These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

goodbye (hisec) sandbox, hello daycare

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#21 - 2012-03-23 00:44:52 UTC
Jokus Balim wrote:
If I understand the changes correctly, I'm totally anxious that they come into game ASAP.

I don't have to search for cans anymore to get aggressed to someone, I can just grap ANY can and everyone can get into a fight with me (-> suspect flag). Or even better, I just start to shoot someone. Chances for a response are so much higher, when your slugs are already tearing holes into the hull (there was a slide in the show that had shooting people in the suspect category and only killing gave Concord response).

And then EVERYONE can come and defend the poor sod that you are harrassing. And now get into a fast ship and know how to drag potential incoming hordes of carebears apart and kill them one by one, cause they have absolutely no idea how a coordinated response should look like.

Or even better: get someone with pvp practice into the belt for a good fight!

These changes sound pretty much like the advent of belt piracy in highsec.



I think if such a mosh pit were to erupt, say at Jita 4-4, a good time will be had by all.

Bring back DEEEEP Space!

SC0T1SH WARRIOR
Zero For 0wned
#22 - 2012-03-23 00:47:21 UTC
Warp to a belt/mission and canflip/loot = fishing for idiots who shoot you


New mechanic is warp to a belt/mission and canflip/loot = fishing for idiots with a supermultifishingrod


I see no problem.

Dont mind me,  just touching your stuff.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2012-03-23 00:59:48 UTC
Like my glorious leader previously said, the only problem is that greyscale indicated that you will lose sec status for destroying ships while flagged as a suspect. So a suspect defending himself from attack will lose sec status, which would pretty much end all highsec PVP that isn't wars or suicide ganking which is probably not the desired effect.

It might have just been a miscommunication and CCP Greyscale may have meant that destroying a ship that is not attacking you while flagged as a suspect causes a sec status drop, which would be much more reasonable.
Xorv
Questionable Acquisitions
#24 - 2012-03-23 01:06:11 UTC
kiki mo wrote:

All of the above seems fine...right? The twist on this; at least as far as I've been led to believe is that

- Killing somebody, while you are a 'suspect' incurs a sec status hit (even if they shoot at you first) up to -5
- Killing somebody, who is +5, while you are a 'suspect' incurs a sec status hit up to -10


Yes this is the part that really looks like they're pushing High Sec PvPers out of High Sec. Which would be fine if they also pushed lucrative PvE out of High Sec as well, but no sign of that happening yet. I'm still waiting for the complete story before final judgement, we haven't seen the Wardec changes yet.
Drew Solaert
Aliastra
Gallente Federation
#25 - 2012-03-23 01:06:49 UTC
All I'm hearing is bitter "Pro PvPer's" loosing their RR

I lied :o

Xorv
Questionable Acquisitions
#26 - 2012-03-23 01:09:18 UTC
Drew Solaert wrote:
All I'm hearing is bitter "Pro PvPer's" loosing their RR


You should go to the doctor then and get your ears checked, as that's one part of the changes to Crimewatch that I've seen most people happy with.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#27 - 2012-03-23 01:12:26 UTC
Drew Solaert wrote:
All I'm hearing is bitter "Pro PvPer's" loosing their RR


What's funny is that if any of the people using RR are even remotely clever, they've already come up with several ways to circumvent these changes, which will have little to no impact on the amount of RR used in HS PVP. Everyone who's heralding this as the end of RR in HS is naive, and will have to learn how to actually counter it in the game, rather than just the forums.

Personally, I find the RR changes both hilarious and welcome. They're clearly token changes and will only hurt people who are inept and have no business PVPing, let alone doing so while running multiple accounts.

Also, grow a pair and post with your main.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#28 - 2012-03-23 01:37:37 UTC  |  Edited by: Vimsy Vortis
Xorv wrote:
kiki mo wrote:

All of the above seems fine...right? The twist on this; at least as far as I've been led to believe is that

- Killing somebody, while you are a 'suspect' incurs a sec status hit (even if they shoot at you first) up to -5
- Killing somebody, who is +5, while you are a 'suspect' incurs a sec status hit up to -10


Yes this is the part that really looks like they're pushing High Sec PvPers out of High Sec. Which would be fine if they also pushed lucrative PvE out of High Sec as well, but no sign of that happening yet. I'm still waiting for the complete story before final judgement, we haven't seen the Wardec changes yet.

The thing is you can't push people out of highsec, PVPers or otherwise. If you make it prohibitively difficult to engage in PVP in highsec the people whose entire playstyle is built around killing things in highsec will just quit and go and play another game. At that point the nullsec people who constantly advocate for changes that would make highsec PVP more difficult now, will whine that highsec is too safe and that no PVP happens there.
Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#29 - 2012-03-23 01:48:16 UTC
This is going to own.

Now all I have to do is canflip my alt and I suddenly am flagged to everyone in EVE.

That is ******* amazing. The number of fights a high-sec PvPer can get all over high-sec now is amazing.
Ash Stewart
T.R.I.A.D
Ushra'Khan
#30 - 2012-03-23 01:50:46 UTC
MatrixSkye Mk2 wrote:
Seriously, your alliance should consider changing its name to Self Tear Extraction and Reclamation Services.

Why is it that high sec grief players, gankers (preying on the weak) are so afraid of consequences to their actions?

You spout all types of rhetoric (risk, u not safe!, GBWOW), but as soon as some risk to your riskless profession is talked about you flood the forums with tears.


Spoken like a true carebear.

I play eve for the realism. I play eve for the thrill, for the risk of losing my assets and the addrenaline rush of coming off the victor in some cases.

The minute high sec becomes a carebear playground WITH NO POSSIBILITY of risk of loss, is the minute eve will begin to die (I dont play any other mmo because eve is unique. I fear for the future).

That is all.

By the way, I roam null and low alot as well as high.

.................It's the eye of the tiger, it's the thrill of the fight Risin' up to the challenge of our rival And the last known survivor stalks his prey in the night And he's watchin' us all with the eye of the tiger...............

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#31 - 2012-03-23 01:51:56 UTC
Ohh Yeah wrote:
This is going to own.

Now all I have to do is canflip my alt and I suddenly am flagged to everyone in EVE.

That is ******* amazing. The number of fights a high-sec PvPer can get all over high-sec now is amazing.

Except that even if someone shoots you, you won't be able to shoot them back without going GCC.
Tommy Shanks
#32 - 2012-03-23 02:34:23 UTC  |  Edited by: Tommy Shanks
There are lots of opportunities for non consensual PvP and Pkers will no longer be able to hide behind BS mechanics while they plan their nefarious deeds.

White knights are needed in this game - we can't all be a$$holes

As far as the firing back against an attacker will get you a concord hit - post proof!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#33 - 2012-03-23 02:49:15 UTC
I'm all for the elimination of "accidental" aggression. Players should be making informed decisions.

Along with this is the addition of proper aggression transfers to logis. Goodbye stupid station games.

This new "suspect" flag I have mixed feelings about. It could be quite awesome, or it could be outrageously stupid. It depends on how it's implemented. I do know that it will result in a total end to can baiting.

I'm waiting for a proper dev blog detailing how they're actually going to implement these ideas before I tell them how stupid they are :)

Founding member of the Belligerent Undesirables movement.

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2012-03-23 02:53:46 UTC  |  Edited by: Adriel Malakai
FloppieTheBanjoClown wrote:
Along with this is the addition of proper aggression transfers to logis. Goodbye stupid station games.


It's not going to end the games at all - it's just going to up the ante. Now instead of people fooling around on a station with only one logi to keep them up, they'll do it with three. Mind you, I think it's a very good thing (and the right thing) that logis get the activation/docking timers on gates/stations, but don't kid yourself into thinking it's going to magically make station games disappear.

Furthermore, the whole idea that Greyscale mentioned of making neutral logi go 'suspect' if they rep people at war is easily avoided by accepting them into corp just prior to using them (only go red to WTs), and then immediately dropping them. Same effect as neutral logi, same consequences. Only difference is a ****** employment history.
Goren Styne
Different Like You
#35 - 2012-03-23 03:10:19 UTC
Sounds neat, I think rather than removing aspects of the sandbox it is adding them. These changes could promote player police forces, etc...

Goren Styne CEO Different Like You

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#36 - 2012-03-23 03:35:52 UTC
That "Suspect" flag system sounds like the best idea to be brought to EVE so far. Seriously ... its something normal highsec folk have been waiting for years.

"Elite PVP" folk aka the guys who jump to some 5 week old mission runner to gank them in T3s after canflips and neutral-RR wanks seem to be actually terrified that their helpless prey might be able to shoot back now !

In current state the system gives complete immunity to the gankers ... but this new system would actually add some sense into the game and give the highsec bears the means to actually help eachother against a common foe !

I really think this is a brilliant change that will greatly improve the game for new and old players.

If the basement kids cry because they cant bully people without retribution ... well time to man up and actually take responsibility for acting like a douche !
Hesser Mech
Native Freshfood
Minmatar Republic
#37 - 2012-03-23 03:41:08 UTC
Ash Stewart wrote:
I play eve for the realism.



Really? You fly a space ship in real life?
Cannibal Kane
Viziam
Amarr Empire
#38 - 2012-03-23 06:10:31 UTC  |  Edited by: Cannibal Kane
Cedo Nulli wrote:
That "Suspect" flag system sounds like the best idea to be brought to EVE so far. Seriously ... its something normal highsec folk have been waiting for years.

"Elite PVP" folk aka the guys who jump to some 5 week old mission runner to gank them in T3s after canflips and neutral-RR wanks seem to be actually terrified that their helpless prey might be able to shoot back now !

In current state the system gives complete immunity to the gankers ... but this new system would actually add some sense into the game and give the highsec bears the means to actually help eachother against a common foe !

I really think this is a brilliant change that will greatly improve the game for new and old players.

If the basement kids cry because they cant bully people without retribution ... well time to man up and actually take responsibility for acting like a douche !


Your a moron...

Like many people said Mob Justice is fine. It the SEC STATUS HIT when you kill somebody while defending yourself from 20 people shooting at you. That is an issue.

You will see alot less kills in HIGH sec. If this **** is for real I fear for what they have planned for wardecs.

"Kane is the End Boss of Highsec." -Psychotic Monk

Tikktokk Tokkzikk
V0LTA
New Eden Alliance 99013733
#39 - 2012-03-23 06:23:35 UTC
As we learned during Incarna, CCP now cares more about their wallet than their game. What would be best for their wallet? Keep making the best MMO out there with a stable player base or make another WoW clone with a twist?

I've got a feeling CCP is heading towards a WoW clone but will fail horribly for various reasons.

For all we knows, CCP might even want to turn twilight online into their new main game.
Cen Eve
State War Academy
Caldari State
#40 - 2012-03-23 06:41:44 UTC
letting more people shoot each other without CONCORD = taking away the sandbox?

idgi