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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Screenlag
Armaggedon Inc.
RAZOR Alliance
#381 - 2012-03-17 23:12:38 UTC
Visual changes to carriers in triage. I don't know what it would be, but that would be sweet. Perhaps if when you rework the carrier models to v3 you'll manage to come up with something. Also, let us give fighters names! (don't know if that counts as visual though)

Oh right, please fix the lights on the thanatos. The one underneath the runway shines through when you're looking from the front which has annoyed me ever since I saw it. You might want to do something to the other light further back too. They look weird.
bornaa
GRiD.
#382 - 2012-03-17 23:46:04 UTC
Tobiaz wrote:
Shade Falstar wrote:
Stars (suns) are way to small. Some Stars are larger than 10 AU in diamater! Come to think of it, planets and station seem rather small too..

When we undock from a station I want to see something like this.


Believe it or not, but the station actually already got a size upgrade a few years back. Lol



Make it at least 10x bigger in this round of enlargement. P
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Jett0
Ministry of War
Amarr Empire
#383 - 2012-03-18 19:25:02 UTC
*bump*

Updated OP as promised.

Any chance we could get some feedback from the current art team...?

Occasionally plays sober

Lord Helghast
Center for Advanced Studies
Gallente Federation
#384 - 2012-03-18 19:52:29 UTC
+1 to this thread,

honestly we need improved EFFECTS
we need weapons to feel powerful, werent the new weapon effects supposed to be in like a year ago?

what happened to comets?

why are shield effects and explosions STILL SO LAME... weapon impacts also suck still

generally we were told the effects were going to get a complete revamp, so far we got the new cyno which is at best a bit better than the old one but still not epic as we'd hope.

please have the UI guys sit down and watch some youtube videos of other games to see where they need to go

Sins of the solar empires even has better effects (see there fighter platforms vs our drones!!!)

Home World 2, come on this is ancient but so awesome

Nexus, and Nexus 2 tech demo... PLEASE JUST LOOK

Come on guys take hints from what we all love and lets see what CCP can really do ... EFFECTS NEED A BIG UPGRADE
Poetic Stanziel
The Scope
Gallente Federation
#385 - 2012-03-18 19:55:01 UTC
Jett0 wrote:
- high resolution nebulae

What do you mean? Aren't the new nebulae high res already?
Ottersmacker
Genos Occidere
HYDRA RELOADED
#386 - 2012-03-18 20:02:32 UTC
Poetic Stanziel wrote:
Jett0 wrote:
- high resolution nebulae

What do you mean? Aren't the new nebulae high res already?

there is higher-res data of the new nebulae in existence and releasing them afaik has been considered as an optional upgrade to those willing to download them (and capable of running them)

i just locked an open door.. strange, yet symbolically compelling.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#387 - 2012-03-18 20:34:58 UTC
Can you please make that camera shake when you are hit???
Anything that make us more engage in the battle - make us feel that we are hit, make us feel the strenght of our weapons.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Vertisce Soritenshi
The Scope
Gallente Federation
#388 - 2012-03-18 21:22:27 UTC
I gotta agree with the scale thing. I would like to know the Devs opinion of what would happen if we bring the Suns, Planets, Moons, and Stations up to scale. Give asteroid belts a grander scale as well...have them actually wrap around systems and planets but only have certain areas you can warp to or that actually have ore to mine. Maybe make it so you have to scan belts for minerals and whatnot to mine.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Kogh Ayon
Royal Amarr Institute
Amarr Empire
#389 - 2012-03-18 22:05:50 UTC
- Station information in star map takes long time to load (open star map -> move cursor over a system -> try to view station info/agents etc. )

- Difficult to set "Amarr" as destination on star map UI. The "Amarr home system" list overlaps the normal system right click list.

- Currently everything will hide in the bar to the left if you click "minimize", or hide the content only if you double click the title bar. A way to improve the second function can be minimize the window into a floating icon, anyway I have difficulty to click the narrow title barLol

- The new necom bar get three levels. "E" -> "Business/Social/XXX" -> "Choose the one you want"
It is not quite efficient since I have to click button for three times for one function. Just put everything into the second level and use "Social" "Business" as separation line would be just enough. And people will probably not need the icons which are already in Necom to show up inside "E" again.

- When offending the law, drones do not automatically shoot the target, even if I have had them ready. It making no sense since I can do it manually.

- It will be sweet if all wrecks in null are blue(free to everyone), it's boring to going around the yellow wrecks, and only the winner can salvage/loot the wreck actually.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#390 - 2012-03-19 03:05:18 UTC
OH GOD HOW DID I FORGET....

FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!

That should litterally be #1 on every art list
Jace Errata
Caldari Provisions
Caldari State
#391 - 2012-03-19 09:15:49 UTC
Crucis Cassiopeiae wrote:
Can you please make that camera shake when you are hit???
Anything that make us more engage in the battle - make us feel that we are hit, make us feel the strenght of our weapons.

If you turn on Camera Shake in the ESC menu, the camera shakes when missiles hit you (or whatever it's currently orbiting). I don't think turrets hit with enough force to shake a drone 1km+ away.


Can we get some sort of effect when a ship's using a MWD? I was thinking a sort of circular/ring-shaped friction effect around the ship (like in this expertly-drawn image), where the microwarp bubble is dragging, or you're half in the warp tunnel...or something.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Raven Ether
Doomheim
#392 - 2012-03-25 12:57:19 UTC
Remove/Rework the space clouds found in deadspace pockets such as complexes and missions ( for e.g recon 1/3 second room).

It looks terribly and it absolutely destroys PERFORMANCE of new hardware.
Professor Alphane
Les Corsaires Diable
#393 - 2012-03-25 13:30:41 UTC
There may be some 'seeming' issues in your station internal models I often get odd random light effects at certain angles

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Oleszka
Syntropia Of Avatara
#394 - 2012-03-25 14:13:16 UTC  |  Edited by: Oleszka
yes Nexus is a good point
(2004 Nexus) -> http://www.youtube.com/watch?v=kdVZ2vbA8c4
(2011 eve-online) -> http://www.youtube.com/watch?v=cZfsnA7dAHI

CCP server work´s now well, do next something to control the stupid ships and im sure you can learn many from Nexus.


Edit:
The interaction between the fighting ships is awesome in Nexus. The ships are not to fast, not to slow and the ships survive some time in fight... thinking about the poor interceptor pilots with 10sec lifetime in eve, because the shipscomputer is unable to fly sinus path to the enemy -.
http://www.youtube.com/watch?v=eZ0Ws3a8e1g&feature=relate

The fist thing i do in eve, is zooming out until i see the cross, because i like to see ship interaction, but the ships in eve are all to far out or the ships simply to small. This results of course in that view of the old game Asteroids :)

**EvE-Movie, take a look and enjoy it **PushMe

Martineth
Sihars Little Industries
#395 - 2012-03-25 14:40:51 UTC
Not so long ago it was posible to sellect a missile in flight and selct view and you could see it fly toward its target. I think this would be cool to have a s well. Maybe a simmiliar option would be good to have for a torpedo like missile we ought to fly ourselfs via cursor stearing towards a target.

I liked on the new EvE-Dust merge trailer the part were you could see the Fighter-bombers fly out of the drone bay. It would mean alloto to us if we would have the posibility to lock a camera on turets launchers and drone bay during deployment.

Also a small dock undock vid would be neet indtead of a blackscreen.

I agree with the aforementioned prospect of more NPC in space. Factions should have flotilas of warships fly by scout or even cynon in and out, players cant cyno in high sec but Factiosn sure as ehll can in their own space. According at least to the eve videos.

It would be neet to also......

Replace the dull mouse pinter with smt that provides usefull info, like a faint translucent graphic of our shields and armro stats, or vrious info on stuff it hovers on. In general if you have flown a Flight simulator before, you could paradigmatize from how an informative HUD looks like. Plus there ought to be multiple HUD types, for mining as for fighting etc.

Cargo scanners should not look like excell sheets. Maybe make it like a window that projects the targeted ship in x-ray kind of style with a flashlight kind of beam seing through to variosu sectors of the ship with a grude pop up of quantity and type of module-cargo in bay etc.

Agents should be more like avatars in 3d talking and comunicating to us like the interactio we get in clinics in Deus Ex HR.

Phenomena of various sorts should also appear from time to time, like supernovas etc. Scientific vessles not avaialble to us yet and other, maybe even prototypes should be tested in bare sight from npc. All in all we are to freakign alone out there.

Let us shoot on planets and watch what happens. Just for the fun of it. Or moons at least.

Ending this i would like to thank you all for participating to this immense game. My pool of friends now is over 400k strong. you all rock.
Hartzenen
Rise.
#396 - 2012-03-25 15:20:26 UTC
I know only couple of things that i think are outdated or just ugly/annoying

-- Scale
You don't get the scale of everything in eve. You can feel what's big or small only compared to other objects
That's happening because of lack of details on the bigger ships (DX11 will handle that probably) and camera zoom type
-- Ugly, outdated effects for sensor boosters, energy/shield/armor/hull transfers/reppers, hardners, warp disrupting, absence of electronic warfare effects
-- Empty space. Too much of it. It will be cool to fill it with something like WH effects, some debris, dead planets and similar cool stuff
-- Some planets look really ugly with small tiled texture on them
-- Blasters firing effect - it was much better when guns fired simultaneously, making big white effects flying towards the enemy - it looked really cool. But not now - some white small effects flying randomly and hardly seen. Same for artillery btw. Personally i think that random firing time benefited only to amarr with their lazors
-- New nebulae system made all systems too much alike - you cannot ditch a feeling that you never left one system when you travel through constellation/region.
Professor Alphane
Les Corsaires Diable
#397 - 2012-03-25 15:21:40 UTC
Further thoughts might be reexamine the facial handles used for mouth expressions, never been entirely happy with the effects possible, very snarley , difficult to make somone appear happy.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Tobiaz
Spacerats
#398 - 2012-03-25 16:05:55 UTC  |  Edited by: Tobiaz
The turrets of the Megatron (at least the 4 first ones) should be on the rather obvious gun blisters on the front sides of the bow. The next two must go on the big protusion in the middle, the 7th gun on the protrusion on the back. The gun thats now on the flimsy wing on the stern looks plain wrong

The icons of some ships should be redone so they at least give some feel for size and don't blot out the whole icon. For instance the new Impairor is much too large on it's icon (and its very muddled as well)

The exhausts& trails of the Dragonfly and Einherji Fighters are not lining up with their engines in the previews (with even huge deviations like 90 degrees). Also the Fighters HAVE enginetrails in the preview while the Fighter Bombers do not, nor do any other drones

Some visual distinction of the icons between different turrets of the same size would be nice (like the 75mm, 125mm and 150mm railguns)

Gyrostabilyzers, heatsinks and magnetic field stabilizers should have some visually distinct icons. Yes they are all weapon upgrades, but it'd be nice to only have to look at the icon what type they are. That's what icons are for

The meta-level of items of 1 tm 4 should be visible on the icon of the item (like a tiny chevron in the top left corner). Perhaps then Gnauton can undo his mess of renaming all distinctive item names in a jumble of discriptions with a load of generic prefixes

Some visual distinction between the +5% and +10% types of ore would be very appreciate

The new Maller doesn't fit with the rest of the Amarr ships, which should be sleek and 'hard' like a well-polished medieval helmet. The old Maller looked a LOT better in that aspect. Now it looks messy like Minmatar (while most new Minmatar ships look too 'clean'). It's also just embarrassing that the T2 Sacrilege is just a lazy reskin, not an unique model, and doesn't look Khanid Black at all.

The grey flashing of the NeoCOM buttons now, is no improvement over the blue flashing. At least let me choose. I know: more of an UI thing, but still.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

marVLs
#399 - 2012-03-25 16:51:28 UTC  |  Edited by: marVLs
For me the most important are those relatively easy to implement things are:

  • new UI (those from fanfest are awesome)
  • let space feel more like real space (look at Black Prophecy - it's just EPIC in that aspect), better textures on planets, better scaling of cosmis objects (planets, sun etc), some cool stuff so every system don't look the same (dual star systems, more dark space, random rare cosmic stuff like asteroids hitting planet and making BIG kaboom, some destroyed planets, random rare phenomenons on skybox like birth of new star), let gamers talk not only about fights but also about environment that they have this luck to observe
  • make more stations interiors
  • better scaling (i want to see that i'm flying town size ship not some tiny model trying awkwardly look big)
  • more civilian life (now it's like only army is in space "honey i'm going for shopping should i take Battleship or Fraighter?" ... )
  • when making new things make them look modern (good example is Mass Effect style)
  • new cool, full of bass sounds (when i'm firing 1600mm hotwizer i want my neighbors know that, and when firing rails etc i want some freaking cool modern sounds not some pff pff ... good example of cool sounds is Javelin Sniper riffle from Mass Effect 3

  • Summarizing, all that is for more climatic game world, let be honest now to feel some good strong climate you need to play some in game tracks (classics), don't get me wrong i love EVE, and i think it has the biggest potential of all games of all times, but in that moment it lacks that modern feel, strong climate and deep fascinating world like in Mass Effect games (sory for that comparison again, and for my English - not native language).
    Just please consider some of things that not only make mechanic gameplay better, more serious but add deep feel of game world

    EDIT >>> Wasn't be awesome to get some more differentiation with stations? I mean instead of one station, fragment them in some systems to several space buildings every one specialize in one type of action, and between them some bilboards, fancy Las Vegas lights, neons, civilian ships floating, something like big futuristic town in space... pure awesomnes


    Caldari space town anyone?
    Eternus8lux8lucis
    Guardians of the Gate
    RAZOR Alliance
    #400 - 2012-03-26 00:47:24 UTC
    Martineth wrote:
    Not so long ago it was posible to sellect a missile in flight and selct view and you could see it fly toward its target. I think this would be cool to have a s well. Maybe a simmiliar option would be good to have for a torpedo like missile we ought to fly ourselfs via cursor stearing towards a target.

    I liked on the new EvE-Dust merge trailer the part were you could see the Fighter-bombers fly out of the drone bay. It would mean alloto to us if we would have the posibility to lock a camera on turets launchers and drone bay during deployment.


    Just as long as you cant do the right click and save location trick again. Thatd be neat to see especially for fraps and other video recording styles.



    Martineth wrote:
    Also a small dock undock vid would be neet indtead of a blackscreen.


    Itd be nice but it would get stale, though a redo with each patch would be cool to see and yes much better than the black screen. Im just wondering about load times vs the blackscreen if you want to be as fast as possible.

    Martineth wrote:
    I agree with the aforementioned prospect of more NPC in space. Factions should have flotilas of warships fly by scout or even cynon in and out, players cant cyno in high sec but Factiosn sure as ehll can in their own space. According at least to the eve videos.


    Would LOVE to see more NPC shipping and travel through space, in high sec or safe space theres supposed to be millions if not billions of people in each system. The higher the sec the busier itd be, or the more populated regions perhaps. But even null should be somewhat populated, especially NPC null.

    Martineth wrote:
    Cargo scanners should not look like excell sheets. Maybe make it like a window that projects the targeted ship in x-ray kind of style with a flashlight kind of beam seing through to variosu sectors of the ship with a grude pop up of quantity and type of module-cargo in bay etc.


    This could be quite unique and could then apply to salvagers and such as well. Im just curious how well the overlay of the pop up would work versus the current style as atm cargo scanning is mostly a gankers tool and its a speed issue there.



    Have you heard anything I've said?

    You said it's all circling the drain, the whole universe. Right?

    That's right.

    Had to end sometime.