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Miners Unite! We won today!!

Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#61 - 2012-03-19 08:30:24 UTC
Indy ppl,
a little more time is left.
Our voice must be heard.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#62 - 2012-03-19 19:07:04 UTC
So there still is time to spread the word! For the miners of Eve to get a voice in the CSM they need to spread the word out in the 'verse! Miners mine out in space, in the belts, not in the forums!

So tell a friend to vote, get that friend to tell another friend. They say we can't come together when we need to, I say we can!

Miners Unite!

Miners Rock!

Miners can Rock the Vote!

Miners can be part of the CSM 7!

Vote Today!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
astara989
Caldari Provisions
Caldari State
#63 - 2012-03-19 22:47:03 UTC
Got my votes, and cheers for the link, spent an eternity on the stupid new eve website trying to find where to vote.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#64 - 2012-03-20 00:42:40 UTC
astara989 wrote:
Got my votes, and cheers for the link, spent an eternity on the stupid new eve website trying to find where to vote.


Thanks!

Issler
Antonios Tiberius
Caldari Provisions
Caldari State
#65 - 2012-03-20 09:17:37 UTC
I hope you miners pressure CCP to change drone drops from alloys to bounties. It is in your interest that this happens.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#66 - 2012-03-20 09:24:29 UTC
Antonios Tiberius wrote:
I hope you miners pressure CCP to change drone drops from alloys to bounties. It is in your interest that this happens.


The good news is that CCP has been pressured to deal with the drone drop issue and all indications are it will get sorted out soon.

Now to work on some love from CCP for the miners!

Miners Unite!

Miners Rock!

Miners Rock the Vote

Miners Get a Voice in the CSM 7!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Antonios Tiberius
Caldari Provisions
Caldari State
#67 - 2012-03-20 11:16:28 UTC  |  Edited by: Antonios Tiberius
The link to vote is not working. Is the vote over? Ugh

EDIT: Don't worry, I managed. Voting is done.
Maria Overdark
Emergent Entity
#68 - 2012-03-20 11:36:58 UTC
We need to have better protection in high sec. Nothing warms my heart more than get ganked in Ice belt or even in normal belt and podded also (so losing estimate 250mill or more worth stuff, makcinaw) then seeing those heroes just warp away before concord arrives. Best is ofcourse that they have alt who comes and salvages our wreck AND gets 40mill or more from that wreck plus some modules.

SO take away my mining barge/exhumer wreck let me die in void alone without anyone getting anything from my dead. Make ganking miners not so profitable specially in highsec.

We cant defend our selfs in highsec because all the traffic. If we warp away everytime none minership arrives (or shows in Dscan) we dont get anyhting done and if we dont do that, its somehow our mistake that we didnt protect ourselfs?

Could we just all go to strike and stop selling our stuff.. let them hunt us with their ships that they cant get more?
Severian Carnifex
#69 - 2012-03-20 13:13:06 UTC
Maria Overdark wrote:
We need to have better protection in high sec. Nothing warms my heart more than get ganked in Ice belt or even in normal belt and podded also (so losing estimate 250mill or more worth stuff, makcinaw) then seeing those heroes just warp away before concord arrives. Best is ofcourse that they have alt who comes and salvages our wreck AND gets 40mill or more from that wreck plus some modules.

SO take away my mining barge/exhumer wreck let me die in void alone without anyone getting anything from my dead. Make ganking miners not so profitable specially in highsec.

We cant defend our selfs in highsec because all the traffic. If we warp away everytime none minership arrives (or shows in Dscan) we dont get anyhting done and if we dont do that, its somehow our mistake that we didnt protect ourselfs?

Could we just all go to strike and stop selling our stuff.. let them hunt us with their ships that they cant get more?



^^
You have a point!!!
How the hell ship thats so much cheaper can that easy kill a ship with so higher price???
And make a nice profit with that?
And it even don't have penalty. - sec status loss is nothing.
Avila Cracko
#70 - 2012-03-20 17:56:53 UTC
Come on ppl,
A few more hours is left for voting.
Give your vote for mining.
Vote Issler Dainze for CSM7!

truth, the whole truth and nothing but the truth.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#71 - 2012-03-20 20:04:48 UTC
Miners Unite!

Miners get out and vote!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#72 - 2012-03-21 01:45:00 UTC
Huge thanks to everyone that supported my CSM 7 efforts!

Miners Unite!

MIners Matter!

Our voices will be heard!

Issler
Zerkuron
The Scope
Gallente Federation
#73 - 2012-03-21 12:53:09 UTC  |  Edited by: Zerkuron
m/ fellow miners!

I think we should keep open this thread, because here are some good ideas of improving Mining. And we dont need a 2536455th new thread about mining. Here are just my 2 cents. Some ideas are not mine credits to the original poster.

1. We should not simply boost the raw yield of the ships

More yield only leads to lower prices. This is why we don`t need a new super imba 100000 m³ per minute Mining monster. Or Modules that only increase yields more.

2. Icebelts really need to be nerfed in terms of yield per roid

The Icebelts are insanely full of Ice. Make them much smaller like normal ore belts but more frequent. The normal miner do not mine 23/7 and belts this large only support botting.

3. Do something about the alloys

Bounty on rogue drones is not the way to go. It is in storytelling terms inlogical. The better way would be alloys remain ingame but don`t return any minerals. The alloys can be sold to specific R&D stations for research porpuse, just like the sleeper libaries at a fix price. For the enemies of fix prices, bounties are also fix prices for schooting down enemy xyz.

4. Make Mining lasers real weapons

This would help about the problem of ganking. Make the damage correlate with the yield of the laser xxx m³/s = yyy dps. I want to mention here not to make the yield the alpha damage, because 2000 m³ = 2000 damage every 127 seconds is not really a weapon.

5. Make the belts scannable

Make most belts to be scanned. This way Botting is much harder and would solve some problems with ganking. There would be only 2 types of people in this scanning belts, Miner and ganker. Also make the belts far away from other locations of interest. this way in highsec you could distuingish normal traffic from bad people. This would also help with the lowsec risk problem.

6. Dont make ganking too hard

Dont change the ships in a way that make them invulnarable to gankers. A bit thrill is always good Blink . But the changes above should improve enough so the miner stand a chance to defend themselves. This is also a rememberance that fix or change does not mean make the new situation the opposite of the old situation, but to balance the topic keeping both ides in mind.

I want to remember: Simply dont boost the quantities but the qualities!!
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#74 - 2012-03-21 19:36:44 UTC
Zerkuron wrote:
m/ fellow miners!

I think we should keep open this thread, because here are some good ideas of improving Mining. And we dont need a 2536455th new thread about mining. Here are just my 2 cents. Some ideas are not mine credits to the original poster.

1. We should not simply boost the raw yield of the ships

More yield only leads to lower prices. This is why we don`t need a new super imba 100000 m³ per minute Mining monster. Or Modules that only increase yields more.

2. Icebelts really need to be nerfed in terms of yield per roid

The Icebelts are insanely full of Ice. Make them much smaller like normal ore belts but more frequent. The normal miner do not mine 23/7 and belts this large only support botting.

3. Do something about the alloys

Bounty on rogue drones is not the way to go. It is in storytelling terms inlogical. The better way would be alloys remain ingame but don`t return any minerals. The alloys can be sold to specific R&D stations for research porpuse, just like the sleeper libaries at a fix price. For the enemies of fix prices, bounties are also fix prices for schooting down enemy xyz.

4. Make Mining lasers real weapons

This would help about the problem of ganking. Make the damage correlate with the yield of the laser xxx m³/s = yyy dps. I want to mention here not to make the yield the alpha damage, because 2000 m³ = 2000 damage every 127 seconds is not really a weapon.

5. Make the belts scannable

Make most belts to be scanned. This way Botting is much harder and would solve some problems with ganking. There would be only 2 types of people in this scanning belts, Miner and ganker. Also make the belts far away from other locations of interest. this way in highsec you could distuingish normal traffic from bad people. This would also help with the lowsec risk problem.

6. Dont make ganking too hard

Dont change the ships in a way that make them invulnarable to gankers. A bit thrill is always good Blink . But the changes above should improve enough so the miner stand a chance to defend themselves. This is also a rememberance that fix or change does not mean make the new situation the opposite of the old situation, but to balance the topic keeping both ides in mind.

I want to remember: Simply dont boost the quantities but the qualities!!


I will definitely keep this thread going!

Issler
Reaver Glitterstim
The Scope
Gallente Federation
#75 - 2012-03-21 20:30:28 UTC
I've always felt that more mining ships should have extra high slots with missile hardpoints for defense. The Scythe has this, 3 turrets for mining lasers and 2 missiles for defense. Or the high slots could be fit with energy vampires, neutralizers, or logistics modules. This goes in line with my belief that the largest problem with ganking miners is that the miners could use more options for their own defense. They should still have to work for it, but not giving them a chance in the first place is against the spirit of EVE.

I also think the yield on procurers and retrievers should be boosted (especially procurers) to make them more worth flying. Two strip miners is okay, but one makes its yield similar to a mining frigate, and then it only stands out by having a bigger cargohold.
So here's what I'd do:

Procurer
  • 3 high slots
  • 2 launcher hardpoints
  • 10m3 drone bay size, 10 mbps drone control
  • +25% strip miner yield per skill level (225 yield at 5)

    Retriever
  • 4 high slots
  • 2 launcher hardpoints
  • +10% strip miner yield per skill level (300 yield at 5)

    Covetor
  • 5 high slots
  • 2 launcher hardpoints
  • +5% strip miner yield per skill level (375 yield at 5)

    Skiff
  • 3 high slots
  • 2 launcher hardpoints
  • +25% strip miner yield per skill level (mining barges)
    +5% strip miner yield per skill level (exhumers) (281.25 yield at 5)

    Mackinaw
  • 4 high slots
  • 2 launcher hardpoints
  • +10% strip miner yield per skill level (mining barges)
    +5% strip miner yield per skill level (exhumers) (375 yield at 5)

    Hulk
  • 5 high slots
  • 2 launcher hardpoints
  • +5% strip miner yield per skill level (mining barges)
    +5% strip miner yield per skill level (exhumers) (468.75 yield at 5)

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Black PantheraOnca
    Black Cat Trade and Indutries
    #76 - 2012-03-21 21:34:25 UTC  |  Edited by: Black PantheraOnca
    Zerkuron wrote:
    m/ fellow miners!

    I think we should keep open this thread, because here are some good ideas of improving Mining. And we dont need a 2536455th new thread about mining. Here are just my 2 cents. Some ideas are not mine credits to the original poster.

    1. We should not simply boost the raw yield of the ships

    More yield only leads to lower prices. This is why we don`t need a new super imba 100000 m³ per minute Mining monster. Or Modules that only increase yields more.

    2. Icebelts really need to be nerfed in terms of yield per roid

    The Icebelts are insanely full of Ice. Make them much smaller like normal ore belts but more frequent. The normal miner do not mine 23/7 and belts this large only support botting.

    3. Do something about the alloys

    Bounty on rogue drones is not the way to go. It is in storytelling terms inlogical. The better way would be alloys remain ingame but don`t return any minerals. The alloys can be sold to specific R&D stations for research porpuse, just like the sleeper libaries at a fix price. For the enemies of fix prices, bounties are also fix prices for schooting down enemy xyz.

    4. Make Mining lasers real weapons

    This would help about the problem of ganking. Make the damage correlate with the yield of the laser xxx m³/s = yyy dps. I want to mention here not to make the yield the alpha damage, because 2000 m³ = 2000 damage every 127 seconds is not really a weapon.

    5. Make the belts scannable

    Make most belts to be scanned. This way Botting is much harder and would solve some problems with ganking. There would be only 2 types of people in this scanning belts, Miner and ganker. Also make the belts far away from other locations of interest. this way in highsec you could distuingish normal traffic from bad people. This would also help with the lowsec risk problem.

    6. Dont make ganking too hard

    Dont change the ships in a way that make them invulnarable to gankers. A bit thrill is always good Blink . But the changes above should improve enough so the miner stand a chance to defend themselves. This is also a rememberance that fix or change does not mean make the new situation the opposite of the old situation, but to balance the topic keeping both ides in mind.

    I want to remember: Simply dont boost the quantities but the qualities!!



    There are so many bad ideas in here I can not agree with any except keeping current yields. Everything in this is asking for CCP to lose so many customers. As a miner and a PVPer, bottom line, propely fit and fly your ships folks and you wont get ganked.
    Avila Cracko
    #77 - 2012-03-21 23:37:08 UTC
    Black PantheraOnca wrote:
    Zerkuron wrote:
    m/ fellow miners!

    I think we should keep open this thread, because here are some good ideas of improving Mining. And we dont need a 2536455th new thread about mining. Here are just my 2 cents. Some ideas are not mine credits to the original poster.

    1. We should not simply boost the raw yield of the ships

    More yield only leads to lower prices. This is why we don`t need a new super imba 100000 m³ per minute Mining monster. Or Modules that only increase yields more.

    2. Icebelts really need to be nerfed in terms of yield per roid

    The Icebelts are insanely full of Ice. Make them much smaller like normal ore belts but more frequent. The normal miner do not mine 23/7 and belts this large only support botting.

    3. Do something about the alloys

    Bounty on rogue drones is not the way to go. It is in storytelling terms inlogical. The better way would be alloys remain ingame but don`t return any minerals. The alloys can be sold to specific R&D stations for research porpuse, just like the sleeper libaries at a fix price. For the enemies of fix prices, bounties are also fix prices for schooting down enemy xyz.

    4. Make Mining lasers real weapons

    This would help about the problem of ganking. Make the damage correlate with the yield of the laser xxx m³/s = yyy dps. I want to mention here not to make the yield the alpha damage, because 2000 m³ = 2000 damage every 127 seconds is not really a weapon.

    5. Make the belts scannable

    Make most belts to be scanned. This way Botting is much harder and would solve some problems with ganking. There would be only 2 types of people in this scanning belts, Miner and ganker. Also make the belts far away from other locations of interest. this way in highsec you could distuingish normal traffic from bad people. This would also help with the lowsec risk problem.

    6. Dont make ganking too hard

    Dont change the ships in a way that make them invulnarable to gankers. A bit thrill is always good Blink . But the changes above should improve enough so the miner stand a chance to defend themselves. This is also a rememberance that fix or change does not mean make the new situation the opposite of the old situation, but to balance the topic keeping both ides in mind.

    I want to remember: Simply dont boost the quantities but the qualities!!



    There are so many bad ideas in here I can not agree with any except keeping current yields. Everything in this is asking for CCP to lose so many customers. As a miner and a PVPer, bottom line, propely fit and fly your ships folks and you wont get ganked.


    LOL...Lol
    You funny little man. Lol
    First introduce yourself to the subject and maybe then you wont write this ****** posts and embarrass yourself.

    Its clear that you write only so that something is written and that its against players who don't play the way you think its meant to be played... Roll

    truth, the whole truth and nothing but the truth.

    Maria Overdark
    Emergent Entity
    #78 - 2012-03-22 17:30:41 UTC
    I think too that ganking should not be made impossible. But this point it is much too easy to make it even profitable and because most PvP gankers (sorry allready next) seems to only live to make others suffer. More the better for them. So we really should have way to make it possible but very unprofitable to gank miner in highsec.

    Someone just calculated is other thread that ganking mackinaw is easy as pie and you get approx 40mill per gank (as a salvage) and you can gank from 2 up to and even 6 ships with your 40-60 mill ship.

    So you get so much profit that even I am becoming tempted to start doing that.


    And yes that troll tells us that we need to fit our ship properly.. hahahahaaa

    Please anyone what fit is that super tanked mining ship? Only exhumers and barges count.
    Zerkuron
    The Scope
    Gallente Federation
    #79 - 2012-03-23 03:20:01 UTC  |  Edited by: Zerkuron
    Black PantheraOnca wrote:
    Zerkuron wrote:
    m/ fellow miners!

    I think we should keep open this thread, because here are some good ideas of improving Mining. And we dont need a 2536455th new thread about mining. Here are just my 2 cents. Some ideas are not mine credits to the original poster.

    1. We should not simply boost the raw yield of the ships

    More yield only leads to lower prices. This is why we don`t need a new super imba 100000 m³ per minute Mining monster. Or Modules that only increase yields more.

    2. Icebelts really need to be nerfed in terms of yield per roid

    The Icebelts are insanely full of Ice. Make them much smaller like normal ore belts but more frequent. The normal miner do not mine 23/7 and belts this large only support botting.

    3. Do something about the alloys

    Bounty on rogue drones is not the way to go. It is in storytelling terms inlogical. The better way would be alloys remain ingame but don`t return any minerals. The alloys can be sold to specific R&D stations for research porpuse, just like the sleeper libaries at a fix price. For the enemies of fix prices, bounties are also fix prices for schooting down enemy xyz.

    4. Make Mining lasers real weapons

    This would help about the problem of ganking. Make the damage correlate with the yield of the laser xxx m³/s = yyy dps. I want to mention here not to make the yield the alpha damage, because 2000 m³ = 2000 damage every 127 seconds is not really a weapon.

    5. Make the belts scannable

    Make most belts to be scanned. This way Botting is much harder and would solve some problems with ganking. There would be only 2 types of people in this scanning belts, Miner and ganker. Also make the belts far away from other locations of interest. this way in highsec you could distuingish normal traffic from bad people. This would also help with the lowsec risk problem.

    6. Dont make ganking too hard

    Dont change the ships in a way that make them invulnarable to gankers. A bit thrill is always good Blink . But the changes above should improve enough so the miner stand a chance to defend themselves. This is also a rememberance that fix or change does not mean make the new situation the opposite of the old situation, but to balance the topic keeping both ides in mind.

    I want to remember: Simply dont boost the quantities but the qualities!!



    There are so many bad ideas in here I can not agree with any except keeping current yields. Everything in this is asking for CCP to lose so many customers. As a miner and a PVPer, bottom line, propely fit and fly your ships folks and you wont get ganked.


    Than please tell us why these ideas are so bad and show a fitting of a barge or exhumer that wont get ganked by 4-6 Destroyers. Maybe you are right, but you should explain youre point of view so we get your thoughts and can argue about it.
    Tarn Kugisa
    Kugisa Dynamics
    #80 - 2012-03-23 05:30:19 UTC
    Didn't have much consideration for who I voted for, should've read a bit more Ugh
    Issler you would've got my vote.

    Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt