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Crime & Punishment

 
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Wardec round table

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#101 - 2012-03-25 20:18:45 UTC  |  Edited by: FloppieTheBanjoClown
Taking me a while to listen through it all.

On the subject of people dropping corp during war, I think it's a good thing. If you prevent people from leaving corp, you leave no recourse for corps to deal with infiltrators.They *have* to be able to kick people during war (and should be able to do so even if that person is in space). My suggestion:

If you abandon or are kicked from a corp/alliance while it is at war, you cannot rejoin that corp/alliance for a fixed period of time. 30 days seems fair.

Also, I want to see NPC corps given real drawbacks, not just a moderate tax.

edit: Ha! Heard my "sticky wardec" idea at 34:30.

Founding member of the Belligerent Undesirables movement.

Scrapyard Bob
EVE University
Ivy League
#102 - 2012-03-25 20:26:07 UTC
You should always be allowed to escape back into the NPC corps. No matter which side of the conflict you are on. Not allowing that would be CCP cutting their own throats as people simply get disgusted and quit because they're locked into a situation that they don't find enjoyable.

But it needs to be done in a way that it can only happen in station (voluntary leaving) and kicking people out using director magic powers should only take effect if docked, offline, or at the next downtime (which still allows corps to kick people that refuse to dock).

*Joining* a corp that is the aggressor - maybe that needs to be adjusted so that you can only join at downtime, or you can't corp-hop more then once every 36-48 hours and apply that to everyone.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#103 - 2012-03-25 20:54:12 UTC  |  Edited by: FloppieTheBanjoClown
Also, on that closing idea, the POCO-style thing wasn't my idea. Just for the record. I *am* pretty big on the idea of giving people a reason to not be in NPC corps. I talked in this blog entry about what I'd like to see change.

Founding member of the Belligerent Undesirables movement.

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#104 - 2012-03-25 21:19:20 UTC  |  Edited by: Psychotic Monk
FloppieTheBanjoClown wrote:
Also, on that closing idea, the POCO-style thing wasn't my idea. Just for the record. I *am* pretty big on the idea of giving people a reason to not be in NPC corps. I talked in this blog entry about what I'd like to see change.


That was all me. Someone brought up how that's counter to Need For Speed, but barring that I think it provides actual motivation to be in a corp as well as a structure to fight over.

An alternative that would give a reason to be in a corp, although not give people something to fight over would be to make corporate management skills that allow CEOs to confer bonuses, even out of fleet or out of system. A couple refinements to this idea have been floating around in my head, too.

To be clear, I'm *not* suggesting anything major. Just enough to motivate and also allow differentiation of corp specialties. "Well, our corp hands out bonuses to warp speeds and cargo capacities. We're primarily a hauling corp."
Poetic Stanziel
The Scope
Gallente Federation
#105 - 2012-03-25 21:31:45 UTC
T'Pawhl wrote:
Awww the little baby boys don't like what I said. It hurts their wittle feewings so now they're going to call me a troll so they don't have to actually think about the tough things. Awww. :(
This so sounds like Silentbrick from E-Uni.
Tarryn Nightstorm
Hellstar Towing and Recovery
#106 - 2012-03-25 22:06:10 UTC
Darius III wrote:
I WOULD REALLY LIKE TO THANK EVERYONE WHO PARTICIPATED

I would also like to point out that my capslock light is broken.

Great discussion, great ideas and some of our stuff was already in the cards it seems. +1 to all who took time to voice their opinions



Glad to see you got back in, mate, even if not in the top seven.

The D3's of our world--that is, our whole sandbox, not just any one aspect thereof--are needed, arguably now more than ever.

Fake-edit: I didn't think E-UNI had that big a bloc behind them; It seems I was wrongUgh

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Eryn Velasquez
#107 - 2012-03-25 23:11:38 UTC
Prince Kobol wrote:
You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?



A couple? You really think, this only happens occasional?

No buddy, the scum in highsec spreads, and since they brought in the T3 BCs, it's gettin' worse.

There are scumbags who train an alt solely to kill pods, the best i saw was a 3 weeks old char with 15 pod kills in highsec, and nothing else.

I haven't heard of a "fair" ganker/griefer yet, and my main is around for more than 4 years. They trick beginners into fights they never can win. Of cause you can say, it's allright, so the victims learn the hard way. I would agree, when these things would really happen occasionally - this is what it looks like from the pov from the ganker. He does not realize, that there are dozens of other scumbags like him, doin' the same thing, so it's not a problem to be the target of this so called "fun" 3 or 4 times a day.

For me personally all this is no problem, i was lucky and had good teachers in the beginning. Not everybody has this.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

FloppieTheBanjoClown
Arcana Imperii Ltd.
#108 - 2012-03-25 23:16:59 UTC
Psychotic Monk wrote:
FloppieTheBanjoClown wrote:
Also, on that closing idea, the POCO-style thing wasn't my idea. Just for the record. I *am* pretty big on the idea of giving people a reason to not be in NPC corps. I talked in this blog entry about what I'd like to see change.


That was all me. Someone brought up how that's counter to Need For Speed, but barring that I think it provides actual motivation to be in a corp as well as a structure to fight over

An alternative that would give a reason to be in a corp, although not give people something to fight over would be to make corporate management skills that allow CEOs to confer bonuses, even out of fleet or out of system. A couple refinements to this idea have been floating around in my head, too

To be clear, I'm *not* suggesting anything major. Just enough to motivate and also allow differentiation of corp specialties. "Well, our corp hands out bonuses to warp speeds and cargo capacities. We're primarily a hauling corp."


Running with this idea, here's what comes to mind:

Create an anchorable Corporate Office. Each corporation can only have one, and a corp cannot exceed more than 5-12 members without it. There would be different varieties of COs as you described, allowing them to give various bonuses to members. The CO would become the new corporate headquarters and its location would be listed on the corp attributes.

The bonuses would have to be significant enough to matter, but no so significant that the wrong CO means you can't compete. Proximity to the CO could play a part in the bonuses in order to prevent COs being tucked away at inaccessible locations and used to pass bonuses. Another incentive might be to deny certain corp-level activities--like corp contracts and market orders--without the presence of a CO. I would definitely require a CO for any corp looking to join an alliance.

Bonuses could also be tied to a system's sec level, so that the higher you go, the lower the bonus gets. This encourages adventurous corps to dive into lowsec for the added bonuses.

If a CO is destroyed, the losing corp would have ~7 days to put up a new one, or be disbanded. They would work similar to POCOs as far as combat goes.

All numbers are arbitrary for the sake of presenting the idea.

In short
- Require COs for corps to grow beyond a handful of people
- Have COs offer compelling bonuses
- COs might be required to enable certain corp services
- Losing a CO gives you 7 days to replace it.

Founding member of the Belligerent Undesirables movement.

Dutarro
Ghezer Aramih
#109 - 2012-03-26 04:18:24 UTC
FloppieTheBanjoClown wrote:

- Require COs for corps to grow beyond a handful of people
- Have COs offer compelling bonuses
- COs might be required to enable certain corp services
- Losing a CO gives you 7 days to replace it.


Sensible, and doesn't even have to be a new kind of structure .. just extend the functions of the POS. Corp HQ in an NPC station would imply the low member limit, in the same way corp size is limited by the CEO's corporation skills. Changing HQ to a corp POS increases the member limit based on the tower size. If the POS goes offline or is destroyed, the corp's HQ reverts to an NPC station and they can't recruit until a new POS is up and running.

Bonuses and extra corp services could be added by anchoring new module types on the HQ POS. It might be interesting if corp hangars were only at the corp's POSs ... more stuff to loot.

Also, it should be mandatory that a corp have an anchored headquarters in order to declare war on other corps/alliances. If the defender and their allies manage to destroy the attacker's HQ, the war ends immediately.
Iam Widdershins
Project Nemesis
#110 - 2012-03-26 07:42:42 UTC  |  Edited by: Iam Widdershins
Jax Slizard wrote:
At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.

Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week.

If you do not have roles, leaving a corp can be done immediately at any time. Leaving an alliance is also immediate, and as far as I'm aware can be done at any time. This is bad, but CCP has stated that when a corp leaves the war against them will be continuable.

As for leaving a corporation as a character, I think that the idea of entering a Withdrawing state while separated from the corporation is the best plan of action, assuming it can be designed.

Lobbying for your right to delete your signature

Iam Widdershins
Project Nemesis
#111 - 2012-03-26 07:50:40 UTC
Dutarro wrote:
FloppieTheBanjoClown wrote:

- Require COs for corps to grow beyond a handful of people
- Have COs offer compelling bonuses
- COs might be required to enable certain corp services
- Losing a CO gives you 7 days to replace it.


Sensible, and doesn't even have to be a new kind of structure .. just extend the functions of the POS. Corp HQ in an NPC station would imply the low member limit, in the same way corp size is limited by the CEO's corporation skills. Changing HQ to a corp POS increases the member limit based on the tower size. If the POS goes offline or is destroyed, the corp's HQ reverts to an NPC station and they can't recruit until a new POS is up and running.

Bonuses and extra corp services could be added by anchoring new module types on the HQ POS. It might be interesting if corp hangars were only at the corp's POSs ... more stuff to loot.

Also, it should be mandatory that a corp have an anchored headquarters in order to declare war on other corps/alliances. If the defender and their allies manage to destroy the attacker's HQ, the war ends immediately.

The problem with this is that it requires hisec corporations of any size to maintain a presence in lowsec of 0.3 or lower unless they have the skills to anchor in high security levels, unless these rules are changed or bent. It also forces the issue with a corporation that wishes to move from place to place. I know of at least one entirely nomadic corporation that has grown to as much as 20 members while traversing the entire ring in 0.0, and I would not want to see them forcibly tied down.

Lobbying for your right to delete your signature

Dutarro
Ghezer Aramih
#112 - 2012-03-26 08:07:02 UTC
Iam Widdershins wrote:

The problem with this is that it requires hisec corporations of any size to maintain a presence in lowsec of 0.3 or lower unless they have the skills to anchor in high security levels, unless these rules are changed or bent.


POS anchoring in 0.4 does not have any standing requirement. You can't do moon mining in 0.4 of course, but who cares if it's just a POS for corp administration. Typically, 0.4 systems are the ones right next to high sec as well.

Quote:
It also forces the issue with a corporation that wishes to move from place to place. I know of at least one entirely nomadic corporation that has grown to as much as 20 members while traversing the entire ring in 0.0, and I would not want to see them forcibly tied down.


That's an issue with any anchorable structure proposal, whether it involves POSs or some new structure.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#113 - 2012-03-26 10:23:40 UTC
Most is said already...so I wont repeat it. Just a big +1 for your actions. I've seen a totally different side of some of you (a positive one) .... Lol

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

BuzzyBeagle
Centers for Intergalactic Mercantile Acquisition
#114 - 2012-03-26 12:58:54 UTC
Cannibal Kane wrote:
And congrats on being elelcted again.

Atleast my 2 votes counted.



+2 votes here.
CCP Spitfire
C C P
C C P Alliance
#115 - 2012-03-29 04:58:27 UTC
Offtopic posts removed. Please stay on the subject.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#116 - 2012-03-29 05:41:35 UTC
Tora Bushido wrote:
Most is said already...so I wont repeat it. Just a big +1 for your actions. I've seen a totally different side of some of you (a positive one) .... Lol


Shh! Don't tell anyone!
Cannibal Kane
Viziam
Amarr Empire
#117 - 2012-03-29 05:58:59 UTC
Tora Bushido wrote:
Most is said already...so I wont repeat it. Just a big +1 for your actions. I've seen a totally different side of some of you (a positive one) .... Lol


You had a negative view of me before? I feel sad now.

"Kane is the End Boss of Highsec." -Psychotic Monk

VegasMirage
Blank-Space
Northern Coalition.
#118 - 2012-03-29 07:48:55 UTC  |  Edited by: VegasMirage
Ma Dudes... wot did I just listen to?

funny listening to "internet tough guys" who "abused" the current mechanics for years all of a sudden say it's "broken"

listening to Aleks always makes me feel like he's jamming sharp objects in my ears, FFS please stop, write it down and hand it to Widders or Darius to deliver.

golden moment of round table:

Alekseyev Karrde whining, "Darius, you can write this down. We have a record low number of mercs in the merc contracts channel. [blah blah sniffle snort wipe]"

Yes it's not because most people realize that your channel is irrelevant and unnecessary and that most corps who list there are terrible at what they do. It's not because we've been war deccing nearly every corp in that channel and negotiated cease fires based on them leaving - funny how you're the last to find out.

We are the terrorists of Eve, we don't dec industrialists, mission runners and miners. We dec mercs and tools who like to hurt small kittens.

We need a Terrorist Round Table to make it easier to frustrate wackos like Aleks and the irrelevant Noir. f1 monkeys and meat puppets who fly with him. Darius?

no more games... it's real this time!!!

Iam Widdershins
Project Nemesis
#119 - 2012-03-29 08:13:06 UTC
Of all the sock puppets that I have seen that are actually on fire, VegasMirage is by far my favorite.

Lobbying for your right to delete your signature

Iam Widdershins
Project Nemesis
#120 - 2012-03-29 08:22:51 UTC
Dutarro wrote:
Iam Widdershins wrote:

The problem with this is that it requires hisec corporations of any size to maintain a presence in lowsec of 0.3 or lower unless they have the skills to anchor in high security levels, unless these rules are changed or bent.


POS anchoring in 0.4 does not have any standing requirement. You can't do moon mining in 0.4 of course, but who cares if it's just a POS for corp administration. Typically, 0.4 systems are the ones right next to high sec as well.

You should need 4.0 faction standings to anchor a POS in an 0.4 system. I know this because I have actually anchored POS in 0.4 before. If this is no longer the case that means that it changed quite recently. Additional sources: one, two, three, four, five.

Lobbying for your right to delete your signature