have noticed that people dont seem to get attacked by sentries in low sec anymore when commiting piracy or agressing. what happened here?

  • Dev Blog: EULA Changes Coming With EVE Online: Ascension in EVE Information Center

    Primary This Rifter wrote:
    A few years ago I got so hooked on Somer Blink that I had a net loss of something like 20 billion ISK by the time I finally stopped. I was also really sore about how IWI was able to fund WWB against my (at the time) alliance. And obviously I don't think RMT should be allowed.

    I don't think these are adequate reasons to ban third-party ISK gambling sites. I really don't play this game as much as I used to and I haven't used any gambling sites since I quit Blink, but I still think this is a pointless move and it only pisses off players who enjoyed this sort of thing.



    its not about that though it was they got caught RMTing

  • so did ironbank just lose that uber char in EVE Communication Center

    ??

  • [118.7] Warp Bubble Dragging Change in EVE Technology and Research Center

    Im sorry but drag bubbles are the most ridiculous mechanic in the game. They should be removed.

  • What happened with war decs? in EVE Communication Center

    Black Pedro wrote:
    Codie Rin wrote:
    That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.
    The mechanics are not there to stop people from shooting each other in highsec. In fact, CCP have gone to great lengths to make sure it is possible to shoot other players by coding in the complex CrimeWatch system and CONCORD. It would have been much easier just to turn off offensive modules in highsec than to code up all this, but they chose to to to the effort to make highsec unsafe.

    Highsec is pretty safe. Even if it isn't perfectly safe, it is much safer than the other spaces. Wars are an intended risk for corporations which allows legal fighting to take place. That is all intended and not a mistake. If you don't want to accept the risk of wars, you don't have to and can stay in the NPC Corp.

    CONCORD didn't even exist when the game started, and only became the omnipotent reactionary force it currently is many years into the game. Wars are the mechanism which CCP came up with to bypass the content-stifling effect an infallible police force has on the game. CONCORD puts a cost on shooting players which gives some protection to small groups and solo players, but it certainly was not meant to make players completely safe, nor protect corporations and their assets.

    Honestly, the fact POSes have been so easy to take down in face of a war was a major failure of game design that should have been corrected 8 years ago.

    and this is the problem with eve lots if people just want to explore or mine or build not get into pvp. now you may say well thats what might happen in real space but this isnt real its a game that people pay for to enjoy what they want not play someone elses game. thats why eve will never be what it could be

  • would so love eve to have this in EVE Communication Center

    even minus the voice just the immersion would be amazing eve really lacks that being and living and exploring space

    this is pretty cool

    https://youtu.be/yegEjlAneao

  • What happened with war decs? in EVE Communication Center

    Neuntausend wrote:
    Codie Rin wrote:
    1) So either make highsec actually safe and remove wardecs altogether
    2) Make highsec the same as low sec so that people can shoot others but with stricter criminal hit
    3) or make people think about wardecs and make them meaningful by charging at least 500mill as a starter not 50 mill and ramp up, instead of allowing wardecs to be a cheat way to pad your killboard with no risk.



    Those aren't even resembling viable options in any way. This has all been discussed already. 1.) Is silly. Absolute security especially in the center of trading and industry in Eve should not ever be a thing, it would break the game big time. 2.) People won't give a **** about their sec status, especially if everything is lowsec. So, it would just mean removing the concept of Highsec, which would probably drive half of the Playerbase out of the game. 3.) Is just trying to suppress a symptom, not the root of the problem. It would just mean that people waste 500M instead of 50, just so their opponent will unanchor all structures, dock up and disband corp, and reform a week later.

    As has been stated earlier - people feel the need to wardec 100 corps at a time because it's way too easy to avoid a war. In the same sense, it's also too easy to avoid retaliation if you find you bit off more than you can chew. So, unless you declare War on at least a couple dozen corps, you may find yourself just spinning ships for weeks in this part of the game.

    So, if there is to be a solution, it has to deal with that issue. Not with the price, not with the rules, but with the fact that it is way too easy for both sides of a war to avoid it entirely if desired.


    But do you think that it should be so easy for someone to wardec a hundred corps? When all this is about padding your killboard rather than having a meaning to actual dec war. There is no meaning to wardeccing most of the time but to get easy kills. We could flip this and say well if you want to pvp, go play with the big boys in low and nullsec, instead of hiding behind mechanics that let you shoot people with most very little consequence. You cant say the people hiding from wars are the problem, they are innocents that have a wardec on them for no real reason but to be cannon fodder, of course they are going to hide. if the war deccers want pvp go get some balls and shoot people that shoot back, there i said it.. stop defending people who quite frankly are the lowest of the pvp stack, they are worse than highsec miners. You complain people mine in highsec and carebear but pvp corps shooting via wardecs in highsec is OK then? Hows does that work...

  • What happened with war decs? in EVE Communication Center

    Black Pedro wrote:
    Codie Rin wrote:
    You might as well just make highsec the same as low sec then, because its so cheap to get round the mechanics of it all its not really a deterrant when its so easy to just wardec someone.
    you have 3 options

    1) So either make highsec actually safe and remove wardecs altogether
    2) Make highsec the same as low sec so that people can shoot others but with stricter criminal hit
    3) or make people think about wardecs and make them meaningful by charging at least 500mill as a starter not 50 mill and ramp up, instead of allowing wardecs to be a cheat way to pad your killboard with no risk.
    Or, 4) Leave wars as a risk for player corporations to balance the increased rewards player corporations provide.

    Wars are fully intended to make highsec more dangerous for player corps. They are indeed designed to make highsec more like lowsec, but the fact you get a warning of a war, and a list of the players who can shoot still makes it significantly safer than lowsec.

    Highsec is not suppose to be safe and never has been. I don't see why you think now, with so many years into the experiment that is Eve, that CCP should throw out a key aspect of the game design.

    Highsec, even with wars, is much safer than lowsec. Further, wars and corporations are completely optional for players and they can leave the corporation at any time. Eve could use some more social tools for players who want to be part of a group, but not deal with the increased risk (and reward) of a true player corp, but otherwise, it seems like everything is working as intended. More risk, for more reward.

    The new structures are about to give more meaning to wars, and additional reasons to fight for groups that may not use the mechanic now, so I expect even more wars in the future.



    That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.

  • What happened with war decs? in EVE Communication Center

    Its clear that not everyone cant agree on what the solution is, but every one agree is not working. So perhaps on that note there will never be a right or wrong way everyone will be happy with.

    However I do wonder about CCPs logic in what highsec is supposed to be. You kinda say its safe space and put things in place like police to make it a little safer for the general capsuleer. However in the other hand you put in mechanics to completely overcome those restrictions like War Decs. Which for 50 million at least is pretty damn cheap in order to create quite safe pvp in high sec. Why?

    You might as well just make highsec the same as low sec then, because its so cheap to get round the mechanics of it all its not really a deterrant when its so easy to just wardec someone.
    you have 3 options

    1) So either make highsec actually safe and remove wardecs altogether
    2) Make highsec the same as low sec so that people can shoot others but with stricter criminal hit
    3) or make people think about wardecs and make them meaningful by charging at least 500mill as a starter not 50 mill and ramp up, instead of allowing wardecs to be a cheat way to pad your killboard with no risk.

  • Confused by JSC in Council of Stellar Management

    Im not sure exactly what Jita Speakers Corner is for? Why are people posting ideas when we have Players Ideas Section already in the forums? Whats the difference?

  • [PROPOSAL] HACKING FOR INTELLIGENCE in EVE Technology and Research Center

    +1

  • Citadel Market Hubs Question in EVE Communication Center

    if you add a market hub does this mean you can sell items you put on the market in your citadel or does it also mean that its a fully seeded NPC type market hub? I really hope it includes the last bit