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Crime & Punishment

 
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Wardec round table

First post First post
Author
Callous Jade
Dockturnal Bromance
#81 - 2012-03-24 20:51:29 UTC
Mysteriax wrote:
Prince Kobol wrote:

You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?

As for the rest of your post.. nothing really to respond to as it was all just filler and no real substance


Most high sec miners are new players or bots, since well we all know the payout sucks.
Can flipping is an example you and your scum friends, have used several times.
So I can use it as an example aswell.
Also most of the grieving tactics used are only effective against new players who dont know the game yet or people with a mental disorder. If you would try that on me for example you would pay with your ship, however I am not in high sec and havent been for a long time. You only like to pull those things in high sec because you know that in 0.0 people can actually fight back and have the skillpoints and ships to do so.

Also it was nice how you tried to dodge all the things in my post by calling it filler.
Perhaps you can try that on someone who cant debate but dont try that on me.
Answer what risks you have then. How often you yourself got shot down because of the risks.
What isk did you lose because of the risk??
I highly doubt you can think of anything.

Also please try to prove how you cannot gank and GTFO with a cynabal against some miners and some high sec dwellers in a calm high sec system. with the new rules?

If you cannot please stop posting and unsubscribe.


ITT - Scrub admits that consequences (that he denies elsewhere) do exist and that he is badass enough to dish them out himself.

So you are saying that most gank victims are noobs? Where did they get all that isk? Last time I checked, 0.0 heros, like yourself, prefer to use neutral hauler alts in empire...Better to avoid unwanted conflict, amirite? I understand, its hard to PVP without an FC to hold your hand and tell you when to press F1, and even harder to develop some actual, individual pilot skill...

Conclusion: OP likely lost a great deal of isk on his noob hauler alt to a suicide ganker and is greatly butthurt.
Tarryn Nightstorm
Hellstar Towing and Recovery
#82 - 2012-03-24 20:52:56 UTC  |  Edited by: Tarryn Nightstorm
T'Pawhl wrote:
BTW, your second premise: "Carebears have sufficient tools" is unproven. Don't think I didn't notice that. Roll


This is completely wrong. That carebears have options is so bloody obvious that it goes without saying to those of us who actually get EVE.

The carebears do have options (and this is coming from a somewhat carebear-ish pilot, just so we're clear):

1) Tank your ships.
2) Use your corpies--or, if you must, alts--to scout you through and/or web you into warp if in something really slow.
3) Use all that carebear'ed up ISK to fit up some lolgank cruisers and GO FIGHT! The lols are usually worth it, even if you all get urp-sploded, and that's how you learn in this game.
4) Use your d-scanner in your missions and whilst mining--yes, in hisec, too!
5) If can-flipped/wreck-ninja'ed, use your whole corporation attack-rights to urp-splode the "scummy," and RR the person/people fighting them. Oh, and Blackbird/Falcon/Rook, if any of your mates can fly these. Just because.
6) Fly cloaky haulers and/or heavy transports if the cargoes are small enough--yes, you tank these, too.
7) Never fly/mine A/F/K or on autopliot.

I could go on, but you get the drift: Maintain situational awareness at all times, is basically what it comes down to.

In 3 years of playing on this, my "co-main" and on my "main-main," people have tried to suicide gank me exactly twice--both failed because my haulers were tanked, and I had all agility mods in the lows, so I was gone--once in structure, thank you, Damage Control II!--by the time their guns re-cycled. (I don't mine, so no experience there, but whatev'). Sure, that arty-Pest that tried (and failed) the second time might have one-shotted me with a bit of luck, but then, I was just hauling old hangar trash, so it wouldn't have mattered much...

You have options, a whole pile of them, in fact.

That you choose not to use them and suffer consequences as a direct result of same is no-one's fault save your own.

E: By the way, people, it's griefing, not "grieving"--unless some of your IRL close ones have passed away, in which case you have my sincere sympathies.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Prince Kobol
#83 - 2012-03-24 20:57:43 UTC  |  Edited by: Prince Kobol
Mysteriax wrote:
Prince Kobol wrote:

You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec?

As for the rest of your post.. nothing really to respond to as it was all just filler and no real substance


Most high sec miners are new players or bots, since well we all know the payout sucks.
Can flipping is an example you and your scum friends, have used several times.
So I can use it as an example aswell.
Also most of the grieving tactics used are only effective against new players who dont know the game yet or people with a mental disorder. If you would try that on me for example you would pay with your ship, however I am not in high sec and havent been for a long time. You only like to pull those things in high sec because you know that in 0.0 people can actually fight back and have the skillpoints and ships to do so.

Also it was nice how you tried to dodge all the things in my post by calling it filler.
Perhaps you can try that on someone who cant debate but dont try that on me.
Answer what risks you have then. How often you yourself got shot down because of the risks.
What isk did you lose because of the risk??
I highly doubt you can think of anything.

Also please try to prove how you cannot gank and GTFO with a cynabal against some miners and some high sec dwellers in a calm high sec system. with the new rules?

If you cannot please stop posting and unsubscribe.


ROFL !!!

First off I am a true High Sec Carebear, not a pirate, scammer, scum or any other name you like to call a certain player base.

My main trade is mining, building and selling ships of all sizes as well as pos's, some other bits and pieces as well as volume market trading. (I also consider myself to be quite good at it)

So you use can flipping as an example, great Big smile

First point, if you can flip in a rookie system then you can be banned for this so new starters are fairly safe.

In other space you receive a warning before trying to take the contents so if you CHOOSE to ignore the warning then it is your own fault.

People seem to forgot the fact that you have a choice, like everything else in Eve, you have a choice.

If you are can flipped then your entire corp can take revenge for the next 15 minutes.

If you do not learn from your mistake and are can flipped again then you deserve everything you get, this is Eve, not WoW.

As for risks, you need to learn to read. Every time I have been in a corp that has been war-decced I have always gone out fighting. Yeah I have had my arse handed to me every time but so what, its a game and a BIG part of the game is PvP.

Most of my losses is me going into a fight knowing it is impossible for me to win but I look at every fight as a chance to learn something new and its fun Big smile

As for filler, when ever anybody tries to compare a game with rl its just filler as its all just BS.

I never said you couldn't, my main concern with the new rules is with the cost of war dec's, i.e the larger the corp / alliance the safer you become as only a very few will be able to afford the war dec costs.

So for example if you are a large null sec alliance with like +2000 members, the chances that you are going to be war dec is very slim due to the very high cost involved.

So in turn if you have any corps which are located in high sec, or if any of your members are visiting high sec for any reason, you have a added level of safety.

I know of a several alliance that were based in null sec that suffered quite badly when they were war decc'ed as a lot of pilots could no longer find refuge there and it also made there logistics a lot more difficult.

Also the change that if you do can flip you will be able to be engaged by EVERYBODY as well as take a sec hit is going overboard.

If you lose your ship via a gank you currently have an entire month to take revenge against that person,

The problem in Eve today is that people refuse to take the options which are available and just come crying on the forums demanding CCP make High Sec in a non-PvP zone.
Xorv
Questionable Acquisitions
#84 - 2012-03-24 21:00:35 UTC
Mysteriax wrote:
Prince Kobol wrote:

You use the example of a 3 week old player v one who has been playing for years, please give a couple of examples where this type of 1 v 1 fight would happen within High Sec

As for the rest of your post.. nothing really to respond to as it was all just filler and no real substanc


Also it was nice how you tried to dodge all the things in my post by calling it filler
Perhaps you can try that on someone who cant debate but dont try that on me


What exactly where your points of argument? All I saw was that you asserted all the targets of High Sec PvP were 3 week newbies or players with mental disorders. While many of the posts in these forums would be indicative that the later are present in the game I don't think it should be something we balance the game on. As to the 3 week newbies, I seriously doubt that assertion, and it's certainly not something you've proved

There's a lot made of the straw man argument that High Sec PvP is all about attacking newbie players. While I don't speak for anyone else but myself, I would imagine most if not all the High Sec PvPers and their supporters in this thread would agree with what I'm about to say. Theoretically if it was possible for CCP to make month old characters, heck 3 month old characters or younger of brand new players to EVE (not alts) completely immune to PvP in High Sec we'd all be fine with it. Characters that should be vulnerable to PvP in High Sec are those participating in non newbie PvE, Incursion and lvl 4 mission runners for example, as well as those that transport high value goods and all those alts of Nullsec players that hide in NPC or alt corps to avoid wardecs in Empire space.
Prince Kobol
#85 - 2012-03-24 21:07:47 UTC
Don't you think its pretty damn ironic that here is a True High Sec Care bear, somebody who is at constant risk at getting his hulks / macks / Orcas / Indy Ships / Freighters getting blown to bits every time I undock supporting the very people who are doing the shooting AttentionAttentionAttention
Miss Congenialty
Aliastra
Gallente Federation
#86 - 2012-03-24 21:28:34 UTC  |  Edited by: Miss Congenialty
[quote=Iam Widdershins]An essential part of EVE's unique flavor among all the other games in the gaming world is that it DOES allow people who are unwilling participants to be drawn into the greater world of PVP in the game. Many players spend a huge amount of time early on in their game just grinding missions before their play is interrupted by another player, and they are drawn out to discover a much larger world that they can (and eventually must) participate in

Some of you older denizens may remember Ultima Online, which early in its lifespan had many of the same qualities as EVE. It is widely and fondly remembered by its former players as being a gem in the rough, a fantastic game which offered opportunities no other game did: high-consequence gameplay, surprise combat, and all manner of shenanigans that you will almost never see in other games -- except for EVE

This is why I believe that EVE as a whole is strongly benefitted by the environment it provides; adding safety measures which make any given person completely invulnerable to outside influence would take this away, and I will be against them every step of the way. It's not because I want to gank you, it's because I want this game to live on.[/quote

Interesting you would mention Ultima Online. It has never offered the dynamic and deep content for Non - PvP players as Eve has seen the wisdom of doing. In fact, it might be that Eve learned from Ultima Online's mistakes. It seems the part of Eve you want more of is the part which has kept Ultima Online on life support.

Now go ahead and tell me I don't know what I'm talking about when I played Ultima Online off and on for years and finally just gave it up as hopeless - and, no you cannot have my gold.

Edited in: Gee CCP, what does it take besides clicking on quote in the post from which I want to quote and then typing my comments under the entire earlier post. This new forum is loaded with such wonderful features such as disappearing posts, which to be fair, can at least now be found by clicking on the draft icon, and now unquotable quotes.
Xorv
Questionable Acquisitions
#87 - 2012-03-24 21:28:39 UTC
Prince Kobol wrote:
Don't you think its pretty damn ironic that here is a True High Sec Care bear, somebody who is at constant risk at getting his hulks / macks / Orcas / Indy Ships / Freighters getting blown to bits every time I undock supporting the very people who are doing the shooting AttentionAttentionAttention


Not really, because at it's heart these arguments aren't about PvP vs PvE, It's Sandbox vs Themepark. As someone that embraces the idea of players having the tools to reach their own diverse goals and solve their own problems without being firewalled from other players interference you are every bit a legitimate Sandbox player as the PvP focused players in this thread.
Vladimir Norkoff
Income Redistribution Service
#88 - 2012-03-25 00:01:47 UTC
Thinks it's pretty obvious that this thread has devolved into complete shiite and has nothing to do with the WarDec Round Table. And why? Cuz you tried to debate a troll. Now we get crappy Crimewatch AND nothing decent will be done with war decs. Congrats.

Might as well lock the thread cuz it has gone absolutely nowhere and all your efforts were for nothing. Cry
Xorv
Questionable Acquisitions
#89 - 2012-03-25 00:56:44 UTC
Vladimir Norkoff wrote:
Thinks it's pretty obvious that this thread has devolved into complete shiite and has nothing to do with the WarDec Round Table. And why? Cuz you tried to debate a troll. Now we get crappy Crimewatch AND nothing decent will be done with war decs. Congrats.

Might as well lock the thread cuz it has gone absolutely nowhere and all your efforts were for nothing. Cry


Hardly, the troll just kept the thread bumped the important part is the original post. If people want to waste time responding to them it's only really their time wasted.

The reality and important part is that the leaders of High Sec PvP corps plus Darius III got together and pretty much agreed on all the key issues, Darius III is a current member of the CSM and he and Alekseyev just got voted onto CSM 7 (albeit not the top 7) and can now effectively get that unified message to CCP.

The bad news isn't that a couple of trolls made **** posts in this thread, it's the the EVE Uni guy got on the top 7 CSM and CCP Greyscale might come up with more ideas for Crimewatch 2.0

T'Pawhl
Doomheim
#90 - 2012-03-25 01:26:20 UTC
I'm starting to think Prince Kobol is a troll because nobody can be that dumb in real life and still be alive.
Darius III
Interstellar eXodus
The Initiative.
#91 - 2012-03-25 07:08:38 UTC
I WOULD REALLY LIKE TO THANK EVERYONE WHO PARTICIPATED

I would also like to point out that my capslock light is broken.

Great discussion, great ideas and some of our stuff was already in the cards it seems. +1 to all who took time to voice their opinions

Hmmm

Cannibal Kane
Viziam
Amarr Empire
#92 - 2012-03-25 07:12:35 UTC
And congrats on being elelcted again.

Atleast my 2 votes counted.

"Kane is the End Boss of Highsec." -Psychotic Monk

Iam Widdershins
Project Nemesis
#93 - 2012-03-25 12:01:17 UTC
Miss Congenialty wrote:
Iam Widdershins wrote:
An essential part of EVE's unique flavor among all the other games in the gaming world is that it DOES allow people who are unwilling participants to be drawn into the greater world of PVP in the game. Many players spend a huge amount of time early on in their game just grinding missions before their play is interrupted by another player, and they are drawn out to discover a much larger world that they can (and eventually must) participate in

Some of you older denizens may remember Ultima Online, which early in its lifespan had many of the same qualities as EVE. It is widely and fondly remembered by its former players as being a gem in the rough, a fantastic game which offered opportunities no other game did: high-consequence gameplay, surprise combat, and all manner of shenanigans that you will almost never see in other games -- except for EVE

This is why I believe that EVE as a whole is strongly benefitted by the environment it provides; adding safety measures which make any given person completely invulnerable to outside influence would take this away, and I will be against them every step of the way. It's not because I want to gank you, it's because I want this game to live on.


Interesting you would mention Ultima Online. It has never offered the dynamic and deep content for Non - PvP players as Eve has seen the wisdom of doing. In fact, it might be that Eve learned from Ultima Online's mistakes. It seems the part of Eve you want more of is the part which has kept Ultima Online on life support.

Now go ahead and tell me I don't know what I'm talking about when I played Ultima Online off and on for years and finally just gave it up as hopeless - and, no you cannot have my gold.

Edited in: Gee CCP, what does it take besides clicking on quote in the post from which I want to quote and then typing my comments under the entire earlier post. This new forum is loaded with such wonderful features such as disappearing posts, which to be fair, can at least now be found by clicking on the draft icon, and now unquotable quotes.

You were missing the ] at the end of the "/quote" block.

Well done, it's good to hear from an actual Ultima player. Much of what people should know about this is contained in this excellent article; I read it and was thinking the whole time "oh my goodness, this guy needs to hear about EVE." So did everyone else in the comments; he mentions there that he has heard about EVE, but didn't know enough about it to really say one way or another that it was good in the same ways.

Dozens of other commenters were in evidence the same way. If EVE were to remain the way it is and BROADCAST more clearly to the world that this is how it works (more trailers like Causality please!), there would be a huge number of people flocking to EVE because of it. It's a matured version of what Ultima once was, learning from its mistakes and improving upon it in every way; we need to treasure this, not allow people who say that they should be able to go about without interacting with others escape unscathed.

Lobbying for your right to delete your signature

Miranda Nebail
Doomheim
#94 - 2012-03-25 13:45:02 UTC
/signed
Jax Slizard
Science and Trade Institute
Caldari State
#95 - 2012-03-25 14:58:42 UTC
At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.

Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week.
Rikeka
Fancypants Inc
Pandemic Horde
#96 - 2012-03-25 15:17:14 UTC
Let's face it. CCP wants to kill our line of work.

[IMG]http://i.imgur.com/DZUXQ.jpg[/IMG]

FloppieTheBanjoClown
Arcana Imperii Ltd.
#97 - 2012-03-25 17:01:06 UTC
Listening now. Good to hear some of my talking points made it in Cool

Founding member of the Belligerent Undesirables movement.

Rebecca Aventine
The Scope
Gallente Federation
#98 - 2012-03-25 17:07:26 UTC
Interesting round table.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#99 - 2012-03-25 18:51:55 UTC
Jax Slizard wrote:
At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.

Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week.


I think that's a point we may have made. Or, at least, if we didn't, we should have. Corp-hopping cuts both ways. And as an unashamed corp-hopper, I'd be well prepared to give it up if that meant the defenders also gave it up
Istyn
Freight Club
#100 - 2012-03-25 19:38:12 UTC  |  Edited by: Istyn
Jax Slizard wrote:
At one point, you guys talked about having a delay in joining or leaving the corp of an attacker. Why not have that system constantly apply to everyone all the time? Leaving a corp takes 24 (48?) hours from when you push the button, and a corp leaving an alliance takes 5 (6?, 7?) days. The process is irreversible, to avoid people/corps constantly 'leaving' every day and then undoing it if nobody decs.

Keeps people from running away. The only downside is a lack of immediate gratification. The obvious response is that choices have consequences, don't join a corp or alliance unless you are sure you want to stay a day or a week.


I do remember this being discussed from both perspectives (Monk's and a defenders), the debate centered around how to do it fairly - for example, war dec following the player on an individual basis, the delay system, or an inability to leave corp entirely. Issue is that the people that leave corps aren't just those trying to, say, save their mission ships and be able to continue missioning free and easy, but also new players who get recruited by terrible CEOs in the middle of a war and have no idea what the war mechanics even are, or aren't informed they're at war.

I think it's pretty fair to provide the latter example an opportunity to escape the derp-corp that they unfortunately joined, a timer to leaving wouldn't get in the way of this. Of course, the same people who want to just save their ships/continue what they were doing in an NPC corp for the duration of the dec and rejoin will still be able to do that. One of the things Widdershins has suggested is a timer on your ability to rejoin a corp you left while they were at war (say, the duration of the war + 14 days after the war ends) which seems to fairly provide an outlet for newbies recruited by terrible CEOs to get out but also provides a deterrent to those wishing to just evade the dec and rejoin after it's over.