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CCP! Please clarify the future plans for WiS!

First post
Author
Ai Shun
#3901 - 2012-03-25 22:30:05 UTC  |  Edited by: Ai Shun
Gevlin wrote:
WOD is to officially announce its, after 5? years of development in October at their the Fan event. Which after looking at Dusts production cycle means they will be out in 2 years.


So you see World of Darkness releasing in October 2014? Sorry, but I'm struggling to translate a lot of what you say.

Gevlin wrote:
From Spring of 2013 till the end of Spring 2014 I can see a substantial amount of stuff coming to WIS, With a strong focus of integration with in FIS


I think you are dreaming with that ambition; especially if I understood your earlier comment about 2 years after October 2012 being the estimated WoD launch.

Team Avatar consists of 5 people at the moment (?). They are helping with UI iterations and minor, cosmetic changes to avatars. If you seriously expect them to accomplish even half of what a team of 60+ on World of Darkness have not been able to do in 5 - 7 years within a year, even with a large volume of groundwork laid you're dreaming. Especially as the plans have not even been finalised on what it is going to be.

Moreover, I'd expect significant QA for anything that integrates with EVE - especially something that had such a failed initial launch. To my mind EVE and the existing IP is still a lot more important than World of Darkness, tasty as that may be and EVE should be the priority. Scrap trying to develop multiple universes and focus on one so that one is perfect.
Gevlin
Pator Tech School
Minmatar Republic
#3902 - 2012-03-25 22:32:12 UTC
Flamespar wrote:
I hope CCP follows through with the exploration and discovery angle for Avatar gameplay. I think it would be great fun.


Honestly I think that is one of the main causes of the Re-plan of WIS, as it didn't have that angle in it and after reading what people are writing and the response of players to the dreams of a developer I can't recall the name of that brings functionality to FIS which was missing.

Just there is "Alot of work" to bring that static PVE content to life and allow the opportunity for the players to create this Static PVE content.

Sadly out side of Building a Station - there is No PVE static player content that will stay around for a player to leave his mark with.

Even though it will require countless weeks of work, to produce something good I would love to be able to build an environment or mission that would last well after I am gone. After a few years it maybe buried deep down in the countless missions a player can now burn through, and never do twice, it will hopefully leave an impression on an individual who plays it.

I just hope a tool is release to allow us to make an adventure.




Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#3903 - 2012-03-25 22:49:37 UTC  |  Edited by: Gevlin
Ai Shun wrote:


Team Avatar consists of 5 people at the moment (?). They are helping with UI iterations and minor, cosmetic changes to avatars. If you seriously expect them to accomplish even half of what a team of 60+ on World of Darkness have not been able to do in 5 - 7 years within a year, even with a large volume of groundwork laid you're dreaming. Especially as the plans have not even been finalized on what it is going to be.



Well.... ah... yes.
Plan, Salvage, exploit, Build. My gut tells me from the stuff I saw, there is a lot of stuff out there that just needs a Purpose and a Polish.

To the sounds of it CCP didn't have a plan last time.. and now they are taking a sprint to make one. It does not take many people to make a plan and the team will grow

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Ai Shun
#3904 - 2012-03-25 22:52:54 UTC
Gevlin wrote:
have a plan last time.. and now they are taking a sprint to make one. It does not take many people to make a plan and the team will grow


From where will the team grow? We cannot compromise FiS. You have World of Darkness earmarked for at least 2 years of development so we can't pull anyone from there. And, given the staff layoffs I don't see CCP being in a rush to pull other people in. There is only one sensible place to get those developers from for the core CCP IP and product ...
Public Relation
Outer Space Relic Seekers
#3905 - 2012-03-25 23:28:39 UTC
Thanks to CCP for the awesome trailer at Fanfest 2102. No matter what happen to WiS i will always continue playing EVE.

But if you make the exploration of derelick entities in full body avatar a reality, you will have an extremely happy customers.

Make it happen, start from there to implement, or iterate, even more meaningful gameplay for full body avatar. Just make sure that i don't need a fleet of friend waiting ouside doing nothing, just to protect my ship i leave behind.

My wet dream would be to be able to join a DUST game with my avatar. Well maybe not in the form of a combatant. I don't know if its even feasible, but i can still dream....


Again, CCP you have my vote on the exploration gameplay in full body avatar, similar to what we saw in the Fanfest 2012 trailer. Looking for small, hard to get from a "beam", artifact or unknown tech that can be used to build implants, boosters, new type of datacore, etc. You can even tie this gameplay with POS lab, where we need to "experiement" in full body avatar on those little "thing", in the POS lab.

Love you all at CCP, specialy CCP Alice Big smile
PaTrond
Doomheim
#3906 - 2012-03-25 23:48:22 UTC
Walking in stations would be awesome in itself, but it's not sustainable in itself. What I mean is that it has to have more features, ways to interact with not just other people, so people would walk in stations. Maybe features like a screen with planetary interactions, visit the ship hangar, a forge, factory or so. Therefore I mean it's a future thing that could come be cool to have with the future POSes, which will have modules instead of everything floating around(?). Oh! I hope CCP will make a lobby with a board, like stock exchanges, with mineral prices and so on!
Public Relation
Outer Space Relic Seekers
#3907 - 2012-03-25 23:53:03 UTC
PaTrond wrote:
Walking in stations would be awesome in itself, but it's not sustainable in itself. What I mean is that it has to have more features, ways to interact with not just other people, so people would walk in stations. Maybe features like a screen with planetary interactions, visit the ship hangar, a forge, factory or so. Therefore I mean it's a future thing that could come be cool to have with the future POSes, which will have modules instead of everything floating around(?). Oh! I hope CCP will make a lobby with a board, like stock exchanges, with mineral prices and so on!



Personaly i want also a social feature. Walking in station to interact with other player is also fun in itself.

Just a personal flavor, thats all.
PaTrond
Doomheim
#3908 - 2012-03-25 23:58:57 UTC
Public Relation wrote:
PaTrond wrote:
Walking in stations would be awesome in itself, but it's not sustainable in itself. What I mean is that it has to have more features, ways to interact with not just other people, so people would walk in stations. Maybe features like a screen with planetary interactions, visit the ship hangar, a forge, factory or so. Therefore I mean it's a future thing that could come be cool to have with the future POSes, which will have modules instead of everything floating around(?). Oh! I hope CCP will make a lobby with a board, like stock exchanges, with mineral prices and so on!



Personaly i want also a social feature. Walking in station to interact with other player is also fun in itself.

Just a personal flavor, thats all.


Yeah, would be good for corps, or even meeting new people. I just think that there has to be something getting you to do station walking. It would be a cool thing, so I would probably do it a bit, but I still think I would give up the walking if there was nothing else than just walking around, meeting people to do. We would be a bit too busy in my corp. doing other things than just walking around.
Taiwanistan
#3909 - 2012-03-26 02:00:43 UTC
that new trailer btw, is not about wis or incarna or even new exploration gameplay, it is just a short dramatization of the recent eve novel Templar One which introduces the lore-justification of Dust soldier clones.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Doc Fury
Furious Enterprises
#3910 - 2012-03-26 02:16:54 UTC
Taiwanistan wrote:
that new trailer btw, is not about wis or incarna or even new exploration gameplay, it is just a short dramatization of the recent eve novel Templar One which introduces the lore-justification of Dust soldier clones.




Not empty quoting.

There's a million angry citizens looking down their tubes..at me.

Lapine Davion
Outer Ring Applied Logistics
#3911 - 2012-03-26 02:19:02 UTC
Something to think about. The cloning tech in Dust would allow for the complete removal of pods, if the tech could become cheap enough.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Lapine Davion
Outer Ring Applied Logistics
#3912 - 2012-03-26 02:19:55 UTC
Taiwanistan wrote:
that new trailer btw, is not about wis or incarna or even new exploration gameplay, it is just a short dramatization of the recent eve novel Templar One which introduces the lore-justification of Dust soldier clones.



trufax, but it does open new doors, doesn't it?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Gevlin
Pator Tech School
Minmatar Republic
#3913 - 2012-03-26 02:36:59 UTC
We cannot compromise FiS.

Yup... so WIS will not be more than 40% of the FIS effort
All WIS will tie into FIS making it meaningful like include Derelek exploration, Shooting people in the Face,
A lot of the technology is complete and just needs optimizing and a purpose.

oh and as I have been saying : then Steal all the Stuff from WOD.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Lapine Davion
Outer Ring Applied Logistics
#3914 - 2012-03-26 02:44:00 UTC
Gevlin wrote:
We cannot compromise FiS.

Yup... so WIS will not be more than 40% of the FIS effort
All WIS will tie into FIS making it meaningful like include Derelek exploration, Shooting people in the Face,
A lot of the technology is complete and just needs optimizing and a purpose.

oh and as I have been saying : then Steal all the Stuff from WOD.



You can "Derelek" my balls.

Also, it's Derelict.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Doc Fury
Furious Enterprises
#3915 - 2012-03-26 02:46:09 UTC
Gevlin wrote:
We cannot
oh and as I have been saying : then Steal all the Stuff from WOD.



There is nothing to steal from WoD but art assets. All of WoD's tech comes from EVE (Carbon).

/Unless you want some fangs on your avatar maybe, or a cape.












There's a million angry citizens looking down their tubes..at me.

Ai Shun
#3916 - 2012-03-26 03:20:23 UTC
Gevlin wrote:
oh and as I have been saying : then Steal all the Stuff from WOD.


Again; you're looking at 2+ years according to your timeline before anything beyond planning can start. I still think it would be better to put World of Darkness on the back burner and let it borrow from EVE. Then the core universe gets more on a faster timeline and the sidelines can be just that - sidelines.
Indahmawar Fazmarai
#3917 - 2012-03-26 06:55:36 UTC
Public Relation wrote:
PaTrond wrote:
Walking in stations would be awesome in itself, but it's not sustainable in itself. What I mean is that it has to have more features, ways to interact with not just other people, so people would walk in stations. Maybe features like a screen with planetary interactions, visit the ship hangar, a forge, factory or so. Therefore I mean it's a future thing that could come be cool to have with the future POSes, which will have modules instead of everything floating around(?). Oh! I hope CCP will make a lobby with a board, like stock exchanges, with mineral prices and so on!



Personaly i want also a social feature. Walking in station to interact with other player is also fun in itself.

Just a personal flavor, thats all.


Yay, i too miss how they didn't even mention the social aspect of it all. Social gameplay provides the biggest bang-per-buck of avatars and provides a easily scaleable experience. it would be a great way to start using avatars for playing. But as i said upon the news on the start of A-Team, CCP's plans for WiS are to have plans for running a marathon soemtime in the future and meanwhile they won't even attempt to run around the block.

That is, currently CCP has no real commitment to WiS. Be it because they don't want or because they can't, whatever the reason, they are not going to fix that broken useless feature until everyone interested in it has left the game (2 years? 3 years?).
Vertisce Soritenshi
The Scope
Gallente Federation
#3918 - 2012-03-26 12:52:23 UTC  |  Edited by: Vertisce Soritenshi
I think a lot of you are completely missing the point of everything said at Fanfest.

CCP has admitted to and apologized for losing sight of the core gameplay of EvE, which is, FiS. Spaceships and blowing **** up. They got back on track and intend to stay there. Part of that is to correctly develope WiS into something that works along the lines of the core gameplay. In other words, killing people and blowing **** up. They want WiS to succeed but in a way that the players want. They know we want to kill each other in stations. They know we want risk as well as reward. They know all of this. What they are saying is they are commited to making WiS happen but only when it can be done right. The video shown at the end of Fanfest is just showing us what they have in mind and where they want to go with it.

All through Fanfest I heard them say over and over..."Do you want this? We won't do this unless you say you want it. We want your input. We want your ideas. We want to make EvE what you want it to be. We won't do these awesome graphis upgrades, and beautiful explosions and ring asteroids unless YOU want it.". They said this repeatedly. They were guaging the reactions of the players at Fanfest to the content they were showing. They are still guaging our reactions on the forums. So far it is all good stuff and looking like a bright future for EvE.

I want WiS as much as the rest of you. But I want it when it is done right. I wan't to kill people in stations that I don't like. I want to kill Drones for PvE content. I want everything that we have in FiS now as part of WiS in the future. If that means waiting another 3 years for it. So be it. If there is one thing that the gaming industry should learn from all of this it's, do it right or don't do it at all.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Indahmawar Fazmarai
#3919 - 2012-03-26 13:36:34 UTC  |  Edited by: Indahmawar Fazmarai
Vertisce Soritenshi wrote:
I think a lot of you are completely missing the point of everything said at Fanfest.

CCP has admitted to and apologized for losing sight of the core gameplay of EvE, which is, FiS. Spaceships and blowing **** up. They got back on track and intend to stay there. Part of that is to correctly develope WiS into something that works along the lines of the core gameplay. In other words, killing people and blowing **** up. They want WiS to succeed but in a way that the players want. They know we want to kill each other in stations. They know we want risk as well as reward. They know all of this. What they are saying is they are commited to making WiS happen but only when it can be done right. The video shown at the end of Fanfest is just showing us what they have in mind and where they want to go with it.

All through Fanfest I heard them say over and over..."Do you want this? We won't do this unless you say you want it. We want your input. We want your ideas. We want to make EvE what you want it to be. We won't do these awesome graphis upgrades, and beautiful explosions and ring asteroids unless YOU want it.". They said this repeatedly. They were guaging the reactions of the players at Fanfest to the content they were showing. They are still guaging our reactions on the forums. So far it is all good stuff and looking like a bright future for EvE.

I want WiS as much as the rest of you. But I want it when it is done right. I wan't to kill people in stations that I don't like. I want to kill Drones for PvE content. I want everything that we have in FiS now as part of WiS in the future. If that means waiting another 3 years for it. So be it. If there is one thing that the gaming industry should learn from all of this it's, do it right or don't do it at all.


I want to use the CQ and the avatars we got now.

In a way, I don't care much what they do next as long as stations keep being a safe haven where your ship can't be blown and your avatar can't be slain. There is a vast lore potential and there is no competence, so whatever they do, in a way it will be as unique as EVE.

But meanwhile we got these features now, a place to do litherally nothing around and a Parkinson afflicted mannequin to pose as our ingame identity. All I ask is, for God's sake, put them to use or plain remove them from the game altogether!

First all I had was a head, and it was a fine head to see!
Then I acquired a body, and nobody could see anything but my head.
Then my legs began strolling around, and there was nowhere to go.
So now I am sitting in this couch and I question the gods:
Why?
oldbutfeelingyoung
Perkone
Caldari State
#3920 - 2012-03-26 15:24:55 UTC
Doc Fury wrote:
Gevlin wrote:
We cannot
oh and as I have been saying : then Steal all the Stuff from WOD.



There is nothing to steal from WoD but art assets. All of WoD's tech comes from EVE (Carbon).

/Unless you want some fangs on your avatar maybe, or a cape.














+1 bc you made me laugh after a hard day at work

R.S.I2014