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Question: CCP about drones&stuff?

Author
Tanya Powers
Doomheim
#1 - 2012-03-25 14:20:39 UTC  |  Edited by: Tanya Powers
My question goes for CCP


As you guys have certainly read over time stuff about drones I wanted you guys to answer my curiosity, and maybe some other dudes around, about your short term goals about drones

Drones themselves

-more dps
-more e-war choices (not only ECM)
-better defenses-->is it really normal you can instantly pop every drone with single bomb but not small ships?
-better mobility: hell why train T2 ogres for the average use when travel time it self is a complete waste of dps at the point that using small or medium drones make you have overall better dps

Ships

-5m3 drone capacity isn't something really ridiculous considering the points above

-almost every ship in game can make use of drones, will there be possible at some moment to bring back the specific ability for drones boats to deploy more than 5 drones? -it's a hell of commitment to train all drones this should bring some benefit

-isn't "bandwidth" a limiting factor for better drone improvements and ships balance? -proteus/ishtar suffer from this hardly

-are there any plans to introduce a new drone ship or revamp Dominix aesthetics, this ship being so important in Eve culture I'd rather opt for some kind of choice when building the item? -just and idiotic idea as I can have many of those but in my eye it's important to keep some basics while adding/revamping stuff and Dominix is maybe THE reference for Eve history, therefore important to keep it as, but an option should be possible

Graphics

-drones graphics have significant impact on client performance that go over the roof in fleet battle
-drone models being something we want to watch from time to time? -fighters & bombers are supposed to be ship size
-weapon/E-war effect


So after throwing this pave of silly stuff you might as well not be willing to answer, I'd like to know your actual work around these points and opinions, what are your plans, in fact to be more precise I want to know more about drones than a shot showing a salvager drone.

Thx Blink

Addendum (Thx Roime)

- revamped Drone control UI (I saw the wonderful Punk post something about giving drones module-like buttons in the HUD, this could work, basically anything that gets rid of the drop-down menu hell)

- at least make the drone window behave so that launched group gets expanded, and recalled group collapsed, not the other way around! It's terrible and utterly useless, unless the drone received damage is displayed also for drones in the bay

- Drone implants (drone damage modules seem to be in the works, might answer your first point!)

- repper drones should work on your own ship

- dedicated drone boats should receive bonuses to EWAR drones as well

- fix the ships so that Gallente has the best drone recon (currently Pilgrim), and best drone pirate ships (currently Gila and Rattler) (obviously not so serious but I demand superior drone glory for Gallente!)

These of course are not old rabble or demands but rather particular points that actually some players would like to see some senior Dev or whoever has the ability, to comment for us.
Thx
Schmacos tryne
Norsk Testosteron
#2 - 2012-03-25 15:14:04 UTC
Supported - AND - something terribly strange even with webbed / TPs small targets not getting hit unless you shift targets (looks like a range problem)...
bassie12bf1
Republic Military School
Minmatar Republic
#3 - 2012-03-25 15:16:59 UTC
Tanya Powers wrote:

-more e-war choices (not only ECM)

Already exist, not used very often.
Roime
Mea Culpa.
Shadow Cartel
#4 - 2012-03-25 15:31:08 UTC  |  Edited by: Roime
Good stuff, supported!

I'd like to add some of my wishes:

- revamped Drone control UI (I saw the wonderful Punk post something about giving drones module-like buttons in the HUD, this could work, basically anything that gets rid of the drop-down menu hell)

- at least make the drone window behave so that launched group gets expanded, and recalled group collapsed, not the other way around! It's terrible and utterly useless, unless the drone received damage is displayed also for drones in the bay

- Drone implants (drone damage modules seem to be in the works, might answer your first point!)

- repper drones should work on your own ship

- dedicated drone boats should receive bonuses to EWAR drones as well

- fix the ships so that Gallente has the best drone recon (currently Pilgrim), and best drone pirate ships (currently Gila and Rattler) (obviously not so serious but I demand superior drone glory for Gallente!)

And last but not least:

Please give Myrmidon 100mbit/s bandwidth Cool

.

Tanya Powers
Doomheim
#5 - 2012-03-25 15:48:16 UTC  |  Edited by: Tanya Powers
bassie12bf1 wrote:
Tanya Powers wrote:

-more e-war choices (not only ECM)

Already exist, not used very often.



You will excuse my English low lvl of writing and comprehension, I'm not English native. In fact when I say, or someone says more than ECM drones it implies that we are aware of other drones existence, but also aware that those are inefficient to the point wasting minerals to build those is a crime. Lol

Addendum to main post from Roim post (thx) and expecting CCP to maybe comment these points.
Masikari
State War Academy
Caldari State
#6 - 2012-03-25 15:49:58 UTC
Supported! +1
None ofthe Above
#7 - 2012-03-25 15:52:10 UTC
New modules session talked about introducing a Drone damage bonus module.

The only end-game content in EVE Online is the crap that makes you rage quit.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#8 - 2012-03-25 16:39:42 UTC
Supported +1

Drones were supposed to be the "Gallente racial weapon system", according to the tutorial, just like Caldari have missiles and Minnies have projectiles and Amarr have lasers. But all other weapon systems had some power creep - added rigs, added modules, etc., to improve their performance. Drones, as far as I know, remain largely unchanged. And due to the 5-drone limit and bandwidth, a Gallente "drone boat" is seldom better than an Amarr "drone boat", for example.

Really, I feel drones need to be looked at. Drone AI is still very wonky, even focus fire is still not working 100% of the time. The drone settings panel UI is horribly outdated. ECM drones need to be looked at - I'm sure you have statistics, so check them and see how many times webifier or neut drones have been used in the last year compared to jammer drones. Etc., etc.

Would love to see drone situation looked at. And with ship rebalancing coming in Inferno, there's no better time than now.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#9 - 2012-03-25 16:57:25 UTC
The geddon and the phoon can use 5 heavies. The domi can use heavies. The geddon and phoon get reasonable dps from their guns and the domi doesn't (unless gank fit where it has really bad EHP). Sounds fair.

What if you make the domi incapable of fielding large guns and allowed it to field 10 heavies with BS V?

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Tippia
Sunshine and Lollipops
#10 - 2012-03-25 17:12:43 UTC
The new UI concept they showed for drones was quite… ehm… wonderful. It has some coding and mechanics issues due to how drones work (each being a very distinct in-space object as opposed to, say, a rack of guns), but it basically does almost everything anyone has ever asked for when it comes to controlling drones.

\o/
Tanya Powers
Doomheim
#11 - 2012-03-25 17:19:19 UTC  |  Edited by: Tanya Powers
God's Apples wrote:
The geddon and the phoon can use 5 heavies. The domi can use heavies. The geddon and phoon get reasonable dps from their guns and the domi doesn't (unless gank fit where it has really bad EHP). Sounds fair.

What if you make the domi incapable of fielding large guns and allowed it to field 10 heavies with BS V?


How god yeah, that would be awesome. In one of my old posts about this I was actually asking for more "souplesse" in how you field your drones with a dedicated drones boat that can barely do something else at the same time such as the use of other weapon system (it can but it's not it's main purpose)

If I remember this post was something more or less like this:

7 Sentry - 9 heavy - 10 meds - 12 lights

This might seem overpowered but in fact it isn't, drones tracking travel speed op/falloff distance etc.
Also a new mod named Drone Repair Projector, high slot and to use it you shouldn't need to target your drone directly but right click on your damaged drone on drones menu and use "Repair", 1module repairs 1drone at a time.

There are so many possibilities also for implants and a new variety of modules Tech 1 and Tech 2 that this should eventually be a path choice for all pilot inclined to use nothing else but drones at any given ship size.

Thank you for you supports guys, let's hope CCP will either answer some stuff here or just put a dev blog very soon to appease our thirst of information.
Tanya Powers
Doomheim
#12 - 2012-03-25 17:24:32 UTC
Tippia wrote:
The new UI concept they showed for drones was quite… ehm… wonderful. It has some coding and mechanics issues due to how drones work (each being a very distinct in-space object as opposed to, say, a rack of guns), but it basically does almost everything anyone has ever asked for when it comes to controlling drones.

\o/


Excellent, this means more stuff is being done than a single salvage drone shown in a kind of quick zip-zap stuff Lol

Not that I'm a big fan of drones my self but it's a valid tool in game that is actually suffering of many drawbacks and eventually coding issues.
So many improvements are possible/needed around this tactic or weapon system that I must admit was quite displeased to not hear some serious stuff about, and I'm so sure many many players are so excited with this new mod/drone implementation etc, this could be a good meeting too.



Thank you for this information Tippia.
Nedes Betternaem
Imperial Academy
Amarr Empire
#13 - 2012-03-25 17:39:00 UTC
Tanya Powers wrote:

- fix the ships so that Gallente has the best drone recon (currently Pilgrim), and best drone pirate ships (currently Gila and Rattler) (obviously not so serious but I demand superior drone glory for Gallente!)


If you touch my rattlesnake, I will go on a furry woodland creature killing rampage.
Tanya Powers
Doomheim
#14 - 2012-03-25 17:46:00 UTC
Nedes Betternaem wrote:
Tanya Powers wrote:

- fix the ships so that Gallente has the best drone recon (currently Pilgrim), and best drone pirate ships (currently Gila and Rattler) (obviously not so serious but I demand superior drone glory for Gallente!)


If you touch my rattlesnake, I will go on a furry woodland creature killing rampage.


Hehe I can understand that, In fact all those points come from players expectations and we had no comment about any of them on fanfest atm so I was kinda regrouping essential points that players actually would like to know more about it and see if CCP is willing to comment.

If you want to know my position about Rattlesnake, well Pirate ships are meant to be above Tech 2 ships so even if we already have at some point a tech 2 drone ship I couldn't be on other position than yours, meaning Gila and Rattlesnake indeed should be top drone monsters.
Roime
Mea Culpa.
Shadow Cartel
#15 - 2012-03-26 12:33:17 UTC
Yeah like I said, the Gila/Rattler line was mostly a lolrpish joke.

And this post is mostly a bump.

.

Tanya Powers
Doomheim
#16 - 2012-03-26 12:51:25 UTC
thx Roime

Seems CCP will not even try to comment, most certainly some sort of dev blog is coming out so they have better stuff to do.
Let it die.

RIP
Florestan Bronstein
Ministry of War
Amarr Empire
#17 - 2012-03-26 13:06:20 UTC
Tippia wrote:
The new UI concept they showed for drones was quite… ehm… wonderful. It has some coding and mechanics issues due to how drones work (each being a very distinct in-space object as opposed to, say, a rack of guns), but it basically does almost everything anyone has ever asked for when it comes to controlling drones.

\o/

my impression of the drone UI concept was that it would probably break down pretty hard once you sit in a carrier with a few hundred drones in your bay.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#18 - 2012-03-26 14:25:22 UTC
Anyone have a link or something to the drone UI thing? I did some digging but for the life of me I'm not seeing it.
Tippia
Sunshine and Lollipops
#19 - 2012-03-26 14:34:11 UTC  |  Edited by: Tippia
Florestan Bronstein wrote:
my impression of the drone UI concept was that it would probably break down pretty hard once you sit in a carrier with a few hundred drones in your bay.
You could potentially run out of buttons, yes. The main issue I saw with it was that it didn't seem like it could handle replacement/reinforcement drones without getting really messy. I suppose that, if you could just drag stuff from your drone bay into a drone group on the HUD, and have that drone instantly realise what it's supposed to do (viz. undock and do whatever the other drones in the group are doing), that would be a way to solve it.

I can also imagine it being a bit busy if you have a lot of drones that you need to keep track of or they'll get blasted to pieces, but there is still an upper limit to how many you can field at once — even in the most excessively equipped (super)carrier — and that keeps the complexity in check.

No matter what, though, they would be hard-pressed to make it worse than the "#%& drone window. P

Jame Jarl Retief wrote:
Anyone have a link or something to the drone UI thing? I did some digging but for the life of me I'm not seeing it.
It was a part of a roundtable, and it didn't exactly sound like they were planning to release it (they were afraid we'd frame-by-frame our way through it and think that all those work-in-progress and conceptual designs were locked-down and final). It was more a bit of capturing the air of the new UI than presenting the details… some of us just caught enough glimpses of things we liked to commit it to memory. P
Tenga Halaris
Galactic Traders Union
#20 - 2012-03-28 13:46:48 UTC  |  Edited by: Tenga Halaris
Drone Damage Enhancer II:

22,5% to Drone Damage and 10% to MWD Speed of Drones


You can now build T1 and Faction Modules around it.
Don't give those Drones an Orbitspeed bonus, because this will decrease the DPS due to tracking problems. If you use T2 Drone Nav. Computers, DPS on smaller targets decrease, because your Drones, especially Ogre, which were hitting fine, don't hit that well anymore.

You need to call them back and forth onto the target, because they fly to fast for their new tracking in optimal using said Nav.-Comps.

I'd really like to see something like that:


[Dominix Navy Issue, Heavy Drone Assault]
Federation Navy Drone Damage Enhancer
Federation Navy Drone Damage Enhancer
Federation Navy Drone Damage Enhancer
[empty low slot]
[empty low slot]
[empty low slot]
[empty low slot]

Core X-Type 100MN MicroWarpdrive
Drone Navigation Computer II
Drone Navigation Computer II
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
[empty med slot]

Drone Link Augmentor II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Sentry Damage Augmentor I
[empty rig slot]
[empty rig slot]


Garde II x5
Ogre II x5
Hammerhead II x5
Hobgoblin II x5


Remove the Bonus for Hybrids and limit Turretbays to 5. This ship would have around 800 DPS from Drones and 300 from Weapons, which equals the DPS it has now with Guns.
Instead of the 5% Hybrid Bonus give it a 7.5% Bonus for Drone MWD Speed that does't stack with Nav. Comps..

This fitting is basically a bigger Myrmidon, which, by the way, needs +25 bandwidth, to use 4 Heavies.