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EVE is beginning to seem a little small...

Author
Vigilant Archer
Doomheim
#1 - 2012-03-21 21:13:27 UTC
When playing EVE lately I feel that the EVE universe is a little small.

I'm curious about your opinion on adding more systems to EVE.
not like WH systems but normal systems.

I'm thinking maybe add in maybe 2,000 new normal systems (may be a bit much but it's a start) and having a portion of them be highsec, a portion be lowsec and a portion being null, so that their ratios stay the same, (haven't quite worked out the exact numbers)

although this may mess with server load or something, who knows I'm just asking you opinion on an actual space expansion, nothing else attached, just more systems with the normal system stuff.
Jiska Ensa
Estrale Frontiers
#2 - 2012-03-21 21:22:18 UTC
Go to null-sec and it won't feel small anymore.

I think the risk/reward problems between high/low/null need to be fixed before they should devote resources to adding new systems which will just prolong the problem.
mxzf
Shovel Bros
#3 - 2012-03-21 21:28:14 UTC
Most of Eve is actually relatively sparsely populated, it's just that 67% of Eve's population (I think that's the number) is crowded into like 1/4 or so of the space (highsec). So, some parts of Eve (highsec) feel tight and overpopulated. But in other places, like nullsec, you wonder if there's anyone else logged on at all.
Leto Aramaus
Frog Team Four
Of Essence
#4 - 2012-03-21 21:30:46 UTC
I don't think it's the number of systems that makes EVE feel small. To me, its the gameplay and the interface/HUD.

Read this thread and see if you like it.

https://forums.eveonline.com/default.aspx?g=posts&m=949603#post949603
Vigilant Archer
Doomheim
#5 - 2012-03-21 21:31:32 UTC  |  Edited by: Vigilant Archer
Jiska Ensa wrote:
Go to null-sec and it won't feel small anymore.

I think the risk/reward problems between high/low/null need to be fixed before they should devote resources to adding new systems which will just prolong the problem.


I do go to nullsec, I kind of float around EVE, but I see your point on the risk v/reward issue, I never really have much incentive to go to nullsec that often much less stay in nullsec. About the only advantage I see to going to nullsec is to do a little pvp without sentries and stuff, and that's not really much of an advantage. It's also kind of hard for a loner to get supplies in nullsec since stations tend to be kind of hard to find and a lot of the outposts are locked from neutrals.
Vigilant Archer
Doomheim
#6 - 2012-03-21 21:35:31 UTC
Leto Aramaus wrote:
I don't think it's the number of systems that makes EVE feel small. To me, its the gameplay and the interface/HUD.

Read this thread and see if you like it.

https://forums.eveonline.com/default.aspx?g=posts&m=949603#post949603


I really don't see how the hud/interface makes EVE feel small...
Vigilant Archer
Doomheim
#7 - 2012-03-21 21:43:14 UTC
mxzf wrote:
Most of Eve is actually relatively sparsely populated, it's just that 67% of Eve's population (I think that's the number) is crowded into like 1/4 or so of the space (highsec). So, some parts of Eve (highsec) feel tight and overpopulated. But in other places, like nullsec, you wonder if there's anyone else logged on at all.


I totally agree highsec is overpopulated, and as I said in my other post I do go to null, and it does feel like nobody's playing EVE, it's just that I don't go to null often because there's no real reason to. And people like me who don't really go to null because there's no reason to do so are part of the reason why null is so desolate. Come to think about it if null had more people in it it would likely be easier for a loner like me to get supplies and other stuff meaning less of a reason to not go to null, but still there needs to be more of a reason for individuals not corps or alliances to go to null.

But how do we give people a reason to go to null without breaking the game or making it be like the moons where it is of no real benefit to individuals because you need a group of people to take advantage of it?
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#8 - 2012-03-21 22:50:27 UTC
Personally I find that Eve feels smaller nowerdays is not because of population, its because we now have a bunch of toys that allow us to traverse the galaxy much faster than we ever used to. It is in much the same way that air travel and the internet has made Earth feel like a much smaller place than it used to. Obviously jump drives and jump bridges are the big offenders, but also the appearance of so many Outposts helps, so that null sec isn't so different from anywhere else.

I don't know if its a bad thing really. Its just a thing.

In terms of over crowding, then yes I agree that in certain regards we need to do something about how the population is distributed, and that starts with an overhaul of low sec. Frankly, the sheer naked hostility of low sec is why people don't get involved with it. Unlike null sec where there is standings and NAPs and big important fights over big important things, low sec is mostly full of people looking for cheap kills. And that's why almost no-one other than pvpers want to go there, and that in turn is why a lot of people stay in high sec.

An overhaul of low sec to raise rewards and just... ANYTHING to make it a less hostile place (worse consequences for bad sec... maybe faction police will chase off gate campers after so long etc) would make the universe much less congested. It shouldn't be completely impossible to mine low-grade ore without a 20 man fleet on stand by.
JC Anderson
RED ROSE THORN
#9 - 2012-03-22 09:30:14 UTC
Actually, when EVE started to seem small to me, it was when they added warp to 0. The universe just seemed bigger before that, and of course before the rise of 10 thousand bookmarks in our people and places for insta warps to compensate.

Over time little things continued to make the universe seem to shrink... Namely, jump bridges, jump freighters, etc... Carriers were still pretty rare at the time so despite being able to jump, it didn't effect things much in that sense. Most alliances still ran their cargo in freighter convoys that took for friggin ever to get from Empire to 0.0 and back. (In the ascn is was something like 40+ jumps if I remember)

So yeah, I guess some of that I don't miss.

But there is still some I do miss as well.