Dierdra Vaal wrote:
The very low turnout is rather disappointing, and I believe it is the cause of the overwhelming number of 0.0 bloc candidates on the council (3 goons, 4 pl, and all but one I can identify as 0.0 pilots) which makes me worry for the representation of other gameplay areas by the CSM.
I would like to know what CCP plans to do the coming year (not just during the election) to raise the profile of the CSM with the non-bloc playerbase, as the messaging this election was woefully lacking.
Also @ CCP Guard
You've been around for a while so maybe you can address what I'm fixing to say. I don't mean this to come across as an attack, but to throw out a few concerns that may or may not have been considered.
How many people are so emotionally invested in this game that they're explicitly concerned about its inner development? For instance, I'm happy with the game. I like to see it improve. I like to read peoples input on what should be a focus for expansion. But at the end of the day I occasionally just want to spend an hour or so and relax with a little entertainment, and I would argue that the majority of people feel the same, as opposed to having the resources to absorb ourselves in a gaming universe - whether that happens inside or outside of its reality. Many of us just don't have that luxury, and even if we did there's truth in too much of a good thing, and we burn ourselves out in the process. In a list of priorities there are so many things infinitely more important.
Granted, I fully understand the benefits associated with a player elected council. I think it's an awesome idea - IF - the whole campaign process weren't so ridiculous. When I participated in voting on the 2nd council (my first and last voting experience) I remember that not one candidate could introduce himself without an accompanying life story. It was all irrelevant and so very tiring, and I didn't have the time to sift through all of that just to discover that our common interests never went beyond Black Ops battleships and modular stations. I don't care if he was engaged and married to a fellow EVE player. I don't care if he fought in a space battle on the opposite side of the universe. And I don't care if he experienced the Jita rebellion.
As far as I'm concerned, low voter turnout is a direct result of an uncaring attitude about the game and its players. We can throw all of our university knowledge and experience to the problem all day long and analyze it until we're crippled, but you'll never get the results you're looking for until the game starts to dramatically affect players lives.