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EVE New Citizens Q&A

 
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Asking for advice about Caldari newbie ships.

Author
Otrebla Utrigas
Iberians
#1 - 2012-03-22 12:11:17 UTC
Hi everybody! After a whole week playing I have finished all the 50 mission agents and I have plenty of ISK (well, 4m ISK) and ships, so I'm wandering which one of them I should use for T1 missioning. Aside from the bantam I'm using for mining when I'm bored about blowing stuff, I have the following ships and fits

- Cormorant
- 7 X 125 mm railgun I (different ammos depending of the optimal

- Small shield extende
- Small shield booste
- Small shield recharge
- AB 1

- hybrid enhancer (I don't remember the name

- Pros: Long range, range tanking, nice defence, nice cargo hold for loot
- Cons: Slower on warp, vulnerable to short range fight if some frigate come close. Hybrid turrets without good transition

- Merlin
- 2 X Light ion blaster
- 2 X Rocket launcher

- Small shield extende
- Small shield booste
- Small shield recharge
- AB 1

- hybrid enhancer (I don't remember the name
- Overdrive injector

- Pros: High DPS, nice defence. Multifuncion (brawler, sniper, tackler
- Cons: poor cargo bay, skill intensive, short rang

Kestrel
4X rocket launcher

- Small shield extende
- Small shield recharge
- AB 1

- missile enhancer (I don't remember the name
- Overdrive injector

- Pros: Nice DPS if fitted with rockets, Long range if fitted with SML. Nice cargo hold. missiles have good transitions for caldari ships
- Cons: Average defense, one less medium slot

I cannot decide about which vessel use because I still don't know if I would like to focus on PVP straight forward or just farm a bit with the missions while I improve my skills (in toon and my onw)

Any advices?
Kahega Amielden
Rifterlings
#2 - 2012-03-22 12:47:07 UTC
Level 1 missions are pretty trivial for someone who doesn't utterly failfit their ships, especially in destroyers. Your fits seem pretty decent, so I don't think you'll have too many problems in any of those.

Quote:

- Pros: Long range, range tanking, nice defence, nice cargo hold for loot
- Cons: Slower on warp, vulnerable to short range fight if some frigate come close. Hybrid turrets without good transition


You may want to replace the shield extender for a stasis web if you're having trouble with orbiting frigates. Otherwise, this should work fine.


Quote:
Hybrid turrets without good transition


I don't get what you mean by this. Half of the entire Caldari lineup consists of hybrid boats. The merlin, for example, is decidedly a hybrid ship (rockets are auxiliary damage at best).



For missions, you generally want to tank sustained amounts of damage. Raw hitpoints (as given by the shield extender) don't really help. A resistance module, however, will make each HP repaired by your shield booster more effective. The type of resist mod depends on what you're fighting (Guristas deal kinetic primarily, for example, with secondary thermal).
Grikath
Deep Core Mining Inc.
Caldari State
#3 - 2012-03-22 12:51:15 UTC
You don't want rockets for PVE. the whole point of caldari PVE is that you can have range, so you can kite the odd cruiser.

Personally, I grinded my L1's in a Kessie. For L2's and basic L3's I used a caracal with assault launchers. ( No, I refuse the new name. Begone! Dumbers of the Game!)

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Kaneda Kurosawa
Science and Trade Institute
Caldari State
#4 - 2012-03-22 13:16:55 UTC
Otrebla Utrigas wrote:

- Merlin
- 2 X Light ion blaster
- 2 X Rocket launcher

- Small shield extende
- Small shield booste
- Small shield recharge
- AB 1

- hybrid enhancer (I don't remember the name
- Overdrive injector

- Pros: High DPS, nice defence. Multifuncion (brawler, sniper, tackler
- Cons: poor cargo bay, skill intensive, short rang

This can be a lot of fun if you have the skills for T2 and a Medium shield extender. Should be able to perma run the AB as well so just keep chasing the frigs in L1. This type of fitting shows that even though sniping is the preferred form of Caldari PvE it isn't always required.


Otrebla Utrigas wrote:

Kestrel
4X rocket launcher

- Small shield extende
- Small shield recharge
- AB 1

- missile enhancer (I don't remember the name
- Overdrive injector

- Pros: Nice DPS if fitted with rockets, Long range if fitted with SML. Nice cargo hold. missiles have good transitions for caldari ships
- Cons: Average defense, one less medium slot

I personally wouldn't use rockets with a Kessie, it has a very weak tank that is difficult to boost so standard missile launchers are much better.

Your dessie should be good for most L2's as well, you just need to take your time. But if you can afford the Caracal then this is definitely better.

Ding a ding dang my dang along ling long

Mike Whiite
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-22 15:04:44 UTC  |  Edited by: Mike Whiite
thoughest thing about Caldari is that you're either move up very slow, or you need to make a choice for say the first year of EVE between Missiles and Hybrides.

Missiles will get you up faster ( Caracal is cheaper then the Moa ) and it's a little easier (Drake is the king of starter PVE and muchother things as well)
Hybride will make it easier to switch to other weapon systems and ships of other races some say it's better for when you want to PvP later on, on the other hand the Best Caldari PvP ships are Missile Ships.

When I started someone gave me the advice, it doesn't realy matter what you choose but do choose or you will be bad at both.


Hybride Path -> Merlin - (Comerant) - Moa - Ferox - Rokh


Missile Path -> Kestrel (Merlin) - Caracal - Drake - Drake - Raven/Tengu - Caldari Navy Raven (Scorpion Navy Isue) (Golem)
Otrebla Utrigas
Iberians
#6 - 2012-03-23 14:19:27 UTC
Thanks all for your advices. I think that for the time bieng I will follow the path of the missiles, because I think they are cooler and awesome.

Since I like the caldari lore and ships (except for the Moa... wtf is THAT??) I will remain with them just for the lulz. After a year or so, I will think again about crosstraining gunnery and swithching to another race (or not)
L'ouris
Have Naught Subsidiaries
#7 - 2012-03-23 20:06:34 UTC
As above, choosing one and running with it will be rewarding.

That said, if you stick around long enough to get both your gunnery and missile skills up, take another look at the split weapon system hulls like the merlin, tristan etc.

They are full of surprises.
Kahega Amielden
Rifterlings
#8 - 2012-03-23 20:35:18 UTC
Quote:
thoughest thing about Caldari is that you're either move up very slow, or you need to make a choice for say the first year of EVE between Missiles and Hybrides.


A year, really? Missile and gunnery support skills are not that hard to train up. I wouldn't see this as any different than Gallente players having to have good drone skills -and- good gunnery skills, or Minmatar pilots needing shield and armor tank skills.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-03-24 06:35:29 UTC
I saw a Kestrel in there, so here is a simple fit that will tear apart frigates in level 1 missions. It is very fast, so if you get in trouble you can just move out of NPC range until you are repped.

[Kestrel, Level 1 Missions]
Micro Auxiliary Power Core I
Power Diagnostic System I

V-M15 Braced Multispectral Shield Matrix
Small C5-L Emergency Shield Overload I
Experimental 1MN Afterburner I

'Malkuth' Standard Missile Launcher I, Trauma Light Missile
'Malkuth' Standard Missile Launcher I, Trauma Light Missile
'Malkuth' Standard Missile Launcher I, Trauma Light Missile
'Malkuth' Standard Missile Launcher I, Trauma Light Missile

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Mike Whiite
Deep Core Mining Inc.
Caldari State
#10 - 2012-03-27 12:29:35 UTC
Kahega Amielden wrote:
Quote:
thoughest thing about Caldari is that you're either move up very slow, or you need to make a choice for say the first year of EVE between Missiles and Hybrides.


A year, really? Missile and gunnery support skills are not that hard to train up. I wouldn't see this as any different than Gallente players having to have good drone skills -and- good gunnery skills, or Minmatar pilots needing shield and armor tank skills.


A year, in that year you also train your basic skills and shield tanking.

And it's totaly different from the Gallente tree.

I did a calculation a while ago to show people the difference in training time/ Skill point between the Gallante tree and the Caldari tree.

Quote:
Drones make all Gallente ships better, unlike Missile and Hybrides it´s either one of the other, most younger Caldari Pilots probably have higher drones skills than either Missile or Hybrids.

Secondly the SP difference between Drones, Hybrid and Missile, Hybrid

Gallente:

Based on sub cap

Drones: 11.520.000 sp (includes mining repair and ewar drones)[Excludes salvage drones, Fighters, fighter bombers and advanced drone inter facing]

Hybrids 16.896.000 sp [excludes Cap hybrids and tactical weapon reconfiguration]

totals 25.856.000

Based on the entire skill tree;

Drones: 19.968.000 sp [still excluding salvage drones]

Hybrids 20.736.000 sp

Totals: 40.704.000 Sp

Caldari:

Based on Sub Cap

Missiles: 17.408.000 [Excludes: Defender missiles, F.o.F. missiles, Bombs, Citadel Cruise and torps]

Hybrids 16.896.000 sp [excludes Cap hybrids and tactical weapon reconfiguration]

Totals 34.304.000 Sp

Based on entire skill tree

Missiles 23.736.000 sp

Hybrids 20.736.000 sp

Totals 44.472.000 sp


There is a gap of 10.000.000 SP there, for weapon system that isn't usable together with the race's other weapon system (Merlin half).
So yeah I don't consider the Gallente Hybrid Drone tree something to compare with the missile Hybrid tree of the Caldari.
Kahega Amielden
Rifterlings
#11 - 2012-03-28 00:15:16 UTC


Quote:
Drones make all Gallente ships better, unlike Missile and Hybrides it´s either one of the other, most younger Caldari Pilots probably have higher drones skills than either Missile or Hybrids.


Drones make all ships better, period, except for frigates...and missile skills help the Caldari hybrid frigate.


It's also worth noting that Caldari cruisers and up have less of an emphasis on drones than Gallente blasterboats. If you train up hybrids straight with a minimal investment in drones you're fine to fly a moa; flying a Thorax properly definitely requires at least decent drone skills because of the 50 m^3 drone bay.

You can't just compare entire skillgroups. Hybrids and missiles are for the most part mutually exclusive, yes, but the converse of that is that to fly ANY Gallente ships properly you need to train heavily in two skillgroups. To fly any given Caldari ship properly you only need to train heavily in one skillgroup and lightly in another.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2012-03-28 09:13:50 UTC
Kahega Amielden wrote:
I wouldn't see this as any different than Gallente players having to have good drone skills -and- good gunnery skills, or Minmatar pilots needing shield and armor tank skills.



Kahega Amielden wrote:
[You can't just compare entire skillgroups. Hybrids and missiles are for the most part mutually exclusive, yes, but the converse of that is that to fly ANY Gallente ships properly you need to train heavily in two skillgroups. To fly any given Caldari ship properly you only need to train heavily in one skillgroup and lightly in another.



please make up your mind.

I agree mostly with your second point, that is why it's useful to specialise as Caldari, little use in training up both Small hybride and Missiles to a point where you can use T2 modules since before that training time is done you're in a Cruiser and The Moa doesn't need missiles and the Caracal doesn't need hybrides. It would be better to put that training time in Drones, because they both have those. The only ship that gets better from training both is the Merlin. I wouldn't advice caldari hybride pilots to put more than 4 days of training in either rockets or standard missiles for a ship you have replaced in a day, with a Destroyer and withinin a week with a Caracal.
Better to follow the paths I pointed out earlier and when you master them make the step to hybrides or Missiles. or just step over to an other race.



Kill'Boy Bunny
Perkone
Caldari State
#13 - 2012-03-28 12:01:00 UTC  |  Edited by: Kill'Boy Bunny
QUOTED FROM ABOVE >

"When I started someone gave me the advice, it doesn't realy matter what you choose but do choose or you will be bad at both."




dam proubably the best bit of advise you can get for eve!

My first toon, i trained a lil of this, a lil of that, now his jack of all trades master of none cap pilot space bum

this one however was a truely dedicated toon and with half the sp he has will kick his arse all over the cosmos

true story Attention