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Guristas, BRaiders & co, go buy ships

First post
Author
Sellendis
The Ares project
#1 - 2011-09-24 09:53:20 UTC
So for the long time they are able to deploy Ravens with rail guns...and other fail fits.
Like why dont guristas buy Drakes, or Rokh, Blood Raiders field Abaddons, Serpentis gets Hyperions and Myrmidons, and so on.

Just wondered why they were never available to pirates, but they seem really happy to fly Machariels with mining lasers :)
Is CCP ever gonna give them more ships to fly?


Sarmatiko
#2 - 2011-09-24 10:11:59 UTC
Yes give them proper fits with scram/dis on every ship and even Tech3 cruisers.
Not the current **** on missions "Hey look I'm on golem tanking 30 BS's and their friends!'.
Missions must be like mini Incursions.
Sirinda
Ekchuah's Shrine Comporium
#3 - 2011-09-24 10:23:27 UTC
Sarmatiko wrote:
Yes give them proper fits with scram/dis on every ship and even Tech3 cruisers.
Not the current **** on missions "Hey look I'm on golem tanking 30 BS's and their friends!'.
Missions must be like mini Incursions.


Not sure if trolling...

In case you're not: AFAICT, the perceived superiority of the player ships in missions are based in the fact that pirates usually don't field vessels controlled by capsuleers. Instead, they're manned by a full crew.
mkint
#4 - 2011-09-24 10:39:31 UTC
not sure what kind of answer you want exactly...

In the before time, in the long long ago, there were very few tiers of ships. There were no 3rd tier battleships, there were no tier 2 battlecruisers. There were no capital ships, no POSes, not even any rigs. In those days the mission writers used the tools they had on hand to create all the missions in EVE, all of the NPCs. It was all consistent though because it took officer mods, or fleets of player ships to complete level 4 missions (a lvl 3 with no rigs could be tricky even in a battleship.) New ships were introduced, new modules, more ships. The mission writers saw that missions no longer served the people, but the people were addicted. The mission writers created sleepers, but they didn't attract the same kinds of people who relied on the old out-dated missions. The mission writers created incursions, but the people clung to what was easy. The people cried out "why must things be so easy!" and looked foolish.

Re-writing every single mission would be a waste of time. Removing them altogether would be stupid (without proper preparation, but it probably does deserve an expansion cycle.) Writing missions, according to the mission writers, is actually really really hard work... it's why COSMOS hasn't been touched in 4+ years, and why incursions and sleeper sites are pretty much just a room with guys in it, and why epic arcs have been abandoned.

An upgrade to the mission system could be really compelling, but we've all got other things to worry about.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Sellendis
The Ares project
#5 - 2011-09-24 11:09:28 UTC
@mkint

I know most missions were made long time ago, probably way before next tier of ships came out.
But in years after Tier 3BS and Tier 2 BC were released, they didn't get implemented in game lore.
Honestly, why couldn't pirates "buy ships from the market" or get a hold of them in any other way?

If a mission spawns 9 BS, it could be a random generated Tier of ships, 3 ravens - 3 scorps - 3 rokhs, or 6-2-1, or anything. Since NPC ships are not fitted depending on bonuses or even ship roles, i dont really see the difference in deploying a 250mm rail raven vs 250mm rail rokh (NPC fail fits anyway).

Not gonna touch missions/sleepers/incursion balance with a 30 foot pole in any case, since saying its too easy brings a fury of mission runners, and saying its too hard brings in a wave of flames. Screw that.

Anyway, since CCP is proud to announce 10 new missions implemented in some expansions, why cant new (read really OLD) ships get some gametime?

And regarding mission writing, does anyone even read them since we have eve survival?
Bla, bla ,bla, mission in system/2 jumps away, xxx reward + xxx bonus + LP. Bla bla bla.
Jump in, spawn ships, kill ships, trigger end mission, fly away.

Dunno what CCP did to make this insanely hard to do, or what tools they use to make this, but after all this time it could get a refresh.
CCP Spitfire
C C P
C C P Alliance
#6 - 2011-09-24 11:31:22 UTC
Moving this one from "EVE General Discussion" and paging someone from the content team to pitch in with some comments.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

St Mio
Imperial Academy
Amarr Empire
#7 - 2011-09-24 12:00:01 UTC
Because everytime the rats send guys over to Jita to try and pick better ships up you guys pop them :(
Spineker
#8 - 2011-09-24 13:51:03 UTC
St Mio wrote:
Because everytime the rats send guys over to Jita to try and pick better ships up you guys pop them :(



LOL yeah griefing the rats.


Quote:
Instead, they're manned by a full crew.


As far as I know our ships have crews also... Just saying, of they never get to leave the ship and are chained to their stations and you don't have to pay them anything or feed them etc.
Freidrich Nietchize
#9 - 2011-09-24 14:18:14 UTC
And then we all realized we're Amarr
Goose99
#10 - 2011-09-24 14:20:59 UTC
mkint wrote:
not sure what kind of answer you want exactly...

In the before time, in the long long ago, there were very few tiers of ships. There were no 3rd tier battleships, there were no tier 2 battlecruisers. There were no capital ships, no POSes, not even any rigs. In those days the mission writers used the tools they had on hand to create all the missions in EVE, all of the NPCs. It was all consistent though because it took officer mods, or fleets of player ships to complete level 4 missions (a lvl 3 with no rigs could be tricky even in a battleship.) New ships were introduced, new modules, more ships. The mission writers saw that missions no longer served the people, but the people were addicted. The mission writers created sleepers, but they didn't attract the same kinds of people who relied on the old out-dated missions. The mission writers created incursions, but the people clung to what was easy. The people cried out "why must things be so easy!" and looked foolish.

Re-writing every single mission would be a waste of time. Removing them altogether would be stupid (without proper preparation, but it probably does deserve an expansion cycle.) Writing missions, according to the mission writers, is actually really really hard work... it's why COSMOS hasn't been touched in 4+ years, and why incursions and sleeper sites are pretty much just a room with guys in it, and why epic arcs have been abandoned.

An upgrade to the mission system could be really compelling, but we've all got other things to worry about.


Replacing one rat model with another is just cut and paste work, like when the new Scorpion model was introduced, not a full rewrite.
Renan Ruivo
Forcas armadas
Brave Collective
#11 - 2011-09-24 15:36:46 UTC
Actually my question is just one. Why don't Blood Raiders use.. like.. you know.. THEIR OWN SHIPS (Ashimmu, Cruor)?

The world is a community of idiots doing a series of things until it explodes and we all die.

Killstealing
Brutor Tribe
Minmatar Republic
#12 - 2011-09-24 16:09:59 UTC
Freidrich Nietchize wrote:
And then we all realized we're Amarr

what a tweest!
Goose99
#13 - 2011-09-24 18:20:26 UTC
Renan Ruivo wrote:
Actually my question is just one. Why don't Blood Raiders use.. like.. you know.. THEIR OWN SHIPS (Ashimmu, Cruor)?


They were introduced later, and devs were too lazy to cut and paste for the 90% of playerbase that they don't care about.Bear
Sellendis
The Ares project
#14 - 2011-09-25 08:05:25 UTC
Goose99 wrote:
Renan Ruivo wrote:
Actually my question is just one. Why don't Blood Raiders use.. like.. you know.. THEIR OWN SHIPS (Ashimmu, Cruor)?


They were introduced later, and devs were too lazy to cut and paste for the 90% of playerbase that they don't care about.Bear


Its so sad its most surely true :)
I mean, come on.... no one in CCP noticed this? Or just dont care at all...
David Laurentson
Laurentson INC
#15 - 2011-09-25 11:36:33 UTC  |  Edited by: David Laurentson
Goose99 wrote:
Renan Ruivo wrote:
Actually my question is just one. Why don't Blood Raiders use.. like.. you know.. THEIR OWN SHIPS (Ashimmu, Cruor)?


They were introduced later, and devs were too lazy to cut and paste for the 90% of playerbase that they don't care about.Bear


It's sad, because it means a lot of hisec players can ID a dramiel or mach instantly, but have no idea what an Ashimmu is.

And it is such a fantastic looking ship, too. :(

I suspect the content team has it's hands full with other people's ideas: going back and tweaking old content is a low priority compared to getting things like Incursions and plot-related storyline missions into the game. Though who knows what the current plan is, they could be right now adding Ashimmus to drone fleets.
Sellendis
The Ares project
#16 - 2011-09-25 11:46:36 UTC
I kinda doubt it. They had years to show us a Rokh or Abaddon & co in a mission, its like they were never implemented in the way of NPC ships.
And always the same ships in same names and same class, some randomizing would go a long way, if next spawn is 6 BC, spawn random BC ships for that faction, add an element of surprise or just to break the monotony of missions.

On the other hand, how many mission does eve have in the first place? Not counting same mission just different faction inside.
Goose99
#17 - 2011-09-25 14:26:55 UTC
Sellendis wrote:
I kinda doubt it. They had years to show us a Rokh or Abaddon & co in a mission, its like they were never implemented in the way of NPC ships.
And always the same ships in same names and same class, some randomizing would go a long way, if next spawn is 6 BC, spawn random BC ships for that faction, add an element of surprise or just to break the monotony of missions.

On the other hand, how many mission does eve have in the first place? Not counting same mission just different faction inside.


There are tier 3 BS rats in epic arcs that were added after they were introduced.
Mara Rinn
Cosmic Goo Convertor
#18 - 2011-09-25 22:25:54 UTC
I, too, would like to see pirate factions using their own ships in missions, even if this involves upsetting people who rely on EVE Survival to be able to survive missions.

Imagine how much more interesting L4 Gone Berserk would be if the Blood Raiders tackled, neuted and webbed (which is what the Cruor, Ashimmu and Bhaalgorn specialise in) while they wheeled in an Apocalypse or Abaddon to throw the heavy punches?

I'd love to see missions where reinforcements were spawned based on your attack style. Attacking at range? NPCs call in interceptors and snipers. Attacking close up? NPCs call in heavy tackle and close-range assault ships. Don't kill the interceptor before it gets to range? You scored the double trouble of snipers at range and brawlers warping in on top of you!

But I recognise that such missions will be far too hard for people who have only just clawed their way out of L3 missions. Perhaps L3s need to be kicked up a notch too?

Sure, making PvE more interesting is anathema to some people's ideas of how EVE is supposed to work. On the other hand, making PvE more like PvP will encourage more consistent ship fits, and people might be curious about trying their luck against the really hard enemies in low sec.

But in the meantime, I'd like to see the pirate factions in missions refresh their range of ships, and stop using rails on Ravens.
Cyniac
Federal Navy Academy
Gallente Federation
#19 - 2011-09-25 23:02:18 UTC
Want to see NPCs charging at you in a blasterfit hyperion (which actually hurts if you let it get close) - go run the Gallente Epic Arc.

In fact - the lvl 4 empire epic arcs deploy all of these ships and then some.

I believe you can also find them in some of the newer storylines, but someone else confirm my memory is a bit hazy there.

Basically content introduced after the new ships became available, feature those new ships.

A bit meh I agree - but there you have it.
Goose99
#20 - 2011-09-25 23:52:46 UTC  |  Edited by: Goose99
Mara Rinn wrote:
I, too, would like to see pirate factions using their own ships in missions, even if this involves upsetting people who rely on EVE Survival to be able to survive missions.

Imagine how much more interesting L4 Gone Berserk would be if the Blood Raiders tackled, neuted and webbed (which is what the Cruor, Ashimmu and Bhaalgorn specialise in) while they wheeled in an Apocalypse or Abaddon to throw the heavy punches?

I'd love to see missions where reinforcements were spawned based on your attack style. Attacking at range? NPCs call in interceptors and snipers. Attacking close up? NPCs call in heavy tackle and close-range assault ships. Don't kill the interceptor before it gets to range? You scored the double trouble of snipers at range and brawlers warping in on top of you!

But I recognise that such missions will be far too hard for people who have only just clawed their way out of L3 missions. Perhaps L3s need to be kicked up a notch too?

Sure, making PvE more interesting is anathema to some people's ideas of how EVE is supposed to work. On the other hand, making PvE more like PvP will encourage more consistent ship fits, and people might be curious about trying their luck against the really hard enemies in low sec.

But in the meantime, I'd like to see the pirate factions in missions refresh their range of ships, and stop using rails on Ravens.


This was what lvl 5/6/7 missions, covering all grounds from high to null, were supposed to be, if you read some of the old dev blogs. Unfortunately, they ended up just throw more rats in the pot for lvl5s. Then moved them to lolzsec. And missions as a category were long since been abandoned. Efforts were put into sleepers, pi, and space barbies. Things that 90% of the player base don't access and don't care about, instead of following the proper mmo path of adding real contents.

Those were the old optimistic days, when there was a purpose and vision of Eve's future. They've since gotten offtracked all over the place. Like children with ADD, following the idea "hey, this would be cool," then quickly abandoning it for something else.
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