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RR Changes

Author
Skex Relbore
Center for Advanced Studies
Gallente Federation
#1 - 2012-03-23 06:51:11 UTC
Alright so I've not been able to find a lot of details on this proposed change save a brief mention in the crime watch thread but in all the cheering over the doom of Neutral RR has anyone taken the time to consider the effects the addition of an aggression timer would have on legitimate uses of logistics?

In Null and low sec Neutral RR isn't a problem particularly null, you can proactively shoot who ever the hell you want to. So those of us who live outside of high sec are not affected by Neutral RR and never have been.

But the proposed change absent some sort of carve out for low and null sec will result in a serious nerf to the capabilities of Logistics ships and any other targeted boosting ships. Because while adding aggression to remote assistance will indeed stop a neutral logistics ship to not be able to dock in high sec it will also stop a friendly logi from jumping after covering their fleets retreat on a null/low sec gate.

The problem with adding aggression timers to neutral RR is that you end up adding aggression timers to in corp RR as well. So not only do you end up affecting neutral RR you end up screwing over all RR.

So the question is has anyone at CCP considered the effect that these changes will have on non-neutral RR? Because I'm going to be a tad miffed if the 30 days I spent training logi 5 suddenly becomes worthless just too appease high sec crybabies.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#2 - 2012-03-23 06:53:02 UTC  |  Edited by: Terminal Insanity
TBH this is one of the few good pvp-related changes that were announced.

Its kinda silly to have a shitton of people (neutral OR any other color) in scimitars repping you, and then just docking up when you shoot the scimitars

If the logi is going to provide assistance to the battle, he should be committed to that battle just like the people he's assisting.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Liang Nuren
No Salvation
Divine Damnation
#3 - 2012-03-23 06:55:28 UTC
Skex Relbore wrote:

So the question is has anyone at CCP considered the effect that these changes will have on non-neutral RR? Because I'm going to be a tad miffed if the 30 days I spent training logi 5 suddenly becomes worthless just too appease high sec crybabies.


The way Greyscale said it would work is that you inherit the timer of the person you're repping. When he stops shooting for X seconds, you are both deaggressed. Logi fleets should be able to deaggress as soon as the last person they're repping stops aggressing.

But yes, I agree its not a good change for low and null sec.

-Liang

I'm an idiot, don't mind me.

Skex Relbore
Center for Advanced Studies
Gallente Federation
#4 - 2012-03-23 06:57:04 UTC
Terminal Insanity wrote:
TBH this is one of the few good pvp-related changes that were announced.

Its kinda silly to have a shitton of neutral alts in scimitars repping you, and then just docking up when you shoot the scimitars


I'm not talking about neutral alts in Scimitars repping someone. I'm talking about fleet members in no holds barred null battles repping allies to cover disengagement on a gate without having to commit suicide in a 200mil isk ship to save a 40 mil isk Drake.

I'm talking about not screwing over people who are using RR in a legitimate manner.

If those changes only apply to high sec then I don't really give a ****, but as far as I know aggression mechanics are global regardless of security status of the system in question.
Adunh Slavy
#5 - 2012-03-23 06:57:25 UTC
Warp away, run around for 60 seconds, then jump or dock? If you're pointed, that's what tanks and falcons are for?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Liang Nuren
No Salvation
Divine Damnation
#6 - 2012-03-23 06:57:41 UTC
Terminal Insanity wrote:
TBH this is one of the few good pvp-related changes that were announced.

Its kinda silly to have a shitton of people (neutral OR any other color) in scimitars repping you, and then just docking up when you shoot the scimitars


You must have missed that we aren't talking about whether or not neutral RR on a station is something that needs fixed. We don't care about that. Fix it. Destroy it. Obliterate it by banning their account and biomassing their characters. Don't give a ****.

We're talking about legitimate uses.

-Liang

I'm an idiot, don't mind me.

Skex Relbore
Center for Advanced Studies
Gallente Federation
#7 - 2012-03-23 07:00:49 UTC
Liang Nuren wrote:
Skex Relbore wrote:

So the question is has anyone at CCP considered the effect that these changes will have on non-neutral RR? Because I'm going to be a tad miffed if the 30 days I spent training logi 5 suddenly becomes worthless just too appease high sec crybabies.


The way Greyscale said it would work is that you inherit the timer of the person you're repping. When he stops shooting for X seconds, you are both deaggressed. Logi fleets should be able to deaggress as soon as the last person they're repping stops aggressing.

But yes, I agree its not a good change for low and null sec.

-Liang


Well that's not as awful as getting a fresh timer though it does leave you kind of screwed if they end up getting blown up, (unless their death eliminates the timer) also seems like it could get to be messy real fast if your repping multiple targets, I'm typically repping 3-5 different targets at a time when I'm flying logi often another scimi which adds further to the confusion do you inherit their timers too?
Skex Relbore
Center for Advanced Studies
Gallente Federation
#8 - 2012-03-23 07:04:45 UTC
Adunh Slavy wrote:
Warp away, run around for 60 seconds, then jump or dock? If you're pointed, that's what tanks and falcons are for?


Yeah because it's not like there are area affect warp disruption devices or such to prevent that sort of thing.

Seriously come back and provide some input after you've actually flown logistics in a large scale battle.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#9 - 2012-03-23 07:07:40 UTC  |  Edited by: Terminal Insanity
Skex Relbore wrote:
Terminal Insanity wrote:
TBH this is one of the few good pvp-related changes that were announced.

Its kinda silly to have a shitton of neutral alts in scimitars repping you, and then just docking up when you shoot the scimitars


I'm not talking about neutral alts in Scimitars repping someone. I'm talking about fleet members in no holds barred null battles repping allies to cover disengagement on a gate without having to commit suicide in a 200mil isk ship to save a 40 mil isk Drake.

I'm talking about not screwing over people who are using RR in a legitimate manner.

If those changes only apply to high sec then I don't really give a ****, but as far as I know aggression mechanics are global regardless of security status of the system in question.


It doesnt really matter what color they are. ANYONE who is interfering/assisting in a battle should be fully committed to that battle themselves.

Currently you can just have a fleet of logistics docking/undocking endlessly and completely unkillable. This kind of activity really should be considered an exploit. I'm glad its being fixed.


The situation you presented says you've admitted you cant win the battle, so you want to use your logistics to repair you until your aggro timers have cleared, and run away. This is a major problem too. Its ******** that people can just run away like this. You engaged their fleet, and now you wish you didn't. Suffer the consequence. Try to save some of your fleet maybe by webbing/burning out of point range. But dont just **** around on the gate and wait out timers. thats silly.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Cannibal Kane
Viziam
Amarr Empire
#10 - 2012-03-23 07:07:59 UTC
You will be able to jump or dock your RR ship the same time the last ship that aggressed stopped aggressing and docks or jumps. What the issue here?

"Kane is the End Boss of Highsec." -Psychotic Monk

Skex Relbore
Center for Advanced Studies
Gallente Federation
#11 - 2012-03-23 07:22:08 UTC
Cannibal Kane wrote:
You will be able to jump or dock your RR ship the same time the last ship that aggressed stopped aggressing and docks or jumps. What the issue here?


Yeah that sounds real simple at first brush but that's the thing about unintended consequences they are generally unintended because someone didn't think through all the possibilities.

As I stated earlier in the thread you're adding a much more massive level of complexity that I think most people realize. Under the current system only a single aggressive act has to be tracked per pilot but what you are talking about here is potentially much more complex.

Consider how logi is used in large scale battles, you have 20 some odd logistical ships trying to catch people as they broad cast for reps. This means that in general as a scimi pilot you are providing reps up to 5 people at a time meaning that the system now has to track 5 different aggression timers, to further complicate matters you will also be repping other logistics ships who will likely be getting the timers of 5 other ships likely including another logi or two. and that's just scimitars and Onieros it gets even more complex with Basi's and Gardians who have to maintain a cap chain to function.

Also Remote boosting includes stuff other than repping meaning this same mechanic will get applied to Remote sensor boosters and cap transfers and tracking links and every form of targeted boosting.

But of course nothing could possibly go wrong with all that CCP is working with such elegant well documented code after all and never push out half arsed poorly tested crap.

Like I said I could give a **** about neutral RR I don't think it's as awful a thing as most people make it out to be, but I don't use the mechanic and as I don't ever plan on moving back to high sec I'm not particularly worried about it. But I am concerned about how the changes in mechanics meant to eliminate it could effect how we use it in parts of the game where neutral RR isn't a concern.
Ocih
Space Mermaids
#12 - 2012-03-23 07:25:05 UTC
High Sec Pos in Autaris anyone?
Tobiaz
Spacerats
#13 - 2012-03-23 07:28:08 UTC  |  Edited by: Tobiaz
Skex Relbore wrote:
Alright so I've not been able to find a lot of details on this proposed change save a brief mention in the crime watch thread but in all the cheering over the doom of Neutral RR has anyone taken the time to consider the effects the addition of an aggression timer would have on legitimate uses of logistics?

In Null and low sec Neutral RR isn't a problem particularly null, you can proactively shoot who ever the hell you want to. So those of us who live outside of high sec are not affected by Neutral RR and never have been.

But the proposed change absent some sort of carve out for low and null sec will result in a serious nerf to the capabilities of Logistics ships and any other targeted boosting ships. Because while adding aggression to remote assistance will indeed stop a neutral logistics ship to not be able to dock in high sec it will also stop a friendly logi from jumping after covering their fleets retreat on a null/low sec gate.

The problem with adding aggression timers to neutral RR is that you end up adding aggression timers to in corp RR as well. So not only do you end up affecting neutral RR you end up screwing over all RR.

So the question is has anyone at CCP considered the effect that these changes will have on non-neutral RR? Because I'm going to be a tad miffed if the 30 days I spent training logi 5 suddenly becomes worthless just too appease high sec crybabies.



You inherit the flag of the person you RR. If that person is defending himself against an attacker, he has no flag, and thus, neither will you ( I think).

I really don't see why this is a problem though.

Also: don't act like a crybaby yourself about having a 'wasted' skills at level 5. That happens to everyone at some point, and more often then not you eventually find some use for it again.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tallian Saotome
Nuclear Arms Exchange Inc.
#14 - 2012-03-23 07:35:49 UTC
Terminal Insanity wrote:
Skex Relbore wrote:
Terminal Insanity wrote:
TBH this is one of the few good pvp-related changes that were announced.

Its kinda silly to have a shitton of neutral alts in scimitars repping you, and then just docking up when you shoot the scimitars


I'm not talking about neutral alts in Scimitars repping someone. I'm talking about fleet members in no holds barred null battles repping allies to cover disengagement on a gate without having to commit suicide in a 200mil isk ship to save a 40 mil isk Drake.

I'm talking about not screwing over people who are using RR in a legitimate manner.

If those changes only apply to high sec then I don't really give a ****, but as far as I know aggression mechanics are global regardless of security status of the system in question.


It doesnt really matter what color they are. ANYONE who is interfering/assisting in a battle should be fully committed to that battle themselves.

Currently you can just have a fleet of logistics docking/undocking endlessly and completely unkillable. This kind of activity really should be considered an exploit. I'm glad its being fixed.


The situation you presented says you've admitted you cant win the battle, so you want to use your logistics to repair you until your aggro timers have cleared, and run away. This is a major problem too. Its ******** that people can just run away like this. You engaged their fleet, and now you wish you didn't. Suffer the consequence. Try to save some of your fleet maybe by webbing/burning out of point range. But dont just **** around on the gate and wait out timers. thats silly.

Come back after spending some time in a scimi repping for a 256 man fleet actively engaging multiple other fleets in the form of a running battle.
You have spent time in null, based on your history. Do TEST fleets not use logi? (that would explain alot, actually)

I'm not personally looking forward to having to parse through 50 some odd inherited timers because I was doing my job in battle and need to be sure none of the people I was repping did something ******** like shoot the gate we are about to jump through. Retreating or chasing, thats gonna get me killed in one of the most expensive ships in the fleet for no good reason.

Inappropriate signature removed, CCP Phantom.

Il Feytid
State War Academy
Caldari State
#15 - 2012-03-23 07:39:36 UTC
Tallian Saotome wrote:
I'm not personally looking forward to having to parse through 50 some odd inherited timers because I was doing my job in battle and need to be sure none of the people I was repping did something ******** like shoot the gate we are about to jump through. Retreating or chasing, thats gonna get me killed in one of the most expensive ships in the fleet for no good reason.


Find more competent fleet members?
Lord Haur
Star Frontiers
Brotherhood of Spacers
#16 - 2012-03-23 07:44:03 UTC
My understanding of what was mentioned (which is subject to change, lots of stuff changes between fanfest and deployment)

Player X is shooting player Y
Player Z repairs player X
Player Z now has a 60s jump/dock timer, continually reset until either he stops assisting or player X's timer runs out.

Player X's timer runs out and/or Player Z stops assisting
Player Z's 60s jump/dock timer begins counting down.

How this affects logi repping each other with a jump/dock timer I'm not sure. Presumably, the timer would daisy-chain up rep chains to prevent logi alts repping logi alts repping dps. It seems that if low/null fleets have to de-aggro and jump, and logi cover reps while DPS de-aggro's, they'll be stuck for an additional 60s after the main fleet jumps. And if they're repping each other while having the timer, it would never end while you're repping each other.

Outcome of that would be either ordering logi to stop reps and lose as many ships as the enemy can burn through in the deaggro timer, or lose all your logi because they can't deaggro while repairing each other from incoming fire.

More thought needed here, for sure.
Endeavour Starfleet
#17 - 2012-03-23 07:44:20 UTC
Same cry as when they changed it so dictors could not do a drop and jump.

Repping is the same as shooting. You are aiding the battle thus should have to deal with the same consequences.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#18 - 2012-03-23 07:47:35 UTC
Endeavour Starfleet wrote:
Same cry as when they changed it so dictors could not do a drop and jump.

Repping is the same as shooting. You are aiding the battle thus should have to deal with the same consequences.


Exactly this

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Skex Relbore
Center for Advanced Studies
Gallente Federation
#19 - 2012-03-23 07:48:45 UTC
Endeavour Starfleet wrote:
Same cry as when they changed it so dictors could not do a drop and jump.

Repping is the same as shooting. You are aiding the battle thus should have to deal with the same consequences.


Yeah because dictors have to hang around on grid to do their job.
Roll

March rabbit
Aliastra
Gallente Federation
#20 - 2012-03-23 07:54:34 UTC
Skex Relbore wrote:
Terminal Insanity wrote:
TBH this is one of the few good pvp-related changes that were announced.

Its kinda silly to have a shitton of neutral alts in scimitars repping you, and then just docking up when you shoot the scimitars


I'm not talking about neutral alts in Scimitars repping someone. I'm talking about fleet members in no holds barred null battles repping allies to cover disengagement on a gate without having to commit suicide in a 200mil isk ship to save a 40 mil isk Drake.

well. this is not different from using interdictor with probes following main fleet to make enemies slower. Support role.

The Mittani: "the inappropriate drunked joke"

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