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New to EVE, and I'll tell you what attracted me to it,. HINT: it wasn't the spaceships.

Author
Arlen Fehrnah
MLJ Space League
#101 - 2012-03-21 22:07:17 UTC
Nazzer Dawk wrote:
Arlen Fehrnah wrote:
Especially when it would be so easy to cater to FiS and WiS at the same time.


Gameplay wise, certainly. Financially, I dunno. I hope CCP can get WiS working without killing the rest of the game like everyone else.


I know what you mean. Nobody wants to neglect the spaceships portion of the game, but the groundwork for WiS is done already. If they just gradually add to it occasionally I'll be happy. Just letting me walk around stations and see other people would do for now. Hopefully if Dust is a success CCP will be more inclined to spend some resources on WiS.
Ai Shun
#102 - 2012-03-21 23:32:08 UTC
Nazzer Dawk wrote:
Gameplay wise, certainly. Financially, I dunno. I hope CCP can get WiS working without killing the rest of the game like everyone else.


Financially? Why not try building it as a separately funded game, like they are doing with Dust 514. Put together a full design, plan the EVE integration, etc. And then run it as a separate, yet linked game.
Pop Bear
Doomheim
#103 - 2012-03-22 00:21:11 UTC
I don't get it? Whats all the fuss over WIS? If it ever gets implemented into the game, it's just going to be a as boring as the room is!!!

CCP have clearly stated that WIS will NOT be a FPS. So even if we get WIS, whats there to do? Walk around for 10 minutes, hang at a virtual bar / casino / office / market etc... get bored, cry on the forums cause it sucks, reload hanger view, never use it again and forget all about it?

Without any form of combat, theft, griefing, whatever... not only will it not fit with the type of game that Eve is, where anything goes but it's just going to be boring as hell and completly pointless IMO.

Now, if you could dock, load station, open the damn door, and be able to start cracking some skulls... that would be beyond awesome!!!Twisted
Ai Shun
#104 - 2012-03-22 01:12:30 UTC
Pop Bear wrote:
CCP have clearly stated that WIS will NOT be a FPS. So even if we get WIS, whats there to do? Walk around for 10 minutes, hang at a virtual bar / casino / office / market etc... get bored, cry on the forums cause it sucks, reload hanger view, never use it again and forget all about it?


For you. Mileage will vary from player to player. There are players that are after a more avatar based environment for their social interaction. It adds another dimension to the whole concept of EVE Universe (Some of what we've seen in trailer videos, etc.)

Pop Bear wrote:
Without any form of combat, theft, griefing, whatever... not only will it not fit with the type of game that Eve is, where anything goes but it's just going to be boring as hell and completly pointless IMO.


Which is why you can make suggestions in the Features & Ideas forum; or contribute to the large WiS thread (Almost perpetually on the main page) to see that the type of gameplay elements you want from it are considered and potentially included.
Carver DiGriz
Agony Unleashed
Agony Empire
#105 - 2012-03-22 01:32:12 UTC  |  Edited by: Carver DiGriz
Incoming derail. Apologies.
As OP did not know WiS (nee ambulation), FIS, etc., I am wondering if he hasn't done himself the excellent service of grabbing Clear Skies 1 and Clear Skies 2? Fan-made EvE flicks of +3 awesome with shipoard moseying and a couch. So very good. Not canon, but good.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#106 - 2012-03-22 01:38:14 UTC  |  Edited by: Nazzer Dawk
Ai Shun wrote:
Nazzer Dawk wrote:
Gameplay wise, certainly. Financially, I dunno. I hope CCP can get WiS working without killing the rest of the game like everyone else.


Financially? Why not try building it as a separately funded game, like they are doing with Dust 514. Put together a full design, plan the EVE integration, etc. And then run it as a separate, yet linked game.

i don't know that a separate game is really the same thing. I think that people are kinda wanting it to be similar to the current Captain's Quarters implementation, just with that damned station door unlocked and things to do beyond it.

But if my capsuleer can be put in station, then I can swap over to the MMO and play that, and if there was some requirement that your character in EVE has to be available for idle time before you can play them in the MMO and vice versa, I can see that working.


For example, in the MMO, maybe you are sneaking into someone's headquarters to steal some information about force deployment, well you certainly can't swap your character to FiS stuff. But if you finish that and go back to your ship, maybe? Hmm.


I dunno, seems like no matter what you do, having a separate game entirely for the MMO stuff would preclude it involving your EVE character at all. I mean, you wanna go do something at some corp's headquarters, you gotta fly some stealthy ship over in EVE, swap games, do stuff, swap games again, then fly back?


I think that an MMO thing would require that you play a different character from your EVE character, and then we still feel like our EVE avatars are just our ships and the Capsuleer becomes irrelevant.





If it were a separate game, what kind of link would the two games have?
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#107 - 2012-03-22 01:40:11 UTC
Carver DiGriz wrote:
Incoming derail. Apologies.
As OP did not know WiS (nee ambulation), FIS, etc., I am wondering if he hasn't done himself the excellent service of grabbing Clear Skies 1 and Clear Skies 2? Fan-made EvE flicks of +3 awesome with shipoard moseying and a couch. So very good. Not canon, but good.

I haven't, but I will on your recommendation. Thanks.
Montevius Williams
The Scope
Gallente Federation
#108 - 2012-03-22 01:41:45 UTC
Borun Tal wrote:
Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it...



Becasue EVE is more than that. EVE is supposed to be the ULTIMATE sci fi simulator. It's not there yet.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Tanya Powers
Doomheim
#109 - 2012-03-22 01:52:55 UTC
Pop Bear wrote:
I don't get it? Whats all the fuss over WIS? If it ever gets implemented into the game, it's just going to be a as boring as the room is!!!

CCP have clearly stated that WIS will NOT be a FPS. So even if we get WIS, whats there to do? Walk around for 10 minutes, hang at a virtual bar / casino / office / market etc... get bored, cry on the forums cause it sucks, reload hanger view, never use it again and forget all about it?

Without any form of combat, theft, griefing, whatever... not only will it not fit with the type of game that Eve is, where anything goes but it's just going to be boring as hell and completly pointless IMO.

Now, if you could dock, load station, open the damn door, and be able to start cracking some skulls... that would be beyond awesome!!!Twisted



Actually IF WIS opens so many new options for Eve it also closes definitively a lot of option because of the player base rather than real interest or not of something no one knows what it would look like whatsoever.
What seems to be quite easy to imagine, and clear for everyone, is that if I should start playing rogue in stations I'd rather choose another game better suited for it.

...and I already see so many bitter vets crying about their pod price and how it would be unfair to be backstab by an 1K sp!!
... loose the 60day lvl5 skill "grandma-pie" sucks !!
... they deserve titans on station because they're high sp, commitment deserves better rewards than for everyone else blah blah blah usual shït

Ai Shun
#110 - 2012-03-22 04:38:38 UTC
Nazzer Dawk wrote:
[quote=Ai Shun]i don't know that a separate game is really the same thing. I think that people are kinda wanting it to be similar to the current Captain's Quarters implementation, just with that damned station door unlocked and things to do beyond it.


I am envisaging the following:

(a) A set of skills that are specific to a WiS environment / player.
(b) A set of cross-over skills (Trade, Social, etc.) that are shared between the two
(c) A capsuleer character being useable in WiS game
(d) The WiS game itself being an optional data / add-on pack for EVE FiS client for players that don't want it or want both (Current with door unlocked or current with no door)
(e) The WiS game beign a stand-alone client as well for players that do not want FiS (Station / Planetary environments only)
(f) Development handled by the World of Darkness team, using their assets and knowledge to flesh out a game along a similar line as what they planned for WoD
(g) ISK being the cross-game currency
(f) Predominantly aimed at free to play with PLEX as the primary funding; although I do think there is scope for a vanity based Microtransaction store

So those capsuleers that want to engage in WiS can do so from the EVE Client. Those that don't can ignore it, don't have the download, etc. Those players that want a pure WiS environment and want to be a space bartender; they can do it as well.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#111 - 2012-03-22 14:07:24 UTC
Ai Shun wrote:
Nazzer Dawk wrote:
[quote=Ai Shun]i don't know that a separate game is really the same thing. I think that people are kinda wanting it to be similar to the current Captain's Quarters implementation, just with that damned station door unlocked and things to do beyond it.


I am envisaging the following:

(a) A set of skills that are specific to a WiS environment / player.
(b) A set of cross-over skills (Trade, Social, etc.) that are shared between the two
(c) A capsuleer character being useable in WiS game
(d) The WiS game itself being an optional data / add-on pack for EVE FiS client for players that don't want it or want both (Current with door unlocked or current with no door)
(e) The WiS game beign a stand-alone client as well for players that do not want FiS (Station / Planetary environments only)
(f) Development handled by the World of Darkness team, using their assets and knowledge to flesh out a game along a similar line as what they planned for WoD
(g) ISK being the cross-game currency
(f) Predominantly aimed at free to play with PLEX as the primary funding; although I do think there is scope for a vanity based Microtransaction store

So those capsuleers that want to engage in WiS can do so from the EVE Client. Those that don't can ignore it, don't have the download, etc. Those players that want a pure WiS environment and want to be a space bartender; they can do it as well.

That's a pretty decent gameplan. I'd imagine, though, that integration with the EVE client for Caspuleers would only come after the game is already out as a standalone client for a while.
Indahmawar Fazmarai
#112 - 2012-03-22 14:54:15 UTC
Ai Shun wrote:
Nazzer Dawk wrote:
[quote=Ai Shun]i don't know that a separate game is really the same thing. I think that people are kinda wanting it to be similar to the current Captain's Quarters implementation, just with that damned station door unlocked and things to do beyond it.


I am envisaging the following:

(a) A set of skills that are specific to a WiS environment / player.
(b) A set of cross-over skills (Trade, Social, etc.) that are shared between the two
(c) A capsuleer character being useable in WiS game
(d) The WiS game itself being an optional data / add-on pack for EVE FiS client for players that don't want it or want both (Current with door unlocked or current with no door)
(e) The WiS game beign a stand-alone client as well for players that do not want FiS (Station / Planetary environments only)
(f) Development handled by the World of Darkness team, using their assets and knowledge to flesh out a game along a similar line as what they planned for WoD
(g) ISK being the cross-game currency
(f) Predominantly aimed at free to play with PLEX as the primary funding; although I do think there is scope for a vanity based Microtransaction store

So those capsuleers that want to engage in WiS can do so from the EVE Client. Those that don't can ignore it, don't have the download, etc. Those players that want a pure WiS environment and want to be a space bartender; they can do it as well.


Doh, you are growing brilliant by the posts. Now you just want that WiS is backburned until WoD is done and WoD team can work in some other game, plus CPP coding three separate versions of the client (EVE alone, EVE + WiS, and WiS alone), each one with its own cantankerous behavior & interaction to Tranquility & the other client versions.

Seriously, Ai Shun, your project's timeline dwarfs the already ludicrous long timeline for WiS inside of EVE.

WoD completion it's about three years in the future, plus then start working on WiS... if the client interaction was finished in the process, then maybe they could finish the WiS content in a couple years. So, we are talking about 5 years minimum...
OfBalance
Caldari State
#113 - 2012-03-22 15:34:45 UTC
lol artfag thinks EVE is too impersonal.

:get out:
Ai Shun
#114 - 2012-03-22 18:06:41 UTC
Nazzer Dawk wrote:
That's a pretty decent gameplan. I'd imagine, though, that integration with the EVE client for Caspuleers would only come after the game is already out as a standalone client for a while.


I'd see that as an immediate requirement; because the players that want WiS from an EVE perspective will form the core of the game's launch population. Of course, they'd need to put World of Darkness on the back burner or scratch it entirely; but I'd rather have EVE Universe extended than World of Darkness.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#115 - 2012-03-22 19:22:55 UTC  |  Edited by: Nazzer Dawk
OfBalance wrote:
lol artfag thinks EVE is too impersonal.

:get out:

I like what you did there, adding "***" at the end of of noun to make it a derogatory name. You know, that's creative, guy. I'm impressed. Really... really.... ::YAWN:: impressed... ZZzzzz.....

Ai Shun wrote:
Nazzer Dawk wrote:
That's a pretty decent gameplan. I'd imagine, though, that integration with the EVE client for Caspuleers would only come after the game is already out as a standalone client for a while.


I'd see that as an immediate requirement; because the players that want WiS from an EVE perspective will form the core of the game's launch population. Of course, they'd need to put World of Darkness on the back burner or scratch it entirely; but I'd rather have EVE Universe extended than World of Darkness.

It seems to me that's the oppinion of most people on these forums. Does anyone really want to see WoD?
Ai Shun
#116 - 2012-03-22 20:15:05 UTC
Nazzer Dawk wrote:
It seems to me that's the oppinion of most people on these forums. Does anyone really want to see WoD?


I do. But I want EVE more.
Ladie Harlot
Viziam
Amarr Empire
#117 - 2012-03-22 22:22:50 UTC
Montevius Williams wrote:
Borun Tal wrote:
Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it...



Becasue EVE is more than that. EVE is supposed to be the ULTIMATE sci fi simulator. It's not there yet.


Why does Eve have to have space pants and dance emotes to make it the ULTIMATE sci fi simulator?

It's already the ultimate sci fi simulator...no need to cram second life roleplayer nonsense into it.

The artist formerly known as Ladie Scarlet.

Ai Shun
#118 - 2012-03-22 22:27:22 UTC
Ladie Harlot wrote:
Montevius Williams wrote:
Borun Tal wrote:
Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it...



Becasue EVE is more than that. EVE is supposed to be the ULTIMATE sci fi simulator. It's not there yet.


Why does Eve have to have space pants and dance emotes to make it the ULTIMATE sci fi simulator?

It's already the ultimate sci fi simulator...no need to cram second life roleplayer nonsense into it.


It is amusing seeing you repeat the same lines over and over. You'd have failed a Turing test by now for being unable to respond outside of a narrow set of choices. You can't even see there may be other aspects - even if you personally don't care for them.

Ladie Harlot
Viziam
Amarr Empire
#119 - 2012-03-22 22:35:01 UTC
Ai Shun wrote:
It is amusing seeing you repeat the same lines over and over.


And I'll keep repeating them until somebody can answer my questions.

The artist formerly known as Ladie Scarlet.

Montevius Williams
The Scope
Gallente Federation
#120 - 2012-03-22 22:36:24 UTC
Ladie Harlot wrote:
Montevius Williams wrote:
Borun Tal wrote:
Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it...



Becasue EVE is more than that. EVE is supposed to be the ULTIMATE sci fi simulator. It's not there yet.


Why does Eve have to have space pants and dance emotes to make it the ULTIMATE sci fi simulator?

It's already the ultimate sci fi simulator...no need to cram second life roleplayer nonsense into it.



If you think EVE is the ultimate sci fi simulator now, you need to go watch/read more scifi books/movies.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB