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Incursion fixes/feedback thread

First post First post
Author
Tallian Saotome
Nuclear Arms Exchange Inc.
#501 - 2012-03-21 12:05:02 UTC
Spc One wrote:
Leave Incursions as they are now.
Alot of people get together form up a fleet, make isk, make LP and have fun.

There's nothing broken with current scheme.
I was doing incursions with alot of people from whole world and it was very fun and entertaining.

So don't fix anything it is very good as it is, was for 2 years now.
Again, you're trying to fix something that isn't broken.

Incursions are getting rebalanced, to late to stop that now.

You should just be pushing for a value redistribution instead of them nerfing them into the ground, that way you get to keep running them, and even have a reason to complete them as fast as possible Blink

Or you can keep fighting a battle thats already lost, and complain about how they don't need it(hint: they do need a value redistribution, they should not be profitable to farm)

Inappropriate signature removed, CCP Phantom.

Ammzi
Dreddit
Test Alliance Please Ignore
#502 - 2012-03-21 15:52:51 UTC
Tallian Saotome wrote:
was for 2 years now.


This is why CCP shouldn't listen to you.
You don't even know how long incursions have been out.
DarthNefarius
Minmatar Heavy Industries
#503 - 2012-03-21 16:28:14 UTC  |  Edited by: DarthNefarius
Tallian Saotome wrote:
Spc One wrote:
Leave Incursions as they are now.
Alot of people get together form up a fleet, make isk, make LP and have fun.

There's nothing broken with current scheme.
I was doing incursions with alot of people from whole world and it was very fun and entertaining.

So don't fix anything it is very good as it is, was for 2 years now.
Again, you're trying to fix something that isn't broken.

Incursions are getting rebalanced, to late to stop that now.

)


Oh? What birdy told you that there will be a NERF (or a BUF for that matter)? lol I've seen 1 or 2 comments by CCP employees about Incursions & hundreds of peeps interpreting these comments the way THEY WANT TO HEAR IT. I have not seen anything written in stone. I saw one comment by a CCP employee saying there MAY be changes comming soon. Soon could mean a month or six months ( or literally in the month of MAY :) or whenever we get around to it after more pressing issues.

I'll laugh i the self fullfilling prophecy you are trying to create blows up in your face & makes U MAD BRO!
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#504 - 2012-03-21 16:37:43 UTC
Rukia Taika wrote:
DarthNefarius wrote:
Deriah Book wrote:

lol. whoops. Going back through and reading the thread now. It is quite funny at points.

You get the NCOs, we'll clear the OTAs for ya. But next time, you drop the ore.


I would but I can't get the @#$!!! logi to fit a AB in my fleets!!! Thats why u guys keep dropping the ore b4 me fleets...Dealing with logi is like CAT herding in the extreme


Dude you forgot something. when they join fleet the logi need to have an AB. sadly i know many do not only a select few. your good FC man. maybe telling the ore dropper to start his run a little early if he has no ab



lol like I believe the fits they post are always the actual fits in the ship they are flying :) Beggers can't be choosers & usually I'm begging for logi ( except last night when I was forced to have a fleet with 5 logi & 4 DPS because there were no DPS xing up ) all the logi xing up are MINE? MINe! mInE ... MINE mine, MINEMINEMINEMINEMINEMINEMINE MINE MINE MINEMINE MINE MINEMINE MINE MINEMINE MINE MINEMINE MINE MINEMINE MINE MINEMINE MINE MINEMINE MINE MINEMINE MINE MINE
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Spc One
The Chodak
Void Alliance
#505 - 2012-03-21 19:55:49 UTC  |  Edited by: Spc One
Ah.
CCP just remove incursions they're too annoying.
Cool

That will solve everything.
Tallian Saotome
Nuclear Arms Exchange Inc.
#506 - 2012-03-21 20:11:40 UTC
Ammzi wrote:
Tallian Saotome wrote:
was for 2 years now.


This is why CCP shouldn't listen to you.
You don't even know how long incursions have been out.

Nice misquote. I have never posted that text(just did a quick search to double check Blink)

If you are gonna try to discredit someone, at least use the truth.

Inappropriate signature removed, CCP Phantom.

DarthNefarius
Minmatar Heavy Industries
#507 - 2012-03-21 20:46:26 UTC  |  Edited by: DarthNefarius
Tallian Saotome wrote:
Ammzi wrote:
Tallian Saotome wrote:
was for 2 years now.


This is why CCP shouldn't listen to you.
You don't even know how long incursions have been out.

Nice misquote. I have never posted that text(just did a quick search to double check Blink)

If you are gonna try to discredit someone, at least use the truth.


Confirming that you cannot use the edit feature to change what you previously wrote in the Forums
Also confirming that Amzi/Krissada has never wronged anyone in Eve before
Also confirming that people in the Eve forums have never misquoted anyone Blink
Also confirming that no one (especially me ;) has ever made a mistake in taking out the quotes in the parsing of replies of a quote within a quote... lol
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tallian Saotome
Nuclear Arms Exchange Inc.
#508 - 2012-03-22 06:01:32 UTC
DarthNefarius wrote:
Tallian Saotome wrote:
Ammzi wrote:
Tallian Saotome wrote:
was for 2 years now.


This is why CCP shouldn't listen to you.
You don't even know how long incursions have been out.

Nice misquote. I have never posted that text(just did a quick search to double check Blink)

If you are gonna try to discredit someone, at least use the truth.


Confirming that you cannot use the edit feature to change what you previously wrote in the Forums
Also confirming that Amzi/Krissada has never wronged anyone in Eve before
Also confirming that people in the Eve forums have never misquoted anyone Blink
Also confirming that no one (especially me ;) has ever made a mistake in taking out the quotes in the parsing of replies of a quote within a quote... lol

psst! You can look up what people have edited out if you have the right tools. Google can help ya ;)

And if you are gonna impugn my character, there are many ways to do so that totally do not involve lying about me, I don't care enough about what people think of me to hide unsavory facts about myself.

Just enough that if you think I am scum I want it to be based on the truth, not some ****** who can't figure out who said what.

Inappropriate signature removed, CCP Phantom.

Andski
Science and Trade Institute
Caldari State
#509 - 2012-03-22 07:26:34 UTC
i wouldn't worry about anything ammzi says, his relevance depends entirely on running some incursion channel

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dinger
Task Force Delta-14
#510 - 2012-03-22 17:24:21 UTC
Just found this one, apologies for anything repeated

Problems with incursions

Availability – low numbers and spawn rates of incursions especially in high sec and/or over weekends leads to both farming and overcrowding:

Farming – Immersion breaking, the thing we need to kill to end this invasion is right over there, so we’ll ignore it for a week to make bank? Causes denial of operation to local inhabitants, who often would like to help out but can’t due to...

Overcrowding - leads to so much competition in the available incursions that shiny fleets are the only way to consistently win competed sites and make isk, this renders incursions inaccessible to newer players who can’t fly said shiny ships, why would a competent FC take a 400dps Harbinger over a 700dps Legion knowing he’s going to be competing for sites with damage done as the measure for success

Predictability – a quick search on Eve Survival/Google gives you all the information you need on the site you're about to run, reducing tactics to avoid the trigger, kill the primary threats (ECM/neuts) then focus fire working your way down the list.

Reward distribution - currently sites requiring the lowest risk/coordination (vanguards) pay the most while the highest risk/coordination sites (HQ) pay least


Proposed solutions:

Availability
Within both high and low sec there are essentially 4 regions, (Amarr, Caldari, Gallente and Minmatar) with 6 in null (Angels, Bloods, Drones, Guristas, Sansha, Serpentis) altering the spawning mechanics such that a new incursion spawns immediately after the mothership of the preceding is destroyed in order to ensure there are a minimum number of active incursions within each level of security, (between 2-4 in each of high and low and 3-6 in null) will remove the justification of keeping the content available for keeping the incursion alive.

Farming:
In concert with the above cut down the ability of people to farm by reducing the incursion timer to between 24 and 48 hours, and add a bonus to CONCORD LP awards to encourage even faster completion.
<75% time: 25%
<50% time: 50%
<25% time: 75%
<12.5% time: 100%

Also change site spawning mechanics based on influence:
25%: Staging sites cease spawning, any not in progress despawn
50%: Vanguard sites cease spawning, any not in progress despawn
75%: Assault sites cease spawning, any not in progress despawn
100%: Mom spawns, HQ sites cease spawning, any not in progress despawn

The overall timer and LP bonuses encourage rapid completion of the incursion, while the influence effect discourages farming, although will require a change to the mechanic so the influence doesn’t change quite so fast. The logic? for the former the idea that you would be rewarded more for allowing an invasion force to remain any longer than it would otherwise take to remove them is crazy, and for the latter Sansha’s would consolidate their defences around their keys installations as their influence waned, this could also allow for more sites of all levels to be distributed throughout the constellation rather than concentrated in set locations.

These changes alone should solve both the overcrowding and farming issues, By having more shorter incursions travel becomes a limiting factor to all but the most hardcore decreasing competition and increasing accessibility for newer players.

Predictability
The recent changes to belt rats show it can be done, rather than have X number of NPC1 and Y number of NPC2 make it so you instead face X+Y number of random (size)NPC

Example: The first wave of the Nation Rebirth Faciliy (HQ)

Current: [Source: Eve Survival]
Wave 1
Battleships
1 x Deltole Tegmentum [neut, paint, scram]
3 x Ostingele Tectum
Cruisers
1 x Mara Paleo [rr]
3 x Romi Thalamus
1 x Uitra Telen
1 x Vylade Dien [command ship] TRIGGER
Frigates
4 x Renyn Meten [web]
2 x Schmaeel Medulla [scram, web]

Change to:
Wave 1
4 x battleship
6 x cruiser (random trigger)
6 x frigate

Under such a system one site may see the players going up against an all-out sniper fleet (Yulai/Antem/Tama) and spawning the second wave with the first cruiser kill, with another group going against a full line up of ECM/neut ships (Otuni/Arnon/Niarja) but not spawning the second wave until killing the last cruiser.

Reward distribution
Change vanguards such that average payouts per hour are reduced to slightly better than lvl4s, this combined with the removal of those sites at 50% influence should make assaults more popular in turn reducing the single biggest time sink (namely [re]assembling the fleet) so the rewards for assaults can be left as is for now but keep the option to adjust either way as necessary in order to keep them between vans and HQs, increase HQ payouts significantly to make them the highest paid per hour to reflect the increased run time, co-ordination and risk associated with them.

Other random ideas:

Make scout sites worthwhile

More sites in general, especially objective based, the True Creations Research Centre (HQ) is a decent example of such.

Follow on to previous, escalations, a (small) random chance at a special encounter (assist the local navy repel an assault at planet Y, help a CONCORD task force break into installation X, or sucklike)

Random (non-scrambling) spawns at stations/gates/belts/planets, maybe with neutral transports, etc. adding to the immersion by expanding the incursion to a system wide conflict.

Some kind of (temporary) penalty for failure to drive out an incursion, nothing as extreme as making highsec into lowsec, but something which will make a noticeable impact for as long as it lasts

More items in the CONCORD LP store
DarthNefarius
Minmatar Heavy Industries
#511 - 2012-03-22 18:01:55 UTC
Dinger wrote:


More items in the CONCORD LP store


I'd like to see some 10% Concord implants that are a huge ISK sink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Pesadel0
Sebiestor Tribe
Minmatar Republic
#512 - 2012-03-23 17:12:15 UTC
Make more sites for incursions increase respawn rate and move them all to low sec , 0.0 and empire get none .
Petrus Blackshell
Rifterlings
#513 - 2012-03-23 17:46:42 UTC
DarthNefarius wrote:
Dinger wrote:


More items in the CONCORD LP store


I'd like to see some 10% Concord implants that are a huge ISK sink


Holy ****, do you know how many ship fittings that would utterly break?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

DarthNefarius
Minmatar Heavy Industries
#514 - 2012-03-23 19:30:10 UTC
Petrus Blackshell wrote:
DarthNefarius wrote:
Dinger wrote:


More items in the CONCORD LP store


I'd like to see some 10% Concord implants that are a huge ISK sink


Holy ****, do you know how many ship fittings that would utterly break?


No you tell me with specific examples. How many? Until I see this I'll assume you are talking out of your arse. You are telling me a jump from 6% to 10% well break Eve when the cost for implants will be 2.5 billion ISK? peeps will know by looking at fits who is in what 'plant & will get INCREDIBLE tears from PODing these 10% 'plants...

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Misanth
RABBLE RABBLE RABBLE
#515 - 2012-03-23 21:43:55 UTC
Since Incursions is less than 1% risk compared to belt ratting in null, Incursions should pay out less than 1% isk per hour, compared to your average belt ratter. Yes, that'd make it less than level 4's by far. But I thought you ran Incursions for fun/company, right? P

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#516 - 2012-03-23 21:44:53 UTC
DarthNefarius wrote:
Petrus Blackshell wrote:
DarthNefarius wrote:
Dinger wrote:


More items in the CONCORD LP store


I'd like to see some 10% Concord implants that are a huge ISK sink


Holy ****, do you know how many ship fittings that would utterly break?


No you tell me with specific examples. How many? Until I see this I'll assume you are talking out of your arse. You are telling me a jump from 6% to 10% well break Eve when the cost for implants will be 2.5 billion ISK? peeps will know by looking at fits who is in what 'plant & will get INCREDIBLE tears from PODing these 10% 'plants...


..and CCP thought we'd see two, max three titans in the game since they were so expensive and such a logistic nightmare to build..

AFK-cloaking in a system near you.

DarthNefarius
Minmatar Heavy Industries
#517 - 2012-03-23 23:28:41 UTC  |  Edited by: DarthNefarius
Misanth wrote:
Since Incursions is less than 1% risk compared to belt ratting in null, Incursions should pay out less than 1% isk per hour, compared to your average belt ratter. Yes, that'd make it less than level 4's by far. But I thought you ran Incursions for fun/company, right? P


Bull those belt ratting deep in thier SOV in NULL have much less risk then Incursion runners. Nice try but you know you're full of it.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
El Geo
Warcrows
THE OLD SCHOOL
#518 - 2012-03-24 11:15:02 UTC
Dinger wrote:
Just found this one, apologies for anything repeated

Problems with incursions

Availability – low numbers and spawn rates of incursions especially in high sec and/or over weekends leads to both farming and overcrowding:

Farming – Immersion breaking, the thing we need to kill to end this invasion is right over there, so we’ll ignore it for a week to make bank? Causes denial of operation to local inhabitants, who often would like to help out but can’t due to...

Overcrowding - leads to so much competition in the available incursions that shiny fleets are the only way to consistently win competed sites and make isk, this renders incursions inaccessible to newer players who can’t fly said shiny ships, why would a competent FC take a 400dps Harbinger over a 700dps Legion knowing he’s going to be competing for sites with damage done as the measure for success

Predictability – a quick search on Eve Survival/Google gives you all the information you need on the site you're about to run, reducing tactics to avoid the trigger, kill the primary threats (ECM/neuts) then focus fire working your way down the list.

Reward distribution - currently sites requiring the lowest risk/coordination (vanguards) pay the most while the highest risk/coordination sites (HQ) pay least


Proposed solutions:

Availability
Within both high and low sec there are essentially 4 regions, (Amarr, Caldari, Gallente and Minmatar) with 6 in null (Angels, Bloods, Drones, Guristas, Sansha, Serpentis) altering the spawning mechanics such that a new incursion spawns immediately after the mothership of the preceding is destroyed in order to ensure there are a minimum number of active incursions within each level of security, (between 2-4 in each of high and low and 3-6 in null) will remove the justification of keeping the content available for keeping the incursion alive.

Farming:
In concert with the above cut down the ability of people to farm by reducing the incursion timer to between 24 and 48 hours, and add a bonus to CONCORD LP awards to encourage even faster completion.
<75% time: 25%
<50% time: 50%
<25% time: 75%
<12.5% time: 100%

Also change site spawning mechanics based on influence:
25%: Staging sites cease spawning, any not in progress despawn
50%: Vanguard sites cease spawning, any not in progress despawn
75%: Assault sites cease spawning, any not in progress despawn
100%: Mom spawns, HQ sites cease spawning, any not in progress despawn

The overall timer and LP bonuses encourage rapid completion of the incursion, while the influence effect discourages farming, although will require a change to the mechanic so the influence doesn’t change quite so fast. The logic? for the former the idea that you would be rewarded more for allowing an invasion force to remain any longer than it would otherwise take to remove them is crazy, and for the latter Sansha’s would consolidate their defences around their keys installations as their influence waned, this could also allow for more sites of all levels to be distributed throughout the constellation rather than concentrated in set locations.

These changes alone should solve both the overcrowding and farming issues, By having more shorter incursions travel becomes a limiting factor to all but the most hardcore decreasing competition and increasing accessibility for newer players.

Predictability
The recent changes to belt rats show it can be done, rather than have X number of NPC1 and Y number of NPC2 make it so you instead face X+Y number of random (size)NPC

Example: The first wave of the Nation Rebirth Faciliy (HQ)

Current: [Source: Eve Survival]
Wave 1
Battleships
1 x Deltole Tegmentum [neut, paint, scram]
3 x Ostingele Tectum
Cruisers
1 x Mara Paleo [rr]
3 x Romi Thalamus
1 x Uitra Telen
1 x Vylade Dien [command ship] TRIGGER
Frigates
4 x Renyn Meten [web]
2 x Schmaeel Medulla [scram, web]

Change to:
Wave 1
4 x battleship
6 x cruiser (random trigger)
6 x frigate

Under such a system one site may see the players going up against an all-out sniper fleet (Yulai/Antem/Tama) and spawning the second wave with the first cruiser kill, with another group going against a full line up of ECM/neut ships (Otuni/Arnon/Niarja) but not spawning the second wave until killing the last cruiser.

Reward distribution
Change vanguards such that average payouts per hour are reduced to slightly better than lvl4s, this combined with the removal of those sites at 50% influence should make assaults more popular in turn reducing the single biggest time sink (namely [re]assembling the fleet) so the rewards for assaults can be left as is for now but keep the option to adjust either way as necessary in order to keep them between vans and HQs, increase HQ payouts significantly to make them the highest paid per hour to reflect the increased run time, co-ordination and risk associated with them.

Other random ideas:

Make scout sites worthwhile

More sites in general, especially objective based, the True Creations Research Centre (HQ) is a decent example of such.

Follow on to previous, escalations, a (small) random chance at a special encounter (assist the local navy repel an assault at planet Y, help a CONCORD task force break into installation X, or sucklike)

Random (non-scrambling) spawns at stations/gates/belts/planets, maybe with neutral transports, etc. adding to the immersion by expanding the incursion to a system wide conflict.

Some kind of (temporary) penalty for failure to drive out an incursion, nothing as extreme as making highsec into lowsec, but something which will make a noticeable impact for as long as it lasts

More items in the CONCORD LP store


i dont usually read long posts but yours was interesting and sounds great

+1

(and make incursions available to any constellation inc. mixed sec)
DarthNefarius
Minmatar Heavy Industries
#519 - 2012-03-25 01:08:36 UTC  |  Edited by: DarthNefarius
As an assault & vanguard armor fleet commander I'll tell you something that needs fixing:
The Assualt site NCN (Nation C Network) are huge impediments to keeping assault fleets going. They always stack up in assault systems too because they are crappy for a few reasons
I can't keep a fleet together to do these anymore so I just disband the fleets into 2 Vanguard fleets so they can make ISKies instead of sitting around while I try to keep these fleets together & recruit more pilots.
Reasons why they are crap:
-They take too long and have at least 1 too many rooms. The ISK per hour sucks & peeps in fleet complain & drop to do Vanguards which are more worth it
-They require 2 FC's one for each side.
-They used to be worse when logi could not go on theright hand side but still its near impossible to keep logi in these fleets for any amount of time because the rewards suck compared to EVERY other site.
-Since you are splitting into 2 sites you need to be nery nery carful about the fleet compostiion & the lose of 1 cruiser side ship or 1 logi means you are stuck witing around trying to recruit for a fleet that no one wants to join becausethey can make more isk in Vanguards even when they are losing over 50% of the competitions in VG's.
- One side is almost always waiting for the other further delaying the completetion of the site making it even longer
- The random nature of these sites is often fun but its no fun when both sides find they are fighting all Mara's ( repper ships ) that don't fight back they just rep each other ( or Intaki that may throw a few missles at you but repp even more then the Maras)which takes forever to break the tank


The randomness of thes site is often fun but nowadays I go to an assault system & if I see all NCNs stacked up I just leave it alone & tell everyone to just do the VG's. If the rewards was better then Vanguards per hour maybe I could keep the fleet together but too often they take longer then the HQ sites which pay better. Assault NCN's are the bastard sites of Incursions & always have been. Even the TCRC's which can be tougher then the MOM sites are better.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Recoil Happens
Debatable Results
#520 - 2012-03-25 05:36:58 UTC
Create an end of the mission recap showing the contribution of each fleet member which is displayed to each fleet member. Send each fleet in the room a report for their fleet, even if another fleet won the contest.

Fleets are really just pickup fleets and not often comprised of people from the same corp. Many fleets will have a core of regular players, but every fleet seems to have good percentage of "unknown quantities" who fail to respond in the fleet voice chat when the FC calls for them, Lag behind or wander off in some random direction outside of the range of logi support, don't deploy their drones from the drone bay, or deploy but don't employ their drones, and some just do not shoot. But they all manage to get paid.

FCs and fellow fleet members need to see the contributions of fleet members beyond visual possibilities. Create a report which shows:

1) total DPS delivered for each pilot and turret type (specify weapon modules and ammo/missile/frequency crystal types)

2) total DPS delivered for each pilot's drones, itemized by drone description

3) total minutes/seconds each pilot webbed sansha ships (specify what webber was used)

4) total min/sec each pilot cap transferred (specify what cap transfer module was used)

5) total min/sec each pilot provided shield transfer (specify what shield transfer module was used)

6) total armor HP each pilot repaired (specify what remote armor repair module was used)

7) total hull HP each pilot repaired (specify what remote hull repair module was used)

Pilots desperate for a fleet will lie, at least some will. I've seen ships show up in the fleet at the rally point only to have the FC point out that he had not extended an invite to anyone who advertised for a fleet position with that ship type, and by looking back in the chat and seeing the the posted fit for that pilot, it was not the ship they showed up in.

FCs are forced to accept applicants who have merely posted a desirous fit they have saved from someone else's chat post or take on the time consuming task of scanning each ship or delegating a trusted subordinate to do the scanning.

People show up in a BS advertised as having T2 turrets but really have medium t1 guns and are not even trained to fit large size turrets. This practice places the entire fleet in jeopard as the FC sets out to hunt Elephants and does not realize he has fleet members armed with BB guns.

Some fleet members just don't shoot to keep from drawing aggro and to save isk on ammo which places the burden on fewer pilots, raises the chance of fleet failure, and extends the length of the mission - but they get paid just as much.

How do I know this? I often have a ship scanner mounted when fleeting with some new fleet members.

Also - the fleet composition in the fleet window needs to show all pilots who are war targets. Many pilots do not disclose this information when asked which leads to finding it out when a logi is warned when attempting to rep while the entire fleet is under fire, thus risking the entire fleet.

How do I know this? I check out pilots I don't recognize when there is enough time while the fleet is forming and we have not gated yet. Checking like that is not always possible.

Thank you.