Calgrissom Torvec wrote:
Carebears are the one who actually take the risk in this game. Undocking in ship fitting that are unable to perform PVP and PVE to an acceptable level put them in a place where they cannot defend themselves from pvp pilots and perform PVE combat.
As a pretty much dyed in the wool "carebear", you're wrong. Don't want your PvE ship to explode? don't tank solely for the rats you're fighting, don't be afk, know about game mechanics that let others gain legitimate aggro timers on you, don't fit overly shiny modules, be aware of who the ganking groups are and set them to bad or terribad standings so that they show up differently in local and on the overview, don't cry in chat when you die, ask your opponent where you went wrong and above all don't fly what you can't afford to lose.
Ganking is most of the pvp in the game outside of Null and the carebear is always at a disadvantage. Own a freighter or pve BS? 6 trash fit sebo/T2 Gyro tornadoes can pop you with little trouble they don't need tank or acceptable combat fittings . The ganker fleet will be out much less ISK than the lone carebear who has no chance to fight back.
Once again you're wrong, if you're hauling an excessive ISK value in a ship that is made of paper mache then it's entirely on you when you get ganked, the gankers don't determine if a gank is profitable or not, the person being ganked does. I carry no more than 10,000 isk per EHP of my hauler (200,000,000 isk in a 20,000 EHP ship for example) usually less, anything more than that is the equivalent to having a neon sign on the back inviting people to 'splode my arse. Your PvE BS will be fine, as long as you don't fit it with all sorts of shiny crap, attract attention to yourself, do something excessively stupid or undock it during a war.
Miner / mission/ freighter ganking has proven this time and time again as if it wasn't profitable and easy to perform it would not happen multiple times every day.
Don't call it easy until you've tried it, a gank squad of destroyers or tier 3 battlecruisers requires organisation, planning, pre planned undocks, concord baiting, scouts who ship scan and a good knowledge of game mechanics, teamwork is pretty much always going to triumph over a solo effort. It happens multiple times per day purely because people take no precautions against it.
Attacking commercial and industrial shipping is the very definition of piracy throughout history, why should it be any different in the future?
Last but not least, consider your ship dead when you undock in it, if you get to dock back up in it, consider that a bonus.