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How many Players will quit the game due to the complete removal of High-sec PVP

First post
Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#61 - 2012-03-23 06:01:08 UTC
There should be a PvE-only shard for eve. I realize it hurts the ability to market eve as a 'single shard universe' but you're going to end up with an 'empty shard universe' once another game with real pvp options becomes available.

Eve's major success was over the openness of its pvp. This is what attracted the vast majority of people to it, and what made eve what it is today.

Now that today is here and its become popular, the new babysat players from other games dont know how to handle the openness of the game, other then of course, whine and complain for CCP to change the rules

World of Evecraft here we come

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#62 - 2012-03-23 06:18:25 UTC
Terminal Insanity wrote:
There should be a PvE-only shard for eve. I realize it hurts the ability to market eve as a 'single shard universe' but you're going to end up with an 'empty shard universe' once another game with real pvp options becomes available.

Eve's major success was over the openness of its pvp. This is what attracted the vast majority of people to it, and what made eve what it is today.

Now that today is here and its become popular, the new babysat players from other games dont know how to handle the openness of the game, other then of course, whine and complain for CCP to change the rules

World of Evecraft here we come

I was adamantly against this idea for a very long time, but now I think it might be the only decent solution. Let the bears roll characters on a pve server and foam at the mouth over the primitive barter economy that will doubtlessly develop there. Disallow any and all forms of pvp, so that shard's players can only mine and do other pve crap. Don't allow any type of movement between the shards.

Sure, TQ's player count will drop, but at least we'll stop bleeding the players who actually count. They can have their three-month turnover rates, and we can have our smaller, but stabler, harsher, and more unforgiving universe. I'd rather have this than lose EVE entirely.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Serene Repose
#63 - 2012-03-23 06:19:13 UTC
42.

We must accommodate the idiocracy.

Adunh Slavy
#64 - 2012-03-23 06:25:19 UTC
I think most of ya'll are jumping the gun. There's conflicting statements that need clearing up.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Jade Scytale
Okami Syndicate
#65 - 2012-03-23 06:31:29 UTC
Destiny Corrupted wrote:
Mr Epeen wrote:
Quote:
How many Players will quit the game due to the complete removal of High-sec PVP


The real question is, how many thousands of new subscribers would they get by this hypothetical removal?

Mr Epeen Cool

The real real question is, why can't we have this nice niche game where pretty much anything goes, and send these "new" subscribers to either another game (been suggested), or create a whole new game for them to have an enjoyable experience in (been done)?

A steakhouse suddenly changing its menu to salads might attract a bunch of new health-conscious patrons, but where would all the steak lovers go?


To the giant 24/7 BBQ that was there all along.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#66 - 2012-03-23 06:41:22 UTC
Not enough thats for sure.

Real men PvP in 0.0 or Whs

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Vaerah Vahrokha
Vahrokh Consulting
#67 - 2012-03-23 06:53:45 UTC
Carebears Control Playerbase wrote:


I'm not saying it isn't, I hardly do that myself. I declare war on other high sec Pvp corporations. It's human nature to play, fight, claw, bite you're way to be the best and win a fight, does that not make everyone a coward?


So, where's the problem? You declare war on other high sec PvP corporations as you say, no? It's not like they'll suddenly turn into non PvP corporations the day after the patch. PvP corporations are always happy to engage, you are not going to miss any bit of fun.
Vaerah Vahrokha
Vahrokh Consulting
#68 - 2012-03-23 07:08:37 UTC
Terminal Insanity wrote:
Jade Scytale wrote:
Terminal Insanity wrote:


The audience was more mature back then.


No, it wasn't. The difference is rose-tinted goggles and the fact that you were less mature at the time. Relativity, Watson. Also, bear in mind I lived through the exact same era.


You're clueless. Its a known fact that the general population of the internet now has MANY MANY more children then it did before.

In the days of quake it was mostly sysadmins, programmers, and tech 'junkies' who were online. Vast majority of people only had access via their work/jobs for a time.

Dialup acess restricted child's use of the internet because you had to pay-per-hour and most of that time was spent by the parents, not the children. Adult supervision of kids online was much more of a concern. There were no social media sites and it simply wasnt 'cool' to be playing games online. Kids played consoles mostly. Sure, there was the occasional child, but for the most part, it was adults.

Now days, facebook, twitter, myspace, etc, all attracted children online. iphones and all of that.

There may still be a majority of adults, but there are FAR more children online today then there was 20 years ago.


That had nothing to do with being children or whatever.

I was playing MUDs during the glorious "blue boxing" days on international lines, at 300 baud (!).

You know what was different?

That those who made those early games were programmers (like me) who did not give a f*ck about shares, marketing, balance sheets and so on. A guy or 3 would sit down, hack some older scripts and create marvellous text engines (with content and richness no modern MMO can even dare to rival).

Then a couple of those programmers got fame and some money. This attracted fat wallet investors who were, are and will be exclusively after money.

During the years the marvellous text engines targetting 100 concurrent online players evolved into "MASSIVE multiplayer RPGs" boasting 10,000 accounts. Then the usual hyperbolic process started, bigger investors smelled the money and MMOs became mainstream money making machines featuring up to millions of subscriptions.

Only way to go from 100 dedicated tech savy nerds online to 10 millions is to drop the bar to the common denominator and this includes jerks, idiots, crybabies, trolls and a sea of baddies.

The shareholders don't care who pays them, the more the better.

Money, and not changed behavior is what made MMOs go from gothic magnificent text fantasy experiences into canned shiny garbage catering to everybody.

You were not better, you were just nerdier.
Tobiaz
Spacerats
#69 - 2012-03-23 07:16:23 UTC
Destiny Corrupted wrote:
Mr Epeen wrote:
Quote:
How many Players will quit the game due to the complete removal of High-sec PVP


The real question is, how many thousands of new subscribers would they get by this hypothetical removal?

Mr Epeen Cool

The real real question is, why can't we have this nice niche game where pretty much anything goes, and send these "new" subscribers to either another game (been suggested), or create a whole new game for them to have an enjoyable experience in (been done)?

A steakhouse suddenly changing its menu to salads might attract a bunch of new health-conscious patrons, but where would all the steak lovers go?


We can't , because it won't work. Players are the only true content in this game, whether they like it or not. PvP (in all it's shapes and sizes) forms the backbone of this game. EVE isn't a steakhouse. It's an all-you-can-eat buffet. Changing it to either an meat-only or salad -only type of place means in the end everyone gets sick of malnutrition.

So basically making multiple servers you'd be removing content from the game. And there's the point of practicality. The servers for EVE's unsharded world are rather insane, so making multiple of them to spread out the players is also insane.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#70 - 2012-03-23 07:26:45 UTC
Actually, we have a server where all PvP is consensual (sorta). Sisi. Let them go mine on Sisi.
Pheusia
Vanishing Point.
The Initiative.
#71 - 2012-03-23 07:27:40 UTC
wait wait wait I thought CCP was controlled by the Goons

now I'm all confused :(
Indahmawar Fazmarai
#72 - 2012-03-23 07:52:46 UTC
There's no need to change hisec pvp. What seriosuly needs a change is bounty hunting. Being hunted should suppose a threat to the prey being hunted.

I mean, the average hisec ganking scoundrel should emoragequit upon being put a price on its head and find out what that meant once serious PvP began hunting him.

Much as in my proposal here:

EVE Retaliation: a rework of the bounty hunting system

March rabbit
Aliastra
Gallente Federation
#73 - 2012-03-23 08:03:38 UTC
Carebears Control Playerbase wrote:
Refer to the subject.

If you are to lazy to check again "How many Players will quit the game due to the complete removal of High-sec PVP"

Just curious.

3?

The Mittani: "the inappropriate drunked joke"

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#74 - 2012-03-23 08:04:13 UTC
I hear that if you go to lowsec or nullsec, or the wardec is with someone who can actually fight back then there is actually quite alot of pvp in this game.
Stop beating up people weaker than you, its demeaning.

Trust me, I almost know what I'm doing.

Natsumi Shindo
Perkone
Caldari State
#75 - 2012-03-23 08:04:22 UTC
Carebears Control Playerbase wrote:
Refer to the subject.

If you are to lazy to check again "How many Players will quit the game due to the complete removal of High-sec PVP"

Just curious.


i will get a new alt because of it Pirate
March rabbit
Aliastra
Gallente Federation
#76 - 2012-03-23 08:12:08 UTC
Destiny Corrupted wrote:
Low-sec will still be a numbers-and-capitals game as usual. The last time I went there, I had a guy in a faction cruiser tackle and shoot me with one gun at a station. I targeted him back, and sent a flight of medium armor bots in his direction. The drones weren't even halfway there when he popped the cyno.

Lol

The Mittani: "the inappropriate drunked joke"

Talmuth
Imperial Shipment
Amarr Empire
#77 - 2012-03-23 08:57:27 UTC
I've never seen a 2000 man fleet. :(

I wish I could. These people hiding in high sec are the same ones that jump from, say, Hek to that little pocket of low sec and feel SUPER BRAVE HOLY CRAP THEY ALMOST GOT ME CAUSE THERE WAS ONE GUY IN LOCAL AND OH MY GOD GATE FIRE JUMP BACK TO SAFETY WHEW GUYS THAT WAS AWESOME WE ALMOST GOT TITAN DROPPED.

This makes me sad.
CCP Greyscale
C C P
C C P Alliance
#78 - 2012-03-23 09:04:17 UTC
What we're actually doing is removing both hisec and PvP from the game entirely. It seems like the fairest way to solve this problem.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#79 - 2012-03-23 09:04:43 UTC

March rabbit wrote:
Destiny Corrupted wrote:
Low-sec will still be a numbers-and-capitals game as usual. The last time I went there, I had a guy in a faction cruiser tackle and shoot me with one gun at a station. I targeted him back, and sent a flight of medium armor bots in his direction. The drones weren't even halfway there when he popped the cyno.

Lol



Sadly this is actually what killed lowsec, tehre used to be a huge amount of real fleet fighting going on daily. Then the capital age really kicked in and fleet combat in lowsec died. This became worse when supers proliferated.

If supers couldnt enter lowsec, and possibly dreads couldnt go above .2, maybe carriers couldnt go above .3, or something that limits capital blobbing in lowsec, maybe, just maybe some of the old time lowsec inahbitants might move back. Dunno, but anyway, its a truth that the cpital age killed lowsec more than any other factor.

Trust me, I almost know what I'm doing.

Tarryn Nightstorm
Hellstar Towing and Recovery
#80 - 2012-03-23 09:10:39 UTC
Asuka Solo wrote:
Not enough thats for sure.

Real men PvP in 0.0 or Whs


Oh, **** off you generic carebear troll, spouting generic carebear baby-drivel.Roll

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.