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Dear CCP , regarding: web "exploit".

Author
Dez Affinity
Caldari Provisions
Caldari State
#101 - 2012-03-20 19:36:37 UTC
This has been happening since 2009 and GMs didn't give a shi t then.

CCP's rule of thumb on classifying exploits: if less than 25 percent of EVE know about it, it's not an exploit.

Good job Garmon.
Ladie Harlot
Viziam
Amarr Empire
#102 - 2012-03-20 19:37:00 UTC
Dez Affinity wrote:
Ladie Harlot wrote:
Dez Affinity wrote:
It's not exploiting a bug, it's exploiting ****** game mechanics that CCP introduced to stop you pulsing mwd then warping.


At least you admit it's an exploit.



Why would I not? I'm too lazy to camp JF systems 24/7.


Because the rest of your alliance is trying to convince us that it's not an exploit...just ~elite PvP~.

The artist formerly known as Ladie Scarlet.

Dez Affinity
Caldari Provisions
Caldari State
#103 - 2012-03-20 19:40:04 UTC
Ladie Harlot wrote:
Dez Affinity wrote:
Ladie Harlot wrote:
Dez Affinity wrote:
It's not exploiting a bug, it's exploiting ****** game mechanics that CCP introduced to stop you pulsing mwd then warping.


At least you admit it's an exploit.



Why would I not? I'm too lazy to camp JF systems 24/7.


Because the rest of your alliance is trying to convince us that it's not an exploit...just ~elite PvP~.


Apparently Pandemic Legion aren't like Goonswarm and don't receive their opinions from ~mittani~
Ladie Harlot
Viziam
Amarr Empire
#104 - 2012-03-20 19:41:46 UTC
Dez Affinity wrote:
Ladie Harlot wrote:
Dez Affinity wrote:
Ladie Harlot wrote:
Dez Affinity wrote:
It's not exploiting a bug, it's exploiting ****** game mechanics that CCP introduced to stop you pulsing mwd then warping.


At least you admit it's an exploit.



Why would I not? I'm too lazy to camp JF systems 24/7.


Because the rest of your alliance is trying to convince us that it's not an exploit...just ~elite PvP~.


Apparently Pandemic Legion aren't like Goonswarm and don't receive their opinions from ~mittani~


That's ~The Mittani~ to you.

The artist formerly known as Ladie Scarlet.

Tippia
Sunshine and Lollipops
#105 - 2012-03-20 19:46:05 UTC
Liang Nuren wrote:
However, the initial verbiage of the news item outlawed all uses of webs without points (though even this was very vague and ambiguous).
Still no. The initial verbiage outlawed the use of an exploit that involved the use of webs. The details how using a web would cause the exploit to happen were left unmentioned. That is not the same thing as outlawing all uses of webs. Just because people couldn't think for themselves and had to have things spelled out for them doesn't mean that anything has changed in terms of what was outlawed.

The change in wording just made sure even people who couldn't think for themselves understood that exploiting bugs is exploiting. The definition of the exploit is exactly the same.
Aqriue
Center for Advanced Studies
Gallente Federation
#106 - 2012-03-20 19:50:39 UTC
Tippia, you really need to change your sig. It should say

Find more rants over at Tippis' Pants.

Cause if you are ranting, you are usually butthurt over something and the butt is located on the upper backside of your lower appendage covering.

Ok that is a real lame excuse to change the your sig, but I keep thinking it says Pants for some reason Straight
Ghoest
#107 - 2012-03-20 19:50:39 UTC
In a vacuum I can understand saying this is a bannable exploit.

But how was using webs to align faster not considered an exploit?

Wherever You Went - Here You Are

Astro Semite
Productive Procrastination
#108 - 2012-03-20 19:53:45 UTC
This has been petitioned mutliple times, and CCP's answer has allways been "working as intended". It's a method that's been around since I first played in 2006, probably long before that too. The technique of using a Vindicator with tripple webs is new, but the mechanics that allow it are not.

Thousands upon thousands of ships have been lost due to this "bug" to NPC factions, pirates and poeple with bad faction standings undocking from station, only to be webbed, scrammed and killed without being able to cancel warp. If CCP actually intend to start reimbursing the ships lost to this "bug" they won't be able to do anything else for the next few weeks. Not to mention all the capitals unable who were killed after being bumped at high speeds out of POS shields, stations or even eachother; as they were "stuck in warp".

So instead of labeling what until now has been a legit game mechanic an "exploit", why not allow it and let JF pilots learn how to align before warping? Getting mad about it now seems pretty pointless, eve should never be safe and adding a bit of risk to the life of careless freighter pilots is good.
Andski
Science and Trade Institute
Caldari State
#109 - 2012-03-20 19:56:36 UTC
Aqriue wrote:
Tippia, you really need to change your sig. It should say

Find more rants over at Tippis' Pants.

Cause if you are ranting, you are usually butthurt over something and the butt is located on the upper backside of your lower appendage covering.

Ok that is a real lame excuse to change the your sig, but I keep thinking it says Pants for some reason Straight


shut up idiot

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#110 - 2012-03-20 19:56:41 UTC  |  Edited by: Tippia
Ghoest wrote:
In a vacuum I can understand saying this is a bannable exploit.

But how was using webs to align faster not considered an exploit?
Because it's not causing the code to go off the rails and causing an unrecoverable loss of control over your ship just because, most likely, there's no code to deal with the state of the ship?

Web-slinging a ship means the normal rules apply — you're just wiggling the variables around; web-jamming a ship means there is no longer any rule to apply (presumably because it's missing in the code) — the variables are stuck in an unforeseen state.

Astro Semite wrote:
So instead of labeling what until now has been a legit game mechanic an "exploit", why not allow it and let JF pilots learn how to align before warping?
Because webs were never intended to jam the code this way, and just because it took a while for the nature of the problem to penetrate CCP's famously thick skulls doesn't mean that the intention was ever anything else. Just apply a point — if you have room for three webs, you have room for one of those.
Liang Nuren
No Salvation
Divine Damnation
#111 - 2012-03-20 20:06:10 UTC
Tippia wrote:
Liang Nuren wrote:
However, the initial verbiage of the news item outlawed all uses of webs without points (though even this was very vague and ambiguous).
Still no. The initial verbiage outlawed the use of an exploit that involved the use of webs. The details how using a web would cause the exploit to happen were left unmentioned. That is not the same thing as outlawing all uses of webs. Just because people couldn't think for themselves and had to have things spelled out for them doesn't mean that anything has changed in terms of what was outlawed.

The change in wording just made sure even people who couldn't think for themselves understood that exploiting bugs is exploiting. The definition of the exploit is exactly the same.


Tippia, you apparently do not understand the details of how using a web causes the exploit to happen. The mechanic (bug/"exploit") doesn't just happen to freighters on stations - the exact same thing happens all over New Eden all the time (albeit at a smaller scale, perhaps limited to ~30-40 seconds). The initial ruling outlawed almost all uses of the web (intentionally or not) - and when I challenged the ruling CCP dramatically narrowed its scope.

Basically: CCP agrees that the initial ruling was too broad. QED - any questions?

-Liang

I'm an idiot, don't mind me.

Astro Semite
Productive Procrastination
#112 - 2012-03-20 20:08:30 UTC
Tippia wrote:

Astro Semite wrote:
So instead of labeling what until now has been a legit game mechanic an "exploit", why not allow it and let JF pilots learn how to align before warping?
Because webs were never intended to jam the code this way, and just because it took a while for the nature of the problem to penetrate CCP's famously thick skulls doesn't mean that the intention was ever anything else. Just apply a point — if you have room for three webs, you have room for one of those.


Webs were never intended to allow ships to warp faster either. CCP have known about this for years, and been perfectly ok with it until now. And the webs don't prevent the ships from warping; they merely increase the time it takes for it to do so. Bumping the ships prevent it from ever reaching that speed, but this is all game mechanics. Being stuck "entering warp" might not have been CCP's intention, but neither are a lot of things. I don't see how they can suddenly say it's a "clear exploit" after years of not only knowing about it, but saying it's as it should be and it's ok for poeple to take advantage of it.
Ladie Harlot
Viziam
Amarr Empire
#113 - 2012-03-20 20:10:39 UTC
Astro Semite wrote:
Being stuck "entering warp" might not have been CCP's intention,


And that is why they are calling it an exploit. All the other wailing and gnashing of teeth is just noise.

The artist formerly known as Ladie Scarlet.

Honeyhole
Genos Occidere
HYDRA RELOADED
#114 - 2012-03-20 20:17:30 UTC
The shield-tanked web-only Daredevil fit is solid and produces. Don't even start with this 'PVP ships must have a point' crap.

Also, you have no idea what is happening in their application code so just stop continuing your bushleague arguments based on assumptions.

The point is that this has existed for a long time, and players have made the standard, absurd level of effort to bring possible bugs to the game designers attention and every response has been that the bugged application code that your argument is based around is simply not bugged at all.

Any players using the mechanic before an announcement about it being deemed an exploit are easily protected from action against them because many, many petitions and chat logs between GM's and players over the years can be revived for more than enough proof the show that CCP simply did not take the petitions seriously. That is until a 20 billion isk JF was lost due to it :tinfoil:
Astro Semite
Productive Procrastination
#115 - 2012-03-20 20:18:38 UTC  |  Edited by: Astro Semite
Ladie Harlot wrote:
Astro Semite wrote:
Being stuck "entering warp" might not have been CCP's intention,


And that is why they are calling it an exploit. All the other wailing and gnashing of teeth is just noise.


By this logic webbing ships to make them warp faster, suicide ganking miners etc are all exploits.

Never mind all the obvious cheaters making billions, even trillions, of Technetium. After all, CCP said this was a mistake and they never intended to make Tech the bottleneck it now is, and clearly those exploiting this are cheating.

CCP not intending something doesn't make it an exploit. In a sandbox game players will allways do things the developers never intended. The question is wether it's broken or not, and why they are considering what until recently was a well documented and accepted game mechanic an exploit.
Tippia
Sunshine and Lollipops
#116 - 2012-03-20 20:20:55 UTC  |  Edited by: Tippia
Liang Nuren wrote:
Tippia, you apparently do not understand the details of how using a web causes the exploit to happen. The mechanic (bug/"exploit") doesn't just happen to freighters on stations - the exact same thing happens all over New Eden all the time (albeit at a smaller scale, perhaps limited to ~30-40 seconds). The initial ruling outlawed almost all uses of the web (intentionally or not) - and when I challenged the ruling CCP dramatically narrowed its scope.
…except that nothing changed between the two except for them explaining what was happening and why. How can you not see this? Now you're also implying things that were never mentioned, such as me making any reference to freighters. CCP merely mention a use that caught their eye (or, more likely, a situation that finally caused someone to properly report it). At no point was the use of web outlawed — the use of unintentional gaps in the coding that caused the ship to go out of control was outlawed. The fact that webs are being used for this is almost incidental, and it's the exploitation of an obvious bug that is — quite correctly being labelled as an exploit.

I'll post this again:

“It has come to our attention that some players are making use of a broken game mechanic involving web modules preventing people from warping, for the purpose of killing them.”

vs.

“We've become aware of an exploit that is being abused by players to catch jump freighters in low-sec in order to kill them. By webbing a ship that has initiated warp, the victim will be rendered unable to cancel the warp in order to dock.”

The second one is not narrowed down. They are still disallowing the exact same thing: you cannot use webs to jam ships into an unrecoverable state. The only difference is that in the first post, they weren't explicitly stating what the “broken game mechanic involving web modules” consisted of, whereas in the reworded version, they did. They did not disallow the use of webs in any way except for using this (at first unexplained) exploit.

Quote:
Basically: CCP agrees that the initial ruling was too broad.
…so why didn't they narrow it down the second time around? So no, they apparently didn't agree with that.

Astro Semite wrote:
By this logic webbing ships to make them warp faster, suicide ganking miners etc are all exploits.
No, that's not the same logic.

Again: one is causing the code to go off the rails, making the ship unresponsive because it has entered an undefined state of apparently-warping-but-not-really-doing-so; the other is causing the standard rules to work exactly the same way as always, only with different parameters.
Plyn
Uncharted.
#117 - 2012-03-20 20:22:28 UTC
Oh god, the pain, the PAIN!!!!

Just change warp cancelling to be possible even if the ship is going faster than its top speed.

This keeps webs useful for killing people in normal circumstances but removes the stunlock from undocking ships.
Liang Nuren
No Salvation
Divine Damnation
#118 - 2012-03-20 20:25:10 UTC
Tippia wrote:

“It has come to our attention that some players are making use of a broken game mechanic involving web modules preventing people from warping, for the purpose of killing them.”

vs.

“We've become aware of an exploit that is being abused by players to catch jump freighters in low-sec in order to kill them. By webbing a ship that has initiated warp, the victim will be rendered unable to cancel the warp in order to dock.”


You are truly delusional if you honestly believe these say the same thing. The simple fact of the matter is that the second statement covers a very tiny subset of the situations the first one does. Its all those situations that had me concerned.

-Liang

I'm an idiot, don't mind me.

Tonemaster B
Republic University
Minmatar Republic
#119 - 2012-03-20 20:27:46 UTC
There must have been literally hundreds of people writing to CCP about this. But your on here taking credit like your all awesome or something.
Astro Semite
Productive Procrastination
#120 - 2012-03-20 20:30:27 UTC
Plyn wrote:
Oh god, the pain, the PAIN!!!!

Just change warp cancelling to be possible even if the ship is going faster than its top speed.

This keeps webs useful for killing people in normal circumstances but removes the stunlock from undocking ships.


Or keep things as they have allways been and just make JF pilots learn how to align before pressing warp.

If you're too lazy or retarted to make that one little click before pressing warp, you deserve to die helpless and dead in the water to the Vindicator camping station.