These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Fanfest: Factional Warfare

First post First post
Author
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#101 - 2012-03-25 04:08:05 UTC
http://www.tentonhammer.com/eve-online/interviews/inferno-part-one

Soundwave talks about FW in an interview near the beginning of this video. Kinda sounds like the Inferno changes outlined at Fanfest are pretty much set at this point, so if you hate them I'd be pretty vocal about it now.

Perhaps Hans could encourage some CCP devs/CSM7 members to have an in-game chat session with players or something about FW? (advertised by CCP so people actually know about it and show up of course)
Damar Rocarion
Nasranite Watch
#102 - 2012-03-25 04:16:52 UTC
Fleet Warpsujarento wrote:
"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular.


What do you care? You are a spy alt. You WANT people away from caldari militia.

Fleet Warpsujarento
Doomheim
#103 - 2012-03-25 04:51:47 UTC
Damar Rocarion wrote:
Fleet Warpsujarento wrote:
"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular.


What do you care? You are a spy alt. You WANT people away from caldari militia.



Yes, and my main is a member of GalMil, you dunce. This is about the health of FW in general, not about point scoring in your own little corner of the warzone.
Hans Jagerblitzen
Ice Fire Warriors
#104 - 2012-03-25 05:48:46 UTC
Damar Rocarion wrote:
Fleet Warpsujarento wrote:
"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular.


What do you care? You are a spy alt. You WANT people away from caldari militia.



Seriously, Damar. Do not derail discussions or try to shut someone up because you don't like them in-game. When we're here, in a public forum, disussing the future of a feature that is on the operating table bleeding out, there isn't any time for name-calling and factional bickering.

We're all militia pilots, with a vested interest in making sure we're heard loud and clear during what small window we have before CCP dumps everything on Tranquility in May. I can not emphasize this enough, everyone. We need to be very specific in addressing the changes CCP has offered at Fan Fest, because discussing directions for the feature that differ wildly from what is on the table are at this point a waste of time.

We need to be discussing cynos, infrastructure, LP payouts, Militia Tab UI improvements, and Station lockouts. Oh, and some silly business involving datacores. THIS is what is what we need to chime in about, because that is where they've already invested some time and resources and will likely hover around those topics moving forward. We can shape them, at very least, or block the worst of them, but coming up with wild new "what if's" at this point just don't serve us well.

Let's keep it grounded and respectful everyone, and not let in-game drama bleed into this. If you're in Faction Warfare, consider how these changes affect neutrals in our area. If you're not involved in Faction Warfare at the moment (and haven't been) respect those of us that DO participate in the feature and our right to protect something that is the very reason we play the game.

I'll have more to say soon, but for now we need to keep the feedback stacking up. Tell for your friends and corpmates to get onto the forums, even if they haven't before, and speak up.

Also, start sending me mail. If you've written a page of text, don't just post it here, send me an Evemail. It helps with my organization and I'm beginning to gather notes now that I'm elected and can filter this to the developers much more efficiently.

Thanks everyone for all your help! I'm going to need it if we're going to help make sure this is done right.

CPM0 Chairman / CSM7 Vice Secretary

Damar Rocarion
Nasranite Watch
#105 - 2012-03-25 06:38:57 UTC  |  Edited by: Damar Rocarion
Fleet Warpsujarento wrote:
Yes, and my main is a member of GalMil, you dunce. This is about the health of FW in general, not about point scoring in your own little corner of the warzone.


Spy alt, known for leading general militia members (aka "noobs") to their deaths and trolling miltiia chat with useless intel and assorted crap. And YOU are talking about health of FW with a serious face. At least man the f..k up and post with your main.

Hans Jagerblitzen wrote:
Let's keep it grounded and respectful everyone, and not let in-game drama bleed into this.


Frankly, i'm sick and tired of this bulls..t argument. Where were demands of respect and courtesy when people responding to this very thread were sending me death threats and accusing me of pedophilia?
Miranda Bowie
Doomheim
#106 - 2012-03-25 08:34:12 UTC  |  Edited by: Miranda Bowie
Just one player's opinion (and a relatively new one's at that):

Much of the fun of faction warfare is infiltrating enemy space, and getting back out alive (or not -- lol). Being able to simply dock up in enemy systems like it's any old system is incredibly lame and takes much of the fun out of it. I'm looking forward to docking up in enemy space being made an impossibility.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#107 - 2012-03-25 10:17:53 UTC
Damar Rocarion wrote:
Fleet Warpsujarento wrote:
Yes, and my main is a member of GalMil, you dunce. This is about the health of FW in general, not about point scoring in your own little corner of the warzone.


Spy alt, known for leading general militia members (aka "noobs") to their deaths and trolling miltiia chat with useless intel and assorted crap. And YOU are talking about health of FW with a serious face. At least man the f..k up and post with your main.

Hans Jagerblitzen wrote:
Let's keep it grounded and respectful everyone, and not let in-game drama bleed into this.


Frankly, i'm sick and tired of this bulls..t argument. Where were demands of respect and courtesy when people responding to this very thread were sending me death threats and accusing me of pedophilia?


dude, it's a game. eve is a video game.

http://dl.eve-files.com/media/1206/scimi.jpg

Damar Rocarion
Nasranite Watch
#108 - 2012-03-25 10:47:13 UTC
MotherMoon wrote:
dude, it's a game. eve is a video game.


Yes. And it would be awesome if gallente players would treat is as such instead of resorting to behavior mentioned and then saying they don't take the game at all seriously and are in it for the fun, when everything proves the opposite. And that it is Caldari's fault all along.
Cearain
Plus 10 NV
#109 - 2012-03-25 12:37:20 UTC  |  Edited by: Cearain
Bloodpetal wrote:
To touch on the illness issue....


The players that used to care about FW left because there were no consequences. It's deteriorated to the point that ONLY "Fight Clubbers" are in FW.



While I would agree some people may have left because of no consequences, this statement seems falsely assumes no dockign is the only consequences. Moreover it ignores the numerous other reasons people left faction war over the years of neglect:

1)bugs that weren't fixed quickly: running plexes while cloaked, timers thta woudl continue to run after you left a plex

2) The sides became very lopsided. Gallente active numbers were extremely low when Caldari were very high. Lots of people left amarr when RKK brought huge numbers. Adding negative consequences - especially one that will force people to do all the fighting in 2 or 3 bottleneck systems will make this much worse. What will they do about this??

3) Lets give some credit to other parts of the game: Some people really want to do cap blobs, or wormholes or explore other parts of new eden, or become space rich from running incursions. And yes on the flip side some people are not cut out for small scale pvp. But that doesn't mean there should be no mechanic promoting it.

4)Bad mechanics like the after downtime spawn mechanics thta was just now fixed. Repping your own militia gave you standings hits with your own faction.

5) Carebears may have left after the missions got a nerf. (not saying I care but it likely was a cause for people to leave.)

6) people got butthurt with someone in the militia and left.

I mean these are just a few of the numerous reasons people have left. Some are good but most of these reasons 1-4 ccp could have easilly addressed in the first or second expansion after fw was released.

But yes people have complained about no consequences. But the idea that you can't dock anywhere in a system that was occupied byt he opposing militia was almost always rejected by the majority of players every time it was brought up. It was brought up allot, not because it is a good idea, but because this mechanic already exists in null sec. So it doesn't take any creativity to come up with it. I don't think anyone has ever said "I am leaving because i don't want to be able to dock in npc stations in low sec."

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#110 - 2012-03-25 12:48:24 UTC
Miranda Bowie wrote:
Just one player's opinion (and a relatively new one's at that):

Much of the fun of faction warfare is infiltrating enemy space, and getting back out alive (or not -- lol). Being able to simply dock up in enemy systems like it's any old system is incredibly lame and takes much of the fun out of it. I'm looking forward to docking up in enemy space being made an impossibility.



Its not really enemy space. Its part of the warzone where whose space it will be is up for grabs. Even concord steps back and allows us to fight over it. The stations that allow us to dock are simply agreeing with concords rules.

But I see you are a new player indeed. Let me say that this is how it is sov null sec and there are numerous reasons lots of players don't want that same stuff everywhere in the game. If this is a big issue for you there are lots of null sec corps that are new player friendly. Test alliance is one Space monkey alliance is another and I am sure there are many more. Look into it.

If fast combat where you can quickly reship and get back into fights at several places in the war front is not for you then fw may not be a good fit.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#111 - 2012-03-25 12:58:21 UTC
Ok I'm going to post my worse fear here I hope ccp proves me a fool for even thinking it:

CCP will make faction war into crap for small gang pvp but increase the isk you can make from it so much that lots of players will join. I mean lots of players will join to check it out anyway whether the changes are good or bad but if they give mad isk like incursions on top of that many will stay.

When lots of players join CCP will say yay success! And leave Faction war to rot.

The only thing I can say to them if you want to have any real indicator of how well you did, do not just throw tons of isk/lp items at it.

Please also have diagoras or someone properly guage how many people are gettign small scale fights through out the fw systems now compared to how many in what specific sytems will be happening 8 months after you make your changes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#112 - 2012-03-25 13:48:50 UTC
Dirael Papier wrote:
http://www.tentonhammer.com/eve-online/interviews/inferno-part-one

Soundwave talks about FW in an interview near the beginning of this video. Kinda sounds like the Inferno changes outlined at Fanfest are pretty much set at this point, so if you hate them I'd be pretty vocal about it now.

Perhaps Hans could encourage some CCP devs/CSM7 members to have an in-game chat session with players or something about FW? (advertised by CCP so people actually know about it and show up of course)


I got the impression that while they're "on schedule", FW is going to be a slow iterative process one step at a time, with evaluation of how players react to it between steps. It's a little bit deeper in the interview.
Shepard Book
Underground Stargate
#113 - 2012-03-25 14:02:51 UTC
I think the no docking in enemy stations and cyno jammers or even jump bridges are great ideas. People want more to fight over and this will give them that. It would be still quite easy to have most your assets in a safe place and these ideas should bring the big groups into the picture and give more targets. I can not help but think the ranking system should be a part of the cyno / jump bridge part.

I am interested to see how rank perks will be brought into the game. I have never done FW but have spent years in 0.0. The proposed changes have me seriously looking at FW as a reason I may want to come back to the game and bring ships out of mothballs.

BTW, FW really needs overhaul in the wiki. Objectives, Missions, how to gain standings are all kinda fuzzy there to me. Let alone the corps involved on each side for recruitment. Warfare and tactics section in forums seems like a joke to support this as well.
Drew Solaert
Aliastra
Gallente Federation
#114 - 2012-03-25 15:42:33 UTC
I'm all for the banning of people docking in enemy stations. Plays out more strategically, if you do get your ships locked in it opens up a whole new area of Courier contracts/shady deals/fire sales as well as giving a reason to actually fight back

What I'm interested to know is say there is a Transtellar Shipping station in Caldari owned black rise, would we still be able to dock there, as it is a Gallente station. If so that could add a whole new dynamic of outposts in hostile space we could use. Allowing both races to dock in these stations (as they can hardly stop the Caldari docking there) could lead to potential new trade points and flash points.

I lied :o

Bloodpetal
Tir Capital Management Group
#115 - 2012-03-25 15:56:52 UTC  |  Edited by: Bloodpetal
zero2espect wrote:
@Bloodpetal
i think you misunderstand a lot about my point of view. and i think many of your ideas are pretty ridiculous.


I understand your point of view pretty well.

You don't care about FW Plex, Sovereignty, you don't care about Consequences for FW, you don't like 0.0.

Is this statement wrong? If not, then I understand your viewpoint.

All you want is LP for PVP kills. Then you think everything would be great, and all the rest of the stuff here would make you giggly and happy.

Quote:
i told them that everybody in the room knows that if ccp simply halved the payout of LP on faction missions, and gave us LP for every ship kill or plex we cap, that will fix 95% of the problems we have (not getting fights, making plexing valuable)


I UNDERSTAND your position pretty well. You stated it pretty explicitly and clearly.


It's not surprising you think my ideas are ridiculous, because you think CCP's ideas are ridiculous.

I see a lot of my thoughts in CCP's ideas.

I am not supporting nor detracting from CCPs ideas, just drawing parallels to what I wrote up last year. Neither am I taking any credit for any of CCPs ideas.

I proposed taking systems through a player made decision process - CCP proposes you can dump LP to slow down infrastructure gains, make improvements, etc - A player made decision process.

I proposed having Incursion AI in the plexes, and stop/despawn/distract the current NPCs They want to put incursion AI's in the plexes, and stop spawning the NPCs in the plexes when PVP happens.

I proposed having more visible Faction warfare stats/focus on members so that new players have someone to look up to - they want to create ranking boards for FW pilots.

3 examples I can draw on right now.

These are all CCPs ideas - I just agree with their thought processes.

So, yes, it's not surprising you think my ideas were/are ridiculous when you think CCP's ideas are ridiculous.


I also think that using "if you Like Station Games" as an argument to ANYTHING is like using [An Ubiquitously Disliked Former German Leader whose name is censored on the Forums.] in an argument. You lost. Anyone who "likes" station games has a ridiculously off cue idea of "fun" and definitely does NOT represent the majority of PVPers and CCP will never design a game for Station Gamers.

So, the moment you said anything REMOTELY like that Zero, I totally lost any respect for your argument for a more PVP centric FW, because it's clear that you're not interested in something that benefits a greater good. You're interested in Station Gamers.

/gag/

Thanks, I'm going to respond to some other great people in this thread now. Been a pleasure.

Where I am.

Bloodpetal
Tir Capital Management Group
#116 - 2012-03-25 16:20:22 UTC
Cearain wrote:


While I would agree some people may have left because of no consequences, this statement seems falsely assumes no dockign is the only consequences. Moreover it ignores the numerous other reasons people left faction war over the years of neglect:



I want to be clear that not docking in stations is not the only consequences available here. And I'm honestly not sure how I feel about no docking in stations.

To respond in like :

While I agree that not docking in stations is a form of consequences proposed, it isn't the only form of consequences proposed by PVP :

1 The ability to decide where you want to hit aggressively
2 The chance to make LP for making PVP kills in FW
3 How you want to upgrade a system
4 The ability to activate a Cyno Jammer (I'm not a big fan of this one)
5 The ability to put LP into a pool and get bonuses and perks for putting that LP in, etc.

My responses to the "fight clubbers" were focused at making the point that focusing explicitly on Fight Club mechanics and then kicking and stomping the CCP is going to ruin their gameplay is selfish and short-sighted.

It's like telling a child "I'm going to take this cookie away, but I"m going to take you to the candy store" and then they insist on grabbing onto the cookie for dear life. Same exact mechanic going on here.

I think the FW guys need to think LONG and HARD on what they want from this system being proposed, and give a solid response, especially given you now have a CSM representative on the field.

At which point, I'd like to congratulate Hans on a CSM position!Bear

Great job mate. I'm sure you're going to really do a great job out there.

Where I am.

Anja Talis
Sal's Waste Management and Pod Disposal
#117 - 2012-03-25 16:22:27 UTC  |  Edited by: Anja Talis
War isn't just about killing soldiers. People don't go to war just as an excuse to shoot at their counterparts on the other side. It's about achieving games and goals. Taking territory, changing a way of life seen as abhorrent to your own, removing a threat from your, or an allies borders. Killing the enemy is just something in the way of achieving those goals.

You guys in faction warfare are supposed to be part of a grand story about the clash of the factions. The release and repatriation of millions of Minmatar slaves from the Amarr and the retaliation of the Amarr back to those liberators. The recapture of Caldari Prime from within Gallente space the consequences falling from that.

Faction warfare should be another perfect way for players to feel like they can fully take part in creating the history of Eve. Each battle around a plex which results in a system being turned should be a thread in the tapestry of Eve background and storyline. 50 of those battles should lead to a change in the structure of the Eve universe and perhaps immortalised in the Eve canon, perhaps even the outcome of a sequence of player battles immortalised in CCP TonyG's next book.

That is what Eve is about, and ties into what CCP Pokethulu was saying when he was talking in the CCP Presents keynote. He'll use these stories to tell the world about Eve and get us new newbies to shoot at, make friends with and eventually be p0wned by.

All of the above though is dependant on the game play needing to be fun. As Hans is saying above, we need to be constructive and work together that what is produced by CCP is fun to play, but we need to bear in mind that what FW is right now isn't right and needs to change substantially.

There needs to be consequences, otherwise it isn't war.
It needs to attract new people who want to fight for their faction to drive the eve storyline
It needs to be fun and fulfilling.
zero2espect
Space-Brewery-Association
#118 - 2012-03-25 16:33:11 UTC  |  Edited by: zero2espect
again you just prove you have no concept of what my motivations are. I couldn't give 2 hoots about LP. i currently have about 85k loyalty points in the bank. I couldn't care less about how LP is given out except in terms of how it will generate fights.

all the LP I've earned is by running mission fleets to get few boobs some standings and isk rolling in. so seriously, just stfu because you don't even know who I am or what we do. you want to log in and undock and participate in fw more than once or twice a week and tell me about me, great. 79 odd kills to your name, its obvious you're not a pvp guy. great, but don't go making out you're some fw expert. half of us on comms have never even seen you before. still, its good for a laugh.

I don't hate 0.0 at all. its just that for roaming pvp there is little reward for the risk, basically because of the mechanics being discussed by ccp as the fixes for fw. all the benefits go to the people who play and pay eve as a job.

also I care about fw quite a bit. I break my bank for the corp, Amarr and the militia in that order. which if you were ever in space, you would know.

i think I have played station games, twice in 8 years. but again you wouldn't know. in my fleets there is even "no camping stations" rules. ask around.

there is a clear direction that I could argue if I wanted to make fw better for me. what I propose isn't best for me at all, but I genuinely think it would be best for fw based on you know, actually being part of it actively.

you really have to stop being so personal and offended. its just words, and let's face it. ccp only listen if 50k people unsub, so you're going to get your way anyway. hell maybe I'll be proved wrong and it'll be happy days.

edit: oh sorry its just been pointed out to me that you're a bit of forum warrior. that's probably why you're getting all personal because your epeen had been threatened. sorry, I usually only come to the forums for a laugh our to try to make the game better in some way. sorry Hans, our new csm overlord. I will try to be good now.

edit while i fix the tablet typos (i've been sitting on a tour bus going around iceland last 7 hours): bring back the 60 vs 60 bs fights i say! btw where are the other fw guys. they should be all over this thread? i'd even listen to the ideas of a few active mim pilots.
Anja Talis
Sal's Waste Management and Pod Disposal
#119 - 2012-03-25 16:55:45 UTC  |  Edited by: Anja Talis
zero2espect wrote:
joining my comments from another thread into here:
i think it's a really really bad idea and is going to turn eve fw into a job. you will log in each day and hope that the system that you're in hasn't been flipped while you were asleep and you have locked yourself out of your ships, corp hangers, medical facilities etc. you lose access to everything in the station (corp hangers anybody???).

It's war. You don't keep your assets in vulnerable locations. You develop supply lines to the front line, keep your fleet protected, use the 24 hour availability of players to protect certain locations against assault and if after all that you lose a bunch of stuff? Well that's war and it's a big deal. When you run it back and liberate your ships it's a bigger deal and you all have a great reason to celebrate.

The other way? You can reship where you like, so it doesn't feel like there is a front line, just like a bunch of guys flying ships, kinda just like low sec.

zero2espect wrote:

this in turn means that everyone starts keeping their ships in tuo or other nearby hi-sec systems and that has the massive impact of slowing down reships and making it harder to get and escalate fights. it means that people don't join fleets for pvp that also may involve system flipping, they join fleets because they HAVE to keep running plexes. this sucks

That's one way to look at it, or instead the war focuses on key systems which you have to keep and spend a lot of effort keeping, and expend a lot of effort trying to taking your enemy's equivalent system. Or perhaps you work hard to isolate it, forcing a choke situation where it is easier to control how your enemy reships? This is great stuff!

zero2espect wrote:

the idea is that each corp/player out of the goodness of their hearts, piles massive amounts of LP into "upgrading" systems they have capped to make them harder to re-cap and to eventually activate a cyno jammer. let me make it clear - corps and players have to spend THEIR LP into levelling up the systems......so instead of people using LP to get slicers with which they do some PVP and keep things rolling, they have to instead give it all up for the benefit of the faction.

Or the people who just want shiny ships buy shiny ships. Others instead invest it all upgrading systems because they like holding the territory and fly the serviceable T1/T2 ships, or just spend ISK like every other play for them and get them off the market.. Others balance it between the two, keeping systems safe with donations and getting ships.

zero2espect wrote:

in reality, 1 or 2 corps and one or 2 players will care enough to do it a lot and it will not have much of an impact on anything apart from where we base our ships. this has monumental issues with other citizens of losec btw and massive repercussions for what might happen to fw. i'm sure that amarr doesn't want PL to join mims (for example) just so that they control the cyno jammer in make.

Why does it have monumental impacts on other citizens? (Cynojammers excluded and that's hotly debated..) We've not really seen any of the ideas for these upgrades yet (beyond financial and "rats on gates"). Instead, why not come up with some good ideas which the FW guys would like?
Anja Talis
Sal's Waste Management and Pod Disposal
#120 - 2012-03-25 17:09:57 UTC  |  Edited by: Anja Talis
zero2espect wrote:

my idea with the cyno jamming (i think it could be a really good combat tool btw) is this. anybody can trade a fairly massive amount of FACTION LP in to receive a data-chip or activation key. this can be traded, sold, killed in a cargo bay, anything. next to every faction warfare i-hub is a cyno jammer. sitting there in space. happy as you like. If your faction holds the system sov, anybody in your faction can warp to the cyno jammer, insert the LP bought microchip and fire the cyno jammer. in 60mins or DT the cyno jammer turns off. this increases the value of system ownership, gives us something juicy to see on killmails, is really simple, means we dont really really upset other losec citizens and gives us another tool to bring back the days of 60 vs 60 bs fites in kourm/auga. most importantly it is easy to implement and communicate rather than escalating levels of sov in losec???? wtf

Sounds like a good idea, but what is to stop PL joining up and keeping their cyno lit 24x7? Or can it only be activated for a short period, limited times per day?

zero2espect wrote:

next i said the station stuff is just crazy. just plain crazy although personally i can live with it (it's just like 0.0 mechanics where you lose a station you just trade all your stuff to a neutral alt or an alt you have in the enemy corp/alliance and get it all out). but it will SIGNIFICANTLY decrease the tempo of getting the bigger fights escalating. if you like station games this will screw you as well. all of a sudden everyone will have 5 guys in corp and 50 guys as neuts ready. it will seriously make it harder to get people to come into FW as the risk (or pain the bum anyway) goes up significantly

Would impact the tempo a little yes, but would add a more warlike feeling to the combat. You'd need supply lines set up, critical locations you have to defend and critical enemy locations to try and take. Getting rid of 'station games' can only been seen as a good thing imo.

zero2espect wrote:

i pointed out that if they implement the changes it will cascade fail the smaller militias as people wont want to join the losing side as there will be too much money to make on data cores on the winning side. just like the alliance changes have really boosted the mims and basically cut the heart out of amarr in recent weeks

Perhaps there should be some sort of incentives created for the losing side? Perhaps they get more LP from player kills? That sort of thing?

zero2espect wrote:
on the avatar side they are looking at things like faction warfare medals, uniforms and accessories that can be purchased on the faction LP store and applied to your toon. they will look at ways to get the uniforms to update with ranks and stuff that you have earned in FW. no promises though.

Awesome :)

zero2espect wrote:
I told them that everybody in the room knows that if ccp simply halved the payout of LP on faction missions, and gave us LP for every ship kill or plex we cap, that will fix 95% of the problems we have (not getting fights, making plexing valuable). if they did this right now, and then spent months working out whatever they want to do next, this would be the best approach to take. most people in the room like this and i got a pretty good round of applause for it.

That might "fix" the problems you guys are seeing with FW but is it going to invigorate it and get people excited in it again? It's WAR! It's supposed be dramatic, filled with effort, heartache and exhilaration. If those changes just end up with the same numbers of people feeling a bit happier and being a bit richer, it hasn't really fixed anything.

I love the idea of FW tbh. I'd love to take part in the story, fight for a cause, be part of a large militia with a mission, but right now? It's just what I'm doing now in low sec, but with no gate aggression tactics (which are fun), sec status worries and a bunch of plexes which aren't very exciting. You'd only see me running them for money, which isn't very "warrior of the militia" like!