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Serpentis Prison Camp 8/10 Bugged loot table?

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Author
Numbness
Brutor Tribe
Minmatar Republic
#1 - 2012-03-23 12:43:57 UTC  |  Edited by: Numbness
I estimate I've done the Serpentis Prison Camp complex 8 - 10 times and I've never had a module drop from the structure at the end. I either receive a 21st tier overseer effects only or the effects and a vindicator blueprint (no complaints here :) ) Every other complex I've done drops regularly the 10/10 for instance almost always coughs up an x-type or a vindi, both on a couple of occasions.) I'd put it down to bad luck if I'd only had a drop once or twice but never is quite strange I think.
Otherwise I quite like this complex I think it's well done.
Mathis Athins
Deep Core Mining Inc.
Caldari State
#2 - 2012-03-23 19:26:35 UTC
No it is not broken, I have done a few recently and received mods.

See above.
Juris Ethos
Standards Contracting
Pandemic Horde
#3 - 2012-03-24 00:02:28 UTC
Confirming the 8/10 shows scarcity of drops in comparison to other Serpentis rated complexes.

I've personally run this site 6 times and have *never* gotten a single Core B-Type module to drop.

Now, compare this to the 7/10 and 10/10 that have made me billions and usually drop something of value. I'm an explorer by trade, so I'm experienced enough to have a feel for each site. I've run every serp complex including escalations at least twice.

There IS a disparity. Not that it CAN'T drop good loot, it just overwhelmingly tends not to, which is frustrating.
Numbness
Brutor Tribe
Minmatar Republic
#4 - 2012-03-24 04:09:47 UTC  |  Edited by: Numbness
Hmm fair enough just thought I'd check it out thanks for to those who took the time to answer intelligently.

As I said in the OP not getting something 6 or even 8 out of 10 times i would put down to bad luck never seeing any module at all, even a crappy one, out of every run I've done, or a run done by anyone I've spoken to, made me suspicious. At the end of the day just bad luck meh.

Sir Livingston I fly in Syndicate I always have expensive implants and extend you an invitation to visit at your leisure. I don't need your help to get the good loot I make billions weekly running sites just never had any (much) joy out of this particular site hence my query here. Thanks all the same.
Bibosikus
Air
#5 - 2012-03-24 16:23:40 UTC
There's a mind-numbingly stupid amount of discussion about loot drops in the forums going back years. What's common to all the threads is that anyone who has run complexes has at some time experienced a dry patch. It. Just. Happens.

My personal tuppenceworth is that CCP uses a *weighted* RNG system that actually swings your 'Pendulum of Luck' back & forth to different extents and at varying speeds, to deliberately simulate dry patches as well as jackpot days, and so to quite successfully turn people off exploration - at least for a while - and try something else... Frankly, it's just the sort of thing they'd do. But then, I'm just a conspiracy theorist Ugh

Eagles may soar, but weasels don't get sucked into jet engines.

Azemar
Voidhounds
Pretenders
#6 - 2012-03-25 06:55:33 UTC
A better question to ask is:

Why isn't the drop rate nigh on guaranteed for this plex?

It's an unsoloable plex unless it glitches. No single (or maybe a 10 bil version of a marauder?) subcab ship can do 1500 dps to break the bastion. Seeing that it requires adequate assistance, you should get a guaranteed drop.

I have done this 4 times in Sansha space so far and only received the Overseer effects.

In my honest opinion, plex's need to be redone. You should get some version of guaranteed loot from unrated and rated plexes. I just did an unrated risking my ship nigh on 3 times (siege pulse laser turrets -- shudder) and received no faction ship or escalation.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#7 - 2012-03-25 07:04:27 UTC  |  Edited by: Emperor Salazar
Azemar wrote:
A better question to ask is:

Why isn't the drop rate nigh on guaranteed for this plex?


Because thats not how exploration works. Exploration is about gambling. If you don't like it, farm sanctums or do incursions.

If there were guaranteed drops, the whole rarity thing would be non existent. You know what happens when things aren't rare? They stop being valuable, thus rendering your entire premise of "guaranteed drops" 100% ineffective.

Quote:
Edit: Personal attck removed! Be nice - ISD Eshtir


fuck you
Azemar
Voidhounds
Pretenders
#8 - 2012-03-25 07:23:59 UTC  |  Edited by: Azemar
Emperor Salazar wrote:
Azemar wrote:
A better question to ask is:

Why isn't the drop rate nigh on guaranteed for this plex?


Because thats not how exploration works. Exploration is about gambling. If you don't like it, farm sanctums or do incursions.

If there were guaranteed drops, the whole rarity thing would be non existent. You know what happens when things aren't rare? They stop being valuable, thus rendering your entire premise of "guaranteed drops" 100% ineffective.

Seriously the fact that I have to explain this is just saddening. How stupid are you? Oh wait. you're this stupid level of stupid:

Quote:
I just did an unrated risking my ship nigh on 3 times (siege pulse laser turrets -- shudder)


You think something PVE related constitutes risk ::wat:: Shocked



I am specifically referring to this plex in particular, not the rest. Of course i understand the need for rarity, it's simple economics and market behavior. But for a plex that (assuming it doesn't glitch) requires 3 fairly high dps boats, you would think a reward higher than 60 mil should be at least more favored to you.

And contrary to popular belief, flying reimbursable ships in a clone without implants does not constitute risk. Soloing incredibly hard plexes alone with the possibility of losing said ship, however, is.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#9 - 2012-03-25 07:31:39 UTC  |  Edited by: Emperor Salazar
Stop editing my helpful posts you faggot troll ISD
Mnemosyne Gloob
#10 - 2012-03-26 08:14:29 UTC
Other than "What is this, i don't even", i would like to add that you are already guaranteed a drop, namely the Overseer Effects.
FlameGlow
Perkone
Caldari State
#11 - 2012-03-26 12:52:13 UTC
It seems all 8/10s are crappy like that, with 50% of completions netting you only overseer effects (no deadspace loot or battleship BPC)
Angsty Teenager
Broski North
#12 - 2012-03-26 18:29:31 UTC  |  Edited by: Angsty Teenager
Mnemosyne Gloob wrote:
Other than "What is this, i don't even", i would like to add that you are already guaranteed a drop, namely the Overseer Effects.


Would you agree that the ~80 mil the 8/10 overseer's effects is worth was comparatively more money years ago when it was introduced than it is now? Sure the overseer's effects drops everytime, but unlike the plex modules (that don't always drop and in my experience, drop sparingly) they don't scale with the amount of isk readily available to the playerbase. And it's pretty clear that there is a great deal more isk in the game than there was years ago (see supercap proliferation).

80mil just really isn't that much anymore, especially for an hour or two of work in nullsec in a complex in pve ships with a very real risk of getting ganked

Imo they should look at rescaling NPC buy orders for overseer's effects. OR, they could do something neat like have officers stop dropping actual officer mods, but instead drop BPC's for those mods, and those BPC's require overseer's effects as a material. Makes the overseer's effects market player driven and solves the problem assuming they balance out the BPC's correctly or whatever.

That idea probably wouldn't work because how many plexes are run and how little officers are found in comparison, but whatever--could have the plexes drop officer BPC's and the overseer's effects are used for those

Either way, the issue is that the NPC buy orders for overseer's effects need to be rebalanced or removed completely ala the PI mat NPC buy order removal.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#13 - 2012-03-26 18:35:52 UTC
Exploration isn't supposed to be about guaranteed isk. Its about chance. Its Eve's gambling. You know a lot of people that successfully gamble for primary,steady income? If you want steady income, farm anomalies, run incursions or do some missions. Exploration should remain the variable income source it is.
Angsty Teenager
Broski North
#14 - 2012-03-26 19:13:56 UTC  |  Edited by: Angsty Teenager
Emperor Salazar wrote:
Exploration isn't supposed to be about guaranteed isk. Its about chance. Its Eve's gambling. You know a lot of people that successfully gamble for primary,steady income? If you want steady income, farm anomalies, run incursions or do some missions. Exploration should remain the variable income source it is.



Wrong, clearly the current game mechanics (Overseer's effects dropping every time) suggest that CCP intended plexes be an alternative to missions/anoms with a guaranteed reward for the effort put in, and a potential jackpot as a reward for the extra effort put in to scan the site, get a couple players together, work through the site, and the need to move out of your home system(s) to do it, putting yourself at more risk.

I'm not saying to make it any less variable either. I'm just saying that the OPE value should be scaled upwards to make the minimum isk/hour obtained from the sites higher.
Mnemosyne Gloob
#15 - 2012-03-26 22:57:00 UTC
Angsty Teenager wrote:
Would you agree that the ~80 mil the 8/10 overseer's effects is worth was comparatively more money years ago when it was introduced than it is now? Sure the overseer's effects drops everytime, but unlike the plex modules (that don't always drop and in my experience, drop sparingly) they don't scale with the amount of isk readily available to the playerbase. And it's pretty clear that there is a great deal more isk in the game than there was years ago (see supercap proliferation).


That's a point, yes. Inflation. However by this logic bounties should be scaled, too, since they are not what they used to be in terms of 'worth'.

Another thing: As far as i am aware the prices for deadspace modules have been staying relatively constant (for as long as i am playing - or keeping an eye on some for that matter). Some are even dropping in price, but indicative stuff like med shield boosters more or less are at the same level. I am no economy analyst or so, but if there were more isk in peoples wallets, shouldn't the prices of such things rise then, too? I think that there is more isk in peoples wallets, so the only way that i can explain this is that the prices have sort of been long since 'burned in' in peoples minds and that's it - or that there is a delay until the prices catch up. Good for buyers, not so good for sellers i guess.

As for the topic, the only thing i have to add is: "Putting yourself at more risk" - I would agree if you are doing it in lowsec or 'ninja style' in hostile nullsec. Otherwise i would go out and say running plexes in blue land is not much else than in highsec. There, now beat me.
Angsty Teenager
Broski North
#16 - 2012-03-27 01:18:15 UTC
Mnemosyne Gloob wrote:
Angsty Teenager wrote:
Would you agree that the ~80 mil the 8/10 overseer's effects is worth was comparatively more money years ago when it was introduced than it is now? Sure the overseer's effects drops everytime, but unlike the plex modules (that don't always drop and in my experience, drop sparingly) they don't scale with the amount of isk readily available to the playerbase. And it's pretty clear that there is a great deal more isk in the game than there was years ago (see supercap proliferation).


That's a point, yes. Inflation. However by this logic bounties should be scaled, too, since they are not what they used to be in terms of 'worth'.

Another thing: As far as i am aware the prices for deadspace modules have been staying relatively constant (for as long as i am playing - or keeping an eye on some for that matter). Some are even dropping in price, but indicative stuff like med shield boosters more or less are at the same level. I am no economy analyst or so, but if there were more isk in peoples wallets, shouldn't the prices of such things rise then, too? I think that there is more isk in peoples wallets, so the only way that i can explain this is that the prices have sort of been long since 'burned in' in peoples minds and that's it - or that there is a delay until the prices catch up. Good for buyers, not so good for sellers i guess.

As for the topic, the only thing i have to add is: "Putting yourself at more risk" - I would agree if you are doing it in lowsec or 'ninja style' in hostile nullsec. Otherwise i would go out and say running plexes in blue land is not much else than in highsec. There, now beat me.


I guess the only thing to do is remove bluefests.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#17 - 2012-03-27 03:45:24 UTC
Angsty Teenager wrote:
Emperor Salazar wrote:
Exploration isn't supposed to be about guaranteed isk. Its about chance. Its Eve's gambling. You know a lot of people that successfully gamble for primary,steady income? If you want steady income, farm anomalies, run incursions or do some missions. Exploration should remain the variable income source it is.



Wrong, clearly the current game mechanics (Overseer's effects dropping every time) suggest that CCP intended plexes be an alternative to missions/anoms with a guaranteed reward for the effort put in, and a potential jackpot as a reward for the extra effort put in to scan the site, get a couple players together, work through the site, and the need to move out of your home system(s) to do it, putting yourself at more risk.

I'm not saying to make it any less variable either. I'm just saying that the OPE value should be scaled upwards to make the minimum isk/hour obtained from the sites higher.


No. Thats really not the intention.

Extra effor to scan, group and work through a site?

Get out. Theres no effort involved there.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#18 - 2012-03-27 03:45:59 UTC  |  Edited by: ISD Eshtir
Edit: off topic removed - ISD Eshtir
Angsty Teenager
Broski North
#19 - 2012-03-27 04:25:35 UTC  |  Edited by: ISD Eshtir
Edit: off topic removed - ISD Eshtir
Angsty Teenager
Broski North
#20 - 2012-03-27 04:27:04 UTC
Emperor Salazar wrote:
Angsty Teenager wrote:
Emperor Salazar wrote:
Exploration isn't supposed to be about guaranteed isk. Its about chance. Its Eve's gambling. You know a lot of people that successfully gamble for primary,steady income? If you want steady income, farm anomalies, run incursions or do some missions. Exploration should remain the variable income source it is.



Wrong, clearly the current game mechanics (Overseer's effects dropping every time) suggest that CCP intended plexes be an alternative to missions/anoms with a guaranteed reward for the effort put in, and a potential jackpot as a reward for the extra effort put in to scan the site, get a couple players together, work through the site, and the need to move out of your home system(s) to do it, putting yourself at more risk.

I'm not saying to make it any less variable either. I'm just saying that the OPE value should be scaled upwards to make the minimum isk/hour obtained from the sites higher.


No. Thats really not the intention.

Extra effor to scan, group and work through a site?

Get out. Theres no effort involved there.


>Implying there is a great deal of effort required to anything PvE related in this game. It's a relative scale m8, try to think things through before you post.
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