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Warfare & Tactics

 
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War Dec Changes

Author
Yewan
Kung-Fu Fighting Club
#1 - 2012-03-24 12:54:00 UTC  |  Edited by: Yewan
So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.

Now you will see player owned griefing corps who a) start wars so that b) their silent partners can reap rewards from ally contracts.

I get that the mechanics of the game design shouldn't allow an "out" in a sandbox game. On the other hand, the game should foster all play styles. While 70 percent or more like PvP, there are still some of us that just like to fly ships, research, make Isk etc...so... game tweaks to close a loophole which allows players to escape griefing but no tweak to actually remove the option to grief to begin with. Developer on record saying "yes we know that griefing will continue, but hopefully it will be more expensive and less incentive for it to happen"...

Lots of evidence showing that a core group of players enjoy Eve because of griefing and evidence showing that usually ambivalent players will tend to grief when there are no consequences (lord of the flies effect).

Definition of griefing: forcing another player (victim) to live with the consequence of the first players intention to cause harm or grief, sometimes for profit but not necessarily, thereby diluting the experience of the victim.

Since certain game elements require a player owned corp (POS / tax control for instance), opting out of player owned corporation means giving up or diluting the game experience.

Sounds like fun.
Phinger
Trantor Mentalics
#2 - 2012-03-24 13:15:36 UTC
Take incursions....you are a War Target....no one will rep you. So say your funding your pvp from doing hi-se c incurions ....your game time is curtailed upon someone else just declaring war.

There should be a mechanism to declare combat in Hi-sec.....but the penalty should be even higher for starting the war ...and if it is mutual war there is no financial penalty.

Seriously agree that there are people who play who dont want pvp and are happy flying their ships. I started in eve years ago.....slowly expanded my skills joined a corp and was wardeced within a week of joining the corp....just to be griefed.
Made for a miserable experience and one of the nails in the coffin for me to leave eve. I came back its dull in a NPC corp. joined a nullsec corp not long after having fun with fleet operations in incurions and ran into the wall of war decs. I lived with it but it was annoying......I could make money down in sanctums......but what i wanted to do was make money by doing fleet ops with groups of poeple that didnt involve being a merc/pirate. I finally quit went back to me and mate in a little two man corp and go run our incursions....and not even interested into going into a bigger corp with a the increasing magnitude of chance they will be wardecced.

CCP dont get it that are huge swathes of players out in the mmo world that OPT OUT of pvp altogether. CCP want more subs......in their sandbox ....well the raw of nullsec and lowsec is where you can keep your sandbox and stop forcing stuff on players who want to reside in carebear Hi-sec.
scatter gun
Federal Navy Academy
Gallente Federation
#3 - 2012-03-24 14:05:35 UTC
Empire space is not safe. Even without war decs, PVP HAPPENS! I am an empire carebear, I admit to the fact I live in high security space. But I am also aware I should NOT undock in a cruiser fitted with a-type energized adaptive nano membranes REGARDLESS of war dec status. I live in empire not because I want to opt out of PVP, I have an alt who blows up harbingers and hurricanes(mostly his own) on a fairly regular basis. I live in empire to avoid the politics and dedication required of being a nullsec resident.

This game is almost COMPLETELY tied to PVP in one way or another. Market is completely player driven, by players for players AGAINST PLAYERS. Missions, paid for and provided by NPCS, but there are professional salvagers who make a solid living cleaning up someone elses leftovers, often without consent, raise your hand if youve ever tried attacking a ninja salvager *raises hand*. Incursions have fairly fierce amount of competition to get sites, many communities set high standards/requirements to get into their fleets to ensure optimal chances of WINNING contested sites. Mining, pending situations, can get pretty competitive, and I have seen wardecs go up due to over mining and disregarding the local miners. What other empire based facets of the game are there that can NOT be tied to PVP in one way or another?

War decs are just one more mechanic that can be used for good(dealing with griefers being rude/mean) or to grief(people who allow themselves to be easy targets). If you want to opt out of PVP, you are in the wrong game as far as I am concerned. HOWEVER, if you do want to opt out of the war dec system, sit in NPC corps and pay the taxes(which would approximately cover losses inccured by PVP)
Te Tapunui
Viziam
Amarr Empire
#4 - 2012-03-24 14:11:21 UTC
Whining little worms.

WHY do you sign up for a game that is WIDELY spoken about in MMO circles as being harsh, then petition the creators day in and day out to CHANGE it to suit YOU?

The established playerbase were attracted to eve BECAUSE its harsh. We enjoy the risks, because it makes the rewards so much sweeter.

I also strongly disagree with the standard carebear argument of "move to lowsec/nullsec for REAL PVP". I personally believe the most skillful PVP is to be had in a highsec war. Its the last true bastion of solo PVP.
Se Kava
Doomheim
#5 - 2012-03-24 14:16:42 UTC
So, why not establish a huge hi-sec industrial alliance with most of the industrial corps in it?

If your alliance controls 90% of production and market in hi-sec, griefers will run out of money pretty soon.
Tetragammatron Prime
Pink Sockers
#6 - 2012-03-24 15:36:22 UTC
You can opt out of pvp with the new system by accepting terms of surrender which will most likely include a hefty isk payment.

Katarina Reid
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-24 15:43:59 UTC
just hide in npc corp. u wnt the benefit of having a corp defend it.
Callous Jade
Dockturnal Bromance
#8 - 2012-03-24 17:19:08 UTC
Someone show this whiny little parasite the door. Dosnt WOW have a new expansion (swtor) you should be running off too?
Joyelle
SludgeSlingers
#9 - 2012-03-24 17:41:36 UTC
There are a lot of alliances out there constantly looking for new corps. Check the alliance and corp recruitment part of the forums or ingame. It helps when you have friends and lots and lots of them. An alliance shouldn't consist of people working towards the same target but with people working towards similar goals so it pays to have pvp oriented corps in an alliance so that they can lead the way when the alliance gets wardecced.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2012-03-24 17:55:12 UTC  |  Edited by: Vimsy Vortis
Don't forget that it costs more to declare war on larger corps, so even though they should be more able to defend themselves due to their extra members people are disincentivised to fight them due to the cost. So small corps who are less able to defend themselves can expect to be ground into the dirt much more often.
Sayyida al Hurra
Republic University
Minmatar Republic
#11 - 2012-03-24 20:43:35 UTC
Missed the panel. Gathered exiting corps will be tagged with alliance wars & new calculations and mechanisms for corp-on-corp wardecs. But have seen nothing explicit on corp-on-alliance or alliance-on-alliance wardecs. What's the news there?
Mechael
Tribal Liberation Distribution and Retail
#12 - 2012-03-24 21:03:26 UTC
The only things in EVE that are not PvP are direct isk injections: mission rewards, incursion payouts, bounties from rats. The moment you even touch the market, congratulations you're a PvPer.

If you don't want PvP, play a different game. Period.

Whether or not you win the game matters not.  It's if you bought it.

Scrapyard Bob
EVE University
Ivy League
#13 - 2012-03-24 21:35:44 UTC
Mechael wrote:
The only things in EVE that are not PvP are direct isk injections: mission rewards, incursion payouts, bounties from rats. The moment you even touch the market, congratulations you're a PvPer.

If you don't want PvP, play a different game. Period.


Incursion payouts - you are competing with other players for the sites, which is economic PvP.

Same thing with ratting in a system with other players attempting to also do ratting.

Mission rewards, OTOH, are indeed mostly PvP-free, except for people who come into your mission pocket and interact with you in some fashion.
Zircon Dasher
#14 - 2012-03-24 22:10:07 UTC  |  Edited by: Zircon Dasher
Scrapyard Bob wrote:
Incursion payouts - you are competing with other players for the sites, which is economic PvP.

Same thing with ratting in a system with other players attempting to also do ratting.

Mission rewards, OTOH, are indeed mostly PvP-free, except for people who come into your mission pocket and interact with you in some fashion.


I have long thought missions needed more opportunities to engage in economic PVP. Something akin to the way incursions work.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Pulgy
Doomheim
#15 - 2012-03-25 04:57:58 UTC
I approve.
No range? No problem!   Join the Church of the Holy Blaster™ . A Hybrid religion.
lol fofo
Noise Control Department
#16 - 2012-03-25 05:27:02 UTC  |  Edited by: lol fofo
looking at current dec shield alliances, maybe current decshield method is just for dropping unwanted wardec.

would the decshield still works on the new wardec system ? , what happen if theres new version of decshield basically aiming to maximize the number of members just for making them so expensive to wardec? what stopping ndustrial alt corps, or small corps joining some kind permanent decshield alliance ?

not really sure how alliance being managed and the mechanic of it, but i got the feeling this new wardec just switching the same issue to the opposite side, instead actually fixing the wardec mechanic.
Vladimir Norkoff
Income Redistribution Service
#17 - 2012-03-25 05:30:55 UTC
Small scale wars are dead. 20mil+500K/member per week... yeah.

And then the allies. Unlimited allies for the defender. You can be an ally in an unlimited number of wars. So instead of doing the Privateer thing of dec-ing everyone, you just become free allies with everyone. Unlimited wars at no cost.

You declare war, you will end up at war with half of EvE.
Kira Vanachura
Green Visstick High
#18 - 2012-03-25 10:04:28 UTC  |  Edited by: Kira Vanachura
My main is in a corp with 100-200 members total for our 'alliance' which mainly consists of our corp. Although we made the alliance to reduce wardecs, we still get wardecced regularly. Mostly by small corporations. Those 'PvP' corporations just want easy kills. When we assemble a fleet, they will not engage us. They just wait till we do missions, or mine. So we can't mission, mine, do incursions, transport goods etc. At the same time there is no PvP either. These wars are why many people quit. And why most of our members play other games in addition to Eve.

Wars should be meaningfull. We have a POS. We should be able to say: come attack us, and if they don't the war gets invalidated. E.g. we send them a notification with location of our POS/Custom office and if they do not reinforce it in 48 hrs, we get out of the war and can do our stuff again. Would be even better if we get locations of enemy structures as well. You want war? You'll get it.

Edit:
* No corporation is going to use the ingame system to pay off war targets. Paying a WT over the table is an invitation to more wardecs.
* With wardec cost based on member count there is no reason a wardec against a 2 man alliance should cost more than a wardec against a 2 man corporation.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#19 - 2012-03-25 11:06:22 UTC
Yewan wrote:
On the other hand, the game should foster all play styles.


This is where you went wrong. EVE is not a mainstream theme park MMO offering rides for everyone 13 and up, EVE is a niche game, a dark and unforgiving universe where might makes right, and you only deserve what you can defend.
shal ri
Short Bus Window Licker
#20 - 2012-03-25 11:17:44 UTC
there always seems to be a thread about a carebears point of view about the war dec sys . ok heres my point of view on wars since i do them often not for the reason to grief but for a controlled pvp battlefield that keeps it between me and you with out many outside factors. to give u situation that happens often, i dec you since i think that ur an active alliance with players that will give me a good fight.


wat happens? every 1 stops logging in, drops corp within a day, stays docked,and/or loggs off when i show up in local even though i am the only one online in my corp. why do i dec corps/alliances? not for the easy kills. not to grief u. i dec u hoping for a good fight with both of us dieing saying GF atfer said engagement.


the issuse with high sec is the griefer corp/alliances that use the same mind set as null bear alliances use. win at all costs. this is no fun for the carebears that try to fight and end up losing do to the high sec verson of a hot drop which would be A) logg in trap B) i have an army of repps that can dock at any point they want.



now an earlier post was made that when thier alliance sets up a fleet to defend and fight thier war targets, the said targets dock. well i wonder how many they had and how may u had when this happened, no 1 is goin to fight u when u have recon plus dps plus logi. not goin to happen. now if it was a fair (lmfao fair funny thought) or even numbered fight then its a different story. some1 there needs to grow a pair of balls and start thinkin about how they can win with wat they have.

as for ransoms. u would be surprised at how little war dec'ing corps talk to each other unless they are well known and/or try to build something. all in all we will just have to see how things are refined and wat its goin to be like once things come into play
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