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Fanfest: War Declarations

First post
Author
Katarina Reid
Deep Core Mining Inc.
Caldari State
#21 - 2012-03-24 13:11:46 UTC
new cost to dec eve uni will be 826mil.
1552 members eve uni 50mil ally and 776mil for members 500.000 isk per member
MotherMoon
Tribal Liberation Force
Minmatar Republic
#22 - 2012-03-24 13:12:58 UTC  |  Edited by: MotherMoon
Woah, guys. Epic flashback too 2004. Follow me back to the 1st fanfests.

All of these changes were introduced by hilmar in 2004. I remember, I was there. Why it stayed on the back burner for so long....

...

Oh ! And remember eve used to have s page that listed all current, future, and big dream feature lists. Why can't we have the cool future plans page ?? So we can keep up with what you guys are seeing coming up some day soon

Well this talk he just gave us, was that old 2004 proposal.. I wonder why it took them so long to bring it to light? It was promised in 2005 by the latest, and only now it might be happening? We'll see what happens.

http://dl.eve-files.com/media/1206/scimi.jpg

Ion Dogun
School of Applied Knowledge
Caldari State
#23 - 2012-03-24 13:16:25 UTC
The defender can make a war mutual only in the first 24 hours befor the war is going to start. Which highsecbased industrycorp with no interest and skills in pvp will do this?
But the guy at the podium seems like having not done his homework properly only presenting some slight changes and raised cost for wardecs while not tackling the coreproblems. Im very diasapointed.
Jade Constantine
Jericho Fraction
The Star Fraction
#24 - 2012-03-24 13:17:05 UTC
On balance I like it.

Whats the situation with alliance on alliance warfare though in terms of declaration costs do we know?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#25 - 2012-03-24 13:20:44 UTC
I like, or am neutral to, most of these changes. However, costs scaling up with the size of the defender corporation is absolutely insane. So, it's going to cost my tiny corporation a few billion ISK per week to declare war on a major power bloc? That's absolutely ridiculous. Member counts will be the new dec shield, with corporations creating trial accounts, filling them with characters, and padding their member counts.

If anything, the cost of war should scale inversely with member size. A large corporation declaring war against a small one should be paying proportionally more than a small corporation declaring war on a large one.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Gummy Plaude
Doomheim
#26 - 2012-03-24 13:20:45 UTC
I have mixed feelings here.

War is about objectives. Wardecs still haven't any objectives other than metagaming ie extorsion, pvp or plain grief.

In my opinion Corporations should choose to commit into the War system by gaining access to certain ISK faucets and facilities or stay in a neutral status by renouncing those goodies.

One of the main advices given to new players is to join a corporation, but for a large part of hisec corporations wardecs are periods where they're strongly encouraged not to undock. I can't see this changing with the new system.
Diva Ex Machina
Caldari Provisions
Caldari State
#27 - 2012-03-24 13:22:58 UTC
Destiny Corrupted wrote:
I like, or am neutral to, most of these changes. However, costs scaling up with the size of the defender corporation is absolutely insane. So, it's going to cost my tiny corporation a few billion ISK per week to declare war on a major power bloc? That's absolutely ridiculous. Member counts will be the new dec shield, with corporations creating trial accounts, filling them with characters, and padding their member counts.

If anything, the cost of war should scale inversely with member size. A large corporation declaring war against a small one should be paying proportionally more than a small corporation declaring war on a large one.


The Dev indicated that trial accounts wouldn't count towards the total member number in determining cost.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#28 - 2012-03-24 13:27:37 UTC
Diva Ex Machina wrote:
Destiny Corrupted wrote:
I like, or am neutral to, most of these changes. However, costs scaling up with the size of the defender corporation is absolutely insane. So, it's going to cost my tiny corporation a few billion ISK per week to declare war on a major power bloc? That's absolutely ridiculous. Member counts will be the new dec shield, with corporations creating trial accounts, filling them with characters, and padding their member counts.

If anything, the cost of war should scale inversely with member size. A large corporation declaring war against a small one should be paying proportionally more than a small corporation declaring war on a large one.


The Dev indicated that trial accounts wouldn't count towards the total member number in determining cost.

What about inactive accounts?

I want to repeat myself: the cost of war should scale inversely with member size. A large corporation declaring war against a small one should be paying proportionally more than a small corporation declaring war on a large one. Just thing about it, it makes perfect sense. A large corporation declaring on a small one creates quite an imbalance, and should pay more to make up for the extreme numerical superiority it possesses. A small corporation should pay less because it is taking on a more difficult target, and because under the proposed system, taking on very large targets will be virtually impossible from a financial standpoint.

Also, have they mentioned removing the 3-war-limit from corporations?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Sneakybustard
Doomheim
#29 - 2012-03-24 13:28:15 UTC
Katarina Reid wrote:
new cost to dec eve uni will be 826mil.
1552 members eve uni 50mil ally and 776mil for members 500.000 isk per member



and that would be 4billion 126million to dec goonswarm plus 50 mil ofc with current 8252 members..
MatrixSkye Mk2
Republic University
Minmatar Republic
#30 - 2012-03-24 13:36:47 UTC
Quote:
Wars can no longer be retracted by the aggressor when their want. Therefore more committing...

Before week is up, aggressor chooses to extend. You pay the cost to extend it. Cost can change from week to week, based on size of target corp.

Hmm. This seems contradictory.

Successfully doinitwrong™ since 2006.

gfldex
#31 - 2012-03-24 13:37:51 UTC
Destiny Corrupted wrote:
What about inactive accounts?


How about chars online within the last week? That function is in game already, would be easy to implement.

If you take all the sand out of the box, only the cat poo will remain.

Diva Ex Machina
Caldari Provisions
Caldari State
#32 - 2012-03-24 13:38:03 UTC  |  Edited by: Diva Ex Machina
Destiny Corrupted wrote:
Diva Ex Machina wrote:
Destiny Corrupted wrote:
I like, or am neutral to, most of these changes. However, costs scaling up with the size of the defender corporation is absolutely insane. So, it's going to cost my tiny corporation a few billion ISK per week to declare war on a major power bloc? That's absolutely ridiculous. Member counts will be the new dec shield, with corporations creating trial accounts, filling them with characters, and padding their member counts.

If anything, the cost of war should scale inversely with member size. A large corporation declaring war against a small one should be paying proportionally more than a small corporation declaring war on a large one.


The Dev indicated that trial accounts wouldn't count towards the total member number in determining cost.

What about inactive accounts?

I want to repeat myself: the cost of war should scale inversely with member size. A large corporation declaring war against a small one should be paying proportionally more than a small corporation declaring war on a large one. Just thing about it, it makes perfect sense. A large corporation declaring on a small one creates quite an imbalance, and should pay more to make up for the extreme numerical superiority it possesses. A small corporation should pay less because it is taking on a more difficult target, and because under the proposed system, taking on very large targets will be virtually impossible from a financial standpoint.

Also, have they mentioned removing the 3-war-limit from corporations?


The subject of trial and inactive characters came up during the Q&A at the end. The Dev agreed that trial accounts shouldn't be counted in working out the total but I don't recall whether or not he said anything about inactive characters or same account alts. Maybe someone else knows?

I won't argue that the relative sizes of the two corps involved should be factored in.

ETA: I meant I don't disagree with you on that.
Fradle
Collapsed Out
Pandemic Legion
#33 - 2012-03-24 13:50:12 UTC
Props to the OP for typing all that. Cheers dude, alot to think about and get excited for ^_^
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#34 - 2012-03-24 13:51:31 UTC
gfldex wrote:
Destiny Corrupted wrote:
What about inactive accounts?


How about chars online within the last week? That function is in game already, would be easy to implement.

^ I like that plan.

But yeah, if they only exclude trial accounts from the member count, that will do absolutely nothing to keep people from artificially boosting their corp count for a decshield.

Make tons of buddy trial accounts, each having PLEX as their reward. Recycle one PLEX to sub them all. Join them all to the corp. Eventually they'll all unsub, but they'll still be full-account members.

The minimum requirement for members that count towards war cost should be that they are currently subscribed, but this is exploitable as well.

Each account has 3 characters, so a corp requires each member to have their 2 spare characters in the corp as well. Thus the corp size is tripled at no spare cost, meaning a war dec costs about 3 times more.

Only counting members active in the last week however is interesting. Could still work around it (the above, except each member logs in all of their characters at least once per week) but this is kinda beyond what could reasonably be planned for.


TL;DR
At the minimum only CURRENTLY SUBSCRIBED accounts should count towards the defender's member count as far as war costs are concerned. Only discounting trial characters does nothing. Only counting characters active within the last week is an interesting idea as well.
gfldex
#35 - 2012-03-24 14:03:55 UTC
Ion Dogun wrote:
The defender can make a war mutual only in the first 24 hours befor the war is going to start. Which highsecbased industrycorp with no interest and skills in pvp will do this?


Non, and that's the point. You may have noticed that you can define divisions for any player run corp. One of then should be Space Hurts and another Ground Hurts, shouldn't it? In the end it will benefit those carebears that survive because competition is driven out of the game. Less competition bigger margins. Bigger margins more profit. And don't we all love profits?

If you take all the sand out of the box, only the cat poo will remain.

Jojo Jackson
Dead Red Eye
#36 - 2012-03-24 14:05:26 UTC
Badly planed changes.

All I can say about this :(.

Still far to easy to wardec helpless industrials (ak grif industrials) as the called prices are just bad jokes (anything less then 10 BILLION/week is a joke).

And if by exident the agressor wardeced a alt-corp where the mains can fight ... the agressor can just decide to not pay and stop the war.

In addition the big problem of neutral-rep was cut out to the crim-departement <- right hand does not know what the left hand do @CCP?

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Scrapyard Bob
EVE University
Ivy League
#37 - 2012-03-24 14:05:46 UTC
Assuming that:

- CCP wants wardec fees to be more expensive
- CCP wants costs to scale based on the number of war targets (members) in the target (defender) corporation
- The member count only includes active, paying accounts (no trial or expired accounts)

Then the 20M + 500k/member fee is a nice idea, but is horribly unbalanced. It needs to be a diminishing returns formula where it scales up rapidly early, but then starts to scale very badly as the member count goes up into the larger bits.

There are a few choices, which meets CCP's goals without being as overpowered as linearly increasing the wardec cost based on target size.

Using Sqrt() vs CubeRoot() as the scaling method. With the sqrt() method, N=6000 would cost 77x the cost to declare N=1. That's too big of a difference. With CubeRoot(N), the N=6000 vs N=1 ratio is only 18:1. So corporation size still matters, but is not ridiculously overpowered.

a) Cost = 50M * CubeRoot(members)

N=1 starts at 50M, N=10 is 107M, N=100 is 232M, N=500 is 396M, N=2500 is 678M, N=6000 is 908M

b) Cost = 20M + (40M * CubeRoot(members))

N=1 starts at 60M, N=10 is 106M, N=100 is 206M, N=500 is 337M, N=2500 is 563M, N=6000 is 747M

Personally, I'm in favor of the (b) option, with the first number between 20M and 50M.
Adunh Slavy
#38 - 2012-03-24 14:06:35 UTC
Since my thread is being ignored *sniff* and this one is getting the attention, I'll dump this in here.


Glad to see there is no "wars have to be mutual" option - helps keep Eve dangerous.

Is the Merc Market place the only way to be or have an ally? And if that is the case, is there a "private" contract option available?

Blemish is a good way to help counter corp hopping, but I would also suggest that there be an ISK cost to Concord involved to be made by the individual player. A lower cost for small corp players, and a larger cost for players in large corps. Make it have a cost to hop corps beyond just a bad mark.

The cease fire situation, where after the war the war can not resume between the two for seven days, that should be extended to 14 days. Would also argue, any corp that has had a war end in the past 14 days AND they surrender for over one billion OR had a merc contract for a cost of more than one billion ISK, the cost to war dec that corp is triple in that 14 days. Helps reduce the incentive for ISK pinata.

One thing I notice is that war still lacks a definitive goal to a war. Granted that is not always easy to define. Some ideas could be, how much ISK damage inflicted - once a player defined number is reached, the war ends. Later, when planet districts are added, declare a war to claim districts or multiple districts. This could be extended to outposts, POSes at moons, etc.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Velicia Tuoro
Light Speed Interactive
#39 - 2012-03-24 14:06:43 UTC
MatrixSkye Mk2 wrote:
Quote:
Wars can no longer be retracted by the aggressor when their want. Therefore more committing...

Before week is up, aggressor chooses to extend. You pay the cost to extend it. Cost can change from week to week, based on size of target corp.

Hmm. This seems contradictory.


Each war runs in week cycles. You pay each week to extend it. But you can't drop the war during a cycle as the aggressor.

I.e. small corp declares war on what looks like a juicy target. They are in it for a week. Within a day of it starting, the declaring corp is suffering a lot of losses because of the allies. They want to drop the war because it is limiting their ability to do anything else, but can't. They have to wait out the full week.

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

Alain Kinsella
#40 - 2012-03-24 14:08:35 UTC
Dirael Papier wrote:

TL;DR
At the minimum only CURRENTLY SUBSCRIBED accounts should count towards the defender's member count as far as war costs are concerned.


He confirmed this at the end of QA.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).