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Miners, an endangered species.

Author
Tallian Saotome
Nuclear Arms Exchange Inc.
#181 - 2012-03-22 07:01:25 UTC
Snipe

Inappropriate signature removed, CCP Phantom.

Nova Fox
Novafox Shipyards
#182 - 2012-03-22 07:12:14 UTC  |  Edited by: Nova Fox
request the op to change the title to

"Stupid Miners, Darwin at work."

In all seriousness though

Ore bay for all mining ships.

remove massive cargo bays.

Make sure the cargo expanders dont work on the ore bays.

This will force the miners to put something other than cargo expanders.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nicolo da'Vicenza
Viziam
Amarr Empire
#183 - 2012-03-22 07:22:48 UTC
TravisWB wrote:
As a relatively long term indy alt toon I have noticed something many of you are probably unaware of.

Hulks and the noob mining barges as well are vanishing from the game.

i think CCP Screegs wrote a devblog on how he may be responsible for this strange phenomena
Tallian Saotome
Nuclear Arms Exchange Inc.
#184 - 2012-03-22 07:23:47 UTC
Nova Fox wrote:
request the op to change the title to

"Stupid Miners, Darwin at work."

In all seriousness though

Ore bay for all mining ships.

remove massive cargo bays.

Make sure the cargo expanders dont work on the ore bays.

This will force the miners to put something other than cargo expanders.

Might need to rebalance barges to be armor tanks tho so they can fit a proper lowslot tank.

Inappropriate signature removed, CCP Phantom.

Tarryn Nightstorm
Hellstar Towing and Recovery
#185 - 2012-03-22 07:35:01 UTC
I can haz ur stuffs, OP?

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Nicolo da'Vicenza
Viziam
Amarr Empire
#186 - 2012-03-22 07:43:17 UTC
1) Ban NPC corps. Risk-free 23/7 commodity injection in the player community is going to lower the rewards of mining. Despite the claims in this thread, mining is still extremely safe.
2) Make Rorquals be able to fit capital strip miners, so miners have an actual incentive to mine in low/null.
3) Get rid of drone compounds so the existence of ore miners is no longer 'unneeded' for manufacturing.'
Tallian Saotome
Nuclear Arms Exchange Inc.
#187 - 2012-03-22 08:02:10 UTC
You know, it just occurred to me. Highsec miners and pandas have alot in common. Both are dying out because they refuse to take basic steps to ensure their own survival(why the hell don't pandas wanna get laid?)

Inappropriate signature removed, CCP Phantom.

Adunh Slavy
#188 - 2012-03-22 11:10:25 UTC

Three things to fix mining and ganks

First, let the explosion in the supply of ISK run its course, nerfing drone poo is a good first step in this regard. Make it worth bringing friends that you can afford to pay.

Secondly, revamp mining so that it can be done passive (Current method) for crap yields in high sec, but add an extra layer of attention/play/engagement for yields comparable to current game play or a tiny bit above, but no more than 10%. 80% lower than today for the passive method, and 10% more than today for the active method - in high sec. In null sec and low sec, the passive mode yields the same as today and the active method 20% more than today.

There needs to be a passive mode so that the brave can go mine in null and low, all alone, and have the extra time to keep an eye out for bad guys. This is why mining is boring, because it used to be worth the time to be bored and use that time to keep an eye on things.

There is no keeping your eye on things in high sec, local is useless as an intel tool, the majority of people you come across are neuts, no sense in dscan, there must be a million thrashers sitting in hangars, the majority of which are not suicide ganks. It's like driving down the road trying to keep track of Toyotas, pointless.

And third, bump up the HP of barges, industrials etc. They'll still be killable in null and low, once you get a point, they're not going any place. These steps will kill off bots and will make ganks more expensive to do and make mining something worth doing.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Cain Blazed
Doomheim
#189 - 2012-03-22 12:14:08 UTC
TravisWB wrote:
Dyniss wrote:
TravisWB wrote:
Link is repaired.

Isk faucet known as incursions and no miners added together equals runaway inflation.


You know incursions are not the largest isk faucet bountys are


60 mil isk in 20 minutes is not an isk faucet?


only a few selected people can manage to pull this off. Its not like tis open for everyone. 3 out of 4 people literally wait hours to get a proper fleet. And when they get one, its usually pretty **** and you get to do 1 to 6 sites in double the amount of time it usually takes.
Toshiroma McDiesel
Imperial Academy
Amarr Empire
#190 - 2012-03-22 13:37:10 UTC
Nicolo da'Vicenza wrote:

2) Make Rorquals be able to fit capital strip miners, so miners have an actual incentive to mine in low/null.
'



Let them mount Deep Core Miners, and remove Moon POS's. People complain about miners being AFK, but moon mining is far worse, you don't even have to be logged in.

All resource harvesting should be done by a pilot in a ship.

I"m not really the Evil One, I'm just his answering service.

Hackroy Flak
Caldari Provisions
Caldari State
#191 - 2012-03-22 13:41:43 UTC
Im a noob miner and it suits me well. i do the odd mission for a break but for the most part im mining and rravelling with my goods no corp. dipped into 0.0 a few times to sell trit with no problems. if i did i wouldnt quit though. its quite exciting having the risk of loss. i plan to mine and mine some more!
Nathaniel Schereau
Elis Smexy Squad
#192 - 2012-03-22 14:16:35 UTC
Rico Minali wrote:
Krixtal Icefluxor
[b wrote:

You have NEVER mined a unit of ORE ever.
[/b]



Well, while I am ceo of a pvp corp its true, I also have two perfect mining alts, whilst we dont mine ore, we do do Ice ops, we have scouts in the two neighbouring systems, we have an orca and we have guards on site, mostly for rats but also in case someone slips a frigate in and on top of us when we are busy. We also use static bubbles on the directionals of the gates for an added layer of security. We also have combat or repping drone in or mackinaws. We usually have 10 to 15 people online in that op, around 3/4 of those are in mining barges of one sort or another.

We do the ops so that we can fuel our large number of pos's as cheaply as possible. The pilots,who are all PVPers or alts of PVPers who would much rather be doing something else, use their time without monetary compensation for this, the reward is that they are in a good corp, flying with good people, the reward is making their corp even better. They will X up every time they are asked, usually twice a month or so. If my pvpers can do it, surely an actual mining or indy corp can manage something similar?

If you are not prepared to fly as a team, and put some effort in to it, you do not deserve to be rewarded.


This. This is an mmo. The secogn thing Aura tells you after letting you know that mining is the backbone of economy, is that corporations are the backbone of your EVE life. A decent corp will give equal shares to all members in their minig ops, even if its a newbie, so mining will actually turn out to be more profitable for him and once he gets his hulk, the cycle will reapeat again with new newbies.

And while I agree Incursions are more rewarding than any other activity; I do not think they are any more fun than mining. Unless you are in a t3, you do exactly the same in a mining op and in a VG site: Warp in, lock rocks/sansha, fire up lasers, deplete/kill, switch target, warp out, repeat.

The only difference is that in mining ops you can actually talk and link p**n while you blast rocks into oblivion. I couldnt really concieve mining as my ONLY source of income, just as I cant think of Incursions as my only source of income. If you want more fun in mining, go do some organized mining in low-null-wh. If you want more fun in incursions... meh... (FC?)

They call me Nate, Handsome Nate.

Ana Vyr
Vyral Technologies
#193 - 2012-03-22 14:36:00 UTC
Tallian Saotome wrote:
Ana Vyr wrote:

When people talk about EvE they always say its a game where individual players can make a difference. Maybe that was before these massive alliances took over null?

Common misconception.

CAN != WILL

An individual player can change the game, look at the Mittani, or Chribba. Just because you can doesn't mean you will, and people don't seem to understand that.

I know I personally have changed the course of the game, by providing a pivotal role as a logi pilot, which has cause my guys to win fights we would not have(sometimes even in the face of superior odds!) yet I am one of the nullsec 'drones', not even a corp officer(tho I did get my CEO to name me official shiptoaster of our corp Cool).

If you think you can't make a difference in the game, its just through a lack of personal imagination and ambition.


Sure, and I've made tens of thousands of hobgoblins which I sold on the market to other players, so I've changed the game too Roll

There's no question that personal drive plays a role, and that folks like Chribba and Mittani have changed the game in a big way, but seriously, what percentage of the playerbase gets into these roles? Do you think you can play casually and be a Mittani?
Ana Vyr
Vyral Technologies
#194 - 2012-03-22 14:43:21 UTC
Evei Shard wrote:
Ana Vyr wrote:
The fact that it's so popular to gank miners says to me that these folks are plain old bored to tears with other aspects of the game.


Unfortunately that is completely wrong. It has nothing to do with boredom. They are ganking miners for one or both of two reasons.
1) It's very profitable to do so within the current game mechanics
2) Because they enjoy the reactions they get out of the players they do it to.


OK, if I'm wrong, you are saying that one of the best (most exciting) and very profitable playstyles in EvE is to go around punking mining boats? That's pretty damned lame for a game as complex as EvE.

As a career industrialist, I just don't see the appeal in doing that at all. Maybe, I just have the wrong mindset for that activity.
Kyle Yanowski
Malevelon Roe Industries
Convocation of Empyreans
#195 - 2012-03-22 15:19:33 UTC
Rico Minali wrote:
Miners just need to smarten up, it really isnt hard. Corp mining ops anyone? Have a repping BS sit with you, make it cap stable and you dont even have to watch it. You dont even need expensive ships use T1 logi cruisers.

I think what people are complaining about is that it isnt safe to solo afk mine. This is true. If your not afk and you see a combat ship warp in close or approach you, then warp off. But if you are in groups then how hard would it be for 10 hulks to be solidly repped by two or three t1 logi cruisers or a couple of 8 hislot BSs?

Dont whine, adapt, make the people who prey on you sad, make them quit suicide ganking because YOU made them stop not because you cried until CCP changed the rules. I know which I would feel better about.

It is an MMO, if you work in teams you will survive, adapt, be stronger than your opposition. How sad would they be if your 10 Hulks were defended by a pair of cap stable perma armour repping Domi's with heavy shield repping drones prelaunched and running on everyone? Fit a DC 2 and a plate, make those hulks hard. Carry shield or armour repping drones and have them perma repping a buddy, now you are solidly spider tanked and your hulks are near invulnerable. What if you also had an insta locking Cane with you, their suicided ship now also results in a player involved lossmail, and we all know how we value our stats...

Quitting is for quitters, be smarter than your enemy.



Plate... on a hulk? *sigh*

Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.

Kessiaan
Sebiestor Tribe
Minmatar Republic
#196 - 2012-03-22 16:21:05 UTC
Ana Vyr wrote:
OK, if I'm wrong, you are saying that one of the best (most exciting) and very profitable playstyles in EvE is to go around punking mining boats? That's pretty damned lame for a game as complex as EvE.

As a career industrialist, I just don't see the appeal in doing that at all. Maybe, I just have the wrong mindset for that activity.


If you're a career industrialist, why are you out there selling catalysts at inflated prices in convenient locations? With all the fittings up for sale too, of course.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#197 - 2012-03-22 16:27:57 UTC  |  Edited by: Cipher Jones
Kyle Yanowski wrote:
Rico Minali wrote:
Miners just need to smarten up, it really isnt hard. Corp mining ops anyone? Have a repping BS sit with you, make it cap stable and you dont even have to watch it. You dont even need expensive ships use T1 logi cruisers.

I think what people are complaining about is that it isnt safe to solo afk mine. This is true. If your not afk and you see a combat ship warp in close or approach you, then warp off. But if you are in groups then how hard would it be for 10 hulks to be solidly repped by two or three t1 logi cruisers or a couple of 8 hislot BSs?

Dont whine, adapt, make the people who prey on you sad, make them quit suicide ganking because YOU made them stop not because you cried until CCP changed the rules. I know which I would feel better about.

It is an MMO, if you work in teams you will survive, adapt, be stronger than your opposition. How sad would they be if your 10 Hulks were defended by a pair of cap stable perma armour repping Domi's with heavy shield repping drones prelaunched and running on everyone? Fit a DC 2 and a plate, make those hulks hard. Carry shield or armour repping drones and have them perma repping a buddy, now you are solidly spider tanked and your hulks are near invulnerable. What if you also had an insta locking Cane with you, their suicided ship now also results in a player involved lossmail, and we all know how we value our stats...

Quitting is for quitters, be smarter than your enemy.



Plate... on a hulk? *sigh*


The last hulk I popped would have stayed alive if it was running a dcu II and a plate so sigh all you want.

Quote:
Secondly, revamp mining so that it can be done passive...


Also Incursions, wormholes, missions, production (make it completely passive), oh and throw stealth bombing in there too.

internet spaceships

are serious business sir.

and don't forget it

highonpop
KarmaFleet
Goonswarm Federation
#198 - 2012-03-22 16:41:54 UTC
Once people stop getting such high amounts of minerals from reprocessing loot, miners will have a more profitable market.

FC, what do?

TravisWB
#199 - 2012-03-22 18:10:49 UTC  |  Edited by: TravisWB
Mara Rinn wrote:
TravisWB wrote:
And er, my suggestion is that CCP takes the moon materials out of a Hulk build. Make it totally hisec material makeable like an Orca.


What problem are you trying to solve?


Noobs in this game go two basic routes: Missioning or Mining or some combination of the 2.

A Hulk is most often the miner noobs first major purchase and for them it represents a lot of work as in time invested to earn the isk to buy the thing.

Take the moon materials out of the Hulk and they become MUCH less expensive. (uh, like they USED to be)

Just so the ganked Hulk player is not so severely butthurt that they leave the game.

The whole point is, this game has become brutal to noobs. How long do you think the game will last when the most fun to be had is to rapeandmurder the new players?
Evei Shard
Shard Industries
#200 - 2012-03-22 18:39:38 UTC
Ana Vyr wrote:

OK, if I'm wrong, you are saying that one of the best (most exciting) and very profitable playstyles in EvE is to go around punking mining boats? That's pretty damned lame for a game as complex as EvE.


No. Ganking is "very profitable" in the sense that the profit margins are substantial. 2mil isk Cat vs. strip miners and other dropped modules, plus any cargohold loot that survives, and the chance for an Armor Plate salvage
Ana Vyr wrote:

As a career industrialist, I just don't see the appeal in doing that at all. Maybe, I just have the wrong mindset for that activity.


If you are not the sort of individual who plays Eve for the PvP aspect, it might not make sense, but a good portion of the players are here to blow up more than just NPC's, and if they can make good isk doing it, they will take that course. The exact same reason they sit on gates waiting for a freighter to come through with a stupid high value cargo. They might make more isk mining, trading, or manufacturing in the time that they wait for that one kill, but they prefer that one kill and it's "benefits". The isk reward, the killmail, and "the tears".

The "thrill" of knowing that you just spent a small amount of isk and time to destroy a large amount of isk and time investment made by another person. That drive alone is why a number of people gank with no profit in mind at all. Even so, it is still profitable right now to do it, which is an answer to the apparent increase in said activity.

As stated earlier by Karl Hobb, botting is another solid reason that people choose to gank miners, but even still, loot and salvage from a bot is just as good as that of a non-bot.

Profit favors the prepared