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Exploration with Amarr ships

Author
Vilnius Zar
SDC Multi Ten
#1 - 2012-03-20 15:38:12 UTC
I've just returned after having quit a while ago and decided to start anew, this time choosing Amarr (and sticking to it). As I'm slowly gaining SP again I'm looking to have something to do and exploration seems interesting.

From what I understand Amarr NPCs in exploration sites WILL neut you so how do you make that work with a laser based ship without resorting to cap boosters? Right now I'm training up core&support skills but in a short bit I'll start training up ships and weapon systems so anyone giving me a heads up on what works and what doesn't would be great. Please realise I'm VERY low SP so no "get a T2 or T3" answer please :P What is a good Amarr ship to do high sec exploration in Amarr space, what makes it work and how to counter the neuting?

Any help is appreciated.
Lady Ayeipsia
BlueWaffe
#2 - 2012-03-20 15:58:11 UTC
Mangate frigate to find the sites. It has a probing bonus which helps.

To run sites, arguer... Ugh, I can't spell it, but it is the t1 version of the curse/pilgrim. It has a large drone bay, letting you use drones instead of lasers.

That said, blood raiders use neuts. Sanshas... Not so much. You'll face both in amarr space.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#3 - 2012-03-20 16:15:39 UTC  |  Edited by: nahjustwarpin
i was wrong
Mnemosyne Gloob
#4 - 2012-03-20 16:23:32 UTC
I think she meant the Arbitrator.
Vilnius Zar
SDC Multi Ten
#5 - 2012-03-20 16:37:01 UTC
Thanks for the replies so far, I've thought about the Arbitrator but the thing is I'm really trying to focus on lasers for now. I realise it sounds like a whine but Amarr npcs are far more annoying than any other as they do TWO things: tracking disrupt AND cap warfare, the first one is annoying (like other ECM options from other npc factions) but neuting is deadly. Really seems as if the best Amarr explorer is a Minmatar T2 shield regen tanked ship, which just shouldn't be.

I'm really trying to figure out how to make a laser base ship work for it, I know enough on game mechanics but I simply lack the experience with Amarr npc factions and exploration.
Lady Ayeipsia
BlueWaffe
#6 - 2012-03-20 16:56:39 UTC
Mnemosyne Gloob wrote:
I think she meant the Arbitrator.



Yes I did, thank you. The ship is the drone boat for amarr.

As for focusing in lasers, that is all well and good. They will make effective primary dps. Still, if you can't field a decent flight of light t2 drones, you are in trouble. Losing a battleship because you don't have t2 light drones to pop the frigate rat that is scramming you sucks. Plus, to get level 3 in most drone skills, 2 in the specialization skills, and 5 in drone and scout drone is under 750k sp. Well worth it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-03-20 16:57:59 UTC  |  Edited by: FloppieTheBanjoClown
I did exploration in a Harbinger until I got into my Legion. It's tanky enough to run DED 4/10s. Only downside is you can't get into a few sites. edit: I've a bad habit of leaving drones behind and so never used them with the Harby. It did perfectly well without them.

I've been meaning to experiment with the retribution as an explorer since the AF updates. Can't really comment on it just yet.

Founding member of the Belligerent Undesirables movement.

Vilnius Zar
SDC Multi Ten
#8 - 2012-03-20 17:03:47 UTC
Lady Ayeipsia wrote:
Still, if you can't field a decent flight of light t2 drones, you are in trouble. Losing a battleship because you don't have t2 light drones to pop the frigate rat that is scramming you sucks. Plus, to get level 3 in most drone skills, 2 in the specialization skills, and 5 in drone and scout drone is under 750k sp. Well worth it.


You are 100% correct on that, however right now (due to low SP) I'm tryign to focus more on laser DPS and leave drones T1 (while having DI and related nicely up), can't train both at the same time :P Thanks though

FloppieTheBanjoClown wrote:
I did exploration in a Harbinger until I got into my Legion. It's tanky enough to run DED 4/10s. Only downside is you can't get into a few sites. edit: I've a bad habit of leaving drones behind and so never used them with the Harby. It did perfectly well without them.

I've been meaning to experiment with the retribution as an explorer since the AF updates. Can't really comment on it just yet.


Could you give me a setup idea for that Harb so I know what kind of recharge I should be looking for? Also, how much trouble did you have with the neuting and/or what did you do to counter it? On that note, would a Navy Omen work?
Tabernack en Chasteaux
Phoibe Enterprises
#9 - 2012-03-20 17:04:01 UTC
I've never been neuted by Sanshas. If you stick to regions where they are prevalent (Domain is one of them) this problem will go away.

I can't imagine Blood Raiders neut that badly in high sec... why are you averse to fitting a cap booster for a quick and easy counter to this?
Vilnius Zar
SDC Multi Ten
#10 - 2012-03-20 17:05:13 UTC
Tabernack en Chasteaux wrote:
I've never been neuted by Sanshas. If you stick to regions where they are prevalent (Domain is one of them) this problem will go away.

I can't imagine Blood Raiders neut that badly in high sec... why are you averse to fitting a cap booster for a quick and easy counter to this?


Because it means I have to stick to an area where they're sold or where I stacked them, so less roaming.
Melina Lin
Universal Frog
#11 - 2012-03-20 17:12:24 UTC
If it must be a laser platform, go for the Legion. Anything else does not have enough range to be truly effective, or, like the Zealot, is lacking in slots.
TwoToews
Perkone
Caldari State
#12 - 2012-03-20 17:31:02 UTC
While training up for a Legion, if you are going that route...and if you have the ISKies...try an Omen Navy Issue...has enough highs/mids and tanky enough for high-sec exploration, and it has a drone bay that can fit 5 light scout drones.
Vilnius Zar
SDC Multi Ten
#13 - 2012-03-20 18:25:14 UTC
Yeah, Navy Omen was kinda my goal. Assuming you indeed don't get neuted (much) when facing sanshas (never done pve against them, no idea) then that makes life a lot easier. Thanks a ton.
Lady Ayeipsia
BlueWaffe
#14 - 2012-03-20 18:39:25 UTC
Sanshas do not neut, only blood raiders do. If you look at the faction ships, you'll see that blood raiders have neuting based ships too. Sansha us more dps oriented.

As for fitting, remember you need 2 open hi slots, 1 mid.

The hi slots are for a probe launcher and a salvager. Either mod could be kept offline till needed if it helps you fit everything.

For the mid, keep a codebreaker equiped, keep an analyzer in your cargo hold. If you need to switch, dock up. And in hi sec, radar sites take precidence over mag sites.
drdxie
#15 - 2012-03-20 18:45:20 UTC
One would assume that the second time/character round you would have a better understanding of how it all works, and it shouldn't really matter what race you choose. I would suggest choosing what you want to do, then train accordingly. So if you plan on being an explorer, you should train for whatever works best, and I have found the Tengu to be the best at it, purely because you can project damage at range so neuting and ecm( FOF's) isn't a problem. Its important to use 1 ship to do it all, why you ask?? well by the time you have switched from a scan ship to a damage ship, it'll be gone, especially in HS. also you can keep moving from system to system with ease. I would recommend a good starting ship to be a Gila, its not cheap, but it works well in HS and LS, can passive tank very well and can field 5 sentries. No offense to the Gallente ishkur/ishtar, can't remember which one it is, but that takes a lot of training to get into.
That said, an arbitrator will work, just not being able to field big drones will hurt your dps.
If you worried about neuing, which you will get in Blood sites, try passive tanking, never tried it with a Harby, but works for Drake and Hurricane. And just be aware, some sites will not let a BC in.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-03-20 18:55:59 UTC  |  Edited by: FloppieTheBanjoClown
Vilnius Zar wrote:
Could you give me a setup idea for that Harb so I know what kind of recharge I should be looking for? Also, how much trouble did you have with the neuting and/or what did you do to counter it? On that note, would a Navy Omen work?

As for the ONI, it's a great ship and I wish I'd played with mine more before I lost it on a roam. Never bothered to replace it. Its capacitor won't tolerate dual rep as well as the Harb's, so I'm not sure I'd choose it between the two

I don't have the exact fit any more. This is something like it that I threw together in Pyfa. It's a basic and flexible fit: the better you get at cap management, the tighter you can get your cap and give up a recharger or cap rig. I usually had an analyzer in one mid slot and a nanobot accelerator in one rig slot. You can usually get by in 4/10s pulsing one repper and using the MWD sparingly.

[Harbinger, Explorer

Focused Medium Pulse Laser II, Scorch
Focused Medium Pulse Laser II, Scorch
Focused Medium Pulse Laser II, Scorch
Focused Medium Pulse Laser II, Scorch
Focused Medium Pulse Laser II, Scorch
Focused Medium Pulse Laser II, Scorch
Focused Medium Pulse Laser II, Scorch
Sisters Core Probe Launche

Experimental 10MN MicroWarpdrive
Cap Recharger I
Cap Recharger I
Cap Recharger I

Medium Armor Repairer I
Medium Armor Repairer I
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
Heat Sink I
Heat Sink I

Medium Capacitor Control Circuit
Medium Capacitor Control Circuit
Medium Capacitor Control Circuit

edit: the forums ate all my T2 mods. Those should be "II" at the end of the line.

Founding member of the Belligerent Undesirables movement.

Jenny Brownpants
Pilsener and Cameltoe Research Inc
#17 - 2012-03-20 19:10:07 UTC
I did the same EvE reboot as op.

I suggest a Phantasm for HiSec exploration.

It has your lasers and utility slots. It seems to work pretty well for me.

I'm guessing since this is your second time around ISK isn't an issue.

I agree that once you get T2 Med guns, go and knockout the drone skills(T2 Hobbies, Hammers, Warriors and Valks)
It's less than 1M skill points that you will always have a use for.

Training the Phantasm is also on the way for Nightmare fun.

Ank Parkor
WildSpace Otters
#18 - 2012-03-20 19:31:58 UTC
I am nearly in the same situation as you and I use this:

Harbinger, low SP exploration]
Damage Control II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Cap Recharger II
10MN Afterburner II
Codebreaker I
Cap Recharger II

Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Core Probe Launcher I
Salvager I

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgobelins II * 5


Replacing an EANM and the Damage Control by two specifics hardeners for hi sec is a good idea.
Low cost, low sp needed, good efficiency.

Navy Omen is a good choice too, it will allow you to run small DED complexes that can have nice escalations.
I used both, only Harby now that I can fit T2 lasers.
Phantasm is a strong choice but a bit more expensive.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2012-03-20 20:08:10 UTC
Ank Parkor wrote:
Heavy Modulated Energy Beam I


Eww. Get T2 pulse with scorch. Good range, better tracking and DPS. Beam lasers make PVE far to tedious.

Founding member of the Belligerent Undesirables movement.

Borun Tal
Brutor Tribe
Minmatar Republic
#20 - 2012-03-20 21:04:45 UTC
1. Get Frigate 5 and Cruiser 5 as quickly as you can. These two open up a world of ships
2. Go Pilgrim. It rocks for Exploration...
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