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Orbital Bombardment Battleships?

Author
Jowen Datloran
Science and Trade Institute
Caldari State
#41 - 2012-03-22 20:12:05 UTC
Maybe the 'boom' you are looking for will happen when Dreadnoughts are doing the orbital bombardment.Roll

Mr. Science & Trade Institute, EVE Online Lorebook 

Cailais
The Red Pill Taker Group
#42 - 2012-03-22 20:12:32 UTC
Blatant Forum Alt wrote:


Have you not ever played a console shooter? Lots of activity, until a new one is released. This gives Dust an effective lifespan on a few months at best, until the players move on to the next Call of Reskin release.


Thats rather the point behind DUST though - that it breaks that mould through its game design and relationship to EVEs persistent universe.

C.
Xervish Krin
Intaki Fine Stationery Solutions
#43 - 2012-03-22 20:12:42 UTC  |  Edited by: Xervish Krin
I think the bombardment effect could use just a bit more oomph, maybe louder, brighter, throwing up dust (especially to cover up the intersect between the lazor and the ground you could see in the demo, if I remember right?), to hammer home that you just got nuked from orbit.

Hopefully dreads will get a role in this too, which seems the case in Templar One at least, not to mention most of the trailers. It would seem odd if they did nothing after all the images of a Moros nuking a planet thrown about.. Perhaps they'll be the ones dealing out the massive-kaboom-incinerate-everything strikes like in the future vision trailer. They didn't say the bombardment computer was BS only, did they?
Logan LaMort
Screaming Hayabusa
#44 - 2012-03-22 20:16:19 UTC
Blatant Forum Alt wrote:
Rukia Taika wrote:
thekiller2002us wrote:
the demo was good. The planetary bombardment is brilliant as its obviously a clear link between dust console players and eve online pc players- and props go out to ccp for making a great looking game.

however i'm still skeptical on a few things.
fps shooters come and go every couple of years- how long before dust gets stagnent?
will eve players hiring mercs benefit eve players in anyway...i.e looting other players materials.i.e coolant/ robotics on pi planets?
will all of the tanks/ command ships/ weapons/ armor used in dust be supplied on the market purely by eve players??

some of the points above would be really cool- but i believe dust must really really effect eve and vice-versa for the idea to work


Dust going stagnant? i have to admit this is an attempt to integrate 2 games with a similar history and with it growing stagnant is possible with any MMO but from I can see it will be a very very very long time before that happens with the amount of interaction between the two and the idea of Eve Corp/Alliances hiring Dust514 mercs to do planetary assaults is an awsome idea bringing in another outlook to the game.
Honestly i like the idea of little brother to have around who likes carrying big guns to blow up people


Have you not ever played a console shooter? Lots of activity, until a new one is released. This gives Dust an effective lifespan on a few months at best, until the players move on to the next Call of Reskin release.


Strange, because I seem to recall playing a Call of Duty, Killzone, Halo, Battlefield, Counterstrike etc about a decade a go and they still seem to be around Blink
ElQuirko
University of Caille
Gallente Federation
#45 - 2012-03-22 20:21:45 UTC
Karadion wrote:

Because you guys are uninformed about the dreadnoughts now. You are relying on pre-crucible experience to support your arguments. Especially you're in alliances that no one has heard of pointing out that you are both PVE carebears.


You're very much mistaken, but I will graciously allow you to live in your bubble of delusion.

Dodixie > Hek

MotherMoon
Tribal Liberation Force
Minmatar Republic
#46 - 2012-03-22 20:26:44 UTC
See, threads like this are why you guys can't survive without me.

It's obvious that the effect on the ground was smaller because it was only a battleship shooting down.

The effect for a dreadnaught, shown on the site as art, and in older trailer is MUCH bigger. Thus it seems pretty clear dreadnaughts will have a different effect when they shoot planets. More like a nuke. It might even clear whole buildings, be so powerful you normally wouldn't want to use a dread, unless you want to glass the field.

http://dl.eve-files.com/media/1206/scimi.jpg

ElQuirko
University of Caille
Gallente Federation
#47 - 2012-03-22 20:29:47 UTC
MotherMoon wrote:
See, threads like this are why you guys can't survive without me.

It's obvious that the effect on the ground was smaller because it was only a battleship shooting down.

The effect for a dreadnaught, shown on the site as art, and in older trailer is MUCH bigger. Thus it seems pretty clear dreadnaughts will have a different effect when they shoot planets. More like a nuke. It might even clear whole buildings, be so powerful you normally wouldn't want to use a dread, unless you want to glass the field.


Yeah, and we wouldn't be able to survive without the other five or so people who made exactly the same point Lol

Dodixie > Hek

GeeShizzle MacCloud
#48 - 2012-03-22 20:47:32 UTC
i like the whole targeting encryption key thing that forces eve and dusties to co-operate via comms tho!

the whole oommph of bs guns firing on soldiers down in dust feels a lil weak.. but i guess when you consider it to be just 1 abaddon its probably a bit more balanced for fleets etc...

im also glad that in order to do an orbital strike u have to fit a particular mod on your ship, meaning you need to make allowances for it in a fleet fitting.

if you thought that bombardment was weak... consider that ramped up by 200 times! and then u get the true devastation of what that mechanic can deliver. and remember i mean 200 times, not 200%. and thats just 1 fairly full fleet of abaddons.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#49 - 2012-03-22 20:48:15 UTC
This was a DEMO still

CEO of Lanate Industries

Citizen of Solitude

ElQuirko
University of Caille
Gallente Federation
#50 - 2012-03-22 20:52:49 UTC
Akrasjel Lanate wrote:
This was a DEMO still


Demo is short for demonstration.

dem·on·stra·tion/ˌdemənˈstrāSHən/
Noun:

The action or process of showing the existence or truth of something by giving proof or evidence.

By CCP logic, that was actually the polished, finished product.

Dodixie > Hek

Jade Scytale
Okami Syndicate
#51 - 2012-03-22 20:53:43 UTC
Serene Repose wrote:
Since the battleship is fast becoming all but useless...and that role is on the horizon...I'd say dreads have stolen BS roles.


lol wat
Dray Cil
Sapphire Dragon Industries
#52 - 2012-03-22 20:54:49 UTC  |  Edited by: Dray Cil
Sooo....for those of us that missed the demo, can anyone link a clip of it? Anyone capture it and put on youtube yet?

EDIT: nvm, probably against policy

Dray

o.O

GeeShizzle MacCloud
#53 - 2012-03-22 21:03:10 UTC
ElQuirko wrote:


By CCP logic, that was actually the polished, finished product.



explain to me how a finished product can exist in a persistent MMO that is heading towards its 10th year.
ElQuirko
University of Caille
Gallente Federation
#54 - 2012-03-22 21:08:06 UTC
GeeShizzle MacCloud wrote:


explain to me how a finished product can exist in a persistent MMO that is heading towards its 10th year.


Because that was an FPSMMO which will not have the facilities to be patched every other day and will, therefore, require some degree of actually being done before release.

Dodixie > Hek

GeeShizzle MacCloud
#55 - 2012-03-22 21:17:26 UTC
yahh cause DUST514 isnt going to be a totally download only game.... ohh wait it is!

so it wont be patched on the players machines... itll be patched to a new build on ccps servers and then people will Download the new build.

and just cause i hope sonys kinda given hints to ccp... the game mechanics and all programing aspects will be modular to the art assets so u wont have to re-download every art asset when a new build gets pushed out.

plus with ccp holding the keys to the servers.. if your local build doesnt match... it'll redirect you to downloading thenew build.

....
Of course this is ccp we're talking about so theres a LOT of areas that can break and cause emorage in those processes i just described. but meh... i dont have a ps3, so like i care!
Oberine Noriepa
#56 - 2012-03-22 21:46:23 UTC
Minor criticism: The orbital strike effect in EVE is too spread out on the geography when the shots hit the atmosphere. Realistically, they wouldn't be spread that far out.

ElQuirko
University of Caille
Gallente Federation
#57 - 2012-03-23 16:52:05 UTC
Oberine Noriepa wrote:
Minor criticism: The orbital strike effect in EVE is too spread out on the geography when the shots hit the atmosphere. Realistically, they wouldn't be spread that far out.


Not enough kaboom is my main issue, although that spreading thing is pretty poor too. Each battleship gun alone is the size of the area that abaddon attacked - maybe they'll put in some RP point suggesting that the atmosphere reduces the power of the weapons used. Can't wait for 6pm when we get more bombardment info.

Dodixie > Hek

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