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Player Features and Ideas Discussion

 
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Marauders: Underwhelming. Fix Ideas

Author
leviticus ander
The Scope
Gallente Federation
#341 - 2012-03-24 16:29:40 UTC
ya, I added it back in with my list without noticing the ROF increase, this was to allow the marauders to compete with the pirate BSs damage wise, but the remaining lowered sensor strength would neuter them somewhat in PVP.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#342 - 2012-03-24 22:33:02 UTC
I removed the damage increase. I think they're doing enough as is atm. They're not pirate faction (and cnr) dps, but they're close enough. And the rof bonus would really help the Golem have better dps with cruise missiles. And fixing the cruise to not get taken out by a defenders... Though, I think they need fixed themselves rather than having a bonus on the golem for it...
Joe Risalo
State War Academy
Caldari State
#343 - 2012-03-24 22:58:15 UTC
m3talc0re X wrote:
I removed the damage increase. I think they're doing enough as is atm. They're not pirate faction (and cnr) dps, but they're close enough. And the rof bonus would really help the Golem have better dps with cruise missiles. And fixing the cruise to not get taken out by a defenders... Though, I think they need fixed themselves rather than having a bonus on the golem for it...


/agreed on the cruise missile aspect
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#344 - 2012-03-25 02:11:25 UTC
It would be nice if they where cheaper to buy / build & possibly increase invent chances
800 + million for the hull seems a bit much purely for the hull,

and increasing the insurance payout somehow ought to be looked out, as of all the t2 ships its proberbly one of the worst.

what i like about my kronos is that when it comes to ammo selection its cost effective to shoot juciy faction ammos instead of just standard t1 ammo.

The sig radius should be dropped a little i feel to similar levels of pirate bs's
and id like it if they either introduced a new module for the high slot to run as sebo to make targeting better,
or some other benefit to run a command link(s)
or high slot target painter (it is a laser your shooting after all!)


leviticus ander
The Scope
Gallente Federation
#345 - 2012-03-25 19:39:08 UTC
GizzyBoy wrote:

or some other benefit to run a command link(s)

that would be very cool considering it's designed to be run with 4 guns and 3 free slots. but it's not very fitting for the role really.
leviticus ander
The Scope
Gallente Federation
#346 - 2012-03-26 23:44:25 UTC
my revisions on the revision are:
Kronos
* Increase Scan Resolution to 105-110 mm at the least.
** Increase Drone Bandwidth to 125 and Drone Bay to 175m3
Gallente Battleship Skill Bonus:
10% bonus to the velocity factor of stasis webifiers per level changed to Marauder Skill Bonus
Marauder Skill Bonus:
7.5% bonus to large hybrid weapon tracking per level changed to Gallente Battleship Skill Bonus
** Change web bonus to 10% bonus to the velocity factor of stasis webifiers and range per level

Paladin
* Increase Scan Resolution to 110-115 mm at the least.
** Increase Power Grid by 800.
*** Increase Drone Bandwidth to 125 and Drone Bay to 125m3.
Amarr Battleship Skill Bonus:
10% bonus to the velocity factor of stasis webifiers per level changed to Marauder Skill Bonus
Marauder Skill Bonus:
5% bonus to large energy turret damage per level changed to Amarr Battleship Skill Bonus
** Change web bonus to 10% bonus to the velocity factor of stasis webifiers and range per level

Vargur
* Increase Scan Resolution to 110-115 mm at the least.
** Increase Power Grid by 2,000.
*** Increase Drone Bandwidth to 125 and Drone Bay to 125m3.

Golem
* Increase Scan Resolution to 110-115 mm at the least.
** Change bonus to 10% bonus to target painter effectiveness and optimal range per level.
*** Increase Drone Bandwidth to 125 and Drone Bay to 125m3.

All Marauders
* Increase max base capacitor by 1,000 at the least. Do not adjust recharge times.
* change the 7.5% repair boost to a 5.5% resist boost per level.
Role Bonus: 100% bonus to range and velocity of tractor beams changed to 150% bonus.
Role Bonus: 25% bonus to Salvager cycle time needs added.
Role Bonus: 10% bonus to repair amount added.
Role Bonus: 100% bonus to [weapon] damage increased to 115%.

this will put their total damage up, but not as much as it would otherwise, this will probably bring them to be in line with pirate BSs damage wise.
this level of complex ship, no matter what faction, would have at the very least a decent complement of drones. of course, the gallente would have more favoritism towards drones so they have a larger drone bay allowing replacements or to carry different types of drones.
looking at the power increases, I'm wondering if we should just make something like a 1500MW increase for all marauders, it would be slightly under power for the vargur, but it would fill the hole that the paladin needs, and would not take away from the current balance between them all. not to mention that I'm sure all 4 have a bit of a power loss.
I've taken a look at the numbers, and it would seem that 5.5 bonus to resists will equate to almost identical effect on reppers as the 7.5 does currently. this also allows for more of a buffer tank, or an equal tank while having a more effective ship.
the 10% additional repair bonus means that we have an even more powerful tank.