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  • Date of Birth: 2012-06-20 12:16
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CCP Fozzie

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Last 20 Posts

  • RLML and HML balance pass in EVE Technology and Research Center

    To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.

    Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.

    Thanks.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Hey folks, we've moved this discussion thread over to the new forums.

    The new version of the thread has the most recent version of all the stats and bonus plus information on industry, I highly advise checking it out.

    I'll lock this thread now and direct all discussion over to the new forums.

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Reserved

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Hello again folks. I'm here today to talk a bit about pirate battleships, the costs of obtaining them and what were here at CCP are planning to do about it.

    One of the major EVE balance concerns raised by the community over the past several months has been the low price of pirate battleships and their impact on the rest of EVE. Prices for pirate battleships have been dropping over the past three years, with the changes caused largely by buffs to BPC drop rates and to anomaly escalations in late 2014.

    These price decreases have negatively impacted ship balance as pirate battleships become more competitive for their cost compared to many other ship classes.

    Obviously the price isn't the only balance concern about a ship group as prominent and diverse as pirate battleships, and other factors such as the strength of Upwell structure energy neutralization weapons contribute to the dominance of the Machariel in particular. However after giving this situation some thought internally and engaging in plenty of community discussion through venues such as Fanfest and the CSM, we agree that price should be the target of the first set of changes.

    Our changes relating to pirate battleship prices will come in a few stages, with the first arriving next week in our June release and another set of changes coming in July, with the potential of more changes in the future.

    In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs themselves from quite a few NPCs.

    In July we plan to begin making changes to the material composition of the pirate battleships to increase their build costs somewhat. More details of these changes will come later.

    We don't expect any of these changes to be silver bullets, especially since there will be stockpiles of BPCs and ships to work through. However we do believe that these changes will be a solid set of next steps in helping to address this situation.

    Thanks.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Hey folks.
    We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

    In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

    Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:

    • 20 minutes for the Small Asteroid Cluster
    • 1 hour for the Medium Asteroid Cluster
    • 2 hours for the Large Asteroid Cluster variants
    • 4 hours for the Enormous Asteroid Cluster variants
    • 5 hours for the Colossal Asteroid Cluster variants

    These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

    We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
    • About 9% less yield for Ore Excavators
    • 12.5% lower speed for Ore Excavators
    • About 11% longer cycle time for Ice Excavators
    • 10% lower speed for Ice Excavators


    We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Cypherous wrote:
    The discussion is looking good so far, i just want to make sure the exploration voice is heard loud and clear, while cloaky nullified T3's are a pain for PvP they are important for explorers, i'm open for penalties that would affect PvP while having those subs fitted, for instance a scan res penalty like you get for fitting stabs etc

    I just don't want the PvP pains to end up making these ships unviable for exploration


    Yup preserving exploration gameplay is definitely a priority for CCP as well.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Reserved

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    May 30th: We're sharing a "work in progress" google document with some proposed subsystem bonuses and slots.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Hey everyone! If you've read the previous thread asking for applications or our recent dev blog you'll know that we have spun up another community focus group to help refine plans for a Strategic Cruiser rebalance this summer. We almost have the whole group in the channel now and we're starting in earnest.

    The basic outline of our goals and early plans can be found in the balance presentation from Fanfest as well as the dev blog.

    We'll be using this thread as a location for general community discussion and Q&A as we go through this process.

    Anyone can observe the logs of the discussion in the focus group slack through https://focusgrouplogs.tech.ccp.is/

    We'll also link other working documents in this thread as we go forward so the whole community can take a look.

    Thanks!

  • Rules. When? in EVE Communication Center

    Cristl wrote:
    "Fights are limited to 10 minutes. If a fight reaches time, it will be stopped and whichever team has the higher total points value will be declared the winner. See "Victory Conditions", below."

    And in the victory conditions below...

    "If a fight is tied after 10 minutes, time dilation will be used to progressively speed up the tournament solar system and encourage a prompt end to the match.

    In the very unlikely case that a fight is tied after 15 minutes, the victory will be awarded to the team that had more collective potential team DPS at the beginning of the match, as measured by the tournament automated “attack bar”"

    So which is it?


    If one team has more points after 10 minutes, that team wins. The TiDi and potential DPS tie-breaker only kick in if the teams have the same number of points after 10 and 15 minutes respectively.

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Thanks to everyone who has applied so far.

    We are currently planning on announcing the initial focus group membership this upcoming Friday, so if anyone else wants to apply please do so within the next day or so.

  • [119.6] Standup Thukker Capital Component rigs in EVE Technology and Research Center

    Thanks for the feedback so far everyone.

    To clarify some of the questions around the breakdown of rigs, we plan to have Thukker variations of all the Standup rigs that impact ME of capital construction components and/or advanced capital construction components. So the total list of new rigs would be:
    Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency
    Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency
    Standup L-Set Thukker Advanced Component Manufacturing Efficiency
    Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency
    Standup XL-Set Thukker Structure and Component Manufacturing Efficiency

    The data chip will have a chance of dropping any one of the blueprints for these rigs.

    mr awesomemate wrote:
    1. Will we be able to unfit T1 capital component rigs in low-sec for this? Or do we have to destroy.

    We do not plan any special removal conditions for existing rigs in connection to this change. Whenever we add new rigs players have the choice of keeping their current ones or switching at the cost of their old ones.

    mr awesomemate wrote:
    2. Will there be any TE reduction? The thukker component array gave a very big one.

    The Large and XL versions of this rig will provide standard TE bonuses. The Thukker Component Array has a significant TE bonus but it's exactly the same TE bonus as a standard Component Assembly Array, not anything special for the Thukker variation.

    mr awesomemate wrote:
    3. Be very careful with the droprate on these. I think they dropped about 1/10 times from besieged before and as a result there were 1000s of these very quickly. Reasonably theres probably only going to be 50-70 citadels fitting with these things in a year (due to their low-sec exclusivity). Please dont let them turn into basically useless loot as they were before.

    We do expect that the supply of these blueprints will easily be able to outstrip demand, but that's a fairly common pattern with specialized loot. Since we are converting the old BPCs to the new ones there's no realistic way to avoid market saturation.

    Kuhn Arashi wrote:
    Is that 7.03% after the standard 1.9x effectiveness bonus for lowsec? or is this rig structured differently, like 7.03% and only in lowsec and 0x bonus for other space?

    It's after the lowsec effectiveness bonus. Behind the scenes these rigs will have a base 3.7% ME reduction for capital parts with the standard 1.9x lowsec modifier and a 0.1x multiplier for highsec and nullsec.

    Querns wrote:
    Does the Thukker rig have 100 calibration (T1) or 150 calibration (T2)?

    100, like the T1 rig.

    Thunder Fenix wrote:
    I...the "vaucher" for the new rig is there but unrecoverable... what reprocessing yeld is needed to get it?

    To correct this issue we have actually doubled the number of chips provided by the reprocessing of these structures. In the new version (which will be on sisi soon) with 50% or higher yield you'll always get at least one chip and it will be possible to get a few extra chips from large batches.

  • [119.6] Standup Hyasyoda Research Lab in EVE Technology and Research Center

    Thanks for the comments and feedback so far everyone.

    The reasoning for switching the bonuses over to a PWG and fuel reduction is that a speed increase on a service module like this that can be used in any area of space and with any blueprint type would simply be too powerful. We already provide extremely strong research bonuses through ECs and rigs and adding a bonus from the service module (which would quickly become something people would feel they need in order to compete) would be too much.

    After reading through the feedback so far we do agree that the bonuses could use a bit more strength, so we are now planning on doubling the Hyasyoda lab fuel reduction bonus to -16.7%.

    Elizabeth Norn wrote:
    Hyasyoda Labs currently aren't built and are not reprocessable, what do you mean by more materials?

    The phrasing here was a copy paste error from the other thread, good catch.
    We are adding reprocessing outputs to the existing Hyasyoda Labs so that in addition to the data chips they will provide most of the base materials of a standard Research Lab. This is intended as another light incentive for players to start phasing down their use of these structures and moving their operations over to Upwell structure.

    HandelsPharmi wrote:
    Is there a specific reason, why it will become a module and not a rig like the "Thukker Capital Component Array rig"?

    The more focused nature of the Thukker Component Array bonuses (only working on capital parts) lended itself well to being converted to rigs in the new system. The more general use of the Hyasyoda Lab would have been a problem with trying to turn it into rigs.

    klana depp wrote:
    one question:

    on an astrahus, if you rip out (unfit) the standup cloning center service module, you DESTROY all installed clones.

    does the same happen with industrial (research) jobs when i rip out the (current) research service module?

    if yes; can i install the new hyasyoda in parallel to the existing one, so as to not lose jobs?

    whats the proper procedure here? my azbel has hundreds of jobs running...

    The current plan is for this system to support hot-swapping. If you install the second service module (so that you temporarily have both the old Standup Research Lab I and the new Standup Hyasyoda Research Lab running at the same time) and then remove the old service module, the jobs will continue as normal.
    This hot-swap functionality should be working now but since there are so many potential use cases we'd appreciate testing of this on SISI on your own structures once we seed the new service module (should be in the coming days).

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Reserved

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Now that the focus group has started, we are unstickying this thread and moving the discussion over to a new thread that will cover the active focus group.

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Hello insightful capsuleers!
    At the Ship and Module Balance presentation during Fanfest 2017 we discussed the plans for a major rebalance of Tech 3 Cruisers this summer. This segment is available for viewing on our YouTube channel if you missed it.

    Following the example of the successful Tactical Destroyer focus group, we are opening applications for a new Strategic Cruiser Focus Group to help refine and improve the designs for this T3 Cruiser rework.
    The goal of the group will be to provide CCP feedback from a smaller group than the general EVE community for faster discussion with improved clarity. We want the group to be composed of experts from a wide variety of gameplay styles impacted by Strategic Cruisers so that we can hear as many relevant perspectives as possible. We will be aiming to form the focus group with between 10 and 15 members.


    • We will use this forum thread to accept applications from players who wish to participate in the focus group
    • The decision on which players are invited to the focus group will be made by CCP, with strong consideration given to recommendations from CSM members
    • Active CSM members are all welcome to join the focus group either as participants or observers if they wish
    • This focus group will not receive any secret information and therefore will not be required to sign any NDAs
    • The logs of the channel automatically be published to the public for transparency. Everyone can see what is being discussed, but only focus group members and CCP devs can actually talk in the channel
    • When selecting focus group members, we will be looking for people who can demonstrate the ability to communicate effectively and provide reasoned and calm feedback. We also want the members to have significant experience flying the Strategic Cruisers and to have strong knowledge of EVE gameplay, fittings and balance
    • The focus group will take place in a Slack team, so members will need to be able to use Slack
    • The focus group will operate in English, so although members of all nationalities are welcome they must be able to clearly communicate in English

    If you think that you would make a good fit for this Focus Group please post in this forum thread explaining why you think you would be a good fit. Mentioning the kind of T3 Cruiser gameplay you are most familiar with can help us pick a group that contains a wide variety of perspectives.
    In your forum post please provide the explanation of why you think we should consider you for the focus group. Simply posting “Me!” or “Invite me.” is not particularly helpful to us when we are choosing the team.

    Thanks, and we hope many of you will apply to join us for this focus group!
    -Team Five 0

  • [119.6] Standup Hyasyoda Research Lab in EVE Technology and Research Center

    Q&A number one.

  • [119.6] Standup Hyasyoda Research Lab in EVE Technology and Research Center

    Good afternoon everyone.

    In our recent dev blog we mentioned faction starbase industry structures in the following paragraph:

    Quote:
    There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.


    Well today is more details day!

    This thread will cover discussion on the new faction service module that will replace the Hyasyoda Research Laboratory structures.

    For anyone not familiar with them, the Hyasyoda Research Laboratories are special starbase lab structures that provide extra speed bonuses for ME and TE blueprint research. They are obtained from one possible ending of the Caldari epic arc mission chain.

    In the upcoming June release we will be adding a new version of the Research Lab service module to replace this structure. This service module will provide exactly the same services as a normal Standup Research Lab I, but uses 16.7% less PWG and fuel.

    Single run BPCs for these new service modules will be provided from the same mission that provided the old Hyasyoda lab structure.
    Build requirements for this new service module will be one T1 Lab service module plus 10 Science Graduates.

    For owners of the existing Hyasyoda Research Laboratories that wish to switch to the new service module we will also add new reprocessing output to the old structures to provide materials back and provide a special "Hyasyoda Research Lab Technical Data Chip" that can be accessed to gain BPCs for the new service module.

    The existing Hyasyoda Research Laboratories will continue to operate normally in June. Under the current plan the research speed bonuses of the existing Hyasyoda Research Laboratories will be phased out in August so we advise existing users to make plans to switch over the next few months.

    These new service modules will be available on SISI soon when we deploy the 119.6 release for testing and we encourage interested players to experiment with them there.

    This thread will be the place to ask questions and provide feedback on these new rigs. Thanks!

  • [119.6] Standup Thukker Capital Component rigs in EVE Technology and Research Center

    Q&A number one.

  • [119.6] Standup Thukker Capital Component rigs in EVE Technology and Research Center

    Good afternoon everyone.

    In our recent dev blog we mentioned faction starbase industry structures in the following paragraph:

    Quote:
    There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.


    Well today is more details day!

    This thread will cover discussion on the new set of faction structure rigs that will replace the Thukker Component Assembly Array structures.

    For anyone not familiar with them, the existing Thukker Component Assembly Array structures are special faction versions of the Component Assembly Array starbase structures that provide an extremely strong material reduction bonus for constructing capital components and may only be anchored in Lowsec space. Since most industry has already shifted to Engineering Complexes and we are currently entering the early stages of phasing out starbase industry, we ended the manufacturing of new Thukker Component Assembly Arrays in our last release.

    In the upcoming June release we plan to introduce a new set of faction rigs for Upwell structures that will replace the Thukker Component Assembly Arrays. These rigs will provide an improved bonus for material reduction when constructing capital components, and will only provide their strong bonuses when fit to an Upwell structure in Lowsec space.

    These new rigs will provide a 7.03% material reduction for capital component manufacturing when in Lowsec. The L and XL variants will also provide the other standard bonuses of L capital component rigs and XL structure and component rigs at normal T1 levels when in Lowsec.
    The build requirements for these rigs will be one built T1 rig plus some covert research tools.

    The BPCs for these rigs will be distributed from the same Lowsec Besieged Covert Research Facility sites that previously dropped the old Thukker starbase structure BPCs. Within these sites there is a structure called the "Thukker Component Assembly Facility" which will have a chance of dropping an object called a "Thukker Capital Component Manufacturing Technical Data Chip" and this chip can be accessed to gain one BPC (it can provide BPCs for any of the three rig sizes).

    Existing Thukker Component Assembly Array BPCs will be converted into these new Thukker data chips on patch day. We will also adjust the reprocessing output of the existing built Thukker Component Assembly Array to provide more materials back and provide one of the Thukker data chips for each reprocessed array.

    The existing Thukker Component Assembly Arrays will continue to operate normally in June. Under the current plan the ME bonuses of the existing Thukker Component Assembly Arrays will be phased out in August so we advise existing users to make plans to switch.

    These new rigs will be available on SISI soon when we deploy the 119.6 release for testing and we encourage interested players to experiment with them there.

    This thread will be the place to ask questions and provide feedback on these new rigs. Thanks!

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