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multiboxing VG incursions

Author
Tayuya
Caldari Provisions
Caldari State
#1 - 2012-03-22 01:49:03 UTC
I was just wondering if it is acceptable in the incursion community to multi box 2 toons in VGs at least since they are not all that hard to do not looking to leach anything just play 2 usefull pilots at the same time.
mxzf
Shovel Bros
#2 - 2012-03-22 01:55:31 UTC
Possible? Yes, technically. But if you screw up and people die because of it, on your head be it. You should warn your fleet-mates at the very least though, out of common courtesy.
OfBalance
Caldari State
#3 - 2012-03-22 01:55:43 UTC
Mo money, mo problems.
Argaral
Ministry of War
Amarr Empire
#4 - 2012-03-22 01:57:49 UTC
Assuming you have dual screens and are using ships with rather High EHP you should be fine. Remember target order from tags and to keep them targeted, keep your toons orbiting the anchor and be quick on broadcasts. Do this, and noone should even be able to pick you're multiboxing.
Tayuya
Caldari Provisions
Caldari State
#5 - 2012-03-22 02:02:35 UTC
about how much SP would you reckon on a fully specialized char would be needed to perform well enough in a VG 10man fleet.

was just wondering if having a very skilled fleet booster can earn any money in incursion sites.
Argaral
Ministry of War
Amarr Empire
#6 - 2012-03-22 02:14:49 UTC
Depends on your circumstances, what fleets you're flying with. For example, Valhalla project that I've flown with, Serge isn't too particular on fits as long as they look sound and are t2 fitted as well as being able to perform well in their role(DPS/Sniper/Anchor/Logi). As a safe gambit, I'd go at the minimum 10 mil with specific fit in mind. Gunnery/missile skills to at least 4 with t2 guns are a must. However in saying this, tank wise you can get away with lower skills but using faction mods as they are better modules with lower skill requirements.

It's a question of how much you're willing to invest vs training time for cheaper t2 mods with better skills.

You can rent out your booster as an off grid alt though. While it makes no money from the site, simply demand a fee upfront, leave it logged on for an hour or so. This can be great passive income for t3 pilots.

Dual boxing wise, I've gotten away with my rattlesnake as the anchor since its main DPS is drones with the odd cruise/torp volley with a dps alt backing it up that I'm more focused on.

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#7 - 2012-03-22 02:55:17 UTC
I wouldn't advise running Logi dual box but you should be fine double dpsing.

Director of Frozen Corpse Industries.

Tayuya
Caldari Provisions
Caldari State
#8 - 2012-03-22 02:58:32 UTC
Argaral wrote:
Depends on your circumstances, what fleets you're flying with. For example, Valhalla project that I've flown with, Serge isn't too particular on fits as long as they look sound and are t2 fitted as well as being able to perform well in their role(DPS/Sniper/Anchor/Logi). As a safe gambit, I'd go at the minimum 10 mil with specific fit in mind. Gunnery/missile skills to at least 4 with t2 guns are a must. However in saying this, tank wise you can get away with lower skills but using faction mods as they are better modules with lower skill requirements.

It's a question of how much you're willing to invest vs training time for cheaper t2 mods with better skills.

You can rent out your booster as an off grid alt though. While it makes no money from the site, simply demand a fee upfront, leave it logged on for an hour or so. This can be great passive income for t3 pilots.

Dual boxing wise, I've gotten away with my rattlesnake as the anchor since its main DPS is drones with the odd cruise/torp volley with a dps alt backing it up that I'm more focused on.


you said t3 pilots. Are t3 ships better at fleet buffing than command ships? I thought the entire role of the command ship was to afk fleet buff.

yea was about to ask that with like dps/anchor combo anchor is just fit for maximum EHP right? is there much importance on them doing much damage. but that is a good idea with rattlesnake 1 it has the great shield resists 2 you can just put your drones all on the drone bunny 3 you can maybe? get away with just using energy transfers instead of launchers to buff a few of your basi/nightmares

how common is renting out afk fleet boosters that sounds interesting and what kinds of isk is involved.
thank you for all the feedback so far.

atm the rattlesnake combo with dps sounds like it would work pretty well especially as my main pilots a nightmare I could just rely on myself as cap as its not that uncommon for people to forget to cap me even when it has been worked out before warping in.
Argaral
Ministry of War
Amarr Empire
#9 - 2012-03-22 03:49:31 UTC
Tayuya wrote:
Argaral wrote:
Depends on your circumstances, what fleets you're flying with. For example, Valhalla project that I've flown with, Serge isn't too particular on fits as long as they look sound and are t2 fitted as well as being able to perform well in their role(DPS/Sniper/Anchor/Logi). As a safe gambit, I'd go at the minimum 10 mil with specific fit in mind. Gunnery/missile skills to at least 4 with t2 guns are a must. However in saying this, tank wise you can get away with lower skills but using faction mods as they are better modules with lower skill requirements.

It's a question of how much you're willing to invest vs training time for cheaper t2 mods with better skills.

You can rent out your booster as an off grid alt though. While it makes no money from the site, simply demand a fee upfront, leave it logged on for an hour or so. This can be great passive income for t3 pilots.

Dual boxing wise, I've gotten away with my rattlesnake as the anchor since its main DPS is drones with the odd cruise/torp volley with a dps alt backing it up that I'm more focused on.


you said t3 pilots. Are t3 ships better at fleet buffing than command ships? I thought the entire role of the command ship was to afk fleet buff.

yea was about to ask that with like dps/anchor combo anchor is just fit for maximum EHP right? is there much importance on them doing much damage. but that is a good idea with rattlesnake 1 it has the great shield resists 2 you can just put your drones all on the drone bunny 3 you can maybe? get away with just using energy transfers instead of launchers to buff a few of your basi/nightmares

how common is renting out afk fleet boosters that sounds interesting and what kinds of isk is involved.
thank you for all the feedback so far.

atm the rattlesnake combo with dps sounds like it would work pretty well especially as my main pilots a nightmare I could just rely on myself as cap as its not that uncommon for people to forget to cap me even when it has been worked out before warping in.


Forum ate my post but long story short,

I make 11mil an hour. Enough for cheap pvp lol's when I'm not playing as a passive income. T3's save you from having to purchase multiple ships as well as training the command ships skill so save you time.

Rattlesnake night mare with one transfer array each should work well.

Simple structure for doing this is:

1: Engage primary with Nightmare, lock other targets. Orbit anchor
2: Alt tab to Rattlesnake assign drones to bunny or nightmare, engage launchers if larger target then frigates. Ensure Rattlesnake is orbiting anchor/on course as anchor
3: Tab back to Nightmare, watch primary. Alt tab roughly every 10 seconds OR if a new wave spawns to check NPC targetting and broad cast if needed. Repeat Step one

Thats for single screen players, for dual screen players, obviously it's far easier keeping an eye on the Sansha target calling.
Sturmwolke
#10 - 2012-03-22 08:43:06 UTC  |  Edited by: Sturmwolke
You can do it, but it is usually frowned upon by other pilots (if they know or find out) - assuming you run in public fleets (aka PUG). The incursion regulars keep a tab on a pilot's reputation as multiboxers. When someone multiboxes, that's ONE less genuine player that was looking for a fleet.

If you run in armor Legion fleets, NCOs is very difficult to multibox effectively. It's not hard to see who's performing and who's not performing in the dps role. One of the basic indicator, perversely, is how often the Sansha NPCs are attracted to your boat. They bring you lots of presents in the form of multicolored lasers and torpedos. If you run a logi, you'll know instinctively who to rep first after a couple of rounds. There are plenty of other nuances as well that players will pick up as they become a regular incursion runner.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2012-03-22 09:18:35 UTC
Multiboxing VG sites is **** easy.
I like a logi + DPS combo with each in different fleets.
Gets interesting contesting against yourself :P

There is no Bob.

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Dinger
Task Force Delta-14
#12 - 2012-03-22 09:21:05 UTC
[quote=Tayuya
[/quote
you said t3 pilots. Are t3 ships better at fleet buffing than command ships? I thought the entire role of the command ship was to afk fleet buff
[/quote

Fully skilled T3s give a slightly better bonus to their racial gang links, but the need to fit command processors for each link beyond the first cripples them as anything other than ogbs in that role and requires expensive CPU mods if you want to go beyond the racial links

Command ships can either go three links and still retain some form of combat capability or with T2 CPUs can fit up to seven links as an ogb provided the pilot has the appropriate skills