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Miners Unite! We won today!!

Author
Andrev Nox
Native Freshfood
Minmatar Republic
#81 - 2012-03-24 11:20:32 UTC
For my money - remove drone ores, (continue) crackdown on mining bots, let nature take it's course. Mining was a desired profession pre-dronelands, pre-bot-flood. :)

Somer Blink - The original microlottery site.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#82 - 2012-03-24 19:51:44 UTC
We won!!

They said it couldn't happen but the miners of Eve showed them we can come together!

Miners United!!!

If anyone watched some of the Fanfest videos or were there in person you saw several CCP presenters all but mock miners. We have our work cut out for us but we will prevail!

Thanks to everyone that voted for me! Now I owe you some hard work!

Anyone that wants to talk to me directly about issues you think need to get to CCP via the CSM please feel free to contact me direcly!

Issler
Revolution Rising
Last-Light Holdings
#83 - 2012-03-24 19:58:52 UTC
Congrats.

Yes Really ;)

.

Raven Ether
Doomheim
#84 - 2012-03-24 21:23:10 UTC
**** bots :)
cyennajewelz
The Scope
Gallente Federation
#85 - 2012-03-24 21:48:29 UTC
Andrev Nox wrote:
For my money - remove drone ores, (continue) crackdown on mining bots, let nature take it's course. Mining was a desired profession pre-dronelands, pre-bot-flood. :)

with the new launcher in place now,
they have more client side tools now that will help them catch botters.
i like mining just how it is.
if anything add more advanced types of mining for high priced ores.
they talked about adding new minerals in the rings of planets to mine in a group in the future at ff.
std mining should be just that no change, it's not broken don't fix it.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#86 - 2012-03-25 09:17:21 UTC
I have to agree that mining barges should be able to take more beating.

Suicide ganking them solo just for the lulz is way too easy.
Leto Atraities
Ministry of War
Amarr Empire
#87 - 2012-03-25 12:39:52 UTC
i think the covetor should be had at mining barge-4 instead of 5. just seems silly you gotta do all that training just to be able to fly it and then when you finally get there you're only one stinkin day from some much better.........the hulk. seems like CCP trolling people just in the aspect of training the mining profession.

mining barges should have 3-4 mid slots for tanking. that's common since and more importantly fair. and with that exhumers should be given one extra mid slot

suggestion to further curb botting

what about removing auto-recycle of strip miners? then make it a fleet bonus tied to a new gang link. and with that all fleet members must be in the same corp/alliance to receive unlimited recycle of strips. sux for honest solo miners, but ya gotta give to get some times.

this may make it a pain in the @$$ for botters. and if they are unable to break manually recycling then they take on an added risk by fleeting up. and with all bots in the same corp/alliance it makes it easier to crush them all by way of war dec or CCP droppin the ban hammer on all those accounts in one big swoop

this may be fail thinking, but hell i tried Blink
Herr Wilkus
Aggressive Salvage Services LLC
#88 - 2012-03-25 18:03:14 UTC
I prefer to blow up miners. Lots and lots of them.

But Relaxing of the Covetor training requirement makes sense, to create space between the Hulk and the Covetor.
(though strictly speaking, it isn't terrible, as the Covetor fulfils a niche role - as a 'high-risk environment' insurable Hulk.....)

Exhumers are already capable of being tanked up to 30K+ and 40K+ for Macks and Hulks respectively (while still having the maximum # of T2 Strips/Ice Harvesters.) Most miners don't use the slots they have ALREADY. So no further buffs in the respect is necessary. Just miner learning how to fit a tank properly, which is a stretch, I know.

Speaking of 'knowing how to tank', if you really think additional mid slots will significantly enhance a Hulks 'tankability', I'll allow that particular bit of misinformation to live on. HINT: its not the # slots - its what you can fit in the slots.




Revolution Rising
Last-Light Holdings
#89 - 2012-03-25 22:09:42 UTC  |  Edited by: Revolution Rising
Personally, I am far more interested in seeing low-sec and nullsec changes to mining - rather than ship changes. The ships we have are adequate.

My main issue is that there's no clear path for mining corps from empire to go where ?

Low-sec ? Risk vs Reward sucks here.
0.0 ? Hey that's great if you like being a 2nd... or perhaps 3rd class citizen.

The changes to "ring mining" might fix the 0.0 issue, and while there are other low-sec changes on the books, there are still no mentions anywhere I can see of low-sec mining changes.

My question to you issler is this - if 0.0 can change from moons to ring mining, can low-sec get ABC ores?
Let's face it - more often than not lowsec is MORE dangerous than being in your alliances 0.0 sov space - by far.

While the risk vs reward might never come to address that issue, at the very least ABC ores in low-sec would give mining corps a clear path of progression in the game - as well as repopulating low-sec with industry people too!

One reason I have personally been on the warpath for these issues for weeks during the CSM is simple - I have been waiting for ages to restart a low-sec mining corp - possibly progressing to 0.0 later, but starting in low-sec - don't have to worry about sov wars, it's a great place to start to build up a core group of people that aren't risk averse..

But frankly at the moment it's just not worth it. I will be completely disappointed in CSM/CCP if they merely come along and go "Oh we're getting rid of drone regions and adding ring mining - there you go, mining fixed".

Other issues - Spodzilla in grav sites - who wants to sit there mining that **** ? Especially if you only have 4-5 miners out there daily, you might NEVER get through the spodumain rock to get a new grav site within 3 days. It's absurd.

We need a comprehensive industry expansion where indy is a major focus.

.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#90 - 2012-03-25 22:58:21 UTC
Revolution Rising wrote:
Personally, I am far more interested in seeing low-sec and nullsec changes to mining - rather than ship changes. The ships we have are adequate.

My main issue is that there's no clear path for mining corps from empire to go where ?

Low-sec ? Risk vs Reward sucks here.
0.0 ? Hey that's great if you like being a 2nd... or perhaps 3rd class citizen.

The changes to "ring mining" might fix the 0.0 issue, and while there are other low-sec changes on the books, there are still no mentions anywhere I can see of low-sec mining changes.

My question to you issler is this - if 0.0 can change from moons to ring mining, can low-sec get ABC ores?
Let's face it - more often than not lowsec is MORE dangerous than being in your alliances 0.0 sov space - by far.

While the risk vs reward might never come to address that issue, at the very least ABC ores in low-sec would give mining corps a clear path of progression in the game - as well as repopulating low-sec with industry people too!

One reason I have personally been on the warpath for these issues for weeks during the CSM is simple - I have been waiting for ages to restart a low-sec mining corp - possibly progressing to 0.0 later, but starting in low-sec - don't have to worry about sov wars, it's a great place to start to build up a core group of people that aren't risk averse..

But frankly at the moment it's just not worth it. I will be completely disappointed in CSM/CCP if they merely come along and go "Oh we're getting rid of drone regions and adding ring mining - there you go, mining fixed".

Other issues - Spodzilla in grav sites - who wants to sit there mining that **** ? Especially if you only have 4-5 miners out there daily, you might NEVER get through the spodumain rock to get a new grav site within 3 days. It's absurd.

We need a comprehensive industry expansion where indy is a major focus.


You had me at low sec mining corp! Being part of a low sec mining corp was what really showed me how much I loved Eve. Now they are extinct.

You have some good ideas. Now that the ugly part of the CSM part is over, we can work on the fun and challenging part of CSM 7. I'll be getting some advisor volunteers and setting up a moderated space (only real moderation is to toss folks that can't keep to productive conversations). In these miner spaces we can come up with a slate of the best ideas for CCP.

I hope you'll consider joining in the miner idea forums and if you really have a passion consider joining the adviser's panel. More details soon!

Issler
Caleaban
Bellerophon Expedition
#91 - 2012-03-25 23:12:50 UTC
A reduction in module reprocessing efficiency would be nice.

I'd really like to see a redistribution of mid-range ores (e.g. nocxium and isogen types, perhaps) towards lowsec. Maybe even limit hisec to ores containing trit, pye and mex.



Barbara Nichole
Royal Amarr Institute
Amarr Empire
#92 - 2012-03-26 00:33:12 UTC  |  Edited by: Barbara Nichole
oh good, we won... what did we win?

Mining for me is pretty much fine the way it is.. yes we do need a dedicated gas harvesting exhumer or a T3 that can handle this role. There are exciting different types of mining that could be added to the game.. but be careful not to break what's already there and good.

I've often felt that the hulk could use a bump up defense and then move the whole range of miners up to bettter fit the covetor and retriever into the progression. I completely skipped the retriever and skiff because the training time between them and the next ship up was so short

What else ?
Solar plasma harvesting..
(dangerous) comet harvesting.
It would be cool if you could assign your mining drones to mine for the fleet Orca and dump in it's hold instead of your own.
I like the idea of danger in mining (read: not necessarily danger from other players)
Some kind of risky dark matter mining could be fun.
I've often thought that what we need is more types of ore.. of course, this means that CCP will have to develop new items or uses for these ores.
If you look at the real world list of minerals you'll see that there are a load of them. I like complex systems and would enjoy more diversity... so more rocks.
CCP might also add real metalurgy skills to the mix and let us produce alloys that combine minerals in different ways for use in new constuction. but that's more an industry thing and not really about mining

I hope we see additions to mining and fewer changes/overhauls..the last change/overhaul we had was the new laser look and sound.... I was underwhelmned What? I do welcome the attention ccp could give to mining.. but some of the suggestions that have been made in this thread and in the past feature threads have made me nervous.. be careful what you wish for.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#93 - 2012-03-26 01:11:41 UTC
Andrev Nox wrote:
For my money - remove drone ores, (continue) crackdown on mining bots, let nature take it's course. Mining was a desired profession pre-dronelands, pre-bot-flood. :)



I was part of one of the first allinaces to populate the drone regions, a region now called Perrigen Falls. If I recall (having been years since I lived there) ships are drones and don't drop normal loot (thus the "drone" region title). Seems kind of harsh to also remove mining from the region leaving ratting and exploration as the flight money makers. I can't imagine a region with no asteroids; what would be the reason for their absence?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Revolution Rising
Last-Light Holdings
#94 - 2012-03-26 14:57:06 UTC  |  Edited by: Revolution Rising
Andrev Nox wrote:
For my money - remove drone ores, (continue) crackdown on mining bots, let nature take it's course. Mining was a desired profession pre-dronelands, pre-bot-flood. :)


But was still not optimal, for instance t2 ship manufacturing and invention were always ridiculously painful for one reason or another.

TBH Just "letting nature take its' course" is exactly what I don't want personally.

Imagine before the speed nerf in 2006-7 they'd just had the "let nature take its' course" attitude to PVP. We'd still be seeing 18k/second battleships outrunning missiles and inty's.

While I'm definitely of the mindset that once the market and industry are set up correctly nature should take its' course, I'm nowhere near convinced that they are really anywhere near that stage. Industry hasn't been looked at since the game was introduced 9 years ago. Things have been added individually without any real look at their effects on other parts of the industrial picture (Like PI adding to pos fuel costs, fuel blocks even more, and those additions adding yet MORE disparity between those who own and those who don't own T2 BPO's or T2 Moons - just as an example - t2 bpo holders can just sit in amarr/jita and build in station and don't require a pos at all).

One single "iteration" on industry as a whole will not kill everyone playing eve. If we had *1* dedicated expansion to it, and things were fixed/looked at - with perhaps POS's added into that, I wouldn't care if the next 20 were PVP related.

.

bornaa
GRiD.
#95 - 2012-03-26 16:34:13 UTC
Congrats!!! :)
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Dafydd ab'Rhys
Deep Core Mining Inc.
Caldari State
#96 - 2012-03-27 04:15:37 UTC  |  Edited by: Dafydd ab'Rhys
Hi all

Although I am a perfect miner I have not mined for a while due to the payout/hr, but was something that I did enjoy.

As such I have some ideas that I think will make Mining a more desirable profession

1. Remove minable static belts and make minable roids part of the exploration mechanic. Maybe have standard belts the Gravimetric equivalent of Anomalies so the explorers don’t get annoyed with Grav site spamming (due to the increased numbers needed to make up for removing static belts). Keep the normal belts in systems for ratting, but make them un-minable roids
2. Make mining the only source of minerals. Remove drone alloys and ship module drops. Instead of having a rat drop a module, have them drop a component that acts similar as a decryptor for invention, that is added to a manufacturing job to make meta mods (Gist A-type enhance Mod. Prototype enhance Mod etc). An alternative is to have rats just drop salvage and use enhancement mods as a addition to the exploration mechanic (Radar/Mag or a new type) Officer or Deadspace can be dropped in a cargo container when rat is killed. This will also boost the manufacturing profession of modules and maybe exploration profession as well
3. Ice belts treated like Mineral belts and are depletable
4. Gas mining ship (maybe a T2 variant of the mining cruisers

Another idea that may help to enhance and industry in low sec is to change the composition of the roids so that Trit, Pye & Mex can only be found in high sec, Iso and Nocx can only be found in low sec and Zyd, Mega and Morph can only be found in null sec. I don’t know if this will work but it is an idea.

Just some ideas. A lot of them have been mentioned or touched on by others, but I think they would work.

Cheers and Fly safe
Dafydd


PS: Forgot to add the congrats on CMS success
Styth spiting
Brutor Tribe
Minmatar Republic
#97 - 2012-03-27 05:17:32 UTC
Right click (user name)
- > Report
-> Bot
-> isk scammer
-> Any number of other report reasons.

Why has not feature NOT been implemented yet? I know in the systems I frequent their are several bots I would love to report, but there is not descent way to do this. What, do I open a ticket? Not really the type of thing you open a support ticket about. Post on the forums? Little that will do.

Let the users help you CCP in hunting down bots. Players obviously want it to stop / slow down, so let them.

And as for static belts i am all for any change that means all the russian botters won't mine out all the belts in the first 5 hours of reset.

Cosmos Serendipity
BRAHMA CORP
#98 - 2012-03-27 12:00:34 UTC  |  Edited by: Cosmos Serendipity
Congrats!
TBH if any changes are made to the exhumer class barges there are a few things I could see that wouldn't be game breaking This is just a list of possibilities that I'd like to see if that happens, maybe one or two of these idea's, but not all unless a T3 version comes out

1. A buff to warp strength. Kind of like the blockade runners. Make the logoffski/ afk cloakers/ gankers have to work just a little bit harder to pounce a miner

2. Buff the agility a notch so it can speed up to warp just a little bit faster

3. Possibly an extra mid slot, or just a larger base ehp so it can take a bit more of a beating when a battleship spawn/ ganker pops in

4. An increase in the number of drone control.
5. Maybe a cloaky barge that has the advantage to be able to cloak near roids/ cans in a belt. But thats just more of a "Hey, that would cool" idea I'd even be happy to sacrafice a little cargo room for some of those options.
I do not think weapons should be put on a mining ship unless we're trying to push miners to see a need to train weapons skills.

IMO Of course improving mining over all is in dire need. I'm not in favor of throwing in a bunch of hurdles to make mining a pain in the rear/ easier for gankers, but doing something to add interesting new things like identifying roids by color or something would be ok. I'm definatly in favor of making very small static belts in high sec, and lowering the number of them, and fading to all grav site type belts by .7 or .6 systems

As others in this thread have said high sec should only have roids that consist of the lower quality ores, low sec should have the mid range ore's, and null should have the higher end ore's.

When the ships are being rebalanced they could even adjust the building material amounts so that each race has differen't mineral requirements. Like caldari base mineral be trit, Amarr base material as pyr, Minmatar's base mex......Well, I think you get the idea.

Either loot drops should be cut out of rat loot, or refining amounts should be drasticly reduced. Preferably the rat loot drops should be eliminated in any system below .8 and spawn frequency greatly reduced. Although if bounties are increased noobs would have more bank roll to buy equipment.(Or something like that) making the building of T1 items that are mostly considered junk worth the time and needed. Hopefully making industry be important enough to PvP that the two have to depend on each other more. (Although I am phappy with some of the current changes announced in reguards to war dec's and flagging, as I find PvP fun occasionally and always thought being able to help each other was severly lacking in eve)

Well, thats just some thoughts i have right off the top of my head that could improve mining.

EDITED: Forums messed up the post originally making my eyes bleed trying to read it back.
Avila Cracko
#99 - 2012-03-27 20:06:45 UTC
Hurray for Issler! Big smile

Make us proud! Big smile

truth, the whole truth and nothing but the truth.

Patri Andari
Thukker Tribe Antiquities Importer
#100 - 2012-03-27 22:54:34 UTC
Could you please champion the need for remote refine/reprocess as a part of the manufacturing chain?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown