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How to fix AFK Cloaking without nerfing anything

Author
Leto Aramaus
Frog Team Four
Of Essence
#21 - 2012-03-21 21:10:45 UTC
Quote:
1: AFK Cloakers can (apparently) lock down entire Alliance-scale Mining/Ratting Operations
2: People keep asking for a nerf to Cloaking, such as making it fuel-based, or cap-intensive



100% false. AFK cloakers, (unless there is a giant black ops FLEET of them that completely pwns your entire Alliance) can not "lock down entire Alliance-scale Mining/Ratting operations"

In fact its quite the opposite, the only mining and ratting operations a single AFK cloaker can "lock down" is single player mining and ratting.

If you have an entire alliance online and in system, take your pvp fleet and DEFEND your mining fleet. (oh my god what?)

Rat in bait pve ships and wait for the cloakers to attack, then go kill them with your "alliance scale" amount of ships.

Gerrick Palivorn
Caldari Provisions
Caldari State
#22 - 2012-03-22 04:12:15 UTC
Nicolo da'Vicenza wrote:
lol cloaks are pretty much easy mode gameplay I can see why a lot of people want to keep them
But if I want to actively defend my space by killing everyone inside, why should I not be able to? Because people need their cloak crutch? Not a good enough reason.

Really what should happen is that local, d-scan and probes become useless while cloak, rather then make cloaking detectable.


I have no problem with actively defending your space, it is your right to do that. The inherent advantage to cloaking is the ability to pick and choose the time in which you attack, if you take this away it will only cause farther 0.0 stagnation and completely destroy the structure of W-Space.

Many people don't realize that local helps the cloaker as much as it helps the residents of any sov 0.0 system. The cloaker can look at local count, see what is on d-scan and can easily extapolate what was happening in system when he came in. On top of that the cloaker now can monitor the local count and even sit on a jump bridge or cyno beacon and watch traffic flow, recognizing trends and how many people are using the bridge vs regular gates. Then using information given ingame via the map he can look to see how many people are docked to determine if there is anybody in space, because nullbears like to dock up rather than POS up when a hostile is in system. All of this can be done while 'AFK'.

In modern naval warfare, submarines can tail an enemy for weeks, or months and the ship being tailed has no clue. Also if the sub wants to hide it simply drops depth to blend in with the surrounding environment; in this case the seafloor. Why should it be possible to scan down a ship cloaked up, nowhere near anything that would give away it's position, essentially blending in with the random 'space-noise' going on around it.

Going back to the submarine example, at long as the sub doesn't have to surface for air or food it can maintain it's essential invisibility indefinately (btw, no ship in eve needs to 'restock' at a given interval so it makes no sense to make that exclusive to cloakers). Infact, the only time the submarine is actually in danger is when it's active. So as I have proposed before and I am a strong advocate for is that only active cloakers be able to be detected by any future anti-cloaking ships/modules.

This combined the at the very least with the modification of local to the point where cloakers are removed (I would prefer if local was set to full delay, just like in W-Space) will create an environment where both parties get what they want, a system where cloakers can be detected and it doesn't eliminate the ability to safe up and cloak. AFK cloaking will disappear completely as it is no longer necessary; to achieve the effect of system stagnation now all they have to do is show up and wait, afterwards they have to engage a hostile to make themselves known, risking a trap or failure.

The fallacy of the argument of cloaking being 100% safe is only because local is 100% accurate. If a cloaker has to decloak and attack in order to stop ratting or mining in an area this will cause the very risk that the people demanding cloak dectecting probes want.

MMOs come and go, but Eve remains.  -Garresh-

Zombo Brian
Doomheim
#23 - 2012-03-22 08:57:15 UTC  |  Edited by: Zombo Brian
Leto Aramaus wrote:
Quote:
1: AFK Cloakers can (apparently) lock down entire Alliance-scale Mining/Ratting Operations
2: People keep asking for a nerf to Cloaking, such as making it fuel-based, or cap-intensive



100% false. AFK cloakers, (unless there is a giant black ops FLEET of them that completely pwns your entire Alliance) can not "lock down entire Alliance-scale Mining/Ratting operations"

In fact its quite the opposite, the only mining and ratting operations a single AFK cloaker can "lock down" is single player mining and ratting.

If you have an entire alliance online and in system, take your pvp fleet and DEFEND your mining fleet. (oh my god what?)

Rat in bait pve ships and wait for the cloakers to attack, then go kill them with your "alliance scale" amount of ships.



yeah, sure, defending against an afk cloaker, let me guess... you never had the problem of a serious one do you?

some people might come to the idea of fitting a rack of large smartbombs and a combat probe launcher on their little BS for example the rokh or similar

said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

edit: afk cloakers mostly arent there for intel or anything, sometimes they are just alt chars to sit in a system and **** off people, or even waiting for an opportunity to attack a defended fleet and drop a cyno

cloakers who are indeed active and not afk can counteract getting probed, just log out or keep moving from safespot to
safespot

edit: making local in 0.0 similar to WH space and adding cloaking probes actually gives cloakers still the ability to scout out a system and be able to counteract getting probed very well, who would know if you are warping somewhere else or logging out for a time?
Mag's
Azn Empire
#24 - 2012-03-22 09:09:11 UTC
Zombo Brian wrote:
yeah, sure, defending against an afk cloaker, let me guess... you never had the problem of a serious one do you?

some people might come to the idea of fitting a rack of large smartbombs and a combat probe launcher on their little BS for example the rokh or similar

said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

edit: afk cloakers mostly arent there for intel or anything, sometimes they are just alt chars to sit in a system and **** off people, or even waiting for an opportunity to attack a defended fleet and drop a cyno

cloakers who are indeed active and not afk can counteract getting probed, just log out or keep moving from safespot to safespot
What exactly does a serious AFK cloaker do? I'd love to know.

Also answer me this: What mechanic are they using to interact with you and try to create fear, whilst they are AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zombo Brian
Doomheim
#25 - 2012-03-22 09:10:21 UTC
Mag's wrote:
Zombo Brian wrote:
yeah, sure, defending against an afk cloaker, let me guess... you never had the problem of a serious one do you?

some people might come to the idea of fitting a rack of large smartbombs and a combat probe launcher on their little BS for example the rokh or similar

said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

edit: afk cloakers mostly arent there for intel or anything, sometimes they are just alt chars to sit in a system and **** off people, or even waiting for an opportunity to attack a defended fleet and drop a cyno

cloakers who are indeed active and not afk can counteract getting probed, just log out or keep moving from safespot to safespot
What exactly does a serious AFK cloaker do? I'd love to know.

Also answer me this: What mechanic are they using to interact with you and try to create fear, whilst they are AFK?


said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

you just cant defend against this one, and you cant counteract at all, cloaking is 100% save and needs a fix
Tallian Saotome
Nuclear Arms Exchange Inc.
#26 - 2012-03-22 09:19:03 UTC
Nicolo da'Vicenza wrote:

But if I want to actively defend my space by killing everyone inside, why should I not be able to?

Thats what gate camps are for.

Cloakyfags are a valid psyops tactic, and nerfing the game would make it less boring. People who like to take the occasional break from their bearing it up can spend many an entertained hour researching the afkers habits based on killboard activity and observed activity from successful kills, and set up various traps.

Absolute worst situation I can think of(and we had this in fade recently) is a cloaky covops hotdropper in every system that shows even slight activity, for weeks on end, actively hotdropping(I wanted that dam panther so bad I could taste the rust).

The name of the game cloakyafks is asset denial. They aren't there for kills(tho they want them kills as much as anyone else) they are there to keep you from ratting because they have you afeared.

The solution to the cloaky afk 'problem' is to HTFU and own your space, or(and this is alot of fun) find out where their carebears live and go return the favor. It amazing how quickly they will leave if you cut off their funding by killing the hell out of their carebears.

Inappropriate signature removed, CCP Phantom.

Yelena Fedorova
#27 - 2012-03-22 10:05:15 UTC
Tallian Saotome wrote:
Nicolo da'Vicenza wrote:

But if I want to actively defend my space by killing everyone inside, why should I not be able to?

Thats what gate camps are for.

Cloakyfags are a valid psyops tactic, and nerfing the game would make it less boring. People who like to take the occasional break from their bearing it up can spend many an entertained hour researching the afkers habits based on killboard activity and observed activity from successful kills, and set up various traps.

Absolute worst situation I can think of(and we had this in fade recently) is a cloaky covops hotdropper in every system that shows even slight activity, for weeks on end, actively hotdropping(I wanted that dam panther so bad I could taste the rust).

The name of the game cloakyafks is asset denial. They aren't there for kills(tho they want them kills as much as anyone else) they are there to keep you from ratting because they have you afeared.

The solution to the cloaky afk 'problem' is to HTFU and own your space, or(and this is alot of fun) find out where their carebears live and go return the favor. It amazing how quickly they will leave if you cut off their funding by killing the hell out of their carebears.


psychological warfare at its best Lol

cloaking is fine, leave it alone....
Zombo Brian
Doomheim
#28 - 2012-03-22 10:13:21 UTC
not really a valid argument, you can still instill fear in people when cloaking in a system,

it just wont be that stupidly easy anymore with an anti cloaking tactic like probes being able to scan them or something forcing everyone in the system to uncloak once (pos module maybe) active cloakers would just recloak, afk ones are dead
Tallian Saotome
Nuclear Arms Exchange Inc.
#29 - 2012-03-22 10:54:17 UTC  |  Edited by: Tallian Saotome
Zombo Brian wrote:
not really a valid argument, you can still instill fear in people when cloaking in a system,

it just wont be that stupidly easy anymore with an anti cloaking tactic like probes being able to scan them or something forcing everyone in the system to uncloak once (pos module maybe) active cloakers would just recloak, afk ones are dead

There is nothing wrong with AFK cloaking. It is a valid tactic to instill fear, and can easily be countered in a number of ways(as I listed) if you just use your head and realize that they need to have fun in the game too, and sitting in a system cloaked isn't very much fun.

HTFU and fight back, don't whine and try and get it changed. The only mechanics that need fixing are ones that have no counters, and simply ratting in a group is a pretty effective counter, if your not bad at the game.

Even if you are, I've found they are reluctant to jump a group with carrier support Shocked

Edit: small elaboration when it comes to sov. Sov wars are won by making your opponent stop logging in, not by blowing up his ships, and this is the most effective tactic to make the weak stop logging in and play on their highsec alts instead.

Inappropriate signature removed, CCP Phantom.

Bearilian
Man Eating Bears
#30 - 2012-03-22 17:35:32 UTC
The biggest part of this argument that annoys me is that about every one who is pro-"cloaking is fine", will also turn around and say that you should never be safe in this game. that as soon as you undock, whether in null or high sec you should be prepared to lose your ship. yet heres a mechanic that allows someone to sit out in space for "however long" they choose with 0% risk of loosing their ship... I think this is actually a good counter to it. and nobody can say that it ruins cloaks. sure it is a form of a nerf, but it is one that skilled players should be able to deal with.
-from the complaints about this proposal i do have some suggestions. first we should have these probes "not" work in WH space.
-and I would also say that when a cloaker is being revealed by these probes they should be alerted. since these probes are somehow destabalizing their cloaking field they would be getting feedback through their sensors while it was happening.
-and as someone mentioned, the scan time on the probes should take a considerable longer amount of time, than is counterparts.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2012-03-22 18:32:08 UTC
Zombo Brian wrote:
Mag's wrote:
Zombo Brian wrote:
yeah, sure, defending against an afk cloaker, let me guess... you never had the problem of a serious one do you?

some people might come to the idea of fitting a rack of large smartbombs and a combat probe launcher on their little BS for example the rokh or similar

said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

edit: afk cloakers mostly arent there for intel or anything, sometimes they are just alt chars to sit in a system and **** off people, or even waiting for an opportunity to attack a defended fleet and drop a cyno

cloakers who are indeed active and not afk can counteract getting probed, just log out or keep moving from safespot to safespot
What exactly does a serious AFK cloaker do? I'd love to know.

Also answer me this: What mechanic are they using to interact with you and try to create fear, whilst they are AFK?


said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

you just cant defend against this one, and you cant counteract at all, cloaking is 100% save and needs a fix

use dscan
see combat scan probes
dock

I'm a freaking genius.

Enjoying the rain today? ;)

Mark Hadden
Imperial Academy
Amarr Empire
#32 - 2012-03-23 10:21:40 UTC
Bearilian wrote:
The biggest part of this argument that annoys me is that about every one who is pro-"cloaking is fine", will also turn around and say that you should never be safe in this game. that as soon as you undock, whether in null or high sec you should be prepared to lose your ship. yet heres a mechanic that allows someone to sit out in space for "however long" they choose with 0% risk of loosing their ship...


i'm fine with a dude who just sits cloaked and does nothing and is nearly 100% safe in contrast to huge alliances which would be nearly 100% safe while ratting, mining etc. in null, once cloakers got nerfed to **** and made impossible to hang around in deeps 0.0 without being outblobbed and hunted constantly all the time forcing them either to leave the space or logoff.

Eve is already favoring huge alliances too much, nerving cloaks and removing the ability for single people effectively harass big 0.0 alliances would skew the balance even more toward the latter. As long as the local is showing immediate, free and faultless intel, there should be a way to use it the other way around and to pollute that kind of intel by afk hanging around.
Jack Carrigan
Order of the Shadow
#33 - 2012-03-25 05:23:43 UTC
And yet somehow, despite this not being a "overly used CCP should nerf cloaking" thread, this still applies:

Cloaking is not broken.

Therefore, it works as intended.

Quit crying about cloaking.

Give me your stuff.

Insert toon into Biomass Queue over Arrow

Try Hello Kitty Online, it's more your speed.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Nicolo da'Vicenza
Viziam
Amarr Empire
#34 - 2012-03-25 05:44:39 UTC  |  Edited by: Nicolo da'Vicenza
Tallian Saotome wrote:
Nicolo da'Vicenza wrote:

But if I want to actively defend my space by killing everyone inside, why should I not be able to?

Thats what gate camps are for.
Gate camps never stopped me from afk cloaking FA space

lol

(don't feel bad, i don't blame FA, it's just the idea of having active fleets camping gates 23/7 is unfeasible in practice)
Nicolo da'Vicenza
Viziam
Amarr Empire
#35 - 2012-03-25 05:51:35 UTC
Gerrick Palivorn wrote:


Going back to the submarine example, at long as the sub doesn't have to surface for air or food it can maintain it's essential invisibility indefinately (btw, no ship in eve needs to 'restock' at a given interval so it makes no sense to make that exclusive to cloakers). Infact, the only time the submarine is actually in danger is when it's active. So as I have proposed before and I am a strong advocate for is that only active cloakers be able to be detected by any future anti-cloaking ships/modules.

This combined the at the very least with the modification of local to the point where cloakers are removed (I would prefer if local was set to full delay, just like in W-Space) will create an environment where both parties get what they want, a system where cloakers can be detected and it doesn't eliminate the ability to safe up and cloak.


This is a bad idea because it assumes the incentives/rewards for living and using nullsec space are the same as WH-space.
A good way of testing this would be reducing wh income to nullsec anom/belt income and see how many people continue to live there. Or stabilize whs 24/7 and leave everything else as is.
Evea Longarm
Miners Inn
Goonswarm Federation
#36 - 2012-03-25 05:54:46 UTC
Meh, if a person is afk and not doing anything, give him a afk timer and log him off in 30 mins to a hour.

I don't care about the afk cloakies, but it would sure the hell cut the lag down for the people playing eve, and cut down the strain on CCPs computers keeping all the AFK players on. Stop the afk farming by sending out drones, remote the sentrys and going afk.

Auto log the AFKers would solve many problems.
Kusum Fawn
Perkone
Caldari State
#37 - 2012-03-25 07:07:01 UTC
connect anti cloak modules/probes/shipsbonus to sov, make it an ihub upgrade, make it a ship that docks with the ihub, make it a titan module, make it whatever,

connect it somehow with the use of claimed space. rather then everywhere. whats the point of claiming space if you cant defend it from people you dont want there?

dropping a cov ops into a system and then leaving it afk to scare the miners for the next week isnt really playing, sure its a tactic, but why should anything be 100% safe? specially in enemy territory

oh and jack,
jack carrigan wrote:

Cloaking is not broken.

Therefore, it works as intended.


just because you dont see it as broken doesnt mean it isnt. where is the risk in afk cloaking? we all know the reward is dead miners, industrials are already known not to be a match for combat ships, nor is it unlikely that a recon or a cov ops doing said thing doesnt have a cyno for fast drops on mining groups, stealth bombers can launch before the hulks/covetors/orca/rorqual can even align. or for that matter target lock.

while it is a valid tactic, instilling fear in players behind enemy lines, the lack of proper counter to this or even a workaround seems manifestly unfair.
for a game.

im not interested in ruining wh space, or changing npc/empire for this, but the real lack of sovereignty controls and defenses seems like someone isnt paying attention to the other empires. realistically, large alliances would have non-capsuleer ships akin to navy ships just as they have their armies of pod ships (FW).

the real question i have is where is my "empire" upgrades to sovereignty space?
I want real security measures for space i claim to own.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Caliph Muhammed
Perkone
Caldari State
#38 - 2012-03-25 20:27:07 UTC
Kusum Fawn wrote:
connect anti cloak modules/probes/shipsbonus to sov, make it an ihub upgrade, make it a ship that docks with the ihub, make it a titan module, make it whatever,

connect it somehow with the use of claimed space. rather then everywhere. whats the point of claiming space if you cant defend it from people you dont want there?

dropping a cov ops into a system and then leaving it afk to scare the miners for the next week isnt really playing, sure its a tactic, but why should anything be 100% safe? specially in enemy territory

oh and jack,
jack carrigan wrote:

Cloaking is not broken.

Therefore, it works as intended.


just because you dont see it as broken doesnt mean it isnt. where is the risk in afk cloaking? we all know the reward is dead miners, industrials are already known not to be a match for combat ships, nor is it unlikely that a recon or a cov ops doing said thing doesnt have a cyno for fast drops on mining groups, stealth bombers can launch before the hulks/covetors/orca/rorqual can even align. or for that matter target lock.

while it is a valid tactic, instilling fear in players behind enemy lines, the lack of proper counter to this or even a workaround seems manifestly unfair.
for a game.

im not interested in ruining wh space, or changing npc/empire for this, but the real lack of sovereignty controls and defenses seems like someone isnt paying attention to the other empires. realistically, large alliances would have non-capsuleer ships akin to navy ships just as they have their armies of pod ships (FW).

the real question i have is where is my "empire" upgrades to sovereignty space?
I want real security measures for space i claim to own.


Well you're never going to get it. There will always be a trump card to strongholds. The cloak is that.
Mag's
Azn Empire
#39 - 2012-03-26 01:13:02 UTC
Zombo Brian wrote:
Mag's wrote:
What exactly does a serious AFK cloaker do? I'd love to know.

Also answer me this: What mechanic are they using to interact with you and try to create fear, whilst they are AFK?


said person warps at 0 to the nearest group of miners and destroys them in seconds, without the bility of the fleet to counteract at all

you just cant defend against this one, and you cant counteract at all, cloaking is 100% save and needs a fix
Then he wouldn't be AFK now would he? Plus undefended group of miners is undefended, that's not the fault of cloakers, that would be the lack of using any counter.
It's also not 100% safe.

You didn't answer my question.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alx Warlord
The Scope
Gallente Federation
#40 - 2012-03-26 02:38:22 UTC  |  Edited by: Alx Warlord
It is always the same this Idea has being posted 1000 times ... People that think inside the box and only do PVP will always complain about this. But most of people that actually sees all the EVE universe as a Whole and want to see it growing will like it...

Guys remember that eve is a cycle: Prospecting>Manufacturing>Destroying if you look at the destruction part of the game... there is no problem with afk cloaker... but if you look at the prospecting part of it, it ruins the game in Null-sec and WH space.

Also AFK is the opposite of playing... the game should be played... it is as game breaking as bots are.

Also probes don't break cloaking. It only prevents Cloak abuses.

And a cloaked ship is not needed in a system for more then 30Min to gather intell, yoou guys can run from probes this long... further information like daily movement in the system and whatever, you can see trough some map options.

Staying cloaked to kill fragile miners or to kill PVE ships is not a man attitude! You should be going after roaming pvp gangs, to hotdrop them and have real fights, having a killbord with 1000 minning barges and 0 losses makes you a better player then a player with 100 BCs kills and 1 loss?

Killing the industry and the prospecting ruins the best part of the eve. It rises prices of ships and modules, this reflects on bigger battles, and in the growth of the game. Also make people annoyed of the game and make them quit.

And now you say, that they are carrebers and should not play eve. And I say that you are wrong. Every Eve player is important and should have fun, this is a sandbox every one counts.

Probably after inferno CCP will do something about it, since they will focus on prospecting...

I just hope that CCP opens an Tread to collect Ideas about it, It would be realy nice to see what people think...