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TaxGate: CCP getting any profit from NPC Tax?

Author
Rezard
Fornax Chemica
Zaibatsu Mercantile
#1 - 2012-03-23 23:36:07 UTC
Not flaming or troll, I was discussing the idea with corp mates and a question arised:

From all the isk that goes to NPC Corps and Planetary Tax, isn't that a form of getting passive profit from CCP?

I mean, that isk before the taxes was going into market and let's say, NPC corp players had 11% more income, and that means in an overall scheme market lost 11% of the total isk, because that isk goes to the sink and never enters the eve market.

If we evaluate how much isk is going to the sink, tax and planetary tax together, how much isk is that?

And how much USD of potential plexes, market orders and resources is being taken from the players, does this have a market impact over the last months, increasing the cost of plexes?

Just wondering.

Ideas and discussions are welcome, thanks!

--Rezard
Liang Nuren
No Salvation
Divine Damnation
#2 - 2012-03-23 23:38:32 UTC
The cost of a PLEX is ~15 USD. I've seen them go on sale a couple of times, but I wouldn't say that the price of a PLEX has gone up in any way that would make a profit difference for CCP.

-Liang

I'm an idiot, don't mind me.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#3 - 2012-03-23 23:39:52 UTC
You've expressed yourself incredibly badly (since CCP is a real-world company that doesn't 'profit' from receiving New Eden ISK) but here's a good answer to a horrible question:

When CCP first introduced the NPC corp tax, I was adamantly opposed, as it forced people into player corps, which are almost invariably horrible, and it introduced a 'pee in the sandbox' model that we're still suffering from.

Recently, CCP has approved of all war-dec avoiding exploits, thus making player corps (including 0% tax single-player corps) just as 'safe' as NPC corps were before the tax.

tl;dr I was right all along. If you're going to allow war-dec avoiding exploits, there is utterly NO justification for a NPC corp tax.
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-03-23 23:41:02 UTC
solution: ban npc corps - tax problem solved
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#5 - 2012-03-23 23:42:03 UTC  |  Edited by: AkJon Ferguson
Oh, you're also neglecting the fact that CCP has announced that they are more than willing to meddle in the PLEX market, are willing to buy/sell PLEX as they see fit, and haven't openly detailed exactly to what degree they have forced the PLEX price higher than it ought to be.
Rezard
Fornax Chemica
Zaibatsu Mercantile
#6 - 2012-03-23 23:48:21 UTC
Tnx AkJon, possibly I didn't expressed myself properly when I said that,

I have no problems at all with tax and planetary tax, I was more adamant as to know if there's a statistic of how much isk, and therefore dollars, have gone to /null due to this implementation.
Sasha Azala
Doomheim
#7 - 2012-03-23 23:48:25 UTC
PLEX only has a real currency value at the point of sale. Once in-game the PLEX is worth $0.


ISK also has a real currency value of $0, so it does not matter how much goes into NPC ISK sinks.
Dirk Magnum
Spearhead Endeavors
#8 - 2012-03-23 23:57:52 UTC
Sasha Azala wrote:
ISK also has a real currency value of $0, so it does not matter how much goes into NPC ISK sinks.

Except when it comes to botters and farmers in NPC corps. If the NPC tax was removed there'd be no reason for botters and RMTers to run the risk of being wardecced in 0% player-corps, and there'd be a lot more ISK being moved around for real-world currency.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Sasha Azala
Doomheim
#9 - 2012-03-24 00:02:19 UTC
Dirk Magnum wrote:
Sasha Azala wrote:
ISK also has a real currency value of $0, so it does not matter how much goes into NPC ISK sinks.

Except when it comes to botters and farmers in NPC corps. If the NPC tax was removed there'd be no reason for botters and RMTers to run the risk of being wardecced in 0% player-corps, and there'd be a lot more ISK being moved around for real-world currency.



Of course, I'm only talking about what it's actually worth if playing/living by the rules.

But like anything, even something that has no real value can fetch a price if someone is willing to pay for it.
Grumpy Owly
Imperial Shipment
Amarr Empire
#10 - 2012-03-24 00:02:20 UTC
Can't see what the problem is.

Yes CCP tax you to remove isk. So yes it promotes the loss of isk and encouragement of Plex purchase.

Guess what they also give you free isk in the form of faucets, which discourages the purchaces of Plex.

Get a grip on reality about virtual money please and CCP's intentions please.