Hey everyone. I want to thank you for all the reasoned feedback posted here, in your third party blogs, and passed along to the CSM.
We've made some changes to the plan and updated the dev blog
with the new version (It may take a few minutes to apply).
The goal with this set of tweaks is to make the time required to return to the wormhole (or to get within refit range of your friends) for average
jumps shorter, while keeping a significant element of risk.
To reach these goals, we're pulling the base spawn distance for large ships in significantly, to below 14km.
At the same time we'll be adding a new mechanic that modulates the randomness of your jump based on how close a wormhole is to collapse. For a fresh wormhole with none of its mass limit used, the deviation from the base distance will be a maximum of 2km. For a jump that collapses the wormhole, the maximum deviation (which can send you even closer to the wormhole or farther away) will be a maximum of 5km.
This brings the average jump distance down significantly while preventing complete safety and giving players a new element to consider in their strategic decision making.