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Do we want the new graphics upgrade?

First post
Author
Roll Sizzle Beef
Space Mutiny
#221 - 2012-03-25 20:51:00 UTC
I bring my meager text in support of moar graphics. Just another step forward for internet spaceships.
T'amber Anomandari Demaleon
#222 - 2012-03-25 20:57:55 UTC
Why are we even voting on this.
The answer is obvious.

OP, perhaps a little deeper explanation on what people are voting for (even if unneccessary)?

www.shipsofeve.com

Roll Sizzle Beef
Space Mutiny
#223 - 2012-03-25 21:02:17 UTC  |  Edited by: Roll Sizzle Beef
T'amber Anomandari Demaleon wrote:
Why are we even voting on this.
The answer is obvious.

OP, perhaps a little deeper explanation on what people are voting for (even if unneccessary)?



Because CCP said they are going to be monitoring forum/game/etc reaction on rather it would be a good idea to pursue such an upgrade at this point in time. Its going to happen... eventually. Its all on how soon we want resources dedicated to this and the fervor we have for such an upgrade.
ivar R'dhak
Deus est Mechanicus
#224 - 2012-03-25 21:07:40 UTC  |  Edited by: ivar R'dhak
CCP Peirz wrote:
DirectX11 requires Windows Vista or better -- no Windows XP.. The DirectX9 client is not going anywhere anytime soon!
Good.
Though I`m pretty sure this whole thing is more of a marketing gimmick, have also a +1 from me.
Even if it means I have to get rid of my trusty old WinXP and get a Nvidia for the PhysX. Cry

(Pricing of the GTX680, Nvidia R U out of yer fricken minds?? Evil )

BTW, hope it stays all in one client and we won´t get another "OLD - NEW client" situation once you´re done with implementing Dx11.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#225 - 2012-03-25 21:12:37 UTC
ivar R'dhak wrote:
CCP Peirz wrote:
DirectX11 requires Windows Vista or better -- no Windows XP.. The DirectX9 client is not going anywhere anytime soon!
Good.
Though I`m pretty sure this whole thing is more of a marketing gimmick, have also a +1 from me.
Even if it means I have to get rid of my trusty old WinXP and get a Nvidia for the PhysX. Cry

(Pricing of the GTX680, Nvidia R U out of yer fricken minds?? Evil )

BTW, hope it stays all in one client and we won´t get another "OLD - NEW client" situation once you´re done with implementing Dx11.


It'll just be asetting. turn on or off.

Like HDR or AA

http://dl.eve-files.com/media/1206/scimi.jpg

ivar R'dhak
Deus est Mechanicus
#226 - 2012-03-25 21:16:33 UTC
MotherMoon wrote:
ivar R'dhak wrote:
CCP Peirz wrote:
DirectX11 requires Windows Vista or better -- no Windows XP.. The DirectX9 client is not going anywhere anytime soon!

BTW, hope it stays all in one client


It'll just be asetting. turn on or off.

Like HDR or AA

Guess you´re right, I´m just a bit on the cautious side.
Flamespar
WarRavens
#227 - 2012-03-25 22:34:08 UTC
This graphics upgrade should include better ship explosion too.. like the one they should with the ship breaking in half .

I wants
Glockshna Quant
Versatility Production Corporation' LLC
#228 - 2012-03-25 22:55:16 UTC
**** YEAH.

This could open up so many possibilities for graphics sexiness. One thing I think CCP needs to be sure they keep in mind when doing this. Make sure it can be disabled for those who want to multibox more than 2 or 3 characters. The scale-ability portion of the presentation should cover that bit quite well.

~GQ
Kethry Avenger
Ministry of War
Amarr Empire
#229 - 2012-03-25 23:05:46 UTC
All 3 of my accounts would like the upgrade.

+3
BlitZ Kotare
Imperial Academy
Amarr Empire
#230 - 2012-03-25 23:31:44 UTC
Do Want. What I saw from the Fanfest stream looked great.
Deathwing Reborn
#231 - 2012-03-25 23:31:56 UTC
Yes, I would like to see this happen. I would like asteroid interactment as well as the other nice things it provides.
Ogogov
Arpy Corporation
#232 - 2012-03-25 23:32:34 UTC  |  Edited by: Ogogov
So an actual copy of this video is currently nowhere to be found on the entire internet?

*edit*

Here we go:

http://www.youtube.com/watch?v=yNxb_nOKcxs
PaTrond
Doomheim
#233 - 2012-03-25 23:38:45 UTC
Of course we would like the update!

The system (adjustable detail level) you've made is pretty much normal in tesselation, but it's awesome as it's adjustable, and therefore hardware friendly. Just hope you'll do more work to the shaders. Oh, it's double win! You don't have to worry about the models for a long time, giving you more time to focus on other stuff, which means we will have more! \o/
Terazul
The Scope
Gallente Federation
#234 - 2012-03-25 23:54:00 UTC
I'd just like to note that, if this gets done, then it needs to be done alongside ultra-high-resolution textures. As it is? I can literally count the pixels on the ship texture. The filtering helps blur it out, but it's still a blurry, un-detailed mess, with the tesselation only helping to hide it in certain areas.

Even in EVE right now, anything capital-class looks really blurry viewed from up-close. Hell, even frigates are starting to get a little long in the teeth if you zoom up close to them (kind of important for machinima, ya know?). I'm aware that CCP currently has the uber-high-resolution source textures squared away somewhere - it's just a matter of compressing them and shipping them out. Hell, I'd like to see that get done first, as it can have a major impact on visual fidelity.
Javelin6
#235 - 2012-03-26 00:26:56 UTC
Do it.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#236 - 2012-03-26 02:52:13 UTC
Terazul wrote:
I'd just like to note that, if this gets done, then it needs to be done alongside ultra-high-resolution textures..



No it doesn't, don't speak on things you don't understand. It literally takes new art, just tweaks for ships where the effect looks bad.

Eve already has all of it's texture in 8 times the resolution back at CCP. Think about it, when your making a game, you render big, you paint big, and then you optimize. This allows you to make graphics updates in the future if you wish without tons of work.

The textures in eve are actually very flat now, with the normal map taking over much of the detail. Think about it, you don't have things like vents, or lines on the diffuse map, if the geometry literally changes. There is no reason for anything but color information, everything is done in layers, and usually at 4098x4098

http://dl.eve-files.com/media/1206/scimi.jpg

Maharal
Klaus Talmudic Academy
Games of Divinity
#237 - 2012-03-26 05:53:48 UTC
Yes, Do It!
Maharal
Klaus Talmudic Academy
Games of Divinity
#238 - 2012-03-26 05:55:52 UTC
yes!
The Hamilton
Sebiestor Tribe
Minmatar Republic
#239 - 2012-03-26 06:04:21 UTC
No

Tessalation seems to have a limited life span in the future. This time should be put towards real game-play improvements instead.
xxxak
Perkone
Caldari State
#240 - 2012-03-26 06:05:47 UTC
DO. IT. NAOOOOOOOOOO.

Please.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]