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Crime & Punishment

 
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goodbye (hisec) sandbox, hello daycare

Author
Woo Glin
State War Academy
Caldari State
#61 - 2012-03-23 12:11:53 UTC
lmao hisec pvp
Reppyk
The Black Shell
#62 - 2012-03-23 12:21:38 UTC
Woo Glin wrote:
lmao hisec pvp
Are you the goon alt from Penifsmash ?

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Herr Wilkus
Aggressive Salvage Services LLC
#63 - 2012-03-23 12:54:04 UTC  |  Edited by: Herr Wilkus
People who think that 'stealing a mission item' is somehow different now are either deluding themselves, or simply trying to make a misleading argument that ninjas somehow gain something by this.

At best, the tactic is no different than it is now. (rather ineffective)

Most likely, the carebear will be saved 99% of the time by having his safety condom on.

This was nerfed what, a year ago? 18 months. Its been awhile.
Stealing Mission critical items WAS a good trick when the items would not respawn until DT. (even when they tend to be available on contracts)

Now, they respawn very rapidly and stealing them will not convince anyone to steal anything.

Its so tiresome when people argue about things they've never tried themselves.
Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#64 - 2012-03-23 13:19:37 UTC
Sutskop wrote:
Karma Bad wrote:
I have come to love this game over the years..... BUT really , how much more punishment can highsec pvper's take.


"hisec pvp" is currently basically risk free, so stop whining, you hardcore outlaw hisec canflippers.
I welcome every change to aggro mechanics that make hisec a bit more multiplayer and not the grind place it is. Currently the only ones losing ships there are noobs silly enough to shoot back, the ones that weren't told to not shoot anybody in hisec but instead ignore their surrounding, and that is too boring and counterintuitive for a pvp game.


Highsec pvp is totally consensual with the one exception of suicide ganking. So what exactly are you complaining about? Why should people be "protected" from consensual conduct?
Mehashi 'Kho
New Eden Motion Pictures
#65 - 2012-03-23 13:22:29 UTC
When I first started this game I remember taking my first baby steps into pvp with the old drop a can, label it 1v1 technique. Alongside this i would patrol the belts and look for cans and wrecks of people 1 year old or younger (I was 1-3 months at the time). I won some fights, I lost some fights and I developed a rapid love for pvp. This was made possible by a system that let me be selective in the amount of risk/targets i was prepared to engage.

If the only way for me to get a fight in high sec was to become a target to everyone I would never have risked the inevitable ganking in my t1 rifter, would never have realised how fun pvp is and months down the line would never have moved to low sec to take it up on a more permanant basis.

As far as I see, with the stripping of a valid method to gain 1v1s in high sec, solo/rookie pvp will be completely shat on with these changes and things are heading towards a system where you either do nothing or become a target for all.

Of course there are people who abuse aggression mechanics in high sec, but much the same in low and null. Totally nuking the ability to create arranged aggression in a 1v1 rookie friendly way seems totally arse about face if you ever expect a new player to give it a go. FSM knows if pvp hadn't found me when it did (thanks vimsy vortis btw, my first killer, you opened my eyes :p), and hadn't been able to dictate the scale of my aggression (something vital for a rookie learning pvp, can't learn much from being alphad from 10 different directions) there is zero chance I would have continued to sub for a year as lets be honest the pve content is mastered within 3 months and boring within 4 due to its absurdly predictable nature.

As someone who lives in low sec I feel comfortable saying that is NOT the best place to be taking your very first steps, there is a valid reason for limiting the number who can engage you when you are trying to learn the basics using high sec mechanics, but hopefully like me and many others once those basics are learned low/null sec will be an appealing place to move to. Yes some rookies probably leave the game due to some arse griefing them over and over, but how many leave due to the sterile and boring nature of pve eve? At least leave it an option for them to try without being blobbed from every direction.

Too long, not enough coffee? To me this sounds like a terrible idea that wil ruin the new player ability to try out 1v1 or small scale combat without having to throw themselves as meat to the lions, in which case they'll never see the good side of pvp.
MrWhitei God
Sebiestor Tribe
Minmatar Republic
#66 - 2012-03-23 13:35:23 UTC
Tallian Saotome wrote:
killing a -5 or lower player will gain you sec status...


Do not want

I work hard to not shoot anything that will cause a sec increase.
As for highsec, if this affects trips in thrashers; I am sad.
Kitaywa
Native Freshfood
Minmatar Republic
#67 - 2012-03-23 13:54:09 UTC
Lady Spank wrote:
Overall, the changes look interesting and if they do it right it means high-sec PVP could be interesting, but will force the griefer noobs to learn to deal with numbers and face some risk when flipping noobs.




Totally agree. But it seems that they don't want that risk. (How unusual)

Just about everyone wants to play with no risk. I have to admit, i'm never keen on getting gang-banged by 6 or 7 myself. (Not without dinner and a movie first at least).

As i read it, i can't see it staying exactly as planned.

I'm sure it will change and still **** off people from both sides. Just like Learning Skills, Incursions and Nerfs/Buffs. It's never enough for some people. And one side is always crying that the other side will have some advantage.

The "ink" has hardly dried on the mere idea of all this. How about we sit back and see how it plays out before we all reach for the next tissue box?
Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#68 - 2012-03-23 14:03:23 UTC  |  Edited by: Griznatch
I'm looking forward to the change about gaining sec status by shooting outlaws and the whole suspect flag. Hell I'm an outlaw already and even then some people refuse to shoot at me even though they wont take sentry fire at a gate/station or lose sec status. Anything that encourages more people to shoot me (or anyone else) is a good change. All this crying about the suspect flag is hilarious. If you weren't a limp wristed pantywaist coward you'd be blinky to the whole of the playerbase already. I might even rat up my sec status so I can play in high sec when the changes hit, its gonna be interesting in high sec for the first few days after the patch.

I used to have a clever sig but I lost it.

BuzzyBeagle
Centers for Intergalactic Mercantile Acquisition
#69 - 2012-03-23 15:07:39 UTC  |  Edited by: BuzzyBeagle
Krixtal Icefluxor wrote:
As Dr. Eggnog is currently saying: TOO MANY PEOPLE ARE LEAVING BEFORE THE 3 MONTH MARK.

Noobs are treated "horribly".

The primary reason being you guys can't even let them get a descent start.

Nobody hanging around =no profits for CCP=No EVE=No game for YOU at all.

It's a rather simple equation.

YOUR own extreme, out-of-control behaviors and playstyle have brought this about.


pointing fingers like a pathetic spineless bag of fecal matter.
Herzog Wolfhammer
Sigma Special Tactics Group
#70 - 2012-03-23 15:21:43 UTC
Griznatch wrote:
I'm looking forward to the change about gaining sec status by shooting outlaws and the whole suspect flag. Hell I'm an outlaw already and even then some people refuse to shoot at me even though they wont take sentry fire at a gate/station or lose sec status. Anything that encourages more people to shoot me (or anyone else) is a good change. All this crying about the suspect flag is hilarious. If you weren't a limp wristed pantywaist coward you'd be blinky to the whole of the playerbase already. I might even rat up my sec status so I can play in high sec when the changes hit, its gonna be interesting in high sec for the first few days after the patch.



I think a sec gain from shooting a lower than -5 is going to pit real "pirates" against the "kill everything that moves" crowd.

Just a theory - frankly I have no idea how things will turn out.


Bring back DEEEEP Space!

Ubiquitous Forum Alt
#71 - 2012-03-23 15:28:46 UTC
For those who like to make people's lives miserable - here is the new Ultimate Griefer Tactic for use with the new system:

1) Find a Target who is either running missions or mining.
2) Flip the mission objective or ore from their can to yours, then fly away - but have a cloaked corp-mate come in and sit nearish the can waiting for them to re-flip.
3) Once they steal it back, lock them down, and bring in hordes of corp-mates in scram-fit rookie ships. Guns are NOT required.
4) Let them start mowing down your rookie ships, and even your pods if that is allowed, but make sure you keep at least 1 point on them so they can't fly away.
5) Watch their sec status PLUMMET - until it gets so low that they can no longer legally fly in the system you are in.
6) Continue holding them while the faction navy destroys them.
7) ???????
8) Profit - and there is 1 less carebear allowed to fly in high sec.


PS: Yes, I am pure evil. You are welcome.Twisted

I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you?

FloppieTheBanjoClown
Arcana Imperii Ltd.
#72 - 2012-03-23 15:49:19 UTC
Ubiquitous Forum Alt wrote:
For those who like to make people's lives miserable - here is the new Ultimate Griefer Tactic for use with the new system:

1) Find a Target who is either running missions or mining.
2) Flip the mission objective or ore from their can to yours, then fly away - but have a cloaked corp-mate come in and sit nearish the can waiting for them to re-flip.
3) Once they steal it back, lock them down, and bring in hordes of corp-mates in scram-fit rookie ships. Guns are NOT required.
4) Let them start mowing down your rookie ships, and even your pods if that is allowed, but make sure you keep at least 1 point on them so they can't fly away.
5) Watch their sec status PLUMMET - until it gets so low that they can no longer legally fly in the system you are in.
6) Continue holding them while the faction navy destroys them.
7) ???????
8) Profit - and there is 1 less carebear allowed to fly in high sec.

PS: Yes, I am pure evil. You are welcome.Twisted


I'm pretty sure there wouldn't be a sec status loss for shooting ships that have already aggressed you, and scrams are aggression.

Nice try though :p

Founding member of the Belligerent Undesirables movement.

Eri Em
#73 - 2012-03-23 15:58:23 UTC  |  Edited by: Eri Em
When you collect tears it's all good, but when tables turn you whine on forums?


Roll
Carrelle Rouppon
The Scope
Gallente Federation
#74 - 2012-03-23 16:01:05 UTC
From what I've heard, Empire PvP is docking games, neutral logistics, suicide ganking and unfair war decs. Winning a battle via game mechanics sounds pretty boring to me.

Hopefully it'll "force" the douche bags into null/low-sec.

Without operations like mine it would be impossible for certain Alliances to conduct a respectable war. There are three basic types of arms deal: white, being legal, black, being illegal, and my personal favorite, gray.

Ubiquitous Forum Alt
#75 - 2012-03-23 16:01:06 UTC  |  Edited by: Ubiquitous Forum Alt
FloppieTheBanjoClown wrote:
Ubiquitous Forum Alt wrote:
For those who like to make people's lives miserable - here is the new Ultimate Griefer Tactic for use with the new system:

1) Find a Target who is either running missions or mining.
2) Flip the mission objective or ore from their can to yours, then fly away - but have a cloaked corp-mate come in and sit nearish the can waiting for them to re-flip.
3) Once they steal it back, lock them down, and bring in hordes of corp-mates in scram-fit rookie ships. Guns are NOT required.
4) Let them start mowing down your rookie ships, and even your pods if that is allowed, but make sure you keep at least 1 point on them so they can't fly away.
5) Watch their sec status PLUMMET - until it gets so low that they can no longer legally fly in the system you are in.
6) Continue holding them while the faction navy destroys them.
7) ???????
8) Profit - and there is 1 less carebear allowed to fly in high sec.

PS: Yes, I am pure evil. You are welcome.Twisted


I'm pretty sure there wouldn't be a sec status loss for shooting ships that have already aggressed you, and scrams are aggression.

Nice try though :p


I haven't actually looked at the dev update.....but the OP said you lost sec even if they shot first, which would mean this would work ^.

If that isn't the case, then I have absolutely no clue what everyone is whining about......

Edit: This is the bit I'm talking about, quoted from the OP:
Quote:

All of the above seems fine...right? The twist on this; at least as far as I've been led to believe is that

- Killing somebody, while you are a 'suspect' incurs a sec status hit (even if they shoot at you first) up to -5
- Killing somebody, who is +5, while you are a 'suspect' incurs a sec status hit up to -10
- The 'assisting' suspect-flagged RR pilot also incurs the security hit if a ship was killed

I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you?

Gnaw LF
Viziam
Amarr Empire
#76 - 2012-03-23 16:03:20 UTC  |  Edited by: Gnaw LF
Herr Wilkus wrote:
--Ninja salvaging has effectively dead since the Noctis crashed salvage prices.
Mission runner baiting, now on life support since the Orca nerfs - will be effectively dead.

The kill itself was rarely a problem, it was the time spent getting trying to get aggression. "Always bet on stupid" was the motto, however.

Well, CCP finally figured out how to save the stupid. Give them a life preserver that they can't figure out how to take off.
"Bear safety condom on = bear don't die."

But, like I said, that profession has been on life support for awhile. Ninja looting, alternative gameplay, RIP. Good job, CCP.


--People seem to be so focused on 'can flippers'. Can flipping has been a joke for a very long time....very low returns on your time, lots of boredom.

Suspect flags are about killing off ganking 'for profit'.

Most of this does not effect me directly, because I almost exclusively kill Exhumers and the loot is simply not that important....I'll carry on instapopping miners day in and day out.

But for those gankers who need to turn a profit - simply looting the wreck (that you killed) will allow anyone to attack you.

First, the RISK:
-spending hours scanning targets
-getting the kill (not guaranteed while ship/insurance loss IS guaranteed)
-cargo must drop....
-cargo must not be stolen by others...
and now....
-you must survive simply collecting the loot - on busy trade routes, no less.

Have fun scooping a successful freighter gank with another freighter.

The risks and inconveniences are being piled on. I'm not seeing any rewards on the other side of the equation.

I would have liked to see PODs drop implants.
I would like to see Orcas made scannable and drop loot - the corporate cargo bay is too easily exploited by haulers.

But I suppose CCP only caters to carebears in highsec these days....Roll



I am sorry "guy who picks on newbs who dont know how can flipping mechanics work" but you contribute nothing to the game experience besides your sweet, delicious tears just now. I am all for EvE being a dangerous and hostile place, but I have no sympathy for people who are more useless then **** on a bowl.


As far as risks are concerned, your little list shows you how much you know about the game. Risk is when you go for a nano roam and run straight into a massive gang, risk is bringing a cap ship into a connected w-space system to catch their site running dreads, risk is running sites or picking a fight with no local and nothing but d-scan. Those are risks, what you listed is effort and if you dont want to put effort into EvE then you have no business playing it.
Pamela Podpopper
Doomheim
#77 - 2012-03-23 16:09:26 UTC  |  Edited by: Pamela Podpopper
Gnaw LF wrote:
Herr Wilkus wrote:
--Ninja salvaging has effectively dead since the Noctis crashed salvage prices.
Mission runner baiting, now on life support since the Orca nerfs - will be effectively dead.

The kill itself was rarely a problem, it was the time spent getting trying to get aggression. "Always bet on stupid" was the motto, however.

Well, CCP finally figured out how to save the stupid. Give them a life preserver that they can't figure out how to take off.
"Bear safety condom on = bear don't die."

But, like I said, that profession has been on life support for awhile. Ninja looting, alternative gameplay, RIP. Good job, CCP.


--People seem to be so focused on 'can flippers'. Can flipping has been a joke for a very long time....very low returns on your time, lots of boredom.

Suspect flags are about killing off ganking 'for profit'.

Most of this does not effect me directly, because I almost exclusively kill Exhumers and the loot is simply not that important....I'll carry on instapopping miners day in and day out.

But for those gankers who need to turn a profit - simply looting the wreck (that you killed) will allow anyone to attack you.

First, the RISK:
-spending hours scanning targets
-getting the kill (not guaranteed while ship/insurance loss IS guaranteed)
-cargo must drop....
-cargo must not be stolen by others...
and now....
-you must survive simply collecting the loot - on busy trade routes, no less.

Have fun scooping a successful freighter gank with another freighter.

The risks and inconveniences are being piled on. I'm not seeing any rewards on the other side of the equation.

I would have liked to see PODs drop implants.
I would like to see Orcas made scannable and drop loot - the corporate cargo bay is too easily exploited by haulers.

But I suppose CCP only caters to carebears in highsec these days....Roll



I am sorry "guy who picks on newbs who dont know how can flipping mechanics work" but you contribute nothing to the game experience besides your sweet, delicious tears just now. I am all for EvE being a dangerous and hostile place, but I have no sympathy for people who are more useless then **** on a bowl.




it is you that should learn game mechanics...
one look at your fail killboard proves you are an Eve Simpleton
Ubiquitous Forum Alt
#78 - 2012-03-23 16:14:40 UTC
Honestly I hope they do implement it exactly as described in the OP - sure casual griefing goes away...but as I mentioned above - with enough setup you can make ONE SINGLE MISTAKE cost the carebear their innocence - they will have to either adapt to low-sec or "die" permanently (in EVE of course). Evil


And the best part is - the carebears defending it the most strongly are the very same ones who are most likely to make that single mistake for you. Twisted

I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you?

Gnaw LF
Viziam
Amarr Empire
#79 - 2012-03-23 16:18:38 UTC
Herr Wilkus wrote:
People who think that 'stealing a mission item' is somehow different now are either deluding themselves, or simply trying to make a misleading argument that ninjas somehow gain something by this.

At best, the tactic is no different than it is now. (rather ineffective)

Most likely, the carebear will be saved 99% of the time by having his safety condom on.

This was nerfed what, a year ago? 18 months. Its been awhile.
Stealing Mission critical items WAS a good trick when the items would not respawn until DT. (even when they tend to be available on contracts)

Now, they respawn very rapidly and stealing them will not convince anyone to steal anything.

Its so tiresome when people argue about things they've never tried themselves.



Its funny, you call the mission runners "carebears" but you actually fit into that category too. The only difference between a carebear and you is that you KNOW how can flipping mechanics work and they don't. You live in highsec, you pick your targets, you lower your risk as much as possible and then you complain when a proposed game change will increase the threat to your play style.

"Oh me gosh" you say "this change will make the entire star system hostile to me". Guess what, a lot of EvE players experience that day in and day out in low/null/w-space, welcome to the jungle.
Gnaw LF
Viziam
Amarr Empire
#80 - 2012-03-23 16:24:33 UTC
Pamela Podpopper wrote:
Gnaw LF wrote:
Herr Wilkus wrote:
--Ninja salvaging has effectively dead since the Noctis crashed salvage prices.
Mission runner baiting, now on life support since the Orca nerfs - will be effectively dead.

The kill itself was rarely a problem, it was the time spent getting trying to get aggression. "Always bet on stupid" was the motto, however.

Well, CCP finally figured out how to save the stupid. Give them a life preserver that they can't figure out how to take off.
"Bear safety condom on = bear don't die."

But, like I said, that profession has been on life support for awhile. Ninja looting, alternative gameplay, RIP. Good job, CCP.


--People seem to be so focused on 'can flippers'. Can flipping has been a joke for a very long time....very low returns on your time, lots of boredom.

Suspect flags are about killing off ganking 'for profit'.

Most of this does not effect me directly, because I almost exclusively kill Exhumers and the loot is simply not that important....I'll carry on instapopping miners day in and day out.

But for those gankers who need to turn a profit - simply looting the wreck (that you killed) will allow anyone to attack you.

First, the RISK:
-spending hours scanning targets
-getting the kill (not guaranteed while ship/insurance loss IS guaranteed)
-cargo must drop....
-cargo must not be stolen by others...
and now....
-you must survive simply collecting the loot - on busy trade routes, no less.

Have fun scooping a successful freighter gank with another freighter.

The risks and inconveniences are being piled on. I'm not seeing any rewards on the other side of the equation.

I would have liked to see PODs drop implants.
I would like to see Orcas made scannable and drop loot - the corporate cargo bay is too easily exploited by haulers.

But I suppose CCP only caters to carebears in highsec these days....Roll



I am sorry "guy who picks on newbs who dont know how can flipping mechanics work" but you contribute nothing to the game experience besides your sweet, delicious tears just now. I am all for EvE being a dangerous and hostile place, but I have no sympathy for people who are more useless then **** on a bowl.




it is you that should learn game mechanics...
one look at your fail killboard proves you are an Eve Simpleton



Never claimed that I am a PRO.
But if you do look at my KB: http://kb4.eveaquila.com/?a=pilot_detail&plt_ext_id=1203530224
You will see that I am not risk averse.
http://eve-search.com/thread/1485294-0/page/1#18

POW, right in the kisser.