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Alts: The New Decshield

Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2012-03-25 08:12:15 UTC  |  Edited by: Poetic Stanziel
from Alts: The New Decshield

Ye olde wardec panel. Three issues in particular that I want to discuss.

Before that happens, I'd just like to say that I like the wardec mechanics as presented. They're not perfect, but neither are they horrible.

The new system is nothing radical. It's basically the old system, with all the holes patched up. The only new mechanic introduced is that of allies (or mercenaries.) Overall, the new system is familiar.

It's a sigh of relief, CCP is not promoting consensual PvP with the improved wardec system. CCP still carries through with the HTFU credo. Highsec becomes a tad safer, but in a manner that respects the core principle of EVE Online: PvP happens, deal with it. You don't want war, you don't want PvP, then stick with the NPC corps. Joining a player corp comes with benefits and risks. Most importantly, with the new system, CCP gives you tools to deal with problems, either through surrender mechanics, duking it out, or hiring muscle to protect your interests.

Capping Wardec Costs
The proposed cost structure for wardecs is based on the target size alone. The base cost is 20M ISK to target corporations, 50M ISK to target alliances. This is increased 500K ISK per member in the target corporation/alliance. This means that under the new system it would cost 800M ISK to declare war on EVE University, 3.1B ISK to declare war on TEST Alliance, 4.1B ISK to declare on Goonswarm.

These costs obviously need to be capped. I would suggest in the 750M - 1B ISK range. Gaming membership becomes the new exploit. Corporations will attempt to balloon membership with alts. Alts become the new decshield.

I'm not tinfoil-hatting about EVE University here. Moan about them as I have I very much doubt Kelduum would go down this road. Judging from recent comments, I feel he agrees with my assessment:

Quote:
[The proposed wardec mechanics] are fairly robust as far as mechanics go, although I would like to see the costs linked to the value of ISK, and they need to check active members, but with a bit more detail and some of the obvious holes plugged, it should work fine.

Not quite sure how CCP checks active membership (it still feels like something that can be gamed), but it's a suggestion in the right direction.

Mid-sized Corporations Get F***ed
That costs are to be based on target membership alone creates target imbalance. Large corporations/alliances get a valuable shield against wardecs. It becomes more worthwhile to leave the large alliances alone and look towards smaller to mid-sized corporations for your PvP needs.

From a story perspective alone, this is a whack idea. CONCORD is all about creating balance throughout empire space. They are the fairplay cops, so to speak. The recent and very awesome trailer shown at the end of Fanfest 2012 speaks to this precisely. The trailer brings to life aspects of the latest EVE novel, Templar One. The Amaar discover Templar technology. CONCORD is not very happy with this. It creates a mighty imbalance between the four races. CONCORD schemes how to supply the other races -- Caldari, Minmatar and Gallente -- with the new sleeper technology. Bring balance back to the ongoing conflicts.

Yet, with the new wardec system, it is no longer economically feasible for large corporations to wardec corporations of a similar size. It's cheaper and just as effective to start deccing mid-sized corporations. The mid-size corporation will become the target of most wardecs. They're in the Goldilocks zone, the price is right, the membership count is just right.

Some time ago, I proposed a system that calculated costs based on the size differential of the aggressing and defending corporations/alliances. I stand firmly by that concept, in principle (if not specifics), if membership size is the road CCP wants to travel. If they want to calculate costs based on corporation/alliance size, then they cannot simply use the target as the only calculating factor. If they want to ensure meaningful, hardcore wars, then they should create an incentive for similar-sized corps to bang it up together. Financial reasons are one such incentive.

Mercenaries
Not so long ago, I proposed an idea very similar to what CCP is now proposing. The ability for defending corporations/alliances to hire mercenaries to help defend them from war declarations. I'd like to think CCP reads my blog, but it's more than likely just a case of synchronicity.

I've no complaints with the system at all. Just wanted to comment a little on it. This development is fantastic. It opens an entire new career path for players (or at least makes it much easier to pursue the career path of the mercenary.) That CCP will allow players to peruse the entire war history of corporations and alliances will make choosing reliable and skilled mercs easier over time. Most of the scamming will likely occur in the first six months of the system going live.

I'm also going to guess that it will end up being fairly cheap to hire quality mercs. Mercs want good fights. They want a lot of them. They'll claw each other to get attached to good wars. Not too mention, if it's a good war with lots of targets, they have loot as an income source as well.
non judgement
Without Fear
Flying Burning Ships Alliance
#2 - 2012-03-25 08:22:14 UTC
Yawn
Miranda Bowie
Doomheim
#3 - 2012-03-25 08:26:39 UTC  |  Edited by: Miranda Bowie
Poetic Stanziel wrote:
Alts become the new decshield.

And if people had an unlimited number of them, this would be a problem. Thankfully, they are limited to a specific number of them*, so it's a non-issue.

* What that number is actually doesn't matter if you think about it, as long as it's the same number per account, for the same reason that it doesn't matter in a game if your scoring system rewards one point or ten for each goal as long as the same scoring applies consistently. The numbers are arbitrary and the result is identical either way.
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-03-25 08:32:19 UTC
Ban NPC corps.
Aethlyn
Brutor Tribe
Minmatar Republic
#5 - 2012-03-25 08:32:40 UTC
When I first heard of costs being based on corp size I essentially expected them to compare attacker/defender. I'm rather sure they're going to extend on this.

Regarding issues I immediately thought of aggressors using a second friendly/fake corp to "block" offered mercenary slots, but I guess this is already covered using the proposed haggling system.

Looking for more thoughts? Follow me on Twitter.

Prince Kobol
#6 - 2012-03-25 08:39:56 UTC
Miranda Bowie wrote:
Poetic Stanziel wrote:
Alts become the new decshield.

And if people had an unlimited number of them, this would be a problem. Thankfully, they are limited to a specific number of them*, so it's a non-issue.

* What that number is actually doesn't matter if you think about it, as long as it's the same number per account, for the same reason that it doesn't matter in a game if your scoring system rewards one point or ten for each goal as long as the same scoring applies consistently. The numbers are arbitrary and the result is identical either way.


Yes and no,

If you have say a corp that has 100 members and they all create 1 extra alt and place those alts in the corp the that boosts the number to 200.

Not a big problem some would say as the cost increase is not that big, but happens if you have an alliance like Eve Uni and each member creates 1 extra alt, all of a sudden talking about 1.6bil isk to war dec them.

So whilst it might not have that much effect on the small to medium corps, it will just help the larger alliances even more.

I think a cap would be a good idea.
Adunh Slavy
#7 - 2012-03-25 08:40:05 UTC
Poetic Stanziel wrote:
... size differential ...


+1

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tobiaz
Spacerats
#8 - 2012-03-25 09:09:31 UTC  |  Edited by: Tobiaz
So what if corporations try to put as many of their alts in their corporation when they are being wardecced? It just means they have less neutral alts to mess around with in empire.

I only think not only characters of trial accounts but of lapsed accounts as well, should not count towards the war-bill. Not kicking the characters of players that have quit is a form of stat-padding but without real consequences and therefore BAD.

Oh and the aggressing corp should pay 500k for every of its members as well (no big corporations picking on small ones). Just lower the lump-sum to 10M isk.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Vaal Erit
Science and Trade Institute
Caldari State
#9 - 2012-03-25 09:14:45 UTC
Cost should be based on differential between size of attacker vs size of defender and capped at 500m/wk. Not sure why you needed so long a post to say that but ya you got it right.
Adunh Slavy
#10 - 2012-03-25 09:20:37 UTC
A couple of additions that may help with this idea from other threads,

Once a war starts, no one can join the corp.
Only count as "members", for calculation purposes, those characters that have an active training queue.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Poetic Stanziel
The Scope
Gallente Federation
#11 - 2012-03-25 09:24:12 UTC
Adunh Slavy wrote:
Once a war starts, no one can join the corp.
Abusable. Would result in actual griefing.

Adunh Slavy wrote:
Only count as "members", for calculation purposes, those characters that have an active training queue.
This is a good idea for determining an ACTIVE character.
Veshta Yoshida
PIE Inc.
Khimi Harar
#12 - 2012-03-25 09:59:38 UTC  |  Edited by: Veshta Yoshida
Question is what the purpose of the system is, if the goal is to create an ingame incentive to continually harass/hit smaller corps/alliances then it is perfect as proposed, it essentially acts as a no-dec-ever-card for the bloated entities of Eve.

Would personally want to reverse it so that small = expensive(ish) as they do not generally have the bodies for pushing back so will have to rely on buying assistance. Also fits better with the idea of an aggressor "buying" targets as one must assume that the bill is not increased if/when mercs are brought in (cost paid by target).
Proposed system paints a whopping big bulls-eye on the backs of small cash rich corporations (read: casual high-sec indy/mission corps) which is just bonkers.

Raw size plays far too great a role in Eve as is, everything from bot/rat-horde size to fleet size .. bigger is always better.

Edit. Regarding activity -
Training queue solution only covers multiple characters on on account. Corps can already see when a character last logged in so that data is available for parsing from CCPs side. Base it on corp/alliance size minus characters that haven't logged in the past week or so .. much more accurate way of doing it.
Rek Seven
University of Caille
Gallente Federation
#13 - 2012-03-25 10:13:36 UTC
Does anyone else think that the aggressor should have to pick a win condition? e.g receive 1 billion in ransom or destroy 500 million in assets.
Dyvim Slorm
Coven of the Morrigan
#14 - 2012-03-25 10:20:44 UTC
Rek Seven wrote:
Does anyone else think that the aggressor should have to pick a win condition? e.g receive 1 billion in ransom or destroy 500 million in assets.


I'm not sure if this would be practical as this change looks like it will concentrate wardecs on small corps due to the cost. A billion for a small indy corp would be too much to pay, I guess it would depend on the "win" condition set.

gfldex
#15 - 2012-03-25 10:59:14 UTC
Poetic Stanziel wrote:
Alts become the new decshield.


I can prove you wrong. A decshield prevents a war from going active. A ISK shield makes it pricy to start a war.

Quite frankly, if you have trouble to pay 700M per week to slaughter noobs you don't deserve to slaughter noobs. If Incursions stay in highsec your 10 man griefer corp will have no problem to spend those 700M anyway.

It is a serious nerf to all those 5-friends-who-started-to-play-2-month-ago-corps. A well established player who can plex 4 accounts every month wont have a problem.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#16 - 2012-03-25 11:14:14 UTC
Poetic Stanziel wrote:
Adunh Slavy wrote:
Only count as "members", for calculation purposes, those characters that have an active training queue.
This is a good idea for determining an ACTIVE character.


No it's not because trial accounts can have active training queueueues. It's a tricky question because the space rich (T2 BPO holder, botter, RMTer and other cheaters) can easily buy themselves ISK shields while legit players will have a problem with that. Even if you combine it with stuff like "chars been online within the last week and more then 100M in their wallets and who have undocked at least twice a day the last year", there will be ISK shielding.

An active skill queue is for sure pointless because the ISK shielder can sell the char on this very forum when it has lost it's usefulness and thus able to make at least some of the invested ISK back. The decer can only try to extort the invested ISK from the target.

As more I think about it as less I like the idea of expensive war fees because it's not really adding anything to the game. In the old days mercs where hired to mess with competitors. That might become so pricy that you would do better with highsec ganks then with actual wars. As a result the ability to get hired guns in on the defender side becomes pointless.

It's a nice ISK sink but may be a can of worms to big to open. (Well, that never stopped CCP so far.)

If you take all the sand out of the box, only the cat poo will remain.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#17 - 2012-03-25 11:44:53 UTC
They said something about active chars on subed accounts. Blink

CEO of Lanate Industries

Citizen of Solitude

Serene Repose
#18 - 2012-03-25 11:50:17 UTC
Oh? They've tilted the board to favor the minority of GARGANTUAN alliances even MORE? What a surprise!

We must accommodate the idiocracy.

Ammzi
Dreddit
Test Alliance Please Ignore
#19 - 2012-03-25 12:00:50 UTC
New wardec mechanics are just as terrible bad as the current ones.
Tanya Powers
Doomheim
#20 - 2012-03-25 12:23:24 UTC
Who needs to to wardec Null sec alliances? Lol

Go there, target and kill. That easy right?

You want a fake wardec to kill a freighter? -you pay a few bills or you just get the manpower and gank.

I'm looking forward to see all these new features in game, I really hope this will be good for war but also make those risk averse high sec pirate pubbies life horrible.
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