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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Quality First
Bane Industrial
#161 - 2012-03-18 05:36:09 UTC
Oh i also have an idea for a option in the manufacturing list screen. It is that in the invention decryptors area adding an option to only display the most profitable of the decryptor options you have checked when you calculate the list.
Zifrian
Federal Defense Union
Gallente Federation
#162 - 2012-03-18 13:17:33 UTC
Quality First wrote:
Oh i also have an idea for a option in the manufacturing list screen. It is that in the invention decryptors area adding an option to only display the most profitable of the decryptor options you have checked when you calculate the list.

Good idea. I'll see if it's feasible.

On your examples, thanks a bunch. I'm seeing differences with those two items now so I'll take a look at it.

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Nalha Saldana
Aliastra
Gallente Federation
#163 - 2012-03-18 13:22:50 UTC  |  Edited by: Nalha Saldana
The problem with the low SVR filter is that its set to 1, that means you can fill the market by yourself and that shows how weak that market truly is. A good SVR filter would be at something like 10 at least.

Also if you add Quality Firsts suggestion do it to meta items too =)

Edit: there was another patch and now it works fine.
Jas Dor
Republic University
Minmatar Republic
#164 - 2012-03-18 19:10:09 UTC
Nalha Saldana wrote:
The problem with the low SVR filter is that its set to 1, that means you can fill the market by yourself and that shows how weak that market truly is. A good SVR filter would be at something like 10 at least.

Also if you add Quality Firsts suggestion do it to meta items too =)

Edit: there was another patch and now it works fine.


An SVR slider, to set minimum with an optional slider to set maximum would be nice. Low SVR items are nice to put into build for a day when high SVR items comes out of the cooker and go to market (assuming you don't already have mats to put in another run).
Zarific
Frekmacinations
#165 - 2012-03-18 23:27:24 UTC
Quality First wrote:



Part 2


I look at mine the are all different, dont see any that match.. thats why i think i have something messed up

Pictures are worth alot of typing here so:
I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick.

The manufacturing screen

Covert ops cloak BP

Med capacitor control BP



I think your problem is with number of runs.

I'm not positive but I believe the Mfg tab selects a max run BPC + amount of runs invention would give to calculate numbers. SO in the BP tab, you need to change "Copies" (Under the Invention portion) to the max runs, and then change "runs" to the amount of runs the invention will give on the BPC. The numbers should then be much closer/matching.

Zar
Zifrian
Federal Defense Union
Gallente Federation
#166 - 2012-03-19 00:20:56 UTC
Zarific wrote:
Quality First wrote:



Part 2


I look at mine the are all different, dont see any that match.. thats why i think i have something messed up

Pictures are worth alot of typing here so:
I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick.

The manufacturing screen

Covert ops cloak BP

Med capacitor control BP



I think your problem is with number of runs.

I'm not positive but I believe the Mfg tab selects a max run BPC + amount of runs invention would give to calculate numbers. SO in the BP tab, you need to change "Copies" (Under the Invention portion) to the max runs, and then change "runs" to the amount of runs the invention will give on the BPC. The numbers should then be much closer/matching.

Zar

Thanks for this. I'm noticing they match up now but they should be more consistent. I'll take a look at the settings here and get it fixed up soon.

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Momoyo
Rivinshield Trading Inc.
#167 - 2012-03-19 20:49:14 UTC
Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.

Is there a feature in this to show reprocessing yields? Maybe another app has this?
Zifrian
Federal Defense Union
Gallente Federation
#168 - 2012-03-19 21:41:59 UTC
Momoyo wrote:
Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.

Is there a feature in this to show reprocessing yields? Maybe another app has this?

I was thinking of adding multiple ships and I might but want to allow for multiple ship setups first. I'll add it to my list.

Rorq boost is default deployed mode.

No reprocessing yields yet but going to add something in the near future.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Momoyo
Rivinshield Trading Inc.
#169 - 2012-03-20 08:20:09 UTC
Zifrian wrote:
Momoyo wrote:
Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.

Is there a feature in this to show reprocessing yields? Maybe another app has this?

I was thinking of adding multiple ships and I might but want to allow for multiple ship setups first. I'll add it to my list.

Rorq boost is default deployed mode.

No reprocessing yields yet but going to add something in the near future.



Awesome I cant wait. Thanks for the great program.
Momoyo
Rivinshield Trading Inc.
#170 - 2012-03-20 08:32:13 UTC  |  Edited by: Momoyo
Also I just noticed it looks like the mining laser bonus is coming from a t1 gang link and not the new t2. I say this cause a maxed orca with mindlink in IPH brings cycle time down to 133 sec while ingame my maxed orca with mindlink brings cycle time down to 120ish. And I didnt see the t2 mining lazors in the list unless i missed them.
Zifrian
Federal Defense Union
Gallente Federation
#171 - 2012-03-20 10:45:51 UTC
Momoyo wrote:
Also I just noticed it looks like the mining laser bonus is coming from a t1 gang link and not the new t2. I say this cause a maxed orca with mindlink in IPH brings cycle time down to 133 sec while ingame my maxed orca with mindlink brings cycle time down to 120ish. And I didnt see the t2 mining lazors in the list unless i missed them.

Click the ganglink again if you have Mining Director 5 and it will change to T2. Did that to save some space on the tab.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Nalha Saldana
Aliastra
Gallente Federation
#172 - 2012-03-20 23:39:04 UTC  |  Edited by: Nalha Saldana
Eeh the Trauma missiles seems to have reverted back into Scourge missiles, fix this.

Saw now that its the same thing in EVEMon, wtf?
Zifrian
Federal Defense Union
Gallente Federation
#173 - 2012-03-21 01:40:17 UTC  |  Edited by: Zifrian
Nalha Saldana wrote:
Eeh the Trauma missiles seems to have reverted back into Scourge missiles, fix this.

Saw now that its the same thing in EVEMon, wtf?

It's named like that in the Data dump. I reported it. I just take what they provide and run a program on it to build the DB. They have a less than stellar track record in giving us the correct data. Not much third party developers can do about it. By the time I manually correct it, they fix it and I just waste my time.

We haven't received a response yet though: https://forums.eveonline.com/default.aspx?g=posts&t=81793&find=unread but I'll get it patched when they fix it.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Jas Dor
Republic University
Minmatar Republic
#174 - 2012-03-22 02:24:45 UTC
I normally pull prices for Jita. As a change of pace I pulled prices from Amarr. The SVR numbers did not change when I switched market hubs.
Ameron Phinard
#175 - 2012-03-22 05:29:06 UTC
The Providence is missing from the BP list.
Zifrian
Federal Defense Union
Gallente Federation
#176 - 2012-03-22 11:05:58 UTC
CCP will release an updated db on March 28th. I'll get the update up then. Wonder if it's just better to put up the last one until then.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Andy DelGardo
#177 - 2012-03-22 12:16:05 UTC  |  Edited by: Andy DelGardo
Hi,

i like this tool, but i would like to have more control over the input prices. Would be nice to have the pricing input options per category settable (raw, minerals, salvage, items (T1/T2/T3)). I also would like a option to cut the top 5-10% highest and lowest imports, so we can filter bad buy/sell orders..
I'm also looking for a option to add a fixed % or ISK modifier per production batch and per run, so we can offset prices better.

bye Andy
Ameron Phinard
#178 - 2012-03-22 16:10:35 UTC
Zifrian wrote:
CCP will release an updated db on March 28th. I'll get the update up then. Wonder if it's just better to put up the last one until then.


Eh it's less than a week. We can live.
Eclavdra Eilservs
Forging Industries
Silent Infinity
#179 - 2012-03-23 13:26:15 UTC
Awesome little application, look forward to trying it out more when get out of work :)
Jastra
The Scope
Gallente Federation
#180 - 2012-03-23 13:43:13 UTC
Nalha Saldana wrote:
Eeh the Trauma missiles seems to have reverted back into Scourge missiles, could you please fix your free app when you have some time, thanks

Saw now that its the same thing in EVEMon, wtf?



Fixed for you.....