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RR Changes

Author
Onictus
Federal Navy Academy
Gallente Federation
#81 - 2012-03-23 22:16:46 UTC
I'm of two minds about it.

I'm all for stopping docking games I hate them.

Adding a timer that doesn't let you jump, not so much. SImple fact is that you won't be repping if they is a chance that you need to jump or may be blobbed because the logi IS going to be primarly and it doesn't have a hell of a lot of tank.

So its a new wrinkle...and its definately going to stop gate crashing fights and make it a LOT harder to fight in someone else's system, you can't cover a retreat, so if they get ahead of you its going to be a bad day all around.

Of course it makes it nominally harder to chase as well if you are leaving half of your logi pilots behind.

We'll see though.
Liang Nuren
No Salvation
Divine Damnation
#82 - 2012-03-23 22:18:50 UTC  |  Edited by: Liang Nuren
Onictus wrote:
I'm of two minds about it.

I'm all for stopping docking games I hate them.

Adding a timer that doesn't let you jump, not so much. SImple fact is that you won't be repping if they is a chance that you need to jump or may be blobbed because the logi IS going to be primarly and it doesn't have a hell of a lot of tank.

So its a new wrinkle...and its definately going to stop gate crashing fights and make it a LOT harder to fight in someone else's system, you can't cover a retreat, so if they get ahead of you its going to be a bad day all around.

Of course it makes it nominally harder to chase as well if you are leaving half of your logi pilots behind.

We'll see though.


I'd be all for a timer preventing docking but not one preventing jumping. The big difference between the two is that I can position someone on the other side to tackle a fleeing Logi... I can't do anything to stop a docking Logi.

-Liang

I'm an idiot, don't mind me.

Onictus
Federal Navy Academy
Gallente Federation
#83 - 2012-03-23 22:26:55 UTC
Liang Nuren wrote:
Onictus wrote:
I'm of two minds about it.

I'm all for stopping docking games I hate them.

Adding a timer that doesn't let you jump, not so much. SImple fact is that you won't be repping if they is a chance that you need to jump or may be blobbed because the logi IS going to be primarly and it doesn't have a hell of a lot of tank.

So its a new wrinkle...and its definately going to stop gate crashing fights and make it a LOT harder to fight in someone else's system, you can't cover a retreat, so if they get ahead of you its going to be a bad day all around.

Of course it makes it nominally harder to chase as well if you are leaving half of your logi pilots behind.

We'll see though.


I'd be all for a timer preventing docking but not one preventing jumping. The big difference between the two is that I can position someone on the other side to tackle a fleeing Logi... I can't do anything to stop a docking Logi.

-Liang



Exactly.
N3oXr2ii
the united
#84 - 2012-03-23 22:47:30 UTC
i find no issue with the new system at all it has been explained to me and whats the big deal logis can jump/ dock when the ship they are repping can

so what does it change apart from fags in high sec doing there failness

most people just like to argue no matter what the topic

 please don't take out your real life issues out on me not my fault if your fat ugly bullied divorced broke or  have a pimple thats big and red maybe your mom wants you out her basement or a jock has gave you a wedgie your flames only make me laff at your sadness your hidden tears are as juicy as the whiners i blob or the blobs i hide from

ConranAntoni
Deep Core Mining Inc.
Caldari State
#85 - 2012-03-23 22:51:47 UTC
The tears in this thread arouse me to the point of passing out.

Empyrean Warriors - Recruiting now.

Grath Telkin
Amok.
Goonswarm Federation
#86 - 2012-03-23 23:41:33 UTC
Skex Relbore wrote:

I just think that most peoples complaint is short sited and doesn't move beyond the surface "OMG it's unfair that I can't keel him he should have to commit to the fight blah blah blah" generally while flying around in Minmatar and Angel ships who's popularity relies primarily on being able to avoid having to commit to fights.


There is a difference between a ships basic design principles dictating its ability to disengage, and using what amounts to a broken mechanic that you say is not an aggressive act.

I say fooey. Repping a ship that is currently engaged in combat is an aggressive act, if I'm the one in combat with him.



Skex Relbore wrote:
Come on you're PL, you guys have been known to drop a cap fleet on solo ratting Drakes just for the hell of it and you're going to get all indignant about logi being able to avoid aggression timers if they don't engage in an aggressive action?


Repping the target I'm shooting is a hostile act, I'm not sure how that doesn't compute to you or what PL's hot dropping habbits have to do with the broken state of logistics.

Skex Relbore wrote:
The complaint as I see it primarily boils down to the fact that people are using a game mechanic the way it was intended to avoid having their ships blown up.

The game design company is telling you during this presentation that it actually is NOT working as intended.


Skex Relbore wrote:
Logi get to dock up despite repping because remote repping isn't an aggressive act and aggressive acts are what gate and docking timers key off of.


Its amazing you can say that over and over with a straight face.

Stopping me from killing the man I'm killing is fairly aggressive, interfering in my fight is an aggressive act.






Skex Relbore wrote:
If it was about being able to play the undock repair dock repeat game then the suggested I made of a post session change cool off timer off the flag would be sufficient. Hell then you wouldn't even have to keep track of multiple timers just flag them if they've repped someone who had aggression in the last 60 seconds and set a flat timer of say 60 seconds on a gate or 2 minutes on a station when they docked/jumped, this would prevent the I'm gonna bounce back and forth problem.

Using what is likely to be a highly complex aggression propagation mechanic simply to ensure that logi has to be the last to leave the field just results in a flat out nerf of one of the key advantages logi provides.

Hell the main reason that logistics can succeed in protecting friendly ships on gates and undocks is precisely the fact that repping isn't an aggressive act which presents the aggressor with choice to either force the logi off the field or burn through their reps. add an aggro timer such as suggested and it's no longer a choice, the aggressor goes for the RR since it's not going to be be able to dock and it won't have much in the way of a local tank. which makes providing reps on a station or gate essentially a death sentence.

So this change is pretty much a blanket nerf to logi rather than an attempt to address "neutral RR".


You can see it as a nerf if you want, and it is, you're justified in your belief. But its a nerf that people that have dealt with carriers sitting on the undock repping ships free of care asked for, its a nerf that people that fight in high sec have asked for, and low sec and nullsec have been begging for this change for longer than I care to remember.

Repping a target taking fire is a hostile action to the people shooting that target.

Your failure to acknowledge that is the core of the problem.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Captain Shikaka
Evil Operations
#87 - 2012-03-24 00:03:55 UTC
One word. Adapt.

Like a boss!
Skex Relbore
Center for Advanced Studies
Gallente Federation
#88 - 2012-03-24 01:08:47 UTC  |  Edited by: Skex Relbore
Grath Telkin wrote:

I say fooey. Repping a ship that is currently engaged in combat is an aggressive act, if I'm the one in combat with him


and I say you have an odd definition of aggressive
If you are beating someone up and I restrain you that's not aggressive

Quote:


Repping the target I'm shooting is a hostile act, I'm not sure how that doesn't compute to you or what PL's hot dropping habbits have to do with the broken state of logistics.


That you can't see what the point is is indicative of your own short sightedness. Explain to me what the difference is between neutrals starting to rep a target after it's been engaged and you dropping a capital blob on a ship that thought they were fighting a single ship right up to the point the cyno was lit

Quote:

The game design company is telling you during this presentation that it actually is NOT working as intended


So based on this statement I assume you will cease to comment about the incoming titan nerfs

Quote:


Its amazing you can say that over and over with a straight face.

Stopping me from killing the man I'm killing is fairly aggressive, interfering in my fight is an aggressive act



You accusing me of hypocrisy in this thread. that's really rich. and no, stopping you from trying to kill someone is a defensive act this has been consistent in every society human beings have ever devised so there is no reason to think EVE would be any different,




Quote:


You can see it as a nerf if you want, and it is, you're justified in your belief. But its a nerf that people that have dealt with carriers sitting on the undock repping ships free of care asked for, its a nerf that people that fight in high sec have asked for, and low sec and nullsec have been begging for this change for longer than I care to remember

Repping a target taking fire is a hostile action to the people shooting that target

Your failure to acknowledge that is the core of the problem


Once again it's a defensive act, I dare you to find any legal framework in human history that has ever held that preventing violence has ever been considered an aggressive act. By your twisted definitions field hospitals are the equivalent of main battle tanks.

Can a rep kill you? can it prevent you from warping? does it slow you down? the answer is no it doesn't affect your ship at all.

If CCP wants to change the role of logistics to something else that's their right but lets at least be honest about what's going on here. This is not about Neutral RR. this is about appeasing whinny crybabies who think they are entitled to easy kills and nothing else.

So lets just dispense with the pretext of this having anything to do with neutral RR it's that you don't like the RR mechanic itself. Fine lets make it an aggressive act, while we're at it why don't we make running a local rep an aggressive act as well. that's preventing someone from being killed right?
Kessiaan
Sebiestor Tribe
Minmatar Republic
#89 - 2012-03-24 02:11:26 UTC
Onictus wrote:
I'm of two minds about it.

I'm all for stopping docking games I hate them.

Adding a timer that doesn't let you jump, not so much. SImple fact is that you won't be repping if they is a chance that you need to jump or may be blobbed because the logi IS going to be primarly and it doesn't have a hell of a lot of tank.

So its a new wrinkle...and its definately going to stop gate crashing fights and make it a LOT harder to fight in someone else's system, you can't cover a retreat, so if they get ahead of you its going to be a bad day all around.

Of course it makes it nominally harder to chase as well if you are leaving half of your logi pilots behind.

We'll see though.


The way I read it was the logi pilot simply inherits the target's timer. So if you're on a gate covering a retreat, you can jump when they can jump because both of your timers will expire at the same time. Of course it's all speculation at this point anyway.
Killer Gandry
The Concilium Enterprises
#90 - 2012-03-24 03:13:45 UTC
Skex Relbore wrote:

Once again it's a defensive act, I dare you to find any legal framework in human history that has ever held that preventing violence has ever been considered an aggressive act. By your twisted definitions field hospitals are the equivalent of main battle tanks.

Can a rep kill you? can it prevent you from warping? does it slow you down? the answer is no it doesn't affect your ship at all.

If CCP wants to change the role of logistics to something else that's their right but lets at least be honest about what's going on here. This is not about Neutral RR. this is about appeasing whinny crybabies who think they are entitled to easy kills and nothing else.

So lets just dispense with the pretext of this having anything to do with neutral RR it's that you don't like the RR mechanic itself. Fine lets make it an aggressive act, while we're at it why don't we make running a local rep an aggressive act as well. that's preventing someone from being killed right?


And I dare you to prove that defenders didn't get shot.

A rep can't kill me, but he can keep the other one on the field risk free while I get shot up. Thus deciding the outcome.
It slows my damage on the one I am shooting down and if it's a good repper can easy counter my damage output.

If a plane drops a bomb it's not the plane that kills but the bomb, but they are equally present in the whole action. The pilot didn't kill me. The bomb did. Does this however mean the pilot has nothing to do with it?

Aren't it the ones who use neutral or even none neutral reppers out for easier killing with a negation of risk to their own side?
So why are those using RR having double standards?

This isn't about any upcomming changes to RR for you. This is about your alt reppers or friend RR's suddenly facing actually partaking in PvP and lose the ship they brought to a fight.
Rubix Khamsi
Royal Amarr Institute
Amarr Empire
#91 - 2012-03-24 03:53:21 UTC
so the one stupid pilot who forgets to bring his drones in, dooms himself and all the logi repping him
Onictus
Federal Navy Academy
Gallente Federation
#92 - 2012-03-24 04:07:34 UTC  |  Edited by: Onictus
Rubix Khamsi wrote:
so the one stupid pilot who forgets to bring his drones in, dooms himself and all the logi repping him



Nope its that simple, you don't rep after the FC says jump.

You can't, you have 1/3 of the ship of the lines' eHP, can't chance getting caught out. Where now, you sit there are cover people landing and/or burning through bubbles until they hit the gate or you start catching heat.

If it goes like it sounds, you can't chance it.
Onictus
Federal Navy Academy
Gallente Federation
#93 - 2012-03-24 04:07:45 UTC
forums.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#94 - 2012-03-24 04:10:56 UTC  |  Edited by: Skex Relbore
Killer Gandry wrote:

And I dare you to prove that defenders didn't get shot

A rep can't kill me, but he can keep the other one on the field risk free while I get shot up. Thus deciding the outcome
It slows my damage on the one I am shooting down and if it's a good repper can easy counter my damage output

If a plane drops a bomb it's not the plane that kills but the bomb, but they are equally present in the whole action. The pilot didn't kill me. The bomb did. Does this however mean the pilot has nothing to do with it

Aren't it the ones who use neutral or even none neutral reppers out for easier killing with a negation of risk to their own side
So why are those using RR having double standards

This isn't about any upcomming changes to RR for you. This is about your alt reppers or friend RR's suddenly facing actually partaking in PvP and lose the ship they brought to a fight



Yeah I lost 300+ ships because I'm afraid of actually losing a ship. Roll

If you shoot a defender in a civilian circumstance you'll go to jail for murder, if you do it in a war circumstance you're a war criminal.

By your logic the manufacturer of your target's ship should be magically teleported onto the grid since they built the ship you are fighting.

And of course the ones using RR are looking for easier killing that's the whole ******* point of the ship class.

My question is how is that any different from the Nano fags rolling around in uncatcheble ships and warping off the second anything that might able to kill them shows up, Or the hot droppers who will bait weaker forces into aggressing or having your fleet sitting on the gate in the adjacent system and only jumping in once your enemy has committed to a fight they thought they could win

Answer is that it isn't. It's a mechanic you learn to deal with it or avoid it. Simple as that. The game got along just fine, for what 8 years now? under the current mechanic, ships still died people still screwed up and lost logi on undocks and gates.

No one is holding a gun to your head and forcing you to engage people on stations or gates when they have logi. Just because you aggress someone doesn't mean you are entitled to a kill.

What the hell happened? Everyone turn into whinning carebears when I wasn't looking? What ever happened to HTF it's a cold harsh universe

What boggles my mind is that I'm willing to bet half the people (if not more) in this thread who are all butt hurt about how RR denies them kills (which is kind of the whole ******* point of RR in the first place) would defend suicide ganking as a perfectly fine mechanic. Even though there is quite literally no counter to a properly planned one (unlike RR which is actually pretty easy to counter). And no I'm not saying there is anything wrong with suicide ganking I'm just pointing out the hypocrisy of defending one while whining about the other.

BTW the only time I've ever used "Neutral" RR, was to get aggression from war targets who were at war with Blue while waiting for the Red war to go active back when I was in RVB and I did it with standard combat ships with the full intent to aggress not in logis ready to dock up.
Grath Telkin
Amok.
Goonswarm Federation
#95 - 2012-03-24 08:03:55 UTC
Skex Relbore wrote:
Killer Gandry wrote:

And I dare you to prove that defenders didn't get shot

A rep can't kill me, but he can keep the other one on the field risk free while I get shot up. Thus deciding the outcome
It slows my damage on the one I am shooting down and if it's a good repper can easy counter my damage output

If a plane drops a bomb it's not the plane that kills but the bomb, but they are equally present in the whole action. The pilot didn't kill me. The bomb did. Does this however mean the pilot has nothing to do with it

Aren't it the ones who use neutral or even none neutral reppers out for easier killing with a negation of risk to their own side
So why are those using RR having double standards

This isn't about any upcomming changes to RR for you. This is about your alt reppers or friend RR's suddenly facing actually partaking in PvP and lose the ship they brought to a fight



Yeah I lost 300+ ships because I'm afraid of actually losing a ship. Roll

If you shoot a defender in a civilian circumstance you'll go to jail for murder, if you do it in a war circumstance you're a war criminal.

By your logic the manufacturer of your target's ship should be magically teleported onto the grid since they built the ship you are fighting.

And of course the ones using RR are looking for easier killing that's the whole ******* point of the ship class.

My question is how is that any different from the Nano fags rolling around in uncatcheble ships and warping off the second anything that might able to kill them shows up, Or the hot droppers who will bait weaker forces into aggressing or having your fleet sitting on the gate in the adjacent system and only jumping in once your enemy has committed to a fight they thought they could win

Answer is that it isn't. It's a mechanic you learn to deal with it or avoid it. Simple as that. The game got along just fine, for what 8 years now? under the current mechanic, ships still died people still screwed up and lost logi on undocks and gates.

No one is holding a gun to your head and forcing you to engage people on stations or gates when they have logi. Just because you aggress someone doesn't mean you are entitled to a kill.

What the hell happened? Everyone turn into whinning carebears when I wasn't looking? What ever happened to HTF it's a cold harsh universe

What boggles my mind is that I'm willing to bet half the people (if not more) in this thread who are all butt hurt about how RR denies them kills (which is kind of the whole ******* point of RR in the first place) would defend suicide ganking as a perfectly fine mechanic. Even though there is quite literally no counter to a properly planned one (unlike RR which is actually pretty easy to counter). And no I'm not saying there is anything wrong with suicide ganking I'm just pointing out the hypocrisy of defending one while whining about the other.

BTW the only time I've ever used "Neutral" RR, was to get aggression from war targets who were at war with Blue while waiting for the Red war to go active back when I was in RVB and I did it with standard combat ships with the full intent to aggress not in logis ready to dock up.


Sorry, everybody but evidently you wants agro mechanics changed.

Maybe you should play something else, oh, and I'm highly supportive of the titan nerf, I've written reams of information about it and why its currently planned design is going to fail, and why its largely due to the very players themselves inaction that brought us to this point.

But yea, aggro mechanics, they're changing, evidently in the next 50 or so days (1 patch in April and one in May).

You should probably start learning to fight without the invincible RR now.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Skex Relbore
Center for Advanced Studies
Gallente Federation
#96 - 2012-03-24 08:39:05 UTC  |  Edited by: Skex Relbore
Grath Telkin wrote:

Sorry, everybody but evidently you wants agro mechanics changed.

Maybe you should play something else, oh, and I'm highly supportive of the titan nerf, I've written reams of information about it and why its currently planned design is going to fail, and why its largely due to the very players themselves inaction that brought us to this point.

But yea, aggro mechanics, they're changing, evidently in the next 50 or so days (1 patch in April and one in May).

You should probably start learning to fight without the invincible RR now.


RR ain't now and ain't ever been invincible else no one would ever die if they had that invincible RR.

And I have no problem with changes to the aggro mechanics I just don't think the current changes as proposed are a good idea. course it wouldn't be the first time CCP made a change that I thought was a bad idea, I'll adapt to whatever comes.

But now before **** is rolled out is the time to mention any problems that might come from the change. if for no other reason than so I can point and laugh in a year when my predictions come true. Cause I have no expectation that people are going to come to their senses on this matter.
Jerick Ludhowe
Internet Tuff Guys
#97 - 2012-03-27 12:55:04 UTC
Skex Relbore wrote:


and I say you have an odd definition of aggressive
If you are beating someone up and I restrain you that's not aggressive



1/10

If someone is kicking the crap out of someone how are you going to get them to stop? By throwing flowers at them and asking nicely? Can assure you that the vast majority of people will not stop raging if someone simply asks them to. Stopping the person usually is a result of some kind of choke hold, or submission, Things that are by definition very aggressive. Either way stopping a real life brawl has nothing to do with docking RR mechanics in eve...

The simplest explanation for this change is an improvement to game play, and the removal or hindering of obviously obvious cheese mechanics.
Fidelium Mortis
Minor Major Miners LLC
#98 - 2012-03-27 14:27:24 UTC
Personally I think the change is good.

God forbid we might actually have to change our tactics to adjust for the mechanic. Also it provides a greater incentive to bring support EWAR to reduce the damage taken by logistics, rather than a straight up DPS/Logi fleet.

Also fewer station games, including RR carriers on stations is always a good thing.

ICRS - Intergalactic Certified Rocket Surgeon