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Broken sound falloff- (a.k.a.- WHY IS EVERYTHING SO LOUD?)

First post
Author
Caroline Grace
Retrostellar Boulevard
#21 - 2012-03-17 00:17:51 UTC
Yes, I can confirm too, that sound is still not as it was before 1.5 patch. I have made a topic about it, but to make it more simple, I will post my problems here as well.


  • Salvager and other modules sounds are too low / canceled if more than one modul is active at time
  • Salvager module and Tractor Beam modules are too low when active
  • Cracking sound from wrecks when Tractor Beam is active on them is gone
  • Mining lasers are too low when active
  • Noctis has no engine sound and "humming docking" sound when entering hangar
  • Ships engine sounds in general are very low
  • "The hummering sound" before you reach the warp maximum speed is almost gone
  • Sometimes ship explosion sound is missing, even if camera is close to the event
  • I'm Caroline Grace, and this is my favorite musical on the Citadel.

    Sam McCausland
    Pax Mortis Inc.
    #22 - 2012-03-18 20:11:22 UTC
    Confirming that the issue is not fixed at all.
    Among other things, missle launcher effects are broken and being in a drake fleet is ridiciously annoying.

    Please fix this ASAP.
    CCP Aporia
    C C P
    C C P Alliance
    #23 - 2012-03-19 15:57:17 UTC
    I'm forwarding this to our audio man, he said he had fixed this issue. Have you tried running the repair tool? Maybe The soundbanks got corrupted during the update, which could lead to these problems.

    About hearing things that are not near your ship: The audio listener is attached to the camera. As such, when you zoom out as much as possible you won't hear what is happening near your ship but rather what is happening near the camera, e.g. when there is a jumpgate close to the camera then you hear a jumpgate sound.

    Friend of walking avatars, currently hibernating until he gets to open that door.

    Murashu
    Dead and Delirious
    BBQ BOIS
    #24 - 2012-03-19 16:24:24 UTC
    CCP Aporia wrote:
    I'm forwarding this to our audio man, he said he had fixed this issue. Have you tried running the repair tool? Maybe The soundbanks got corrupted during the update, which could lead to these problems.

    About hearing things that are not near your ship: The audio listener is attached to the camera. As such, when you zoom out as much as possible you won't hear what is happening near your ship but rather what is happening near the camera, e.g. when there is a jumpgate close to the camera then you hear a jumpgate sound.

    The invuls and sensor boosters no longer stay excessively loud, but missile launchers are still bugged. Clicking the quiet turret option has no effect.

    Gun turrets are fine, it's just the missile launchers now.
    Caroline Grace
    Retrostellar Boulevard
    #25 - 2012-03-19 18:06:44 UTC
    CCP Aporia wrote:
    I'm forwarding this to our audio man, he said he had fixed this issue. Have you tried running the repair tool? Maybe The soundbanks got corrupted during the update, which could lead to these problems.

    About hearing things that are not near your ship: The audio listener is attached to the camera. As such, when you zoom out as much as possible you won't hear what is happening near your ship but rather what is happening near the camera, e.g. when there is a jumpgate close to the camera then you hear a jumpgate sound.



    I think there is a misunderstanding Smile The problem with sound-distance is fixed, so audioman was reffering to this problem that he fixed? I mean, there are some problems with module sounds and engine of ships (more in my previous post), but that is completely unrelated with sound-distance issue which is fixed. The name of thread is very misleading now.


    I could run repair tool of course, but I'm scared & thought this problemo could be fixed via some patchy patch Sad

    I'm Caroline Grace, and this is my favorite musical on the Citadel.

    Charadrass
    Angry Germans
    #26 - 2012-03-23 06:58:33 UTC
    two questions:
    1. the audiopoint was fixed at the camera before the launcher patch?
    2. why is the sound changed in the way you hear it.
    before the launcher: sound was clear. if you zoomed out. sound faded out.
    after the launcher patch: sound is washy, heared through a thick wall of cotton if you zoom out... <-- HATE THIS LIKE HELL...

    and one thing. if i zoom out about 100m. i can HEAR my invufields. but NOT my 800mm repeating artillery II... thats ridiculus.

    really. why did you changed the sound? that wasnt necessary... i want the sound back the way it was. or at least a button, so i can change the behavior of the sound beeing played.

    i have to turn off the sound as long as my invufields killing my subwoofer regardless how far i zoomed out.


    again. FIX THIS...
    Haania
    Republic Military School
    Minmatar Republic
    #27 - 2012-04-17 11:15:00 UTC
    I. Have the same issues as above, and is missing loki engine sound, also my hulk i s without engine sound :( lookin for a fix
    Pls help
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