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How many Players will quit the game due to the complete removal of High-sec PVP

First post
Author
Sol Tertia
The Scope
Gallente Federation
#221 - 2012-03-24 13:16:52 UTC
Destiny Corrupted wrote:
Who says I wouldn't? In fact, if this change is enacted, I'd bring enough friends to blot out the sun if I had to. Then in three months the carebears would be back on the forums, whining for CCP to implement CONCORD intervention for theft, or pvp flags, or anything else of a similar nature, because we adapted to a change, while they continued to ignore the world around them and got burned in the process.

Personally I think if you put the effort into bringing a fleet with you then you've put effort in to manage the risk and it's all fair at that point, it's the current low-effort zero-risk newbie baiting that I have a problem with.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#222 - 2012-03-24 13:23:42 UTC
Carebears Control Playerbase wrote:
Lakshata Chawla wrote:
I'd say appearing red to everyone would be a boon to people that want highsec PvP. you'd have random noobs agress you.


Not with their new safety switch.

New ? New ? I left the forum for a couple years and look what happens to the forums.

What's new about the pop up all new players get that says, "you are about to commit a criminal act. Is that ok? Yes/no*

This has been in eve since launch

http://dl.eve-files.com/media/1206/scimi.jpg

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#223 - 2012-03-24 13:39:21 UTC
MatrixSkye Mk2 wrote:
Destiny Corrupted wrote:
Who says I wouldn't? In fact, if this change is enacted, I'd bring enough friends to blot out the sun if I had to.

That's great! Then what problem is it that you have with neutrals shooting at you after stealing a can?

+

Sol Tertia wrote:
Destiny Corrupted wrote:
Who says I wouldn't? In fact, if this change is enacted, I'd bring enough friends to blot out the sun if I had to. Then in three months the carebears would be back on the forums, whining for CCP to implement CONCORD intervention for theft, or pvp flags, or anything else of a similar nature, because we adapted to a change, while they continued to ignore the world around them and got burned in the process.

Personally I think if you put the effort into bringing a fleet with you then you've put effort in to manage the risk and it's all fair at that point, it's the current low-effort zero-risk newbie baiting that I have a problem with.

My problem is that this would foster an environment of blobbing in high-sec. Currently, high-sec is possibly the last place to find truly small-scale pvp (I'm talking solo, or single-digit numbers). A takes B's can, B either fights him one on one, or brings a few corp mates to help. The end result is still a small-scale battle, where the provocateur is often outnumbered.

Now, if your change goes through, can-flippers will be obligated to bring massive groups of support in order to receive cover from any and all neutrals that might potentially interfere. I don't view this as a good thing, or as a good direction for the game to take.

And before you mention neutral RR, know that I, and most other "scumbags," actually oppose its existence. We want it gone. The only reason so many high-sec pvpers use it is because it's a necessity. If the ability to use it exists, then you must be prepared to use it yourself, because there's no guarantee that others won't.

However, going through with the "suspect" change, and removing neutral RR, will essentially eliminate all can theft. The sandbox would become a sandcup.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MotherMoon
Tribal Liberation Force
Minmatar Republic
#224 - 2012-03-24 13:43:49 UTC
Lord Helghast wrote:
What idiots there not removing highsec PVP, there just making it that if you try to PVP your gonna get PVP because anyone can pick the fight with you not just the n00b that you canflipped...

Sorry the days of "i'm an outlaw badass"... (but only against those people that i choose to harass) are going to end, you want to be a badass then be a badass but be ready to take on the other 10 people in the belt as well.


Ding ding ding !

You win the most logical thing I read on the eve forum today award!

http://dl.eve-files.com/media/1206/scimi.jpg

MatrixSkye Mk2
Republic University
Minmatar Republic
#225 - 2012-03-24 14:01:57 UTC
Destiny Corrupted wrote:
My problem is that this would foster an environment of blobbing in high-sec. Currently, high-sec is possibly the last place to find truly small-scale pvp (I'm talking solo, or single-digit numbers). A takes B's can, B either fights him one on one, or brings a few corp mates to help. The end result is still a small-scale battle, where the provocateur is often outnumbered.

The current mechanics foster an environment of grief play and risk-free PVP. Your scenario above isn't what's happening because hi sec PVPers and grief players are after soft and easy targets (industrial and PVE ships) which carry very little consequences to their actions.

Quote:
Now, if your change goes through, can-flippers will be obligated to bring massive groups of support in order to receive cover from any and all neutrals that might potentially interfere. I don't view this as a good thing, or as a good direction for the game to take.

No. Can flippers and grief players are not obligated to do anything, just as you previously stated that miners are not obligated to mine alone. Can flippers and grief players can choose to go to a more desolate system to get their rocks off on noobs. They also have the choice of bringing in more numbers in case they grief the wrong target. But they can choose not to and face the risk.

Again, why do you expect miners and industrialists to bring protection but you have a problem when you are asked to bring protection? All of a sudden, it's a "blob" issue to you.

Listen, keep it real. You're not going anywhere with your claims and excuses. You like to grief. You enjoy attacking weak targets at little risk to yourself. At least have the decency to admit it, since your excuses have pretty much confirmed it. Your play style of ruining other people's fun is coming to an end and you're hating it.

The devs and pretty much everyone knows that hi sec PVP is used mostly for grief. All I can tell you is deal with these changes. Or perhaps find another venue or tool to grief. But the best advice I can give you is to get professional help to deal with your enjoyment of making others miserable.

Successfully doinitwrong™ since 2006.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#226 - 2012-03-24 14:08:03 UTC
When you resort to arguments ad hominem and make claims that you provide no proof for, is when everyone knows that you lost the debate.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Just Alter
Futures Abstractions
#227 - 2012-03-24 14:18:18 UTC
to the op question: i hope a lot.

eve doesnt need that kind of sissy idiots.

sometime the worst carebears are those who want to kill other carebears.
Revolution Rising
Last-Light Holdings
#228 - 2012-03-24 14:34:09 UTC
MatrixSkye Mk2 wrote:
Carebears Control Playerbase wrote:
How many cowards will quit the game due to the complete removal of risk-free High-sec PVP


Fixed for ya. No need to thank me.



This even if it were true. I will never forget the first corp I made being wardecced in my first week of eve by a corp of 20.

Shocked

The real PVP is out in 0.0 and lowsec.

.

Paragon Renegade
Sebiestor Tribe
#229 - 2012-03-24 15:08:56 UTC
I can finally mine Veldspar in peace instead of pieces! :D

That being said; non-consensual PvP isn't the issue, the issue is that CCP tries and fails to address the concerns of all groups, which makes an unbalanced, unfun mess of a situation where everyone loses.

More OT: IMO, Hisec would work better being perfectly safe with miserable isk-making potential and the other zones being the opposite; dangerous and valuable.

But instead of that ****, we're stuck with what we have, so suck it up and deal with it.

/me routinely goes into null and low, then gets immediately killed :D

The pie is a tautology

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#230 - 2012-03-24 15:22:02 UTC
Paragon Renegade wrote:
I can finally mine Veldspar in peace instead of pieces! :D

That being said; non-consensual PvP isn't the issue, the issue is that CCP tries and fails to address the concerns of all groups, which makes an unbalanced, unfun mess of a situation where everyone loses.

More OT: IMO, Hisec would work better being perfectly safe with miserable isk-making potential and the other zones being the opposite; dangerous and valuable.

But instead of that ****, we're stuck with what we have, so suck it up and deal with it.

/me routinely goes into null and low, then gets immediately killed :D

That's the thing though, the exact opposite is true. If people weren't able to grind out tens of millions an hour from high-sec pve (not to mention hundreds of millions an hour from incursions), and wouldn't be able to fly officer-fit faction battleships as a result of that money, then I, and other players like myself, wouldn't have much of an incentive to stick around.

But that's the way things are, and therefore these people get our wars and our suicide-ganks.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Aramatheia
Tiffany and Co.
#231 - 2012-03-24 15:30:12 UTC
Carebears Control Playerbase wrote:
Tuirbe Tragmar wrote:
Where is this complete removal of hisec PvP you seem so angsty about?


It's all there, can flipping pretty much ruined, wars are (probably) going to be changed to consensual, and the mentioned instant concord death ray.


never been suicide ganked yet and i dont want to lose the chance to experience it (yes it will suck to lose a ship) but i know this games supposed to be all doom and gloom scary.

war is never consensual history shows us that lol, ia m immune to flippers, i laughed at the guy who stole my 1 veld one time, dam that was funny.
Paragon Renegade
Sebiestor Tribe
#232 - 2012-03-24 15:35:17 UTC
Destiny Corrupted wrote:


That's the thing though, the exact opposite is true. If people weren't able to grind out tens of millions an hour from high-sec pve (not to mention hundreds of millions an hour from incursions), and wouldn't be able to fly officer-fit faction battleships as a result of that money, then I, and other players like myself, wouldn't have much of an incentive to stick around.

But that's the way things are, and therefore these people get our wars and our suicide-ganks.


So you're just exploiting the game mechanics then get mad when it gets "fixed" ?

lol

The pie is a tautology

Xen Solarus
Furious Destruction and Salvage
#233 - 2012-03-24 16:36:08 UTC
The majority of players live in high, so finally making it secure will go a long way to improving eve's playerbase, and allow them to move to low and null at their own pace. That'll probably make alot of newer players stick around and learn the game more, rather than being brutally murdered in supposed safe-space. Those that want to play eve for reasons that have nothing to do with PvP will finally be able to do so in peace, and those interested in eve's PvP side can go do it in low and null as its supposed to be.

The only difference is, that their PvP there won't be supendiously easy and one-sided as they have become used to in high-sec. They might actually be shooting at, "GASP", people that shoot back! Whoa!! Shocked Not sure how gankers will be able to deal with THAT!

Not that i actually think CCP will make high-sec safe. Sad

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Lady Mariko
Garoun Investment Bank
Gallente Federation
#234 - 2012-03-24 20:33:36 UTC  |  Edited by: Lady Mariko
I personally, and this is just for me, don't want it any safer in high sec. It's maybe too save already. The death ray thing is just plain unrealistic. Right now concord has to chase you around a bit to kill you. You could actually get away from them if it wasn't considered an "exploit". Can real police catch you all the time? No. So that in itself is unrealistic.

I just started another account to be able to run more characters but if they make some of these changes there is a real chance I will quit. Not in any sort of rage but just because I feel the game is becoming to controlled and unrealistic. Bring back the free for all or sandbox as ccp likes to call it in their ads. The changes are probably just being made for the economics of attracting a larger player bass but some will leave too. Maybe the game should just become totally unrealistic and have separate universes. One for miners one for pvp etc. How silly.

Not bitching, just my answer to the question. If I decide to leave it is not the end of the world for me, lol.
Alavaria Fera
GoonWaffe
#235 - 2012-03-24 20:49:15 UTC
Lady Mariko wrote:
Maybe the game should just become totally unrealistic and have separate universes. One for miners one for pvp etc. How silly.

Would there be links between the economies?
Maybe orbital strikes?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Holy One
Privat Party
#236 - 2012-03-26 02:16:32 UTC
Terminal Insanity wrote:
Holy One wrote:
couldn't care less. ccp could make high sec candy land and only let people with 5.0 sec enter jita. wouldn't effect me or mine.
its a simple business needs scenario. more subs, more conversions, better retention if non-concensual pvp is nerfed. figures.

Just wait untill they demand pvp-less access to 0.0 in order to build supers. (its been asked for already btw)

They dont understand what eve is about. They come in from other PvE oriented games and never learn the difference between eve and those games. They act shocked and as CCP caves into them, they still act puzzled why the entire game wasnt originally built from the ground up for PvE.

They need to HTFU or GTFO. This isnt a PvE game


I have been preaching this directly or indirectly for a while now. Shame CCP don't get it - they could actually market their own product properly then.

:)

MotherMoon
Tribal Liberation Force
Minmatar Republic
#237 - 2012-03-26 02:57:00 UTC
Get over it. The new change will most likely increase pvp in high sec. Yes it will be harder to scam and mess with people using what are basicly legal exploits that were not designed into eve.

HOWEVER, on the other hand, if corps on either side can't pull out of war, and you can pay , on both sides, to hire people into the wardec. Then PvP should INCREASE.

This will lead to at least 4-5 times as many ships dying in highsec with this change.

Stop trying to hold back mass high sec warfare, just becuase you can't scam some defensless miner corp. Grow a pair, and fight whoever they hire to protect them.

If you think it's too hard to fight a PvP corp instead of a mining corp, in a war you can't pull out of, then MAYBE YOU SHOULDN'T COMPLAIN ABOUT THEM TAKING AWAY YOUR PVP.

http://dl.eve-files.com/media/1206/scimi.jpg

Ranger 1
Ranger Corp
Vae. Victis.
#238 - 2012-03-26 03:11:35 UTC  |  Edited by: Ranger 1
The "Death Ray" thing is ludicrous and the players won't stand for that level of immersion breaking. They would be far better off to do something with new cloaking Concord fleets, that were "obviously shadowing you' or some such. Timing will be interesting, as they know full well they should not make suicide ganking impossible.

"Safety's" are something of a non-issue, as all they do is prevent you from unintentionally getting Concorded if they are engaged. We have a similar mechanic already in place and people still manage to get themselves officially blown up.

Neutral repping ect. NEEDS to die a horrible death.

It's going to become harder to avoid war decs, and easier to get involved and actually make a living from them if you are a merc.

As far as turning red to everyone for a misdemeanor goes... well... as with every other action taken to allow people to "fight back" you should BE VERY CAREFUL WHAT YOU WISH FOR. Remember when the community demanded that ore theft needed to make the thief shootable, which would solve all the miners problems? I do. Smile

If you shoot the red guy, he can now shoot you.
If he has friends slap a remote rep on him you can now shoot them, and they could then shoot you.
Just because you and your friends can now shoot the "bad guy" does not mean he is suddenly incapable of killing you.

Yes, IF you are prepared and willing to fight it makes protecting yourself easier. Since there are far more people that think they meet those prerequisites than actually do meet them, PVP should be highly entertaining in high sec after these changes to through.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

exigo veritas
Deep Core Mining Inc.
Caldari State
#239 - 2012-03-26 06:53:32 UTC  |  Edited by: exigo veritas
No high sec needs to be less safe. Its to easy to make isk in high sec with no risk of loss.
Lower the rewards or increase the risk i say.

Also increase the reward for small gang low sec pvp having to share a few crappy mods between a small gang of pirates / faction war players is not worth the risk.

high sec mission runners / miners that risk NOTHING and can make as much money solo as 90% of 0.0 pilots and every low sec player. They should be ganked bullyed and spat apon.
exigo veritas
Deep Core Mining Inc.
Caldari State
#240 - 2012-03-26 07:06:21 UTC
[quote=Ranger 1] It's going to become harder to avoid war decs, and easier to get involved and actually make a living from them if you are a merc. Smile

Not when war ducking is so easy. All high sec corps open a secound channel to hang around in, as soon as they get a war mail they drop from corp and continue operations as normal. This in my mind is a exploit to avoid war people should be locked into a corp until after a war has ended. Or if some one wants out of the corp until after the war they can pay a hefty fine witch is payed to the war deccers .