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The Jump Clone Timer Needs to be reduced from 24h to 22h

Author
JitaPriceChecker2
Doomheim
#81 - 2012-03-21 15:27:10 UTC
Mashie Saldana wrote:
Remove the JC timer and add an AUR fee each time you jump instead.


Go buy yourself a monocle.

E man Industries
SeaChell Productions
#82 - 2012-03-23 04:11:46 UTC
Grrr ran up against this again....didn't jump because i got on late and knew if a jumped it would lock me out for friday night where there is a corp op.
So couldn't jump over to my clone w/ the cpu implant to do a couple incursions....so

I logged off...again.

Oooo look other shinny games...
Elzon1
School of Applied Knowledge
Caldari State
#83 - 2012-03-23 04:34:26 UTC
E man Industries wrote:
Grrr ran up against this again....didn't jump because i got on late and knew if a jumped it would lock me out for friday night where there is a corp op.
So couldn't jump over to my clone w/ the cpu implant to do a couple incursions....so

I logged off...again.

Oooo look other shinny games...


And that's the biggest reason I want to see the timer to be reduced to as little as it reasonably can be (server/technical wise).

If the timer didn't exist jump clones would be far more convenient. I don't want to see such situations arising where logging off due to the jump clone timer is a reasonable decision. I have personally logged off due to the jump clone timer quite a few times because there wasn't any other reasonable decision at the time. If a game mechanic creates within the player the inevitable decision to log off it needs to be changed.

Some people say the timer adds to the game limitations that add strategy, but to me its just a useless limitation that can lead to negative outcomes (logging off).
E man Industries
SeaChell Productions
#84 - 2012-03-23 12:30:11 UTC
I don't believe a player should be able to jump back and forth within the same play session as that would be a huge change.
Jint Hikaru
OffWorld Exploration Inc
#85 - 2012-03-23 12:54:11 UTC
Dont use my clone much myself, but I can see the problems with the 24h system.

I like the skill based reduction, but I wouldnt want it to go below 20h.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Xython
Federal Navy Academy
Gallente Federation
#86 - 2012-03-23 13:12:17 UTC
Actually I really do like this idea. It wouldn't affect the spirit of the Jump Clone timer, and it would allow you if, for example, you were perpetually 5 minutes late to jumping not to have to miss an op once every few times in order to get your jump clone back in order.