These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

PI

Author
Umedark
Doomheim
#1 - 2012-03-20 19:07:23 UTC
So I'm wondering what the best way to go about this is. I'm going to start shipping P1's and selling them tell I can start making P2's. my question is weather I should ship my P1's to a Factory planet and go from P1-P2-P3 and maybe P4, or on my harvester planets go P0-P1-P2 and ship them to a factory planet and make P3's and maybe P4's.
Jouron
Hadon Shipping
#2 - 2012-03-20 20:09:28 UTC
Ive made p0 all the way up with multiple p4 with only 5 planets.

If you want to keep it simple and your only using one account only do one p2 to per planet. Takes very little work to reset.

Know how to scan properly. It improves your yield considerably.
Umedark
Doomheim
#3 - 2012-03-20 20:50:33 UTC
I was just wondering because if I were too make P0-P1-P2 it would take less time to full the LP but i would pay more in taxes right?
Invictra Atreides
Toward the Terra
#4 - 2012-03-21 12:50:39 UTC
Correct. You will pay so much tax that ti will hurt. Link 1 | Link 2

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Kathina Tryndal
The Mitre Corporation
#5 - 2012-03-21 17:03:37 UTC  |  Edited by: Kathina Tryndal
Factory planets are only worthwhile if you need the goods you're making..

For profit, select P2 goods are worth more on their own (e.g. coolant/rocket fuel) - basically anything bought for more than ~4k ISK..

I'm still not sure what the best strategy is to make the most P2 goods with the most profit, though..

(At the minute I'm just making one P2 good per planet (as Jouron said) - but I'm still thinking about it...)

The things to remember about hi-sec, is that a) you'll rarely extract enough to keep the factories occupied 24/7 - and/or b) you'll strip-mine a planet in no-time... (Especially since they've all already been strip-mined)

But it still doesn't take much for a planet to pay for itself and become pure profit, (free ISK!), even if it doesn't last for long..

The only question then becomes when to leave one planet alone and move on to the next...?


EDIT:

Since this is in the trial Q&A section I suppose I can give a bit more info.

There are two main ways of developing a planet - especially if we're looking to produce P2 goods - one requires less start-up costs, but costs more in the long-run - the other is the opposite.

One method is to run (route) everything to and by the command centre, using storage for any excess, and launch finished goods into orbit. This costs less to set up, but more to run - (launches are expensive).

The next, is to run everything to and by a launchpad, instead. This costs more initially, but less to ship goods (10% tax rate (in hi-sec) is less than launches cost).

Since I do not really view the extra few thousand ISK as all that much when setting up a planet - (it always pays for itself) - I always opt for the latter.

The latter also offers one more advantage - you can move/rebuild things anywhere on a planet without having to worry where your command centre is to link to... (You don't have to link a command centre to anything for it to function).
Umedark
Doomheim
#6 - 2012-03-21 19:57:48 UTC
so is it even worth going from P0-P4? it seems it would just be better ISK that on all havester planets you go from P0-P1 and ship the P1's over to a Factory planet and make P1-P2-P3 and sell the P3's.

Maybe when i have more toons doing Pi i will do the P0-P1-P2 on my Havester planets and just have the Factory planet make P2-P3's
Kathina Tryndal
The Mitre Corporation
#7 - 2012-03-21 21:27:52 UTC  |  Edited by: Kathina Tryndal
Well - just to make sure, I ran the numbers again, and it appears I'd made a mistake somewhere before - P4's do look to be worthwhile, but of course require the most input.

P3's are not, though.

P0 = 6000/h (e.g.) Ionic Solutions + Suspended Plasma @ 3 ISK = 36k ISK/h
P1 = 40/h Electrolytes + Plasmoids @ 500 ISK = 40k ISK/h
P2 = 5/h Rocket Fuel @ 10k ISK = 50k/h

P3 = 3/h (e.g. Camera Drone etc.) @ ~ 50k ISK = 150k ISK/h = 20P2 @~8k ISK = 160k ISK/h

P4 = 1/h (e.g. Self-Harmonizing Power Core) @1.5m ISK = 1.5m/h = 18P3 @50k = 900k ISK = OR = 120P2 @~8k ISK = 960k/h ISK

Not sure what I did wrong for the P4's before - unless I miscounted the amount of P2's required somehow... Oh well.

Still - having to produce 120 P2 an hour to make 1 P4 = 24 P2 factories = 48 P1 factories. You can imagine how many planets you'd need for that, can't you? (And characters, and skills...) ;) And if you buy any ingredients, it'll cut into the profit margin...

EDIT:

12500 ISK is the cut-off point for P2 when making P4's - if you can sell them for that or more, then it's not worth making them - (I have sold rocket fuel for 13k before!) - otherwise it is, (@1.5m each) - (mileage will vary on the value of the P4 of course).

The relationship between the P2 and P3 prices and values are far more fluid, depending on the products being produced and the resources needed, and their corresponding value. All those I've examined so far, however, are generally in favour of the P2 being sold instead, like the example above... (Silicate glass, the other ingredient for Camera Drones is ~6k ISK - which is where the average ~8k ISK comes from).
Umedark
Doomheim
#8 - 2012-03-22 00:48:46 UTC  |  Edited by: Umedark
wow thank you for the work you put in, it really helped. im thinking i might stick with just selling P3's, the extra work to put in to makeing P4's is not worth the ISK, compard to the amout of ISK to makeing P2's witch is easy and makeing P3's is just as simple.

the only issue i see is needing to learn Interplanetary Consolidation VI to get the needed P0 mats to feed the P1 factorys, but thats not to big of a deal.
Kathina Tryndal
The Mitre Corporation
#9 - 2012-03-22 11:02:33 UTC
If you make valuable P2's such as coolant and rocket fuel - (from single gas and storm planets) - the extra hoops for P3's simply are not worthwhile at all...

An additional problem with a lot of P3's, that I haven't mentioned, is needing P1 goods from different planets, meaning more additional planet space taken up with P2 factories.

A P3 good will usually require 4 (if not 5, depending on skills) planets to make. Not all the ingredients for a P3 will be that valuable - (they range from ~3-10k ISK) - which will reflect in the price of the P3 good itself. A couple, like camera drones are worth 50k ISK - but not many, depending on the value of the P2 goods involved.

If you use all such planets to make high value P2 goods, (such as rocket fuel or coolant), instead of low value goods, (such as synthetic oil), then you'll make more money per planet in the same amount of time.

The ONLY downside to valuable P2 goods, is that they also tend to be in short supply - (they're the first to get mined out) - but if you're careful where you build, they'll still make more money in the short-term - and long term is non-existent in hi-sec, due to the state the planets are in, anyway...
Kessiaan
Sebiestor Tribe
Minmatar Republic
#10 - 2012-03-23 16:02:30 UTC  |  Edited by: Kessiaan
I do PI in nullsec, but I just make P2s and ship them back to empire every couple weeks. I make a variety of products (mostly POS fuel block components and common T2 components) to insulate myself from market fluctuations since I don't go to Jita very often.

Keep in mind that you can update your PI jobs from anywhere and you can store a lot of product in a launchpad, but in order to run a factory planet you have to actually be where you're doing PI at so you can shift materials around. Depending on where you live and what you do, this may or may not be a significant factor. In my case we roadtrip a lot so doing P3s and up isn't really a good option for me.

Putting up a customs office can potentially save you a lot of money, but they take a long time to pay for themselves if all you're doing is P2s and it may be less hassle to just use someone else's (provided the tax rate is decent, of course). You also need to be able to defend your POCOs so make sure your friends with the locals.