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Crime & Punishment

 
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How many kills before I can't go to 0.5 anymore?

Author
Knag Simner Arsten
Sparkle Pony Inc
#1 - 2012-03-21 05:23:53 UTC
I've set myself up for a little bit of hauler-killing. Wait quietly in Uttindar, or maybe Uedama, meet a body a-coming through the rye with a shipload of money, and remove the ship from around the money. You know how it goes.

My question is, assuming that I don't want to spend a lot of time ratting, how many kills before the customs guys get all mad at me in 0.5 or 0.6? I've seen a couple formulas for security status lost when you attack ONE person, but I'm not planning to only ever attack one person.
Pierre Dumonte
Mortis Noir.
#2 - 2012-03-21 14:17:40 UTC
its all based on your security rating. You will take a security hit every time you agress, destroy or pod someone.

so when your security rating hits a certain point you will be flagged as a criminal in high security systems

* Below -2 = not in 1.0 sec systems
* Below -2.5 = not in 0.9 sec systems
* Below -3 = not in 0.8 sec systems
* Below -3.5 = not in 0.7 systems
* Below -4 = not in 0.6 systems
* Below -4.5 = not in 0.5 systems
* -5 or below = KOS in all empire.

Mortis Noir. is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=223392&find=unread" "any ship in space will eventually explode" ~ Minmatar Proverb

Xylorn Hasher
Caldari Provisions
Caldari State
#3 - 2012-03-22 00:21:33 UTC
Don't remember how is it in Hisec ( i wasn't there for 2 years since flashy red ) but in low you loose:

- ship aggresion : 0,5 - 0,7 % of current sec status.
- ship kill : 2 - 3 % of current sec status.
- POD kill: 15 - 20% of current sec status.

Sec status drop is higher when you engage on gate or station also higher in higher security systems.

I hope that helps.

PS. It is real pain in the back to manage your sec status. Sooner than later you will have to decide to go flashy or be a pinata.

All my posts are made shortly after Marihuana consumption.

Abbadon21
Ignotis Imperium
Usurper.
#4 - 2012-03-22 01:11:23 UTC
It's not a set number of kills or even a set decrease per criminal act. There are lots of variables to it.

Like:


What sec system you are in when you commit a crime
Whether the other ship shoots back at you or not
If you destroy his ship or not
etc


I can say however that it happens pretty quick when you really start low sec PVPing and ratting to keep sec up is a pain.

However if you want to raise sec quick I wrote a article about that here: http://www.eveproguides.com/quickly-increasing-your-security-status/

If you plan on doing this often and not ratting to keep your sec up, then get your self a hauler alt. Just train up a mammoth pilot real quick to bring you stuff.

Learn How PRO Players Make Billions of ISK and Dominate PVP: http://www.EVEProGuides.com