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Are Battlecruisers simply too good?

Author
Lyron-Baktos
The Scope
Gallente Federation
#21 - 2012-03-20 16:00:34 UTC
a slight nerf to BC's will make the lower ships a little bit better and also increase usage of BS's
Alara IonStorm
#22 - 2012-03-20 16:26:45 UTC  |  Edited by: Alara IonStorm
Zarnak Wulf wrote:
If the discussion is BS vs. BC then I would suggest new mods before recreating the wheel with BS. I'm thinking 3200mm plates or XLSE.

I like the idea of lowering the PG / CPU of Battlescruisers and making 1600mm Plates and possibly new XLSE cost in the area of 1000-1500 PG. To big to squeeze on Battlecruisers effectively making them use Cruiser Mods like they are supposed too. Along with the Drake rebalance give the Cane 7 Guns one utility slot and change the RoF Bonus to optimal / falloff or tracking or something. Then bring the Tier 1's in line with the new Tier 2's.

I also want to see Cruiser Damage go up like 6 HAM Caracal or 6 Blaster Thorax. Redesigned bonuses like the Cap bonus turning into a Damage Bonus on the Maller or a Range Bonus on the Omen. Reajust Fitting and increase Cruiser Cap to the area of 1750-2250. More Drone bay coverage like 25m3 for the Maller. Moa 6 Rails, Optimal / Damage Bonus. Bring the Logi Cruisers to the level of Tier 3, slots / fitting / cap / EHP and change their secondary bonuses to Logi. Augoror with Cap / Armor Range Roll Bonus and one Armor Rep Bonus and another Cap Transfer. Exequror Armor Range / Tranking Link Roll with one Armor Rep Bonus and another Tracking Link. Basically T1 versions of T2 Logi running Medium Reps without the resist profile. EWAR cruisers can use love too like a third bonus skilled by EWAR Skill and 4 Hardpoints. For instance Blackbird, 5% Hybrid Damage, 10% ECM Strength per Cruiser level, 10% ECM Range per Electronic Warfare Level. Belicose, 5% Projectile Damage, 10% Painter Strength per Cruiser level, 10% Web Range per Electronic Warfare Level.

For HAC's give the same such as 6 Guns but they have 2 Damage Bonuses and a second other bonus. 50% MWD Sig Bloom like Assault Ships and their T2 resist profiles will make them fast hitters that can gank and tank like Battlecruisers but smaller and faster. Their counter won't be T1 Battlecruisers but T2 ones. They would effectively become fast heavy skirmish ships compared to Cruisers being just skirmish ships.

Finally increase Cruiser Speed / Agility by a little bit and cut Rig Penalties out all together. Make it so Armor Cruisers can outrun Shield Battlecruisers and Shield Cruisers are just mildly faster then Armor Cruisers. Without 1600mm Plates it becomes a game of Shield Damage vs Armor Utility with Sig increases coming from Shield Extenders and Mass Increases coming from plates. Balance Tier 3 Speed to be slightly below Cruisers but quicker then Tier 2's.

The finisher, boost Battleship Sig Rad 10-20% depending on the Ship and decrease their MWD Cap Use. That should help them chase and cover the Shield Rig Lock loss as well as make most Battlecruisers quicker to lock whilst Cruisers still have time to burn away.

The result is that Cruisers will be all around formidable ships in all area's. Speed, Tank, Damage, Cap, Utility and Range. Standard Battlecruisers will be less effective then Cruisers at Skirmish Warfare but will be stronger in Tank and Damage with a heavier weakness to battleships. Tier 3's will be better at range while keeping said range being the major requirement of survival. The biggest part of this proposal is to move Cruisers to the center which is currently held by Shield Battlecruisers.

Of course Frigates are being buffed in the new expansion as well and they will have to be sure to not make them toothless against Cruisers.
Hrett
The Scope
Gallente Federation
#23 - 2012-03-20 17:33:25 UTC
Many good suggestions here. I personally love T1 cruisers so I am a bit biased, but I also love BC.

Im all for simple fixes that wont greatly upset many other things. The easiest thing to me would be either a increase in all cruiser speed (I dont think damage is a good idea - you can already get 500+ dps 700+ in some cases), or a slight change to BC tracking or perhaps speed. For instance, if you give BC a slight tracking penalty (or what is the missile version? ROF nerf?) they will have a harder time engaging frigs, dessies, and some cruisers depending on fit. It wont effect their usefulness against BS or most cruisers.

It just seems the problem with them now is that BC can wtfpwn frigs and dessies too easily. So their engagement envelope is too big.

Just my opinion.

spaceship, Spaceship, SPACESHIP!

Petrus Blackshell
Rifterlings
#24 - 2012-03-20 17:42:11 UTC
Hrett wrote:

It just seems the problem with them now is that BC can wtfpwn frigs and dessies too easily. So their engagement envelope is too big.


They can't WTFpwn frigs that well. Interceptors can tackle BCs really well, and AFs can get all up in BC's faces and break tracking. Killing destroyers is by design -- destroyers aren't supposed to be effective against anything above their size.

However, BCs (especially nano'd) are only a little slower than crusiers, don't cost that much more (after insurance) and they pack FAR more punch (2x more). That makes the lost agility worth the extra punch in almost every case, and makes it impossible for cruisers to even compare to BCs.

Nerf BC speed/agility (or just mass) to only be slightly better than BS, and the problems go away.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Liang Nuren
No Salvation
Divine Damnation
#25 - 2012-03-20 17:51:57 UTC  |  Edited by: Liang Nuren
Petrus Blackshell wrote:

Nerf BC speed/agility (or just mass) to only be slightly better than BS, and the problems go away.


I'm fine with this for Tier 1/2 BCs, but Tier 3 BCs are expressly designed to be cruisers sporting BS guns. They have their own host of problems related to tracking and I would say they're probably the most balanced BCs.

-Liang

Ed: I'm a bit concerned by the term "slightly". I'm fine with nerfing Tier 1/2 BC mobility... but it doesn't need massacred.

I'm an idiot, don't mind me.

Alara IonStorm
#26 - 2012-03-20 17:52:03 UTC
Hrett wrote:
The easiest thing to me would be either a increase in all cruiser speed (I dont think damage is a good idea - you can already get 500+ dps 700+ in some cases), or a slight change to BC tracking or perhaps speed. For instance, if you give BC a slight tracking penalty (or what is the missile version? ROF nerf?) they will have a harder time engaging frigs, dessies, and some cruisers depending on fit. It wont effect their usefulness against BS or most cruisers.

I don't like the idea of lowering Battlecruiser DPS or tracking against smaller targets. I think that Cruiser and the Tank Battlecruiser DPS should be close to on par. The difference being Faster Cruiser Speed and tank.

The 700DPS Ship, lets face it a Thorax isn't that good. It has to role into Brawl Range with a 20k EHP Tank and against a 700 DPS Cane with double the tank that starts hitting it from 20km out you are at 25% health before you get off a shot. I like the idea of a 700 DPS Armor Rax with 35k EHP that closes range quick and gets some blows in or a 900 DPS shield Rax that applies a good amount of Damage before death. Still at a disadvantage to Battlecruisers but not as toothless.

Most of the other Cruisers that don't sacrifice all tank sit at 350-500 DPS which is okay but making that 450-600 isn't going to hurt Battlecruisers EHP and now slighter DPS advantage. A 35k EHP Ship that does 550 DPS and moves quick will not out DPS / Tank a BC but it will have the tools to fight and a larger window of escape / catch. The weakness is Frigate tackle forcing it Fight BC's instead of run as it should be. The biggest concern is buffing Frigates to balance out the change.
Petrus Blackshell wrote:

However, BCs (especially nano'd) are only a little slower than crusiers, don't cost that much more (after insurance) and they pack FAR more punch (2x more). That makes the lost agility worth the extra punch in almost every case, and makes it impossible for cruisers to even compare to BCs.

Worse then that, the Cane runs circles around any serious Armor fit and actually at base speed outruns the Moa.
Petrus Blackshell
Rifterlings
#27 - 2012-03-20 18:07:21 UTC  |  Edited by: Petrus Blackshell
Liang Nuren wrote:
Petrus Blackshell wrote:

Nerf BC speed/agility (or just mass) to only be slightly better than BS, and the problems go away.


I'm fine with this for Tier 1/2 BCs, but Tier 3 BCs are expressly designed to be cruisers sporting BS guns. They have their own host of problems related to tracking and I would say they're probably the most balanced BCs.

-Liang

Ed: I'm a bit concerned by the term "slightly". I'm fine with nerfing Tier 1/2 BC mobility... but it doesn't need massacred.


Tier 3s are faster and more agile than sniper HACs, while having more damage at the same time, too. Tracking notwithstanding, it just seems wrong that a 60 mil ISK specialized hull is more effective at long range sniping than a 120 mil ISK specialized hull (that requires better skills). They should be the fastest of the BCs, but not any faster than cruiser hulls. (This comparison brought to you by Tornado vs Muninn)

As for the "slightly better than BS" -- I don't have numbers. Those are up to CCP to decide on. I think the Harbinger's mobility is a good reference point for what the Hurricane should be changed to, with the other BC's following suit to preserve relative racial mobility... but that's just my opinion.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Liang Nuren
No Salvation
Divine Damnation
#28 - 2012-03-20 18:09:48 UTC
Petrus Blackshell wrote:

Tier 3s are faster and more agile than sniper HACs, while having more damage at the same time, too. Tracking notwithstanding, it just seems wrong that a 60 mil ISK specialized hull is more effective at long range sniping than a 120 mil ISK specialized hull (that requires better skills). They should be the fastest of the BCs, but not any faster than cruiser hulls. (This comparison brought to you by Tornado vs Muninn)

As for the "slightly better than BS" -- I don't have numbers. Those are up to CCP to decide on. I think the Harbinger's mobility is a good reference point for what the Hurricane should be changed to, with the other BC's following suit to preserve relative racial mobility... but that's just my opinion.


You remember last night when I told you that people ignoring tracking are dumb, and you responded that people ignoring sig radius are dumb?

Yeah.

-Liang

I'm an idiot, don't mind me.

Petrus Blackshell
Rifterlings
#29 - 2012-03-20 18:31:43 UTC
Liang Nuren wrote:

You remember last night when I told you that people ignoring tracking are dumb, and you responded that people ignoring sig radius are dumb?

Yeah.

-Liang


Hm, I stand corrected, in a straight up "snipe each other" thing, a Muninn would destroy a Tornado -- if it kept moving. The issue remains that against stationary or low-transversal targets (optimal situation if you're aiming for alpha), the Tornado is far superior. Coupled with the fact that Muninn has drones, I could let it go. However, it still bothers me the Tornado is faster than the Muninn, and the Naga is faster than the Eagle. It just doesn't make sense given the sizes of the ships.

Oddly enough, the Oracle is not faster than the Zealot, and I am fine with the balance between the two. I am also fine with the Talos being the mini-Megathron it is.

Tier 3s are indeed better balanced than the other battlecruiers are, but they can still use a bit of work.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Borun Tal
Brutor Tribe
Minmatar Republic
#30 - 2012-03-20 18:31:45 UTC
Just a personal opinion here, but I think BCs are used as a hammer: one quick tool for everything. Low skills, big bang. Like any ship, BCs have their place.
Liang Nuren
No Salvation
Divine Damnation
#31 - 2012-03-20 18:46:14 UTC
Petrus Blackshell wrote:

Hm, I stand corrected, in a straight up "snipe each other" thing, a Muninn would destroy a Tornado -- if it kept moving. The issue remains that against stationary or low-transversal targets (optimal situation if you're aiming for alpha), the Tornado is far superior. Coupled with the fact that Muninn has drones, I could let it go. However, it still bothers me the Tornado is faster than the Muninn, and the Naga is faster than the Eagle. It just doesn't make sense given the sizes of the ships.

Oddly enough, the Oracle is not faster than the Zealot, and I am fine with the balance between the two. I am also fine with the Talos being the mini-Megathron it is.

Tier 3s are indeed better balanced than the other battlecruiers are, but they can still use a bit of work.


Hmmm... ok, sure you have a point. The Tornado is a touch too fast and the Caldari HACs are flying bricks with fitting issues and no drone bays. Fix those two problems and sniper HAC vs Tier 3 problems go away almost in entirety.

That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell.

-Liang

I'm an idiot, don't mind me.

Alara IonStorm
#32 - 2012-03-20 18:47:50 UTC  |  Edited by: Alara IonStorm
Borun Tal wrote:
Just a personal opinion here, but I think BCs are used as a hammer: one quick tool for everything. Low skills, big bang. Like any ship, BCs have their place.

That is true but it isn't all Battlecruisers used as the Hammer. It is Shield Tier Battlecruisers.

I truly believe that the Hammer or the center should move to Cruisers. The Heavy Hammer should go to Battlecruisers in terms of all around the all around stats that make the Shield Battlecruiser good IE" Utility, Speed, Agility, Fitting, Range should be a more average advantage the Cruiser with good all around EHP DPS stats to cap it off.

In return Battlcruisers keep an acceptable level of Mobility with greater tank and DPS. They become the Sledge Hammer that requires precision to swing. In return Cruisers get the Center currently occupied by the Cane and Drake.

Yes Battlecruisers have their place and they should keep that place. Just adjust it so that place is not the center.

IE: Subcap list.

Frigate: Light
Destroyer: Light Medium
Cruiser: Medium
Battlecruiser: Medium Heavy
Battleship: Heavy

With Light regarding speed, avoidance and accuracy at the expense of range, DPS, tank and Heavy as DPS / Tank / Range at the expense of speed, avoidance and accuracy.

It is akin to what we have now except Battlecruisers have a few to many advantages which can be mitigated with buffs to Cruisers and Frigates to close in the gaps in the list and even light targeted nerfs like the current Drake one as well as buffs to the Tier 1 BC's.

It seems to be the strategy CCP is going for and I approve.

Liang Nuren wrote:

Hmmm... ok, sure you have a point. The Tornado is a touch too fast and the Caldari HACs are flying bricks with fitting issues and no drone bays. Fix those two problems and sniper HAC vs Tier 3 problems go away almost in entirety.

That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell.

-Liang

I have a bit of a different perspective on range. I am okay giving Sniper HAC to Tier 3's. Make it so that faster, Tankier HAC's are better in the 40-70 KM Range. With 2 Damage Bonuses they put out the DPS but are smaller, more agile and harder to kill. Leave the long range stuff to Tier 3's and Battleships instead of making then try to compete.

Make them Ships designed to take out Gangs of Tier 1/2 Battlecruisers, close range Cruisers and Destroyers. General stuff and leave long range f 70+ to L Sized weapons at the issue that HAC's can close range and if they get a warp in you are not regaining range on the field.

Make Cruisers, HAC's and Battlecruisers from short to medium range ships and and L Guns Ships Medium to Long Range but make sure none of them can out run Cruisers and HAC's flat out.
Liang Nuren
No Salvation
Divine Damnation
#33 - 2012-03-20 19:08:30 UTC
Alara IonStorm wrote:

I truly believe that the Hammer or the center should move to Cruisers.


There's literally no reason for that to change except that you prefer it.

Quote:

I have a bit of a different perspective on range. I am okay giving Sniper HAC to Tier 3's. Make it so that faster, Tankier HAC's are better in the 40-70 KM Range. With 2 Damage Bonuses they put out the DPS but are smaller, more agile and harder to kill. Leave the long range stuff to Tier 3's and Battleships instead of making then try to compete.

Make them Ships designed to take out Gangs of Tier 1/2 Battlecruisers, close range Cruisers and Destroyers. General stuff and leave long range f 70+ to L Sized weapons at the issue that HAC's can close range and if they get a warp in you are not regaining range on the field.

Make Cruisers, HAC's and Battlecruisers from short to medium range ships and and L Guns Ships Medium to Long Range but make sure none of them can out run Cruisers and HAC's flat out.


Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.

-Liang

I'm an idiot, don't mind me.

Petrus Blackshell
Rifterlings
#34 - 2012-03-20 19:11:15 UTC
Liang Nuren wrote:
That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell.

I'd probably fly that Zealot every day of the week, sporting an AB and killing everything in sight from range. Smile

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Zarnak Wulf
Task Force 641
Empyrean Edict
#35 - 2012-03-20 19:17:01 UTC
If you look at the jump in raw hit points from T1 frigates to AF it's 2-3 times as much. AF and destroyers before mods start off reasonably close to eachother. That same correlation is nonexistant from T1 cruisers to HACs and between BCs and HACs.

If HACs had more EHP and T1 cruisers had a bit more speed/fittings, you'd have a bit more variety in the mid-class area. Here's a shameless copy of a post I made in another thread:

Zarnak Wulf wrote:
Here is some food for thought. Look at the relationship between the Enyo and it's Tech one hull, the incursus. The Incursus, before any mods, has:

391 Shield
460 Armor
460 Structure

The Enyo has:

465 Shield
1099 Armor
1495 Structure

Now the Thorax and the Deimos. The Thorax:

1905 Shield
2051 Armor
2344 Structure

The Deimos:

1450 Shield
2550 Armor
3164 Structure

It's not even close to the same percentage. Should it be? The Deimos based off the Thorax would then look like:

2266 Shield
4900 Armor
7618 Structure

Now clearly that would be overpowered- especially the structure. But the key part is that the easiest way to balance HACs would be to move their EHP closer to BC territory. Again, food for thought.

Alara IonStorm
#36 - 2012-03-20 19:17:06 UTC
Liang Nuren wrote:

There's literally no reason for that to change except that you prefer it.

No reason to do anything except that someone prefers it.

Reasons I prefer it.

* More Role variety in Cruisers currently gimped by stats.
* Reintroduces under used ships without taking away usefulness of other ships.
* Lowers costs of Effective PvP entry with effect diminished return increases by cost.
* Boosts effective EWAR / Support on the base level without lessoning the increase f more advanced T2 versions.
* Brings the 8 Battlecruisers in line with each other without stepping on Cruisers toes or limiting their heavier role.

I would prefer a change for those reasons. I think a lot of other people would to so I will say so.

Liang Nuren wrote:

Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.

-Liang

I know and adjusting HAC / BC Damage, Speed and Tank to further increase the distinction is a good thing.
Liang Nuren
No Salvation
Divine Damnation
#37 - 2012-03-20 19:22:51 UTC  |  Edited by: Liang Nuren
Alara IonStorm wrote:
Liang Nuren wrote:

There's literally no reason for that to change except that you prefer it.

No reason to do anything except that someone prefers it.

Reasons I prefer it.

* More Role variety in Cruisers currently gimped by stats.
* Reintroduces under used ships without taking away usefulness of other ships.
* Lowers costs of Effective PvP entry with effect diminished return increases by cost.
* Boosts effective EWAR / Support on the base level without lessoning the increase f more advanced T2 versions.
* Brings the 8 Battlecruisers in line with each other without stepping on Cruisers toes or limiting their heavier role.

I would prefer a change for those reasons. I think a lot of other people would to so I will say so.


1) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance.
2) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance.
3) Cruisers have far fewer slots than Tier 2 BCs. They are already significantly cheaper.
4) This has literally nothing to do with cruiser / BC balance because there are no ewar BCs.
5) This will be fixed by CCP removing the ship tier system in battlecruisers. It has no bearing on cruiser / BC balance.

Quote:

Liang Nuren wrote:

Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.


I know and adjusting HAC / BC Damage, Speed and Tank to further increase the distinction is a good thing.


It's almost entirely unnecessary and I don't think you quite grasp how tenuous the balance really is (in game, not in EFT).

-Liang

I'm an idiot, don't mind me.

Alara IonStorm
#38 - 2012-03-20 19:37:26 UTC  |  Edited by: Alara IonStorm
Liang Nuren wrote:

1) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance.
2) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance.
3) Cruisers have far fewer slots than Tier 2 BCs. They are already significantly cheaper.
4) This has literally nothing to do with cruiser / BC balance because there are no ewar BCs.
5) This will be fixed by CCP removing the ship tier system in battlecruisers. It has no bearing on cruiser / BC balance.

1) Yes and I have given my opinion on how to remove the Tier System.
2) Yes and I have given my opinion on how to remove the Tier System.
3) Base stats over utility. They should have fewer slots and be cheaper but their effectiveness should be increased.
4) And their is only one EWAR Cruiser, the rest are toothless.
5) It will also be helped by the Drake rebalance and a slight adjustment to the Cane.

You can claim that the Tier System with no rebalance of mechanic will fix everything but I would like them to go a bit further to close the gaps between classes.
Liang Nuren wrote:

It's almost entirely unnecessary and I don't think you quite grasp how tenuous the balance really is (in game, not in EFT).

-Liang

Yet the 50km pulse Zealots you want are? I don't think that is necessary with light Damage and speed buffs.
Petrus Blackshell
Rifterlings
#39 - 2012-03-20 19:42:55 UTC
Alara IonStorm wrote:
Yet the 50km pulse Zealots you want are?

I think he wants 50km Pulse Zealots like I want 300 DPS frigate lasers, but we both know those are horrible and broken ideas.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Liang Nuren
No Salvation
Divine Damnation
#40 - 2012-03-20 19:45:59 UTC
Petrus Blackshell wrote:
Alara IonStorm wrote:
Yet the 50km pulse Zealots you want are?

I think he wants 50km Pulse Zealots like I want 300 DPS frigate lasers, but we both know those are horrible and broken ideas.


You can get 45km pulse zealots pretty easy. Its the 80km I want (but know I should never, ever have).

-Liang

I'm an idiot, don't mind me.