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Warfare & Tactics

 
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Help, Level 3 Missions as Gallente?

Author
Cpt Dealman
Victims of the Modern Age
#1 - 2012-03-19 16:57:13 UTC
So, I just recently managed to get my hands on a Level 3 Agent(Security) and is struggling with my very first mission using my Myrmidon. There's about 10 Cruisers and/or Battlecruisers(I really can't tell, they look like the Moa though so I assume they're Cruisers...) called "Rival Security" and they're using Missiles.

I really can't do anything, I can't use any kind of charges since they outrange and outdamage me easily. And using Drones is a no-go since as soon as I launch them, they target the drones right away and destroy them in a matter of seconds.

From what I can tell, Railguns seem to be heavily underpowered in comparison to Missiles. Considering Missiles seem to be effective at all ranges, and don't suffer from some nonsensical "falloff range" in which Railguns and Blasters do.

So, I'd like some suggestions as to what to do. I can tank a few of them nicely, but when all of them pile up on me(~10) they start getting through my tank pretty rapidly.

I'm more or less using this fit. With a Tier 2 repairer instead.

And try to not laugh at me, even though you might want to. In my entire life in EVE I've been mining and nothing else, I just decided to run missions a few weeks ago.

Thanks in advance!
Buzzy Warstl
Quantum Flux Foundry
#2 - 2012-03-19 17:06:06 UTC
Check to see if your mission objective is already met. Think outside the box :)

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Cpt Dealman
Victims of the Modern Age
#3 - 2012-03-19 17:10:04 UTC
Buzzy Warstl wrote:
Check to see if your mission objective is already met. Think outside the box :)


I have to kill them all as well as some Repair Outpost. :(
Cyniac
Federal Navy Academy
Gallente Federation
#4 - 2012-03-19 17:30:29 UTC
Myrm flying 101

1) Tank

You need to adapt your tank to your foes. It seems as if you are flying against Guristas and/or Caldari which will hit with kinetic / thermal damage. You are using an explosive and a kinetic hardener - use those.

2) Coping with missiles

Incoming missile damage is annoying but you still should be fine with that setup. You can mitigate missile damage in three ways - speed, sig radius and distance (keeping out of range of the missiles) in this case probably the last is the best option, though keeping up a high speed will also help reduce the damage somewhat. This will incidentally also determine the kind of weapons you use, you cannot hope to keep out of range of missiles while being in range of autocannons, so consider using artillery instead.

3) Drones oh lovely drones.

There is a very simple trick to using drones - in missions you only ever release them once your (NPC) targets are actively shooting at you. At that point they will not shoot your drones and you should be able to let them do their thing. You also want to use the drones which will do the most damage to your target, you might consider trying out caldari drones, they can out-perform gallente ones against guristas/serps.

4) Evolving

What I have outlined above is in fact sub-optimal. Once you develop better skills and better knowledge on how to use your ship you'll be able to cope much better with situations like this one and will know when you can go in close to targets and which are the best guns for your purposes. I'd recommend that you also consider trying out a passive shield tanked myrmidon if you have the skills for one - they are surprisingly effective at what they do.


Good luck.
Cpt Dealman
Victims of the Modern Age
#5 - 2012-03-19 17:46:43 UTC
Cyniac wrote:

2) Coping with missiles

Incoming missile damage is annoying but you still should be fine with that setup. You can mitigate missile damage in three ways - speed, sig radius and distance (keeping out of range of the missiles) in this case probably the last is the best option, though keeping up a high speed will also help reduce the damage somewhat. This will incidentally also determine the kind of weapons you use, you cannot hope to keep out of range of missiles while being in range of autocannons, so consider using artillery instead.

3) Drones oh lovely drones.

There is a very simple trick to using drones - in missions you only ever release them once your (NPC) targets are actively shooting at you. At that point they will not shoot your drones and you should be able to let them do their thing. You also want to use the drones which will do the most damage to your target, you might consider trying out caldari drones, they can out-perform gallente ones against guristas/serps.

4) Evolving

What I have outlined above is in fact sub-optimal. Once you develop better skills and better knowledge on how to use your ship you'll be able to cope much better with situations like this one and will know when you can go in close to targets and which are the best guns for your purposes. I'd recommend that you also consider trying out a passive shield tanked myrmidon if you have the skills for one - they are surprisingly effective at what they do.


Good luck.


Thanks for the advice!

2) I'm not using Projectile Turrets, I'm using Hybrid. More precisely Railguns, which I mentioned in my first post. They outrange me even when using Iron Charges...

3) I've been doing that, but sometimes they get shot at anyway. I guess not all of the enemies are shooting at me. And I was told that the Gallente drones' damage multiplier more than makes up for not having the correct damage types. I take it this is incorrect?

Also, I will be getting more hardeners after this mission. I just happen to be in one of those Systems where either nothing is for sale within 5 jumps, or it's up for 5000%+ the regional average. So, guess I'm pretty lazy =p
ShahFluffers
Ice Fire Warriors
#6 - 2012-03-20 00:06:52 UTC
Cpt Dealman wrote:
2) I'm not using Projectile Turrets, I'm using Hybrid. More precisely Railguns, which I mentioned in my first post. They outrange me even when using Iron Charges...

Sounds to me that either your skills are lacking and/or you are using a "small barrel" railgun. Throw on 200mm railguns and see what happens. If your range is below 25km then either work on your skills or revise your tactics.

Cpt Dealman wrote:
3) I've been doing that, but sometimes they get shot at anyway. I guess not all of the enemies are shooting at me. And I was told that the Gallente drones' damage multiplier more than makes up for not having the correct damage types. I take it this is incorrect?

On the first point... new NPC spawns/waves are not always automatically aggroed to your ship. As a result, Droneboat users learn to pull in their drones until "full aggro" is reestablished. Learning what triggers each new spawn/wave of NPCs in a mission/plex helps immensely as well as it will help you apply your drone DPS longer as well as keep your tank from being overwhelmed.

On the second point... Gallente drones do have a higher damage multiplier than other drones which does compensate for attacking non "thermal-weak" NPCs (which is pretty much only Angel NPCs). However, if your drone skills are not high it is a good idea to use drones that deal the "primary" damage weakness of the NPCs.
Honestly, it just sounds like you need to invest in your drone and/or ship skills a bit more to get more DPS out of them.

Cpt Dealman wrote:
Also, I will be getting more hardeners after this mission. I just happen to be in one of those Systems where either nothing is for sale within 5 jumps, or it's up for 5000%+ the regional average. So, guess I'm pretty lazy =p

Go to the closest market hub to you and buy all necessary supplies you need in one go... including supplies you think you'll need in the near future. Armor hardeners are more on the "necessity" side of things and it's a good idea to have at least 2 of each "just in case."
Dirk Magnum
Spearhead Endeavors
#7 - 2012-03-20 10:16:28 UTC  |  Edited by: Dirk Magnum
The drawback of using drone ships in missions is that enemy ships that don't have aggro on you will usually target the drones if they come within a certain range, meaning you have to draw full aggro. Most normal mission NPCs orbit within 40km of you, which is within falloff range of 200mm rails w/ Thorium charges (good skills.) With 5x hammerhead II's you're still doing relatively modest DPS, but it should be sufficient for level 3's.

Try the following (some suggestions already mentioned by others):

1. Consult Eve-Survival. I'm guessing this was your mission. The "recommended ship" is almost never a drone ship, but that doesn't mean drone ships can't work. I've done level 4's in Myrms / Ishtars (though I later gave it up due to low completion speed and drone aggro.)

2. Buy and fit appropriate hardeners and change other aspects of your setup as needed.

3. Determine what range you get with different ammo types and go for what hits hardest within falloff. Don't automatically default to iron charges for long range. You'll also want to buy some blasters or autocannons (autocannons preferably, if you have the skills) for missions where the NPCs orbit close and the rails can't track.

4. Since you'll need to aggro most of the NPCs anyway in order to safely launch drones, target the smaller enemy ships first. Take them out while the turret traversal is still low, and then hit them with drones if they do get close. You'll eliminate a fair portion of the enemy DPS and probably some of their EWar. I know in this mission there really aren't any frigate-sized ships, but it's still a good thing to remember.

5. In missions where for whatever reason you get lots of aggro and need to engage at range, start moving in a straight line away from the enemy once the battle starts. They'll follow you and lower traversal, increasing your chance of landing decent hits. On *some* missions this advice isn't as good, since you need to avoid enemy tracking (from Sansha ships especially), but against missile ships and short-ranged stuff it doesn't matter.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Judeau Antara
Farseer Exploration Guild
#8 - 2012-03-20 11:24:46 UTC
I just got done grinding through level 3 missions in my Brutix just today. I didn't fit for optimal damage resistances. I didn't even change my fit at all, actually. I even fit rails over blasters so I didn't have to close distance.

What I did do, was hit and run tactics when facing a greatly overwhelming number of foes. Warp to the mission, take a few out, then take off when I was in low armor. Sit near a planet and repair to full, then get back in there.

I used Iridium for when they were a bit far and Antimatter for anything within 22k.

Again, nowhere near optimal, just found a way to work with what I had.

As for what I would do in your current situation. MWD up to decently close to one of them and unload with Antimatter charges. Repeat until forced to leave. But be sure to pick off any frigates and destroyers before closing in as they are such a pain to hit up close.
Dradius Calvantia
Lip Shords
#9 - 2012-03-20 14:49:00 UTC
This is not the PVE section of the forums. Please post this in the correct section next time.
Dracvlad
Taishi Combine
Astral Alliance
#10 - 2012-03-20 16:41:14 UTC
Cpt Dealman wrote:
Buzzy Warstl wrote:
Check to see if your mission objective is already met. Think outside the box :)


I have to kill them all as well as some Repair Outpost. :(



You need to destroy the repair outpost as it reps the ships...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dirk Magnum
Spearhead Endeavors
#11 - 2012-03-21 04:36:39 UTC
Judeau Antara wrote:
I just got done grinding through level 3 missions in my Brutix just today. I didn't fit for optimal damage resistances. I didn't even change my fit at all, actually. I even fit rails over blasters so I didn't have to close distance.

What I did do, was hit and run tactics when facing a greatly overwhelming number of foes. Warp to the mission, take a few out, then take off when I was in low armor. Sit near a planet and repair to full, then get back in there.

As much as I love the Blues, as a former member, I should still tell OP that this is by far the least efficient way to be running missions.

I used to use a Brutix myself (many years ago), and I utilized the same tactics.
To OP:
Don't do this.

If you use warping out as a deliberate tactic in missions, you're doing it seriously wrong. A properly fit mission ship does not ever have to warp out from either 3's or 4's. Can't speak to 5's but I've heard as much about them.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Judeau Antara
Farseer Exploration Guild
#12 - 2012-03-21 10:53:59 UTC
Dirk Magnum wrote:
Judeau Antara wrote:
I just got done grinding through level 3 missions in my Brutix just today. I didn't fit for optimal damage resistances. I didn't even change my fit at all, actually. I even fit rails over blasters so I didn't have to close distance.

What I did do, was hit and run tactics when facing a greatly overwhelming number of foes. Warp to the mission, take a few out, then take off when I was in low armor. Sit near a planet and repair to full, then get back in there.

As much as I love the Blues, as a former member, I should still tell OP that this is by far the least efficient way to be running missions.

I used to use a Brutix myself (many years ago), and I utilized the same tactics.
To OP:
Don't do this.

If you use warping out as a deliberate tactic in missions, you're doing it seriously wrong. A properly fit mission ship does not ever have to warp out from either 3's or 4's. Can't speak to 5's but I've heard as much about them.


Well, as I said, it isn't optimal by any means. Just gettin by on what I have atm. Since he seems in a similiar position, might help him get by for now.
Kaivar Lancer
Doomheim
#13 - 2012-03-21 23:57:38 UTC
You might want to cross-train onto other faction ships. I'm currently training up for level 4s in a Domi droneship and it freaken blows. Mission completion times are so long, and you have to micromanage your drones. Just saying.
Tauranon
Weeesearch
CAStabouts
#14 - 2012-03-22 06:33:59 UTC
Kaivar Lancer wrote:
You might want to cross-train onto other faction ships. I'm currently training up for level 4s in a Domi droneship and it freaken blows. Mission completion times are so long, and you have to micromanage your drones. Just saying.


Dominix is actually one of the faster standard empire battleships for mission running, at least when full pocket clears are required. It has quite high dps in a ranged fit and its quite easy to get it to have good applied dps. (especially cap booster fits that have 4 midslots free for applied dps mods).

drone aggro in missions is almost completely predictable as NPCs do not switch in missions, it happens when they spawn or when a drone shoots an unaggroed target. You need to learn mission triggers, and you need to learn to leave drones on passive unless the situation actually calls for them to be on aggressive. There are hotkeys for that.

Learning mission triggers also avoids you needing to be cap stable, and avoids you needing to bring a strong tank so you can bring max dps. Also I get through most of my missions with sentry drones out. ie understanding each spawn and what order to shoot everything can further reduce your tank, further increase your dps and can avoid transversal situations where your sentries cannot shoot a target. Missions go fastest when your sentries destroy entire pockets without resorting to lights.

Also myrmidon is good enough for all level 3s, and all level 4s, though may take a refit for more damage to break a couple of the tanks.
Lost Greybeard
Drunken Yordles
#15 - 2012-03-24 11:01:33 UTC
Cpt Dealman wrote:

3) I've been doing that, but sometimes they get shot at anyway. I guess not all of the enemies are shooting at me. And I was told that the Gallente drones' damage multiplier more than makes up for not having the correct damage types. I take it this is incorrect?


Drone herding is in many ways like herding cats, but given that your ship's basic damage bonus is drone-based and you should have at least drones 4 and battlecruiser 4 before even buying the hull you're flying, you should give it a go anyhow. They are in the end generally the bulk of your damage.

Try running a few level 2 missions if you're having trouble to get a feel for targeting and ranges. Not having your drones eaten is more a range problem than anything else, if you fly far enough away that your enemies rubber-band away from you their aggression will reset and they'll go after whatever fired the last shot that's in add range instead, which is usually a drone.

Another thing I'd recommend for level 3 missions specifically? Forget the heavy drone. Grab as many mediums as you can instead (get drones 5 so you can have a full set of 5 as soon as possible). Drones have the same difficulties with smaller-sized targets as guns, so a large drone has issues with medium-sized targets and couldn't hit a small target if it parked in front of the gun turret and disembarked to wash the windows for half an hour, let alone if it's flying around at thrice the speed of said drone. Ideally use Hobgoblin II drones for most missions (requires advanced gallente drones 2 skill), as the higher base damage makes them the most effective even against critters that are technically not particularly weak to thermal.
Derath Ellecon
University of Caille
Gallente Federation
#16 - 2012-03-24 12:44:32 UTC
Kaivar Lancer wrote:
You might want to cross-train onto other faction ships. I'm currently training up for level 4s in a Domi droneship and it freaken blows. Mission completion times are so long, and you have to micromanage your drones. Just saying.

You need more practice and/or more skills. Domi rocks in lvl 4's

The hard part is that while entry into a domi seems easy, it is actually very skill intensive to make it shine.