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How many Players will quit the game due to the complete removal of High-sec PVP

First post
Author
Jade Scytale
Okami Syndicate
#41 - 2012-03-23 04:38:01 UTC
Carebears Control Playerbase wrote:
Ladie Harlot wrote:
Carebears Control Playerbase wrote:
MatrixSkye Mk2 wrote:
Carebears Control Playerbase wrote:
How many cowards will quit the game due to the complete removal of risk-free High-sec PVP


Fixed for ya. No need to thank me.



Is hiding in a fleet 10 times the size of the other not cowardly?


Tell us how brave you are can flipping noobs


I'm not saying it isn't, I hardly do that myself. I declare war on other high sec Pvp corporations. It's human nature to play, fight, claw, bite you're way to be the best and win a fight, does that not make everyone a coward?


in which case, no loss. they'd wardec you right back if they were PvP corps.

so either you're lying or you made this thread for no reason.
Keen Fallsword
Skyway Patrol
#42 - 2012-03-23 04:42:26 UTC
Hi-sec got pvp ? Pro pvpers from hi-sec unite !!!
Terminal Insanity
KarmaFleet
Goonswarm Federation
#43 - 2012-03-23 04:43:42 UTC
Eve used to be 95% pvp. Now its more like 30% and falling.

TBH its to be expected. I remember playing Quake... i could fire one BFG round into a room and get 5 kills, people would say "AWESOME!"

After counter-strike came out and brought the children to the internet, you cant even get one kill with one shot (awp) without some kiddie crying and whining about it.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jade Scytale
Okami Syndicate
#44 - 2012-03-23 04:49:01 UTC
Terminal Insanity wrote:
Eve used to be 95% pvp. Now its more like 30% and falling.

TBH its to be expected. I remember playing Quake... i could fire one BFG round into a room and get 5 kills, people would say "AWESOME!"

After counter-strike came out and brought the children to the internet, you cant even get one kill with one shot (awp) without some kiddie crying and whining about it.


Just so you know, that's not actually true. The human brain naturally nudges older memories to be more positive and nostalgic. It was just the same, but the longer back you look, the fewer annoyances and more positives you remember.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#45 - 2012-03-23 04:54:48 UTC  |  Edited by: Terminal Insanity
Jade Scytale wrote:
Terminal Insanity wrote:
Eve used to be 95% pvp. Now its more like 30% and falling.

TBH its to be expected. I remember playing Quake... i could fire one BFG round into a room and get 5 kills, people would say "AWESOME!"

After counter-strike came out and brought the children to the internet, you cant even get one kill with one shot (awp) without some kiddie crying and whining about it.


Just so you know, that's not actually true. The human brain naturally nudges older memories to be more positive and nostalgic. It was just the same, but the longer back you look, the fewer annoyances and more positives you remember.


Uh, no.

Fact is you had Railguns that kill in one shot. BFG's that kill 5 people in one shot. and Invulnerability pickups.

The audience was more mature back then.

I specifically remember noticing how much more popular online gaming became AFTER counterstrike came out. Both my younger brothers never touched a computer until counterstrike. I was in school at the time and only the 'linux geeks' really played online.

After counterstrike came out nearly everyone was playing it online. The average age of the online gamer dropped from 20-30 to 10-20 and i believe that is the reason theres so many complainers.


Older games like MUDs allowed players to run their own 'policing'. If i attacked a player in a town, NPC guards would attack me, but they could be tanked and killed by a skilled player. The only real policing came from other players hunting the criminals down.

Now days? its all about babysitting the children. Write code that makes it impossible to do this and do that. Ban people for this and that.

Children ruined the internet

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jade Scytale
Okami Syndicate
#46 - 2012-03-23 04:56:57 UTC
Terminal Insanity wrote:


The audience was more mature back then.


No, it wasn't. The difference is rose-tinted goggles and the fact that you were less mature at the time. Relativity, Watson. Also, bear in mind I lived through the exact same era.
Jhan Niber
Brutor Tribe
Minmatar Republic
#47 - 2012-03-23 05:01:57 UTC  |  Edited by: Jhan Niber
HTFU and wait before crying like a carebear over hearsay.

CCP loves PvP just like we do. That's why they made a cold and dark scifi environement.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#48 - 2012-03-23 05:03:40 UTC  |  Edited by: Terminal Insanity
Jade Scytale wrote:
Terminal Insanity wrote:


The audience was more mature back then.


No, it wasn't. The difference is rose-tinted goggles and the fact that you were less mature at the time. Relativity, Watson. Also, bear in mind I lived through the exact same era.


You're clueless. Its a known fact that the general population of the internet now has MANY MANY more children then it did before.

In the days of quake it was mostly sysadmins, programmers, and tech 'junkies' who were online. Vast majority of people only had access via their work/jobs for a time.

Dialup acess restricted child's use of the internet because you had to pay-per-hour and most of that time was spent by the parents, not the children. Adult supervision of kids online was much more of a concern. There were no social media sites and it simply wasnt 'cool' to be playing games online. Kids played consoles mostly. Sure, there was the occasional child, but for the most part, it was adults.

Now days, facebook, twitter, myspace, etc, all attracted children online. iphones and all of that.

There may still be a majority of adults, but there are FAR more children online today then there was 20 years ago.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Kai Tel
State War Academy
Caldari State
#49 - 2012-03-23 05:09:08 UTC
EVE is going to have to change in order to continue to be relavent and grow. Seeing new modeling of PVP behaviours in game is expected. I am not liable to quit over that. The one thing that kills me, is that EVE is starting to feel too lived in and familiar rather than like an actual frontier to be explored. Everything from factional power blocs to alliances feel too stable and set in stone. EVE doesn't feel like the same sandbox where you can go out, where no one else has been before, and procedd to make your own legend. Call it rennovated housing district B rather than New Eden...

Times I think I have been too hard on Hilmar and some others. lol
Fredfredbug4
The Scope
Gallente Federation
#50 - 2012-03-23 05:13:09 UTC
Some would quit but more would probably "resub" if they later found out that nobody can make them cry anymore.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Terazul
The Scope
Gallente Federation
#51 - 2012-03-23 05:14:26 UTC
Terminal Insanity wrote:


You're clueless. Its a known fact that the general population of the internet now has MANY MANY more people then it did before.

FTFY.

Naturally, Sturgeon's Law applies here. Also, if a child can learn to play EVE, I must say, I am impressed by that kid's stubbornness.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#52 - 2012-03-23 05:16:27 UTC  |  Edited by: Terminal Insanity
I was never once kicked from a quake game for using the weapons available.

But!

After the kiddo population picked up, that quickly changed. I used to get kicked from coutnerstrike for using an AWP. I get kicked from COD4 for using the Grenade launcher, 'noob tube', last stand, martyrdom etc.
Battlefield 3 i see children complaining all the time about people 'taking too many airplanes' and other servers ban for jihad jeeping.

A while back, the idea was that everyone had the same tools, and it was up to you to learn to use them.

Now, the mindset is to just whine and ***** about anything YOU dont like to use, and try to take it away from other people too.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jade Scytale
Okami Syndicate
#53 - 2012-03-23 05:17:30 UTC
Terminal Insanity wrote:

You're clueless. Its a known fact that the general population of the internet now has MANY MANY more children then it did before.


Source? Oh right.

Terminal Insanity wrote:

In the days of quake it was mostly sysadmins, programmers, and tech 'junkies' who were online. Vast majority of people only had access via their work/jobs for a time.


Well before quake this was true. By the time Quake was running strong, far from it.

Terminal Insanity wrote:

Dialup acess restricted child's use of the internet because you had to pay-per-hour and most of that time was spent by the parents, not the children. Adult supervision of kids online was much more of a concern. There were no social media sites and it simply wasnt 'cool' to be playing games online. Kids played consoles mostly. Sure, there was the occasional child, but for the most part, it was adults.
rose-tinted goggles.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#54 - 2012-03-23 05:31:23 UTC
Jade Scytale wrote:

Source? Oh right.

http://www.pewinternet.org/Static-Pages/Trend-Data/Usage-Over-Time.aspx

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Terminal Insanity
KarmaFleet
Goonswarm Federation
#55 - 2012-03-23 05:34:56 UTC  |  Edited by: Terminal Insanity
Jade Scytale wrote:

Source? Oh right.

http://www.newmediatrendwatch.com/markets-by-country/17-usa/123-demographics?start=1
Quote:
Millennials (also commonly referred to as Generation Y and echo boomers) are the first generation to come of age in the new millennium. Unsurprisingly, the internet's role is paramount among the age group's media habits and usage. From shopping to socializing to watching TV, they do it all online.

Virtually all members of this age group are online, and nearly as many are social network users. Millennials are ahead of the curve by almost any digital metric: online video viewing, mobile internet usage, mobile commerce, and location-based services.




http://en.wikipedia.org/wiki/Generation_Y#Digital_technology
Quote:
They found that Next Generation college students, born between 1982–1992, were frequently in touch with their parents and they used technology at higher rates than people from other generations. In their survey, they found that 97% of these students owned a computer, 94% owned a cell phone, and 56% owned an MP3 player.



Sucks when you have a perfectly good "lol u no proof" argument and then someone has to go ahead and use facts instead of attacks

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#56 - 2012-03-23 05:42:27 UTC
Fredfredbug4 wrote:
Some would quit but more would probably "resub" if they later found out that nobody can make them cry anymore.

But how long would they stay after they've acquired one of each barge and mission boat, a set of top-tier modules for each, while at the same time being unable to sell their industrial gains (or make use of the profits from their pve activities) because not a whole lot of stuff is being blown up?

And don't mention 0.0 please; by now, that exists solely to churn out RMT ISK. Coincidentally, the biggest RMT customers are usually the empire carebears. I have significant first-hand proof of this, as I've infiltrated countless bear corps for war purposes and was constantly exposed to the directors bragging about how they used their six-figure RL incomes (four-figure burger-flipping jobs) to buy ISK to afford ship replacement programs for their corporation (buying terribly-fit Machariels for themselves to run level 3 missions in, which they subsequently quickly lost by afk-traveling to their missions during wartime).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Nedes Betternaem
Imperial Academy
Amarr Empire
#57 - 2012-03-23 05:43:03 UTC
Terminal Insanity wrote:
Jade Scytale wrote:

Source? Oh right.

http://www.newmediatrendwatch.com/markets-by-country/17-usa/123-demographics?start=1
Quote:
Millennials (also commonly referred to as Generation Y and echo boomers) are the first generation to come of age in the new millennium. Unsurprisingly, the internet's role is paramount among the age group's media habits and usage. From shopping to socializing to watching TV, they do it all online.

Virtually all members of this age group are online, and nearly as many are social network users. Millennials are ahead of the curve by almost any digital metric: online video viewing, mobile internet usage, mobile commerce, and location-based services.




http://en.wikipedia.org/wiki/Generation_Y#Digital_technology
Quote:
They found that Next Generation college students, born between 1982–1992, were frequently in touch with their parents and they used technology at higher rates than people from other generations. In their survey, they found that 97% of these students owned a computer, 94% owned a cell phone, and 56% owned an MP3 player.



Sucks when you have a perfectly good "lol u no proof" argument and then someone has to go ahead and dig up the facts for you eh

Age does not necessarily equal maturity.... I mean we all saw how The Mittini (or however you spell it) acted today.
Mr Epeen
It's All About Me
#58 - 2012-03-23 05:48:21 UTC
Quote:
How many Players will quit the game due to the complete removal of High-sec PVP


The real question is, how many thousands of new subscribers would they get by this hypothetical removal?

Mr Epeen Cool
Terminal Insanity
KarmaFleet
Goonswarm Federation
#59 - 2012-03-23 05:48:42 UTC  |  Edited by: Terminal Insanity
Nedes Betternaem wrote:

Age does not necessarily equal maturity.... I mean we all saw how The Mittini (or however you spell it) acted today.


You're right. Some adults are very immature, while some children are very mature for their age. But on average, adults are indeed more mature then children are. Its not a 100% perfect gauge of maturity but it is accurate enough for this situation.



Mr Epeen wrote:
Quote:
How many Players will quit the game due to the complete removal of High-sec PVP


The real question is, how many thousands of new subscribers would they get by this hypothetical removal?

Mr Epeen Cool

Thats the problem.. its not hypothetical... CCP even confirmed the de facto removal of non-consensual PVP in highsec in this very thread.


Someone needs to make a giant pvp event to save the future of eve. I suggest organizing everyone into suicide gank gangs and just utterly harassing the **** out of all of highsec. Increase our presence in ganks with every pvp-nerf ccp introduces

We need to force CCP to decide if they want their PVP'ers subscriptions, or completely remove/disable PVP in highsec

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#60 - 2012-03-23 05:57:12 UTC
Mr Epeen wrote:
Quote:
How many Players will quit the game due to the complete removal of High-sec PVP


The real question is, how many thousands of new subscribers would they get by this hypothetical removal?

Mr Epeen Cool

The real real question is, why can't we have this nice niche game where pretty much anything goes, and send these "new" subscribers to either another game (been suggested), or create a whole new game for them to have an enjoyable experience in (been done)?

A steakhouse suddenly changing its menu to salads might attract a bunch of new health-conscious patrons, but where would all the steak lovers go?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted