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Dear CCP , regarding: web "exploit".

Author
Tonemaster B
Republic University
Minmatar Republic
#121 - 2012-03-20 20:31:55 UTC
Astro Semite wrote:


The question is wether it's broken or not,



What part of this is clearly a god damn exploit from the god damn lead game desinger dont you understand.
Tippia
Sunshine and Lollipops
#122 - 2012-03-20 20:37:11 UTC  |  Edited by: Tippia
Liang Nuren wrote:
You are truly delusional if you honestly believe these say the same thing. The simple fact of the matter is that the second statement covers a very tiny subset of the situations the first one does. Its all those situations that had me concerned.
All those other situations where you're using a broken mechanic involving webs to prevent people from warping would also be exploits, you know… So you should be concerned if you're still using those (or, better yet, report them as well to CCP, now that they've got web exploits high on the agenda).

No. The two are not covering different things. They are merely not providing all the details of the exploit that has been outlawed in the first version. One more time: in both cases, they are outlawing the use of a broken game mechanic involving webs. They are not allowing the use of this bug for non-freighter ships in the second version; they are not allowing the use of this bug outside of lowsec; the second version is not narrowed-down — it's just explaining how the bug is being used and why it works. What they are saying is quite simply “you cannot use webs to make ships unable to cancel warp”, that is all — this is the “broken mechanic involving webs” hinted at in the first version.

Also, they were not outlawing the use of webs in the first version — just the exploitation of bugs, which should come as no surprise.

Again: take off the rage glasses, calm down, and read the two side by side. The differences are nil aside from the quite unconventional step of explaining how to perform the exploit they're outlawing and an explanation of how it came to their attention. Just because they didn't include all the details in the first version does not mean that the scope of what's being outlawed has changed.
Astro Semite
Productive Procrastination
#123 - 2012-03-20 20:40:08 UTC
Tonemaster B wrote:
Astro Semite wrote:


The question is wether it's broken or not,



What part of this is clearly a god damn exploit from the god damn lead game desinger dont you understand.


The part where they've known about it and said it's fine for years.

The part where they previously stated it's within the game mechanics.

The part where thousands of ships have been killed by players through it's use, and many times more killed by NPC and faction police as a result of it.

The part where it's fine until a few Jump Freighters die and someone makes an article on Evenews complaining about it.
Tippia
Sunshine and Lollipops
#124 - 2012-03-20 20:44:28 UTC
Astro Semite wrote:
The part where they've known about it and said it's fine for years.

The part where they previously stated it's within the game mechanics.
…neither of which matters because you're assuming that they've fully understood what the problem was this whole time. That's a particularly dangerous assumption to make in relation to CCP, as history has shown (cf. the infinitracking magnetar exploit).
Ladie Harlot
Viziam
Amarr Empire
#125 - 2012-03-20 20:48:56 UTC
Astro Semite wrote:
The question is wether it's broken or not, and why they are considering what until recently was a well documented and accepted game mechanic an exploit.


The question has been answered by the lead GM. You are also confusing two different mechanics: the webbing of a JF to make it warp faster and the webbing of a freighter on a station undock in such a way that it's unable to cancel warp and redock. The latter is the exploit. All the whining about ganking miners, tech moons, etc is just noise.

The artist formerly known as Ladie Scarlet.

Dez Affinity
Caldari Provisions
Caldari State
#126 - 2012-03-20 20:49:28 UTC
Tippia wrote:
Astro Semite wrote:
The part where they've known about it and said it's fine for years.

The part where they previously stated it's within the game mechanics.
…neither of which matters because you're assuming that they've fully understood what the problem was this whole time. That's a particularly dangerous assumption to make in relation to CCP, as history has shown (cf. the infinitracking magnetar exploit).


It's been reported to GMs kind of a lot of times, the problem is GMs have a notoriously poor understanding of game mechanics.

You'd hope that in 4 years they'd have grasped what people were reporting to them though.

It took an extra bunch of people figuring it out and an evenews24 article before they could grasp it though.

Maybe if GMs dont understand they should raise it to someone that does, or ask for clarification before saying it is explicitly NOT an exploit.
Liang Nuren
No Salvation
Divine Damnation
#127 - 2012-03-20 20:56:13 UTC
Tippia wrote:
Astro Semite wrote:
The part where they've known about it and said it's fine for years.

The part where they previously stated it's within the game mechanics.
…neither of which matters because you're assuming that they've fully understood what the problem was this whole time. That's a particularly dangerous assumption to make in relation to CCP, as history has shown (cf. the infinitracking magnetar exploit).


Assuming that they fully understood what they were declaring an exploit is also a dangerous assumption to make in relation to :CCP:.

-Liang

I'm an idiot, don't mind me.

Astro Semite
Productive Procrastination
#128 - 2012-03-20 20:56:31 UTC
Tippia wrote:
Astro Semite wrote:
The part where they've known about it and said it's fine for years.

The part where they previously stated it's within the game mechanics.
…neither of which matters because you're assuming that they've fully understood what the problem was this whole time. That's a particularly dangerous assumption to make in relation to CCP, as history has shown (cf. the infinitracking magnetar exploit).


This has been around for a lot longer than the infinitracking exploit, and unlike that situation, this is a matter of core game mechanics that has been tried and tested by god-knows how many people. And even if GMs don't play the game themselves, how this works has been explained in detail through countless previous petitions. For them to claim not to know about it when such a large part of the playerbase did would just be stupid. Poeple have petitioned losses with detailed explanations of how they lost their ships to this "bug/mechanic", and have allways been told it works as intended.

The only thing that's new here, and that CCP didn't think of, is how to make use of the Vindicator hull to kill jumpfreighters. You don't even need to use webs, the same effect can be achieved with some good bumping, or even the freighter bumping off station structure as it undocks.

Instead of crying foul CCP should just acknowledge this as a legit tactic and let dumb jumpfreighters die if they can't manage to align before warping.
Jada Maroo
Native Freshfood
Minmatar Republic
#129 - 2012-03-20 21:01:05 UTC
The amount of shucking and jiving in this thread to attempt to justify an obvious exploit that locks out player controls in a way that's clearly not intended is ******* hilarious. This is like Baghdad Bob stuff.
Ghoest
#130 - 2012-03-20 21:01:36 UTC
Tippia wrote:
Ghoest wrote:
In a vacuum I can understand saying this is a bannable exploit.

But how was using webs to align faster not considered an exploit?
Because it's not causing the code to go off the rails and causing an unrecoverable loss of control over your ship just because, most likely, there's no code to deal with the state of the ship?

Web-slinging a ship means the normal rules apply — you're just wiggling the variables around; web-jamming a ship means there is no longer any rule to apply (presumably because it's missing in the code) — the variables are stuck in an unforeseen state.


You are rationalizing to justify a popular exploit.

In both cases people are utilizing unintended side effect of webs.

Wherever You Went - Here You Are

Tippia
Sunshine and Lollipops
#131 - 2012-03-20 21:25:41 UTC
Liang Nuren wrote:
Ladies and gentlemen, this is a "Tippia". You will note the stubborn refusal to admit error and tenacious clinging to dogmatic views.
Maybe if you provided something resembling a counter-argument, responding to the points I make rather than just dogmatically clinging to god knows what (because you refuse to actually explain yourself), stomp your feet, and throw insults around…?

Quote:
CCP has already stated the scope of the exploit, and nobody is going to get banned over webs on their Rapier or Ashimmu. Which was a very, very, very real possibility with the first rendition.
…except that the scope didn't change, so the ship involved is of no relevance.

Astro Semite wrote:
This has been around for a lot longer than the infinitracking exploit, and unlike that situation, this is a matter of core game mechanics that has been tried and tested by god-knows how many people.
Doesn't matter. The infinitracking exploit was also “allowed” and “known“ and “tried and tested” until someone pointed out the actual issue and CCP woke up and said “Wait, what?! Is that's what's happening? Nononono… that's not what we meant at all.”

Quote:
The only thing that's new here, and that CCP didn't think of, is how to make use of the Vindicator hull to kill jumpfreighters. You don't even need to use webs, the same effect can be achieved with some good bumping, or even the freighter bumping off station structure as it undocks.
…and that is not an exploit because you're not causing the game to get stuck on a piece of missing code and fail to handle a situation the devs didn't think of. The exploit has nothing to do with vindis or JFs — they're just how they found out about it — and everything to do with webs having unintended and obviously bugged effects. Bugs that are being exploited. Thus, it is labelled an exploit.

Now, I can fully understand the frustration and/or irritation with this sudden wake-up from CCP's side (or, perhaps more likely, their inability to understand the issue in the first (and second (and third)) place), but that doesn't change the fact that this is as obvious an exploit as they come. What I can't understand is people being angry over CCP fixing bugs and cracking down on exploits.

Ghoest wrote:
You are rationalizing to justify a popular exploit.

In both cases people are utilizing unintended side effect of webs.
…except that one is working well within the system by adjusting the parameters using tools that are meant to do just that, and the other is working because you cause the ship to enter a state that isn't handled by any available code, in turn causing it to become unresponsive. The former isn't using any kind of bug as far as I can tell; the latter quite clearly is.
Purplewine
24th Imperial Crusade
Amarr Empire
#132 - 2012-03-20 21:27:56 UTC
They found about it years ago, it only took a person with certain affiliation losing a 20b jump freighter to do something about it.
Liang Nuren
No Salvation
Divine Damnation
#133 - 2012-03-20 21:36:13 UTC  |  Edited by: Liang Nuren
Tippia wrote:
Liang Nuren wrote:
Ladies and gentlemen, this is a "Tippia". You will note the stubborn refusal to admit error and tenacious clinging to dogmatic views.
Maybe if you provided something resembling a counter-argument, responding to the points I make rather than just dogmatically clinging to god knows what (because you refuse to actually explain yourself), stomp your feet, and throw insults around…?


Its very simple: according to you, using a rapier is a bannable offense.

-Liang

Ed: Your petition has been submitted, the petition tracking id is 2813356.

I'm an idiot, don't mind me.

Ghoest
#134 - 2012-03-20 21:42:03 UTC
This slappy fight would be more fun if they both had their old avatars.

Wherever You Went - Here You Are

Morganta
The Greater Goon
#135 - 2012-03-20 21:42:16 UTC
Bubanni wrote:
The problem here is that when done correctly on a ship like a jump freighter... apparently the ship becomes unable to cancel warp with ctrl + space?


and therein lies the rub

**** poor game management to blame a working mechanic to cover up the fact that canceling warp should not be dependent on ANY external factors such as speed.

CCP, try fixing the real problem here instead of calling a tactic your own NPCs use an exploit because you can't fix your broken code
Liang Nuren
No Salvation
Divine Damnation
#136 - 2012-03-20 21:47:50 UTC
Ghoest wrote:
This slappy fight would be more fun if they both had their old avatars.


My avatar looks better - and it did then too. :)

-Liang

I'm an idiot, don't mind me.

Tippia
Sunshine and Lollipops
#137 - 2012-03-20 21:56:58 UTC
Liang Nuren wrote:
Its very simple: according to you, using a rapier is a bannable offense.
Nope. According to me (and CCP), making ships unresponsive by using webs is an exploit — the use of exploits may result in a ban.

Want to keep a ship from warping off? Apply a point. You should do that before the webs come on anyway…
Liang Nuren
No Salvation
Divine Damnation
#138 - 2012-03-20 22:06:55 UTC  |  Edited by: Liang Nuren
Tippia wrote:
Liang Nuren wrote:
Its very simple: according to you, using a rapier is a bannable offense.
Nope. According to me (and CCP), making ships unresponsive by using webs is an exploit — the use of exploits may result in a ban.

Want to keep a ship from warping off? Apply a point. You should do that before the webs come on anyway…


A Rapier's web range far exceeds its point range, and it is not realistic to assume that it will be able to apply a point to something it webs. In fact, one of a Rapier's primary responsibilities is to web something down so that you can put a point on it. See earlier in the thread for commentary about how people have repeatedly lost ships this way. Using your definition, using a Rapier is an exploit in almost all usual situations. The severity differs - merely up to ~30 seconds usually... but the effect is the same.

-Liang

I'm an idiot, don't mind me.

Esan Vartesa
Samarkand Financial
#139 - 2012-03-20 22:10:43 UTC
I'm sorry, but if this is NOT new game behaviour and people have been petitioning this for years, and yet suddenly it's an exploit because it cost a Goon a bucket of ISK, isn't this something that the Internal Affairs department should look at?

Also, Liang, please stop enabling Tippia. She's just running point guard for the Goons like she always does, and her "pulling a Tippia" is just a way to make this about her instead of what it should be, which is paying customers questioning why these decisions always go in favour of the Goons.

It's always just been good sport before, but now it's really starting to bother me.
Astro Semite
Productive Procrastination
#140 - 2012-03-20 22:16:50 UTC  |  Edited by: Astro Semite
Tippia wrote:

Astro Semite wrote:
This has been around for a lot longer than the infinitracking exploit, and unlike that situation, this is a matter of core game mechanics that has been tried and tested by god-knows how many people.
Doesn't matter. The infinitracking exploit was also “allowed” and “known“ and “tried and tested” until someone pointed out the actual issue and CCP woke up and said “Wait, what?! Is that's what's happening? Nononono… that's not what we meant at all.”


The infinite tracking exploit was an obscure exploit used by a single corporation in wormhole space that could only be reproduced in a handfull of systems. This, however, is about a core mechanic that's been used for years by numerous player groups, that's been well documented and tested by hundreds, if not thousands of players over the years. It's something the faction police does every days to unfortunate players, it's something that has happened in PvP every single day for goddamn years.

Claiming CCP didn't know exactly what was going on is goddamn retarted, it's been explained to them in detail over and over again by people frustrated over losing their ships to faction police, by people wanting to make sure their tactics are legit and it's something every good PvP'er knows how to use to his advantage. And CCP has allways said it's fine and within the game mechanics, up untli Garmon ganked a jumpfreighter and a Evenews24 article whining was written.

Hell, groups like Moar Tears have killed a ton jumpfreighters with this exact tactic and every time a loss has been petitioned they've been told that's how the game work and "tough luck". If Grimmi doesn't know about this not only does he lack anything beyond the most basic understand of warp mechanics, he clearly hasn't been paying atention whatsoever for the last few years. So he should probably talk to some of the GMs who have dealt with these mechanics previously before he goes and declares it an "obvious exploit".

Tippia wrote:

Quote:
The only thing that's new here, and that CCP didn't think of, is how to make use of the Vindicator hull to kill jumpfreighters. You don't even need to use webs, the same effect can be achieved with some good bumping, or even the freighter bumping off station structure as it undocks.
…and that is not an exploit because you're not causing the game to get stuck on a piece of missing code and fail to handle a situation the devs didn't think of. The exploit has nothing to do with vindis or JFs — they're just how they found out about it — and everything to do with webs having unintended and obviously bugged effects. Bugs that are being exploited. Thus, it is labelled an exploit.

Now, I can fully understand the frustration and/or irritation with this sudden wake-up from CCP's side (or, perhaps more likely, their inability to understand the issue in the first (and second (and third)) place), but that doesn't change the fact that this is as obvious an exploit as they come. What I can't understand is people being angry over CCP fixing bugs and cracking down on exploits.


Up until yesterday it was a well known game mechanic no one had any issues with. CCP said that's how it's supposed to work, and players adapted to their rules. if they feel it needs to be changed then fine, they can change it so you'll allways be able ot cancell warp no matter what. But call it what it is; a change in game mechanics. The warp mechanics might be poorly designed, but this doesn't mean taking advantage of this is cheating; it's knowing how the game works and using that to your advantage.