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Are Battlecruisers simply too good?

Author
Parsee789
Immaterial and Missing Power
#1 - 2012-03-20 06:15:17 UTC
If you look the amount of Battlecruisers that are flown, the numbers are simply astounding. Battlecruisers are versatile and fairly cheap for their performance.

If one were to describe the game it would be Battlecruisers Online. You don't really see BattleShips, cruisers, destroyers, and frigates used as much as Battlecruisers.

Battlecruisers do great dps, tank, maneuverability, speed, and signature radius. They obsolete many other ships in the game.

BC's pretty much obsolete HAC's, Field Command Ships, and Assault Ships. There is really nothing these ships can really do that BC's cannot, with perhaps AB HAC gangs.

Cruisers are clearly ditched in favor of BC's due to how much better BC's are while using the same skills and modules.

Tier 2 Battlecruisers can fit tank approaching Battleships due to their hitpoints and ability to fit larger sized plates and extenders.

I believe Battlecruisers must be brought down to earth in order to open way for other ships to shine.

I am sure many will disagree with this since many fly Battlecruisers and don't want to see their ships weakened.

But in order for balance to happen Battlecruisers must be brought down, because they are simply too good.
Petrus Blackshell
Rifterlings
#2 - 2012-03-20 06:34:36 UTC
Yes.

Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.

It comes down to battlecruisers being way too light and agile for how much punch they pack. How a battlecruiser "should" be is represented by the Ferox or Prophecy -- perhaps with a bit more firepower tacked on. The Hurricane and Drake, plus the Myrmidon and Harbinger to some extent, are just way too powerful for their price.

The CSM minutes hinted at BCs getting the nerfbat soon. Let's hope those changes will be appropriate.

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To mare
Advanced Technology
#3 - 2012-03-20 06:47:01 UTC
for the game to be balanced Tier2 BC should be downed to the level of the Tier 1, but its never gonna happen because all the people love their BCs.
i just hope CCP with the new rebalancing program will bring other ships to a level where they can have their own niche against BCs especially the Tech 1 cruiser that are complete trash compared to BCs
Trinkets friend
Sudden Buggery
Sending Thots And Players
#4 - 2012-03-20 06:48:40 UTC
Bullshnitzel the BC's will be getting a nerfbat. Tiercide, however, will normalise the power of the ships and redirect their strengths toward completing a role.

This will be more felt in frigates and cruisers, which will gain (on balance) more PG and CPU to achieve much better fittings, and hence, better combat perfrmance. Eg, the Augoror and Scythe might get useful slot layouts and ability to fill them with medium sized guns. Others may get improved or different ship class bonuses or role bonuses.

I do, however, agree the sniper BC's are too agile. Hell, you can outrun almost all cruisers in a nano'd Tornado (2800m/s), which basically means there's no way of using the cruiser's supposed edge in maneuverability to redress the advantages of the sniper BC's.
Lunkwill Khashour
Ministry of War
Amarr Empire
#5 - 2012-03-20 07:47:02 UTC
Tier 2 and Tier 3 BC's are very good. Tier 2 in a more general role, Tier 3 is better for sniping/kitage. Of all the things they're good at, perhaps the biggest is that they've got the same mass as cruisers while destroyers have 50% more mass than frigs. This gives BC's equal or better manoevreability(sp?) compared to cruisers but on a vastly superior platform.
Headerman
Native Freshfood
Minmatar Republic
#6 - 2012-03-20 08:00:39 UTC
I dunno, i think Tier 1 BSs are way better than any BCs... great DPS, versatility, and a good tank too.

Tier 3 BCs DPS with field commandships tank (nearly) for 40-50 mil.

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Mike Whiite
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-20 08:17:59 UTC
tier 2 and 3 are to good in the way of:

1) low skill,
2) cheap,
3) to powerful vs cruisers (wich takes loger to learn -> 1)


1) CCP seems to be adressing that one (Dev blog ballancing ships one at a time)
2) not sure if that is beein taken care off
3) CCP seems to adress that one as well (Dev blog ballancing ships one at a time)


waiting for that to see what happens now there are 5 BC in top 10 of ships with the most kills 2 tier 2 and 3 tier 3
Daniel Plain
Doomheim
#8 - 2012-03-20 09:26:09 UTC
on the one side you could say 'it's a BATTLEcruiser, why would it suck at BATTLE?'. on the other side, most ships in eve are meant for combat, so the battlecruisers' overall effciency is somewhat overpowered.
still, with regard to their intended role as straight up combat vessel, i'd probably nerf their speed and agility rather than firepower, tank or cost efficiency.

I should buy an Ishtar.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#9 - 2012-03-20 11:21:19 UTC
Among other bad and good things you get from increasing usage of Battlecruisers is that they give a second wind to Battleships in some cases. i.e. Against a HAC fleet or a BS fleet some would choose to field an AHAC fleet. However agaisnt a BC fleet fielding a BS fleet might be a better propositions. Especially when instead of fleet one inserts gang...
Fon Revedhort
Monks of War
#10 - 2012-03-20 11:34:19 UTC
They are. I've been saying that for ages.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Muad 'dib
State War Academy
Caldari State
#11 - 2012-03-20 11:54:08 UTC
Perhaps BS dont do enough dps or move too slow for their ehp?

BCs are too good, perhaps they are bang on and thats why everyone likes them.

Also they use medium rigs, which means access to t2 without duking it out with supercaps, they have good aglity and arnt too slow - ccp made them the more attractive cheaper option and what do you really get for upgrading to a BS. only down sides and 100 or so mroe dps AND worst tracking.

FIX bs **** BCs!

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Khanh'rhh
Sparkle Motion.
#12 - 2012-03-20 12:03:30 UTC
Petrus Blackshell wrote:
Yes.

Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.


Which one obsoletes the Sleipnir, or Absolution? The Astarte is definately worth the upgrade (1500dps shield gank edition) and the nighthawk should see more use when the Drake gets changed.

The real issue is they do, absolutely, obsolete cruisers. There is no gain ever to using a cruiser over a BC.

IMO the easiest fix is to change the rig slots on cruisers to small, so they can be inexpencive. It's silly the rigs on a typical fit are equal to the hull cost each. Perhaps also halve the weapon hard points and give them a 100% damage bonus. Get the typical fit down from 35mil to 10mil and suddenly cruisers are awesome again.

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Tobiaz
Spacerats
#13 - 2012-03-20 13:58:46 UTC
Muad 'dib wrote:
Perhaps BS dont do enough dps or move too slow for their ehp?

BCs are too good, perhaps they are bang on and thats why everyone likes them.

Also they use medium rigs, which means access to t2 without duking it out with supercaps, they have good aglity and arnt too slow - ccp made them the more attractive cheaper option and what do you really get for upgrading to a BS. only down sides and 100 or so mroe dps AND worst tracking.

FIX bs **** BCs!


*Powercreep Alert*

Don't go upping the battleships because the tier3 battlecruisers outperform them in so many ways. Compared to the agility difference between frigates and destroyers, the BC indeed seem way to agile, totally sending all cruisers to the dustbin.

Personally I think the balancing should start by taking away all the damage bonuses on the tier3 battlecruisers and maybe a turret. They can already fit battleship weapons on a battlecruiser-agile chassis, which is a big feature.

Why the hell do they deserve another damage bonus on top of the battleship-class weapons AND the ability to fit EIGHT of them as well? That right there is why they obsolete battleships and blow away the other BC.

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Perihelion Olenard
#14 - 2012-03-20 14:09:44 UTC  |  Edited by: Perihelion Olenard
If I remember correctly battlecruisers in this game were originally created to be a counter to cruisers as destroyers were created to be a counter to frigates. This is still true, but battlecruisers may have been taken a bit too far with tier 2 and 3, now. For Amarr and Minmatar, tier 2 was a pure upgrade from tier 1 in terms of damage and slot layout. For Gallente and Caldari, tier 2 offers a battlecruiser with a different weapon platform with a better tank and better versatility.

I don't even know what role the tier 3 battlecruisers are supposed to fill. It looks like it's a ship with more firepower than a battleship or field command ship in the hull of a tech 1 cruiser. To me it represents a fast attack and hard hitting ship. However, HACs were supposed to fill that role. Tech 3 also fills that role along with other roles, but with substantially more tank and a little less DPS depending on the fit. IMO, tier 3 battlecruisers weren't necessary and are odd. Amarr and Minmatar already had a gank battlecruiser.
Jerick Ludhowe
Internet Tuff Guys
#15 - 2012-03-20 14:19:38 UTC
BC regardless of baseline combat performance have huge issues dealing with BS sized nuets due to the restrictions of medium cap boosters and the comparable range of warp disruptors and heavy nuets. With the introduction of tier 3 BCs there are now BCs capable of applying in many cases more dps than a BS beyond the range of heavy nuets while also gaining a significant speed, agility, and sig advantage over tier 1 and tier 2 BCs and also most hacs and cruisers. I believe that this is fundamentally flawed mechanic when looking at the relatively low sp and cost of tier 3 BCs when compared to the sp and skill investment of many of the ships they have inevitably replaced.

Another major issue is in regards to both tier 1 and tier 2 BCs and their total fielding cost compared to cruisers. Sure, cruisers have an advantage in the logistical sense that far more can be stored on a carrier or in a freighter however when looking at the cost of fitting both t1 cruisers and BCs they have near the same cost due to the commonality of rigs and mods both classes use.

The most logical solution to the second issue I have talked about is a change in the size of rigs either cruisers use or BCs use. If cruisers were to use small rigs then their relative fitting cost compared to a BC that uses medium rigs will be substantially less even when factoring in insurance. The same net result would be achieved by changing BCs to use large rigs instead of medium rigs.
Noisrevbus
#16 - 2012-03-20 14:29:28 UTC  |  Edited by: Noisrevbus
I'll add my retort, but keep it brief this time ...


  • BC are not too good, they are too cheap to fly.
  • For most intents and purposes they are fairly equal to tech II Cruisers while II maintain some sort of speciality.
  • That means that when you draw on that speciality, a group of HAC, will almost always beat a group of BC.
  • Tier 3 BC are another kind of beast - but they are recent and that's another discussion in my opinion.
  • The problem is that a BC cost it's fitting to replace whereas a HAC cost it's fitting + upward 150m.
  • Without insurance the differences are mostly tolerable (assuming the BC cost 50% of the HAC or more).


Direct effects of price-balance:

That problem stem from a general profileration in the game of maximizing cost-efficiency, numerical efficiency in (and streamlining of) PvP through utilizing insurance. Basicly, tech II ships are too expensive in general and too expensive in relation to tech II fitting in particular. That is what has standardized the size-up and tech II fit approach over the years.

Dealing with that involve revisiting insurance and look at other things such as the balance between hull-cost and module-cost.

The latter is extra appealing since it encourages PvP by taking ISK from sink (deflation) and insurance (the victim), while providing for the attacker (drops). This encourages PvP as a source of income (with risk of asset loss).

In the larger picture:

Why CCP are reluctant in the matter stem from it's effects on the NPE (New Player Experience) - and the general design philosophy over the past few years that promotes numbers in cost-efficiency, over high-risk - high-potential resource management. Risk-adverse, high-volume, cost-efficient groups thrive while small-volume, high-resource and high-stake groups are being relegated to peripheral (NPC-null, Low) and instanced (WH, FW) gameplay. This relates back to the inability to balance the two to make the game inclusive and interactive since the general profileration of efficiency in 2007.

Essentially, CCP aim to encourage participation in PvP - by minimizing the risk of PvP.

As a result, the game today has become increasingly low-risk, but also increasingly risk-adverse (throw-away ships are no longer thrown away, and lack of meaning in PvP tend to be more of a discouragement than an encouragement). Before, hurting another through destruction of ships had a purpose. Today, regardless of scale, they are only instrumental and purpose lie solely in infrastructure and income-sources, not efficiency and wastage.
Perihelion Olenard
#17 - 2012-03-20 14:33:34 UTC
Jerick Ludhowe wrote:

The most logical solution to the second issue I have talked about is a change in the size of rigs either cruisers use or BCs use. If cruisers were to use small rigs then their relative fitting cost compared to a BC that uses medium rigs will be substantially less even when factoring in insurance. The same net result would be achieved by changing BCs to use large rigs instead of medium rigs.

I don't think BCs should use large rigs as I think their price is high enough as it is. It would be nice if cruisers could use small rigs, though.
Kattshiro
Deep Core Mining Inc.
Caldari State
#18 - 2012-03-20 15:00:45 UTC
No the problem is BC's aren't out matched well enough by BS's. Battleships need support to be effective against anything smaller than themselves...BC's dont need that against cruisers or against Battleships.
Zarnak Wulf
Task Force 641
Empyrean Edict
#19 - 2012-03-20 15:35:26 UTC
If the discussion is BS vs. BC then I would suggest new mods before recreating the wheel with BS. I'm thinking 3200mm plates or XLSE.
Petrus Blackshell
Rifterlings
#20 - 2012-03-20 15:45:54 UTC
Zarnak Wulf wrote:
3200mm plates


Squeezing one of those on a Damnation for maximum win in 3... 2...

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